"Provides military improvements."—In-game description
The Arsenal is a military building in Age of Empires III that is unique to European civilizations and available upon reaching the Fortress Age. It provides technologies to improve the effectiveness of military units from the three major lines – infantry, cavalry, and artillery.
Whether players build one or a mix of unit lines, the bonuses provided in the Arsenal can give their armies an edge.
The Advanced Arsenal Home City Card provides the Arsenal with additional technologies.
|Infantry Breastplate||200 wood,|
|Melee infantry and archers get +10% hit points|
|Counter Infantry Rifling||Skirmishers, Abus Guns, Cassadores, Strelets, Cherokee Riflemen, Cree Trackers, Klamath Riflemen, Navajo Riflemen, and Jaeger get +1.0x multiplier against heavy infantry|
|Socket Bayonet||400 wood,|
|Musketeers, Janissaries, Grenadiers, Highlanders, and Fusiliers get +20% melee attack|
|Flint Lock||200 wood,|
|Gunpowder infantry gets +10% hit points; requires Advanced Arsenal Home City Card|
|Paper Cartridge||350 wood,|
|Gunpowder infantry gets +15% attack; requires Advanced Arsenal Home City Card|
|Military Drummers||150 wood,|
|Infantry gets +10% speed; requires Advanced Arsenal Home City Card|
|Cavalry Cuirass||100 wood,|
|Heavy cavalry gets +10% hit points|
|Ranged Cavalry Caracole||200 food,|
|Light cavalry gets +10% attack, +2 LOS and +2 range|
|Heavy cavalry gets +25% siege attack; requires Advanced Arsenal Home City Card|
|Incendiary Grenades||400 wood,|
|Grenadiers get +30% siege attack and +1 AOE radius|
|Gunner's Quadrant||100 food,|
|Artillery gets +6 LOS|
|Heated Shot||150 food,|
|Artillery and defensive buildings get +0.5x multiplier against ships|
|Professional Gunners||400 food,|
|Artillery gets +10% hit points; requires Advanced Arsenal Home City Card|
|Artillery gets +15% speed; requires Advanced Arsenal Home City Card|
- Note: Incendiary Grenades is only available to civilizations that can train Grenadiers (British, Dutch, Ottomans, and Russians) and can be researched once the Fortress Age is reached (if the Arsenal is built at the Colonial Age with the Advanced Arsenal Home City Card).
Civilization differences Edit
- The Japanese can build one (and only one) Arsenal by allying with the Dutch at the Consulate (requires a level 25 Home City), which provides the Arsenal Wagon shipment that ships a namesake unit capable of building an Arsenal for free.
- The Sioux have access to Infantry Breastplate, Counter Infantry Rifling, Cavalry Cuirass, Ranged Cavalry Caracole, and Pillage at the Teepee through the colonial age card New Ways.
- The Iroquois have access to Infantry Breastplate, Counter Infantry Rifling, Cavalry Cuirass, Ranged Cavalry Caracole, and Heated Shot at the Longhouse through the colonial age card New Ways.
Further statistics Edit
|Building strengths and weaknesses|
|Hit points||Flying Buttress (+20%)|
|Sight||Gas Lighting (+4)|
|Construction cost|| Cree Textile Craftsmanship (-25% wood)|
Tupi Forest Burning (-20% wood)
|Penalties|| Code Napoleon (+50% cost, French only)|
Customized Merc Weapons (+30% cost, John Black's Mercenaries only)
Home City Cards Edit
|Click for a list of Home City Cards related to the Arsenal|
"An arsenal is a storehouse for all manner of weapons and ordinance of war. Some arsenals were brick-and-mortar storehouses, guarded and protected. During the lead up to the American Revolutionary War, arsenals could be any stockpile of weapons, often hidden in attics and walls so that British soldiers could not find them. Artillery pieces were even taken apart and buried in fields to hide them, making "arsenals" out of entire towns.
On April 19, 1775, the British marched into Lexington hoping to chase down rebellion leaders and capture an insurgent arsenal. The British regulars outnumbered the revolutionaries 10 to 1 and ordered the gathered militia to stand down so that they could go about disbanding the militia and seizing or destroying any weapons cached in an arsenal."
|Buildings in Age of Empires III|
|Age of Empires III|
|Economic||Town Center · Trading Post · Market · Mill · Livestock Pen · Church · Plantation · Factory · Capitol|
|Military||Outpost · Dock · Barracks · Stable · Artillery Foundry · Arsenal · Fort · Saloon*|
|Other||Field Hospital · Native Embassy*|
|Aztecs||Fire Pit · Farm · War Hut · Nobles' Hut|
|Iroquois||Longhouse · Fire Pit · Farm · War Hut · Corral · Siege Workshop|
|Sioux||Teepee · Fire Pit · Farm · War Hut · Corral|
|The Asian Dynasties|
|Chinese||Village · Rice Paddy · Consulate · Castle · Monastery · War Academy · Wonders|
|Indians||Sacred Field · Rice Paddy · Consulate · Castle · Monastery · Caravanserai · Wonders|
|Japanese||Shrine · Rice Paddy · Consulate · Castle · Monastery · Dojo · Wonders|
|* introduced in The Warchiefs|