“ | Mercenary light artillery that throws fire bombs to destroy buildings. Also good against infantry. | ” |
—In-game description |
The Arsonist is a mercenary ranged heavy infantry unit in Age of Empires III: The Asian Dynasties.
Overview[]
Available for certain civilizations from the Home City, Arsonists can sometimes be trained from the Tavern (or equivalent building). The Arsonist costs only coin, and has a powerful ranged attack with good area effect. The Arsonist also has a high siege attack making it strong against buildings being able to level bases in short seconds.
Essentially a powerful mercenary version of the Grenadier, the Arsonist is weak against heavy cavalry, artillery, ranged cavalry, and being a mercenary, is weak against all spy units, such as the Spy and Ninja.
The Arsonist is similar to the Hoop Thrower, available in the Age of Empires III Act 1 campaign.
The "Rocketeers" Home City Card enables Arsonists to upgrade to Rocketeers, which receive increased attack range at the expense of increased Rate of Fire and damage penalty against cavalry and shock infantry. It also enables Castles to train Rocketeers. The Rocketeers Home City Card does not affect siege attack.
Their ability 'Burning Damage' affects their target with a burning effect dealing 1 siege damage per second for 10 seconds, which can stack with multiple hits. It deals full damage when applied to buildings, and half damage to cavalry and shock infantry. Note that the effect is only applied by their siege, melee and rocket attacks. Their default ranged attack does not apply any burning damage.
Special Abilities[]
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Infantry in groups, buildings |
Weak vs. | Cavalry, shock infantry, artillery |
Improvements | |
Hit points | Cree Tanning (+5%) Gadaa System (+5%; Ethiopians only) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Armatoloi (+5%) Gadaa System (+5%; Ethiopians only) Yoga (+5%) Clenched Fist (+25% hand attack) Incendiary Grenades (+15% siege attack multiplier vs. buildings and +1 ranged attack Area of Effect) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) Hualcana (+5% resistance; Inca only) |
Line of Sight | Town Watch (+3) |
Speed | Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Standing Army (-25%) Akan Fontomfrom (-20%) Blue Nile Ties (-15%; Ethiopians only) Quechuan Diet (-15%) Immigrants (-10%) New Mexico Immigration (-10%; United States only) Philhellenism (-10%) Strangers' Quarters (-10%; Africans only) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) Blue Nile Ties (-15%; Ethiopians only) Philhellenism (-10%) Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only) |
Penalties | Coffee Trade (-10% speed; Dutch only) Tilly's Discipline (+10% cost; Germans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Arsonist
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
Fencing School | Infantry and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians) | |
Outlaw Combat | Outlaws and mercenaries get +15% hit points and attack (also upgrades Filibusters to Veteran for Baja California; costs 750 coin for Baja California, Hungary, and Revolutionary Mexicans) |
- "Liberation March" is available to the Mexicans and Spanish.
- "Fencing School" is available to the Europeans (except the French, Maltese, Ottomans, and Spanish) and Indians.
- "Outlaw Combat" is available to the Mexicans upon revolting to Baja California and Europeans upon revolting to the Barbary States, Hungary, and Mexico.
Africans[]
Card | Description | Age |
---|---|---|
Feudal Armies | All units' train time -15%; hero respawn time -15% | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15% (also affects shipments) |
British[]
Card | Description | Age | HC level |
---|---|---|---|
Improved Grenades | Grenade troopers get +20% attack and +25% siege attack | 40 | |
TEAM Grenadier Guards | Musket infantry and grenade troopers gets +15% hit points | 10 |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Siege Hitpoints | Artillery and Flamethrowers get +15% hit points; grenade troopers get +20% hit points | 10 | |
Siege Attack | Artillery and Flamethrowers get +15% attack; grenade troopers get +20% attack | 10 | |
Siege Combat | Artillery get +15% hit points and attack; Flamethrowers and grenade troopers get +20% hit points and attack | 25 | |
Western Reforms | All units get +8% hit points and attack | 40 | |
Acupuncture | All units' train time -20% | 10 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead | 10 | |
Dutch States Army | Mercenary train time -15% and shipments arrive time -20%, and get +7% speed (except Napoleon Guns and Li'l Bombards); enables training of Highlanders at Barracks, Royal Horsemen at Stables, and both at Tavern; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10% | N/A |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed | |
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat |
Europeans[]
Card | Description | Age |
---|---|---|
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin | |
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed |
- "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% attack; French and Hausa-only ranged infantry get +15% attack instead | 10 | |
