Provides military improvements.
—In-game description

The Arsenal is a military building in Age of Empires III that is unique to European civilizations and available upon reaching the Fortress Age, or the Commerce Age when the "Advanced Arsenal" Home City Card is sent. It provides technologies to improve the effectiveness of military units from the three major lines – infantry, cavalry, and artillery.

Tactics[edit | edit source]

Whether players build one or a mix of unit lines, the bonuses provided in the Arsenal can give their armies an edge.

The "Advanced Arsenal" Home City Card provides the Arsenal with additional, advanced technologies.

Technologies[edit | edit source]

Infantry[edit | edit source]

Technology Cost Effect
Infantry Breastplate.png Infantry Breastplate 200 wood,
200 coin
Melee infantry and archers get +10% hit points
Counter Infantry Rifling.png Counter Infantry Rifling Skirmishers, Abus Guns, Cassadores, Strelets, Cherokee Riflemen, Cree Trackers, Klamath Riflemen, Navajo Riflemen, and Jaeger get +1.0x multiplier against heavy infantry
Socket Bayonet.png Socket Bayonet 200 wood,
200 coin
Musketeers, Janissaries, Grenadiers, Highlanders, and Fusiliers get +20% melee attack
Flint lock.png Flint Lock 200 wood,
250 coin
Gunpowder infantry get +10% hit points; requires Advanced Arsenal Home City Card
Paper cartridge.png Paper Cartridge 350 wood,
350 coin
Gunpowder infantry get +15% attack; requires Advanced Arsenal Home City Card
Military Drummers.png Military Drummers 150 wood,
150 coin
Infantry get +10% speed; requires Advanced Arsenal Home City Card

Cavalry[edit | edit source]

Technology Cost Effect
Cavalry Cuirass.png Cavalry Cuirass 300 coin Heavy cavalry get +10% hit points
Ranged Cavalry Caracole.png Ranged Cavalry Caracole 200 food,
300 wood
Light cavalry get +10% attack, +2 LOS and +2 range
Pillage.png Pillage 300 wood,
350 coin
Heavy cavalry get +25% siege attack; requires Advanced Arsenal Home City Card

Artillery[edit | edit source]

Technology Cost Effect
Incendiary grenades.png Incendiary Grenades 400 wood,
300 coin
Grenadiers get +30% siege attack and +1 AOE radius; available in the Fortress Age.
Gunners Quadrant.png Gunner's Quadrant 100 food,
100 coin
Artillery gets +6 LOS.
Heated Shot.png Heated Shot 150 food,
150 wood
Artillery and defensive buildings get +0.5x multiplier against ships
Professional gunners.png Professional Gunners 400 food,
100 coin
Artillery gets +10% hit points; requires Advanced Arsenal Home City Card
Trunion.png Trunion 400 wood,
200 coin
Artillery gets +15% speed; requires Advanced Arsenal Home City Card
Note: Incendiary Grenades is only available to civilizations that can train Grenadiers (British, Dutch, Ottomans, and Russians).

Swedish[edit | edit source]

Civilization differences[edit | edit source]

  • As seen above, the Swedes have unique, advanced Arsenal technologies.
  • The Japanese can build one (and only one) Arsenal by allying with the Dutch at the Consulate, allowing them to ship an Arsenal Wagon. The Japanese Arsenal have all basic Arsenal technologies, while their Golden Pavilion wonder have Flint Lock, Paper Cartridge, Pillage, and Professional Gunners.
  • Both the Haudenosaunee and Lakota have the "New Ways" Home City Card which gives them access to certain Arsenal technologies at the Longhouse and Teepee, respectively.

Further statistics[edit | edit source]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Sight Gas Lighting.png Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)
Penalties Code Napoleon.png Code Napoleon (+50% cost, French only)
Counter Infantry Rifling.png Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards[edit | edit source]

History[edit | edit source]

An arsenal is a storehouse for all manner of weapons and ordinance of war. Some arsenals were brick-and-mortar storehouses, guarded and protected. During the lead up to the American Revolutionary War, arsenals could be any stockpile of weapons, often hidden in attics and walls so that British soldiers could not find them. Artillery pieces were even taken apart and buried in fields to hide them, making "arsenals" out of entire towns.

On April 19, 1775, the British marched into Lexington hoping to chase down rebellion leaders and capture an insurgent arsenal. The British regulars outnumbered the revolutionaries 10 to 1 and ordered the gathered militia to stand down so that they could go about disbanding the militia and seizing or destroying any weapons cached in an arsenal.

Gallery[edit | edit source]

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