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Long-ranged noble that fires flaming arrows. Good against artillery and buildings.
—In-game description

The Arrow Knight is a siege archer in Age of Empires III: The WarChiefs that is unique to the Aztecs and can be trained at the Nobles' Hut.


The Arrow Knight has a lot of HP, is very effective against artillery and buildings, but moves at a very slow speed. Arrow Knights shoot arrows at a great distance to make up for the lack of artillery for the Aztecs.

Enemy artillery is a problem for Aztecs. Most of their units are infantry, and most artillery units deal bonus damage to infantry units, in addition to area damage. Eliminating them is a priority for Aztecs, and for that job they have the Coyote Runner, but they are less useful when the enemy player protects his artillery with cavalry or anti-cavalry units. The Arrow Knight can attack artillery units from a distance, bypassing enemy protection.


  • One Arrow Knight’s shot will deal the same damage like the artillery unit doesn’t have resistances and the multiplier just is 1.25 (+ 1/4 bonus damage).
  • Increasing Arrow Knight range damage is a priority for Aztecs, because artillery units are too dangerous for them. Also, artillery units have mostly a 75% resistance against range damage, making them too difficult to kill quickly with a few Arrow Knights. Also, training a good number of them means a waste of population space against other units.
    • Is recommended to have all Aztec Knight shipments to boost Arrow Knight’s damage by 30%, because, like Jaguar Prowl Knight & Eagle Runner Knight, the Arrow Knight does not have access to the Elite Upgrade which increases damage by 25%, so it weakens as the game continues while the enemy’s units still progress.
      • Also, the 30% HP boost is very helpful against artillery damage. Despite dealing a 0.5x multiplier against Arrow Knights, this unit has the infantry unit type, which receives bonus damage multipliers. Still, the Arrow Knight takes less damage than other infantry units.
    • Another core card is Great Temple of Coatlicue Support, which increases all Arrow Knight base damage by 20%.
  • For more anti-building power, carry Scorched Earth. These will increase Arrow Knights’ Siege Damage by an incredible 50%; in combination with upgrades and Aztec shipments, this will be a 175% increase, doing 99 Siege Damage to buildings. Is very helpful in times when the player needs to destroy defense buildings like a Fort, or a Trading Post during a Trade monopoly win.
    • In maps with great masses of water, it is very helpful against ships, as they receive double siege damage from Arrow Knights, dealing a maximum of 188 Siege damage in each shot with all Aztec shipments.
    • Note that Arrow Knight’s Siege damage isn't by affected by the War Song from the Fire Pit.
  • When commanding an Arrow Knight army to attack artillery, remember to active Separate formation and place them in form so that the last unit line can attack without breaking the formation.
  • Train a small army of Coyote Runners (10) and send them to wait in the flanks to ambush artillery when the enemy send their cavalry or infantry to attack the Arrow Knights.
    • Remember to upgrade the Coyote Runner.
    • Coyote Runners can also be used to attack ranged infantry which are attacking the Arrow Knights.


Age Upgrade Cost Effect
Age IV tech tree aoe 3.png
Champion ranged infantry.png Champion Arrow Knights 400 wood,
200 coin
Upgrades Arrow Knights to Champion (+25% hit points and attack)
Imperial Age
Legendary ranged infantry.png Legendary Arrow Knights 1,500 wood,
1,500 coin
Upgrades Arrow Knights to Legendary (+50% hit points and attack); requires Champion Arrow Knights

Further statistics[]

As Arrow Knights are unique to the Aztecs, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Artillery, ships, buildings
Weak vs. Cavalry, infantry
Hit points Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Carib Kasiri Beer.png Carib Kasiri Beer (+10%)
Carib Garifuna Drums.png Carib Garifuna Drums (+1.0x multiplier vs. villagers)
Seminole Bowyer.png Seminole Bowyer (+25%)
Tupi Poison Arrow Frogs.png Tupi Poison Arrow Frogs (+10%)
Yoga.png Yoga (+5%)
Clenched Fist.png Clenched Fist (+30% melee attack)
Speed Inca Road-building.png Quechuan Mountaineering (+20%)
Apache Endurance.png Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers.png Quechuan Diet (-25%)
Other War Song.png War Song (ships 1 Arrow Knight for every 2 minutes of the game time up to 30 minutes)
Merritocracy.png Meritocracy (-20% upgrade cost)

Home City Cards[]

As Arrow Knights are unique to the Aztecs, only their cards and other civilizations' TEAM cards are shown in the following tables:


The WarChiefs[]

  • Arrow Knights cost 50 food, 75 coin, have 150 hit points, 6 melee damage, 10 ranged damage, and 36 siege damage.

Definitive Edition[]

  • The Arrow Knight's ranged attack inaccuracy removed.
  • With update 50830, Arrow Knights cost 55 food, 80 coin, have 160 hit points, 6.5 melee damage, 11 ranged damage, and 39 siege damage.


  • The Arrow Knight shares the same siege attack (36) as the Jaguar Prowl Knight.
  • The Arrow Knight's unnamed non-Aztec people is presumably the Huastecs (a.k.a. Téenek), a Maya people who migrated from Yucatan to the Mexican state of Tamaulipas in ancient times, and were conquered by the Aztecs in 1450. Unlike the Aztecs and Yucatan Mayans, the Huastecs cultivated archery to defend their more open homeland from Chichimec raids. The Huastecs were one of two peoples that impressed the Aztecs enough to adopt their clothing style for one of their ranks: the Cuextecatl, warriors who had taken two captives in battle. The other was the Otomi or Otontin, whose clothing was used by the Otomitl (five captives).
  • Despite the name, Arrow Knights do not actually fire any standardized arrow in combat, but rather utilize a type of heavy bow to launch light spears (Tlacochtli) at distant targets, known as Tequihua. In that sense they are more similar to ballistae in role than regular foot archers.
    • The Aztec bow is called Tlahhuītōlli, but it is a normal bow compared to the heavy bow seen in-game.
  • The Arrow Knight's quiver is known as Mīcomītl, which was made of animal skins.
  • The Arrow Knight use the same weapon as the Coyote Runner (Cuahuitl) when attacking enemies in melee, but with a darker color.


The Aztec Empire incorporated many neighboring Mesoamerican cultures in a complex mix of trade and tribute. Warriors from neighboring tribes were often called to duty by the Aztec as they expanded throughout the region.

The arrow knights, not Aztec by birth, were allies or subject peoples called into service. Their primary weapon was the atlatl, a leverage device that enabled its user to accurately hurl a spear up to 150 yards.