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This article is about the building in Age of Empires III. For the building in Age of Empires IV, see Arsenal (Age of Empires IV).

Provides military improvements.
—In-game description

The Arsenal is a military building in Age of Empires III that is available upon reaching the Fortress Age, or the Commerce Age when the "Advanced Arsenal" Home City Card is sent. It provides technologies to improve the effectiveness of military units from the three major lines – infantry, cavalry, and artillery.

Tactics[]

Whether players build one or a mix of unit lines, the bonuses provided in the Arsenal can give their armies an edge.

The "Advanced Arsenal" Home City Card provides the Arsenal with additional, advanced technologies.

Technologies[]

Age Technology Cost Effect
Infantry Breastplate 100 wood
100 coin
Hand infantry and foot archer hit points +10%
Counter Infantry Rifling 200 wood
200 coin
Rifle infantry ranged and hand attack bonus damage against heavy infantry +1.0; counter-skirmisher ranged and hand attack bonus damage against light infantry +1.0; Fire Thrower grenade and flame attack bonus damage against heavy infantry +0.75, rocket attack bonus damage against infantry +0.75
Socket Bayonet 100 wood
100 coin
Musket infantry all melee attack damage +20%
Flint Lock 200 wood
250 coin
Gunpowder trooper hit points +10%; Pirate hit points +10% (with the "Letter of Marque" Home City Card); requires "Advanced Arsenal" Home City Card (except for the Swedes)
Paper Cartridge 300 wood
300 coin
Gunpowder trooper damage +15%; Pirate ranged attack damage +15% (with the "Letter of Marque" Home City Card); requires "Advanced Arsenal" Home City Card (except for the Swedes)
Military Drummers 150 wood
150 coin
Infantry speed +10%; Spy speed +2% instead, if the "Knowlton's Continental Rangers" card is sent; requires "Advanced Arsenal" Home City Card (except for the Swedes)
Cavalry Cuirass 300 coin Heavy cavalry hit points +10%
Ranged Cavalry Caracole 200 food
300 wood
Ranged cavalry damage +10%, Line of Sight and ranged attack range +2
Pillage 250 wood
250 coin
Hand cavalry and hand shock infantry siege attack bonus damage against buildings +25%; requires "Advanced Arsenal" Home City Card (except for the Swedes)
Incendiary Grenades 400 wood
300 coin
Grenade trooper siege attack bonus damage against buildings +15%, ranged attack Area of Effect +1; Grenadier and Humbaraci mortar attack Area of Effect +0.5; Soldado and Giant Grenadier ranged attack Area of Effect +0.5 instead; Revolutionary siege attack bonus damage against buildings +15%, grenade attack Area of Effect +1 (with the "Peruvian Guard" Home City Card)
Gunner's Quadrant 100 food
100 coin
Artillery Line of Sight +6
Heated Shot 150 food
150 wood
Artillery bombard attack bonus damage against ships +50%; building anti-ship attack bonus damage against ships +50%
Professional Gunners 400 food
100 coin
Artillery hit points +10%; requires "Advanced Arsenal" Home City Card (except for the Swedes)
Trunion 400 wood
200 coin
Artillery speed +15%; requires "Advanced Arsenal" Home City Card (except for the Swedes)
Note: Incendiary Grenades is only available to civilizations that can train grenade troopers (British, Dutch, French*, Maltese, Mexicans, Ottomans, Russians, Swedes, and United States*). Other European civilizations can get access to this technology after sending the Grenade Launchers Home City Card.

Civilization differences[]

  • Both the Haudenosaunee and Lakota have the "New Ways" Home City Card which gives them access to certain Arsenal technologies at the Longhouse and Teepee, respectively.
  • The Japanese can build one (and only one) Arsenal by allying with the Dutch at the Consulate, which provides the Arsenal Wagon shipment that ships the namesake unit capable of building an Arsenal. The Japanese Arsenal have all basic Arsenal technologies, while their Golden Pavilion wonder have Flint Lock, Paper Cartridge, Pillage, and Professional Gunners.
  • The Swedes have access to advanced Arsenal technologies (Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion) at all times, but do not have the "Advanced Arsenal" card.
  • The Ethiopians can build one Arsenal by allying with the Portuguese to advance into the Commerce Age or higher and the Hausa can build one Arsenal by allying with the British to advance into the Imperial Age, which ships an Arsenal Wagon. However, the two civilizations have no way of accessing the advanced Arsenal technologies.

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything, especially siege units, artillery, and Monitors
Improvements
Hit points State Constitutions (+25%; United States only)
Flying Buttress (+20%)
Byzantine Legacy (+15%)
Line of Sight Gas Lighting (+4)
Cost Tupi Forest Burning (-20% wood)
Cree Textile Craftsmanship (-10%)
Build time Cree Textile Craftsmanship (-25%)
Other Arsenal Wagon (delivers 1 Arsenal Wagon; Japanese only)
Penalties Customized Merc Weapons (+30% cost; John Black's Mercenaries only)
Code Napoleon (+25% cost; French only)

Home City Cards[]

