The Loop (Games)
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Civilization bonuses[edit | edit source]
Team bonuses[edit | edit source]
- A team containing Malians: Researching Arrowslits is 80% faster.
Changelog[edit | edit source]
The African Kingdoms[edit | edit source]
- Arrowslits is available in the Castle Age.
- Arrowslits is available to all civilizations.
- Arrowslits costs 150F/150W.
- Arrowslits gives Watch Towers/Guard Towers/Keeps +2/+4/+6 attack.
- Arrowslits only affects the first arrow fired.
- With patch 4.8, Arrowslits moved to the Imperial Age.
- With patch 4.8, Arrowslits becomes unavailable to 11 civilizations.
- With patch 4.8, Arrowslits costs 250F/250W.
- With patch 4.8, Arrowslits gives Watch Towers/Guard Towers/Keeps +1/+2/+3 attack.
- With patch 4.8, Arrowslits affects secondary arrows.
History[edit | edit source]
|“||The invention of the arrowslit is attributed to Archimedes during the siege of Syracuse in 214–212 BC (although archaeological evidence supports their existence in Egyptian Middle Kingdom forts around 1860 BC). Slits "of the height of a man and about a palm's width on the outside" allowed defenders to shoot bows and scorpions (an ancient siege engine) from within the city walls. Although used in late Greek and Roman defences, arrowslits were not present in early Norman castles. They are only reintroduced to military architecture towards the end of the 12th century, with the castles of Dover and Framlingham in England, and Richard the Lionheart's Château Gaillard in France. In these early examples, arrowslits were positioned to protect sections of the castle wall, rather than all sides of the castle. In the 13th century, it became common for arrowslits to be placed all around a castle's defences||”|
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