“ | Powerful well-drilled African musketeer mercenary ready to restore order. | ” |
—In-game description |
The Askari is a mercenary ranged heavy infantry unit in Age of Empires III: Definitive Edition - The African Royals.
Overview[]
The Askari is a heavy musketeer-type mercenary unit. It can either be part of the available mercenaries in the Tavern/Monastery/Saloon/Palace, or be unlocked and trained in a Trading Post on a Sudanese or Somali settlement through the Sudanese Local Forces and Somali Local Forces technologies, respectively. However, it still uses up population space when trained from a native settlement.
Strategy[]
Just like a Carolean, it has multipliers against cavalry for its ranged instead of its hand attack, while damage output and rate of fire remain closer to a conventional Musketeer. It can therefore fill a similar role as a Dragoon, shooting down enemy melee cavalry, but without being vulnerable against heavy infantry if cornered. Heavy cavalry (especially the Naginata Rider) covers all of its weaknesses and is therefore a great pairing.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Cavalry, shock infantry |
Weak vs. | Light infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Corselet (+25%; Spanish only) Thin Red Line (+20%; British only) Second Guarantee (+15%; Mexicans only) Flint Lock (+10%) Cree Tanning (+5%) Gadaa System (+5%; Ethiopians only) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Paper Cartridge (+15%) Second Guarantee (+15%; Mexicans only) Smokeless Powder (+10%) Armatoloi (+5%) Gadaa System (+5%; Ethiopians only) Yoga (+5%) Clenched Fist (+25% hand attack) Socket Bayonet (+20% hand attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Standing Army (-25%) Akan Fontomfrom (-20%) Blue Nile Ties (-15%; Ethiopians only) Quechuan Diet (-15%) Immigrants (-10%) New Mexico Immigration (-10%; United States only) Philhellenism (-10%) Strangers' Quarters (-10%; Africans only) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) Blue Nile Ties (-15%; Ethiopians only) Philhellenism (-10%) Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only) |
Other | Sudanese Local Forces (Trading Posts on Sudanese settlements can train Askaris and Sennar Horsemen) Somali Local Forces (Trading Posts on Somali settlements can train Askaris) |
Penalties | Corselet (-15% speed; Spanish only) Coffee Trade (-10% speed; Dutch only) Thin Red Line (-10% speed; British only) Tilly's Discipline (+10% cost; Germans only) Second Guarantee (+30% train time; Mexicans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Askari
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
Outlaw Combat | Upgrades Filibusters to Veteran (if not already); outlaws and mercenaries get +15% hit points and attack; costs 750 coin |
- "Liberation March" is available to the Mexicans and Spanish.
- "Outlaw Combat" is available to Baja California and Mexico.
Africans[]
Card | Description | Age |
---|---|---|
Feudal Armies | All units' train time -15%; hero respawn time -15% |
British[]
Card | Description | Age |
---|---|---|
TEAM Musketeer/Grenadier Hitpoints | Musket infantry and grenade troopers get +15% hit points |
Chinese[]
Card | Description | Age |
---|---|---|
Western Reforms | All units get +8% hit points and attack | |
Acupuncture | All units' train time -20% |
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead | |
Dutch States Army | Mercenary train time -15% and shipments arrive time -20%, and get +7% speed (except Napoleon Guns and Li'l Bombards); enables training of Highlanders at Barracks, Royal Horsemen at Stables, and both at Tavern; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10% |
Egypt[]
Card | Description | Age |
---|---|---|
Hire Askaris | Ships 11 Askaris; +1 Mameluke |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed | |
Temenyas | Gunpowder infantry get +5% attack; Neftenya available in the Commerce Age | |
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15% (also affects shipments) |
Europeans[]
Card | Description | Age |
---|---|---|
Fencing School | Infantry and shock infantry train time -40% (also +2 Uhlans for the Germans) |
- "Fencing School" is not available to the French, Maltese, Ottomans, and Spanish.
French[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% attack; French and Hausa-only ranged infantry get +15% attack instead | |
Royal Fencing School | Infantry and shock infantry train time -40%; +3 Royal Musketeers |
Germans[]
Card | Description | Age |
---|---|---|
Improved Mercenaries | Mercenaries get +15% hit points and attack; +3 Uhlans | |
Adler von Lübeck | Ships 1 Battleship; Battleships can now train mercenaries; +1 Privateer; costs 900 food, 900 wood, 900 coin |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Infantry get +8 Line of Sight |
Hausa[]
Card | Description | Age |
---|---|---|
Sahelian Kingdoms | Native warriors get +15% hit points and attack; mercenaries and outlaws get +10% hit points and attack |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +30% hand attack instead; +1 Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | |
Fencing School | Infantry train time -40%; +1 Hindu Villager | |
Zamindars | Infantry train time -20%; receives 2 Sepoys instead of 1 Villager with every Home City shipment; +2 Sepoys |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry and cavalry get +15% hand attack |
Japanese[]
Card | Description | Age |
---|---|---|
Onin War | Infantry get +33% siege attack | |
Bakufu | Daimyo and Shogun Tokugawa get +10% speed, +20 Line of Sight and train units 15% faster; land military unit train time -20%; Banner army train time -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 340% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
Plan of Tuxtepec | [Plan] Turns all Salteadores into Soldados; musket infantry get +1 Line of Sight and range | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Bustamante | The General can build Field Hospitals for free; musket infantry get +10% hit points; Field Hospitals can train Soldados | |
National Servant | All units get +10% hit points; Padre healing 200% faster | |
Bastimento | Infantry train time -25%; Revolutionary train time -50% | |
Pok Ta Pok | Infantry get +10% speed and -10% train time |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Bustamante" is available upon selecting the San Luis Potosí Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Bastimento" is available upon revolting to Rio Grande.
- "Pok Ta Pok" is available upon revolting to the Maya.
Ottomans[]
Card | Description | Age |
---|---|---|
Matrakci School | Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead | |
Hire Askaris | Ships 11 Askaris; costs 1,000 coin |
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points |
Russians[]
Card | Description | Age |
---|---|---|
Ransack | Infantry get +50% siege attack | |
Dueling School | Infantry train time -25% |
South Africa[]
Card | Description | Age |
---|---|---|
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed |
Spanish[]
Card | Description | Age |
---|---|---|
Peninsular Guerrillas | Ranged infantry get +20% attack, musket infantry get +10% attack instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
TEAM House of Bernadotte | Heavy infantry get +15% hit points | |
German Mercenary Contracts | Mercenaries get +25% hit points and attack; Jaegers and Landsknechts can be trained at Barracks and Galleons; Black Riders can be trained at Stables and Galleons |
United States[]
Card | Description | Age |
---|---|---|
United States Army | The General, Minutemen, and heavy infantry get +15% hit points and attack | |
Poker | Ships 13 random mercenaries; up to 3 random mercenaries available at Saloon; costs 3,500 coin | |
Indiana Mobilization | Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood | |
Hamilton's Own | Ships 4 Napoleon Guns and 2 Li'l Bombards; mercenaries get +25% hit points and attack; costs 2,500 coin |
Changelog[]
The African Royals[]
Knights of the Mediterranean[]
- With update 14.43676, Askaris cost 230 coin and give 23 XP when trained or killed.
In-game dialogue[]
The Askari speaks Sudanese Arabic using dialogue files of the Sudanese.
History[]
“ | Askari were African military units that were recruited and drilled by European powers controlling regions such as Central and East Africa. While they primarily served in their homelands, many were also enlisted as auxiliary forces in foreign conflicts between European powers. | ” |