Click for a list of Home City Cards related to the Arsenal
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Blue Shipment that arrives fast (5 seconds)
Shared
Card Description Age
Improved Buildings Building hit points +40%
TEAM Improved Buildings Building hit points +25%
Advanced Arsenal Enables Arsenal to be built in the Commerce Age; enables Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion in the Arsenal
Chipotle Tactics Delivers 1 Huge Crates of Food (500 food); grants food when an enemy or own building is destroyed equal to 20% ~ 40% of its total cost
  • "Improved Buildings" is available to Europeans, Mexicans, and Japanese.
  • "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.
  • "Advanced Arsenal" is available to Europeans (except the Swedes) and Mexicans.
  • "Chipotle Tactics" is available to the Mexicans, and also Spanish upon revolting to Mexico.
Ethiopians
Card Description Age
Gondarine Architecture Building hit points +25%; Town Center, Command Post, and Palace hit points +50% instead; Mountain Monastery hit points +100% instead; Wall hit points +225% instead
Europeans
Card Description Age
Monumental Architecture Building hit points +30%; Town Center and Command Post damage +35%
  • "Monumental Architecture" is available to the Portuguese and Spanish upon revolting to Peru.
Federal Americans
Card Description Age
The Alamo Delivers 16 Minutemen; when destroyed by enemies, your buildings spawn a number of Minutemen equal to 1.5% of their cost rounded up
Imperial Age
Imperial Age
  • "The Alamo" is available to the United States upon selecting the Texas Federal State and Mexicans upon revolting to Texas, and spawns 4 Minutemen when an Arsenal is destroyed.
Italians
Card Description Age
Milanese Arsenal Delivers 1 Arsenal Wagon; Arsenal technology cost -50%; enables Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion in the Arsenal
Venetian Arsenal Delivers 1 Arsenal Wagon; enables Arsenals to be built in the Commerce Age; Arsenals increase the work rate of military buildings and Docks by 60% in an Area of Effect of 24
Japanese
Card Description Age
Land Reforms Villager and rickshaw build work rate for buildings +50%; building build bounty +100%
Maltese
Card Description Age
Squires Military building training and research work rate +80%; Fort training and research work rate +260% instead
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Talavera Architecture Building build time -30%, hit points +30%, grant coin build bounty instead of XP
Imperial Age
Imperial Age
Maya Architecture Building (except Fort) hit points +30%, and now grant food as well as experience when built; grants Redoubts
  • "Colegio de San Nicolas" is available upon selecting the Michoacán Federal State.
  • "Talavera Architecture" is available upon selecting the Puebla Federal State.
  • "Maya Architecture" is available upon revolting to the Maya.
United States
Card Description Age
Springfield Armory Delivers 1 Arsenal Wagon; enables Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion in the Arsenal; Arsenal technology cost -100%, but research time +250%
Connecticut Shipwrights War ship train time -50%; building build time -35%; artillery train time -15%, Heavy Cannon train time -10% instead
Imperial Age
Imperial Age
  • "Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.

Changelog[]

The Asian Dynasties[]

Definitive Edition[]

  • The Arsenal built by the Japanese by allying with the Dutch at the Consulate now has the Dutch appearances through the Ages.

History[]

An arsenal is a storehouse for all manner of weapons and ordinance of war. Some arsenals were brick-and-mortar storehouses, guarded and protected. During the lead up to the American Revolutionary War, arsenals could be any stockpile of weapons, often hidden in attics and walls so that British soldiers could not find them. Artillery pieces were even taken apart and buried in fields to hide them, making "arsenals" out of entire towns.

On April 19, 1775, the British marched into Lexington hoping to chase down rebellion leaders and capture an insurgent arsenal. The British regulars outnumbered the revolutionaries 10 to 1 and ordered the gathered militia to stand down so that they could go about disbanding the militia and seizing or destroying any weapons cached in an arsenal.

Gallery[]

Buildings in Age of Empires III
Common
Dock · House · Livestock Pen · Market · Native Embassy · Stable · Town Center · Trading Post · Wall
Europeans Arsenal · Artillery Foundry · Barracks · Capitol · Church · Estate (formerly Plantation) · Fort · Mill · Outpost · Tavern
Native Americans Community Plaza (formerly Fire Pit) · Corral · Estate (formerly Plantation) · Farm · Tribal Marketplace · War Hut
Asians Barracks · Castle · Consulate · Monastery · Rice Paddy · Wonder
Federal Americans Arsenal · Artillery Foundry · Barracks · Capitol · Estate · Fort · Mill · Outpost · Saloon
Africans Arsenal · Field · Granary · Hut · Livestock Market · Palace · Port · War Camp · Watch Tower
Unique
British Manor House
Dutch Bank
Germans Mercenary Camp
Ottomans Mosque
Russians Blockhouse
Aztecs Nobles' Hut
Haudenosaunee Longhouse · Siege Workshop
Lakota Teepee
Chinese Village · War Academy
Indians Caravanserai · Mango Grove · Sacred Field
Japanese Cherry Orchard · Dojo · Shrine
Inca Kallanka · Kancha House · Stronghold · Tambo
Swedes Torp
United States Meeting House · State Capitol
Ethiopians Mountain Monastery
Hausa University
Mexicans Cathedral · Hacienda
Italians Basilica · Lombard
Maltese Commandery · Depot · Fixed Gun · Hospital
Situational
American Citadel (formerly Maya Castle) · Athos Monastery · Battery Tower · Factory · Field Hospital · Regent's Castle
Scenario Editor/campaign only
A Mine of Unknown Origin · Cherokee War Hut · Command Post · Command Post · Fixed Gun · Fort Tower · Gunpowder Stores · Ossuary · The Fountain of Youth · Tower · Watch Tower
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