Royal Fencing School | Infantry and shock infantry train time -40%; +3 Royal Musketeers | N/A |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
Improved Mercenaries | Mercenaries get +15% hit points and attack; +3 Uhlans | 10 |
Haudenosaunee[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight | 10 |
Hausa[]
Card | Description | Age |
---|---|---|
Sahelian Kingdoms | Native warriors get +15% hit points and attack; mercenaries and outlaws get +10% hit points and attack |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +20% hand attack instead; +1 Hindu Villager | 40 | |
Rocketeers | Upgrades Arsonists into Rocketeers that attack units with rockets at longer range; Arsonists can be trained at Castles; +1 Hindu Villager | N/A | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 | |
Zamindars | Infantry train time -20%; receives 2 Sepoys instead of 1 Villager with every Home City shipment; +2 Sepoys | 1 | |
Hire Indian Arsonists | Ships 6 Arsonists; +1 Hindu Villager; costs 1,000 coin | 10 | |
Hire Indian Mercenary Army | Ships 5 Jat Lancers and 7 Arsonists; +1 Hindu Villager; costs 2,000 coin | 25 |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry and cavalry get +15% hand attack |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
Onin War | Infantry get +33% siege attack | 40 | |
Bakufu | Daimyo and Shogun Tokugawa get +10% speed, +20 Line of Sight and train units 15% faster; land military units' train time -20%; Banner army train time -10% | 10 |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
National Servant | All units get +10% hit points; Padre healing 200% faster | |
Bastimento | Infantry train time -25%; Revolutionary train time -50%; villager train time -20% | |
Pok Ta Pok | Infantry get +10% speed and -10% train time |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Bastimento" is available upon revolting to Rio Grande.
- "Pok Ta Pok" is available upon revolting to the Maya.
Ottomans[]
Card | Description | Age |
---|---|---|
Kuleli School | Janissary, Azaps, Nizam Fusiliers, Abus Gunners, grenade troopers, and Bashibozuks get +15% hit points and attack | |
Cebeci | Abus Gunners and grenade troopers get +20% hit points | |
Topçular | Artillery, artillery troopers, and grenade troopers get +15% hit points and attack | |
Matrakci School | Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead |
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
Artillery Hitpoints | Grenade troopers get +30% hit points; artillery get +15% hit points | 10 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Ransack | Infantry get +50% siege attack | 25 | |
Dueling School | Infantry train time -25% | 25 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
Peninsular Guerrillas | Ranged infantry get +20% attack, musket infantry get +10% attack instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | N/A | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight | 10 |
Swedes[]
Card | Description | Age |
---|---|---|
German Mercenary Contracts | Mercenaries get +20% hit points and attack; Jaegers and Landsknechts can be trained at Barracks and Galleons; Black Riders can be trained at Stables and Galleons |
United States[]
Card | Description | Age |
---|---|---|
Indiana Mobilization | Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood |
- "Indiana Mobilization" is available upon selecting the Indiana Federal State.
Variants[]
“ | Light artillery that throws fire bombs to destroy buildings. | ” |
—In-game description |
The Arsonist in The Asian Dynasties Act III: India campaign possesses much lower hit points and siege damage than the mercenary equivalent. However, its hand damage is slightly higher and takes up only one population. This unit is also accessible in the Scenario Editor under the Units category, as "SPC YP Arsonist".
Changelog[]
The Asian Dynasties[]
- Arsonists cost 300 coin and 2 population.
Definitive Edition[]
- Arsonists are now tagged as grenade trooper.
- Arsonists are now affected by the Incendiary Grenades technology.
Knights of the Mediterranean[]
- With update 13.12327, Arsonists cost 250 coin and 3 population, and all attacks inflict siege damage as well as burning damage over time.
In-game dialogue[]
- Main article: Indians (Age of Empires III)#In-game dialogue
- आदेश [Ādeś] (command)
- तैयार [Taiyār] (ready)
- हाँ? [Hān?] (yes?)
- मैं जा रहा हूँ [Main jā rahā hūn] (I am going)
- मैं करूँगा [Main karunga] (I will do it)
- हाँ [Hān] (yes)
- युद्ध करने के लिए [Yuddh karne ke liye] (to do war – To war/To battle)
- हमला [Hamalā] (attack!)
- हाँ! [Hāṃ!] (yes!)
History[]
“ | Before exploding into greater conflict, the Sepoy Mutiny of 1857, also known as the First War of Indian Independence, consisted of series of smaller bouts of violence manifesting the Indian people's discontent with the British occupation and the prominent role of the British East India Company in daily life. The most common of these incidents involved arson. Several months before the rebellion ignited and united the country against the foreign occupation, a number of serious fires broke out in the areas surrounding the city of Calcutta. The arson of January 24, 1857 is often considered to be the turning point between scattered uprisings and the formation of a definitive resistance movement. | ” |