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"Provides military improvements."
In-game description

The Arsenal is a military building in Age of Empires III that is unique to European civilizations and available upon reaching the Fortress Age. It provides technologies to improve the effectiveness of military units from the three major lines – infantry, cavalry, and artillery.

The Advanced Arsenal Home City Card allows it to be built in the Colonial Age and enables more technologies.

Tactics Edit

Whether players build one or a mix of unit lines, the bonuses provided in the Arsenal can give their armies an edge.

The Advanced Arsenal Home City Card provides the Arsenal with additional technologies.

Technologies Edit

Infantry Edit

Technology Cost Effect
Infantry Breastplate Infantry Breastplate 200 wood,
200 coin
Melee infantry and archers get +10% hit points
Counter Infantry Rifling Counter Infantry Rifling Skirmishers, Abus Guns, Cassadores, Strelets, Cherokee Riflemen, Cree Trackers, Klamath Riflemen, Navajo Riflemen, and Jaeger get +1.0x multiplier against heavy infantry
Socket Bayonet Socket Bayonet 400 wood,
400 coin
Musketeers, Janissaries, Grenadiers, Highlanders, and Fusiliers get +20% melee attack
Flint lock Flint Lock 200 wood,
250 coin
Gunpowder infantry gets +10% hit points; requires Advanced Arsenal Home City Card
Paper cartridge Paper Cartridge 350 wood,
350 coin
Gunpowder infantry gets +15% attack; requires Advanced Arsenal Home City Card
Military Drummers Military Drummers 150 wood,
150 coin
Infantry gets +10% speed; requires Advanced Arsenal Home City Card

Cavalry Edit

Technology Cost Effect
Cavalry Cuirass Cavalry Cuirass 100 wood,
300 coin
Heavy cavalry gets +10% hit points
Ranged Cavalry Caracole Ranged Cavalry Caracole 200 food,
300 wood
Light cavalry gets +10% attack, +2 LOS and +2 range
Pillage Pillage 300 wood,
350 coin
Heavy cavalry gets +25% siege attack; requires Advanced Arsenal Home City Card

Artillery Edit

Technology Cost Effect
Incendiary grenades Incendiary Grenades 400 wood,
300 coin
Grenadiers get +30% siege attack and +1 AOE radius; available in the Fortress Age.
Gunners Quadrant Gunner's Quadrant 100 food,
100 coin
Artillery gets +6 LOS.
Heated Shot Heated Shot 150 food,
150 wood
Artillery and defensive buildings get +0.5x multiplier against ships
Professional gunners Professional Gunners 400 food,
100 coin
Artillery gets +10% hit points; requires Advanced Arsenal Home City Card
Trunion Trunion 400 wood,
200 coin
Artillery gets +15% speed; requires Advanced Arsenal Home City Card
Note: Incendiary Grenades is only available to civilizations that can train Grenadiers (British, Dutch, Ottomans, and Russians).

Civilization differences Edit

Further statistics Edit

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Sight Gas Lighting Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)
Penalties Code Napoleon Code Napoleon (+50% cost, French only)
Counter Infantry Rifling Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards Edit

History Edit

"An arsenal is a storehouse for all manner of weapons and ordinance of war. Some arsenals were brick-and-mortar storehouses, guarded and protected. During the lead up to the American Revolutionary War, arsenals could be any stockpile of weapons, often hidden in attics and walls so that British soldiers could not find them. Artillery pieces were even taken apart and buried in fields to hide them, making "arsenals" out of entire towns.

On April 19, 1775, the British marched into Lexington hoping to chase down rebellion leaders and capture an insurgent arsenal. The British regulars outnumbered the revolutionaries 10 to 1 and ordered the gathered militia to stand down so that they could go about disbanding the militia and seizing or destroying any weapons cached in an arsenal.
"

Gallery Edit

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