|This article is about the unit type in Age of Empires III. For the technology in Age of Empires II, see Artillery (Age of Empires II).|
First available in the Colonial Age, they are produced from the Artillery Foundry for European civilizations, from the Castle for Asian civilizations, and from the Siege Workshop for the Iroquois. They can also be shipped from the Home City.
Typically effective against infantry and buildings, artillery are best countered with both heavy and light cavalry, or other artillery. Some civilizations have their own unique artillery pieces such as the Rocket for the British and the Great Bombard for the Ottomans.
They are different from the so-called siege units (such as Grenadiers) in that artillery units have hard counters with their own anti-artillery multiplier, whereas hard counters for siege units use different multipliers, as siege units have their own class and on top of that, usually have some more common class in their traits, such as heavy infantry.
Cannons have modes for moving and firing (Bombard mode). Switching modes takes a few seconds, and they will automatically switch to the appropriate mode when commanded to attack or move for more than a short distance.
- Note: SiegeTrooper units will also have their training time reduced by cards such as Fencing School or Riding School due to their classification as infantry or cavalry. This same classification as infantry allows them to be easily slaughtered by Lancers, Jat Lancers and true artillery (with exception to Culverins), or, for the ones classified as cavalry, heavy infantry.
Types of artillery Edit
There are several types of artillery, each with different purposes and characteristics. Some are used to bombard buildings at long range, some are used to counter infantry while others are designed to counter other artillery units. Some civilizations are capable of augmenting the durability or attack power of their artillery through the use of aura effects, these civilizations are the Spanish (Unction card, level 40 Home City required) and the Japanese (Shogun/Daimyo auras).
- Falconet: Light cannons good against infantry but weaker against buildings. Cannot be made by Portuguese (go to unique).
- Culverin: Long range cannons with light munitions. Good against other artillery and ships but weak against everything else.
- Mortar: Long range cannons with a high arc. Devastating against buildings and ships but incapable of attacking anything else.
- Heavy Cannon: Powerful cannons available through shipments and factories. Demolishes buildings and infantry. Cannot be trained by Ottomans or British (go to unique).
- Horse Artillery: Expensive but fast cannon.
- Rocket: British unique unit. Fires a large rocket which is effective against buildings and infantry. Replaces Heavy Cannon.
- Great Bombard: Ottoman unique unit. Massive cannon with a strong attack. Replaces Heavy Cannon.
- Organ Gun: Portuguese unique unit. A row of small cannons which fire all at once. Replaces the Falconet.
Native American Edit
This unit is only available in The WarChiefs.
- Light Cannon: Iroquois cannon. a combination of Falconet and Culverin.
These units are only available in The Asian Dynasties.
- Hand Mortar: Chinese unit. Small cheap cannon with a long range. Good against other artillery.
- Flying Crow: Chinese unit. Heavy artillery created for free at the Confucian Academy.
- Siege Elephant: Indian unit. Expensive but powerful elephant-mounted cannon.
- Flaming Arrow: Japanese unit. Same role as the Falconet but cheaper and weaker.
- Morutaru: Japanese unit. Same role as the Mortar but cheaper, weaker and faster.
- Li'l Bombard: Mercenary cannon sometimes available at the Saloon or Monastery. Costs 1,200 coin and 8 population, but has enough bombard power to sometimes make it worth the expense. Is the replacement of the Great Cannon seen in Age of Empires III.
- Fixed Gun: An immobile cannon with a powerful attack and great range found twice only in the storyline campaign. It eliminates large groups of nearby enemies as long as a player moves their troops in to capture it. If your troops are not in the immediate area, and the enemy is, the Fixed Gun will be captured. Fires extremely slow. Most effective against grouped units.
- Mediocre Bombard: A cheat unit with unusual munitions.
- Gatling Gun: Machine gun, similar to the Organ Gun.
- Great Cannon: Powerful cannon. It is found in the campaign Act II: Ice, used by the Russians. The replacement for the Great Cannon in the The WarChiefs expansion is the Li'l Bombard.