
In-game, the Athenians are specified as an infantry and navy civilization.
Overview[]
Civilization bonuses[]
- Policy style can be changed between Economic, Naval, and Military at the Town Center.
- The player starts with the Economic Policy activated (not mentioned in-game).
- Changing Policy becomes progressively more expensive, up to a maximum of 150 gold.
- Lumberjacks generate 1 food for every 14.7 wood.
- Hoplites move 15% faster.
Unique unit[]
Strategos: Infantry unit which grants +1 attack to nearby units (does not stack).
Unique technologies[]
Taxiarchs: Strategoi give an additional +1 attack to nearby infantry and cavalry, and their aura is 33% larger.
Trierarchies*: Monoreme-line's charged attack recharges faster, deals more damage, and deals trample damage.
Eisphora: Hoplites cost +15 food, -15 gold.
Delian League: Ports and Shipyards increase the attack speed of nearby warships.
Policies[]
The Athenians can choose one policy out of three at any Town Center which provides an additional bonus to the player. Players start with the Economic Policy by default, and can switch their policies, with the first change being free, next change costing 25 gold, and then capping at 50 gold for all further changes.
Economic Policy: Lumberjacks collect food 50% faster.
Military Policy: Military production buildings cost -33% wood and melee units generate 5 gold per kill.*
Naval Policy: Foot archers (except Gastraphetoroi) and warships cost -20% gold.*
Team bonus[]
- Shipyard technologies research 50% faster (-33.33% time taken).
Tech tree key[]
- Rusty red: Generic buildings
- Aqua blue: Generic units
- Forest green: Technologies
- Deep violet: Unique units
- Deep cornflower blue: Regional units
- Reddish-orange: Regional buildings
- Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
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Stable[]
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Siege Workshop[]
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Fort[]
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Port[]
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Shipyard[]
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Temple[]
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Defensive structures[]
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Research[]
Blacksmith[]
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Academy[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
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Others[]
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