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Long-ranged noble that fires flaming arrows. Good against artillery and buildings.
—In-game description

The Arrow Knight is a siege archer in Age of Empires III: The WarChiefs that is unique to the Aztecs and can be trained at the Nobles' Hut.

Overview[]

The Arrow Knight is a unique infantry effective against artillery and buildings. Arrow Knights shoot arrows at a great distance to make up for the lack of artillery for the Aztecs.

With a hidden tag not shown on UI, most artillery have ×0.5 damage multiplier against Arrow Knights, which makes it hard for artillery to kill Arrow Knights.

Enemy artillery is a problem for Aztecs. Most of their units are infantry, and most artillery units deal bonus damage to infantry units, in addition to area damage. Eliminating them is a priority for Aztecs, and for that job they have the Coyote Runner, but they are less useful when the enemy player protects his artillery with cavalry or anti-cavalry units. The Arrow Knight can attack artillery units from a distance, bypassing enemy protection.

The Arrow Knight is one of the few Light Infantry that is not strong against Light Cavalry and Ranged Shock Infantry, since its purpose is to counter artillery. Thus, it mimics the Culverin's role.

Strategies[]

  • One Arrow Knight's shot will deal the same damage like the artillery unit doesn't have resistances and the multiplier just is 1.25 (+ 1/4 bonus damage).
  • Increasing Arrow Knight range damage is a priority for Aztecs, because artillery units are too dangerous for them. Also, artillery units have mostly a 75% resistance against range damage, making them too difficult to kill quickly with a few Arrow Knights. Also, training a good number of them means a waste of population space against other units.
    • Is recommended to have all Aztec Knight shipments to boost Arrow Knight's damage by 30%, because, like Jaguar Prowl Knight & Eagle Runner Knight, the Arrow Knight does not have access to the Elite Upgrade which increases damage by 25%, so it weakens as the game continues while the enemy's units still progress.
      • Also, the 30% HP boost is very helpful against artillery damage. Despite dealing a 0.5x multiplier against Arrow Knights, this unit has the infantry unit type, which receives bonus damage multipliers. Still, the Arrow Knight takes less damage than other infantry units.
    • Another core card is Great Temple of Coatlicue Support, which increases all Arrow Knight base damage by 20%.
  • For more anti-building power, carry Scorched Earth. These will increase Arrow Knights' Siege Damage by an incredible 50%; in combination with upgrades and Aztec shipments, this will be a 175% increase, doing 99 Siege Damage to buildings. Is very helpful in times when the player needs to destroy defense buildings like a Fort, or a Trading Post during a Trade Monopoly win.
    • In maps with great masses of water, it is very helpful against ships, as they receive double siege damage from Arrow Knights, dealing a maximum of 188 Siege damage in each shot with all Aztec shipments.
    • Note that Arrow Knight's Siege damage isn't by affected by the War Song from the Fire Pit.
  • When commanding an Arrow Knight army to attack artillery, remember to active Separate formation and place them in form so that the last unit line can attack without breaking the formation.
  • Train a small army of Coyote Runners (10) and send them to wait in the flanks to ambush artillery when the enemy send their cavalry or infantry to attack the Arrow Knights.
    • Remember to upgrade the Coyote Runner.
    • Coyote Runners can also be used to attack ranged infantry which are attacking the Arrow Knights.

Upgrades[]

The Arrow Knight automatically gets +0.75 siege attack bonus damage against Walls in the Industrial Age*.

Age Upgrade Cost Effect
Champion Arrow Knights 400 wood
200 coin
Upgrades Arrow Knights to Champion (+25% hit points and damage)
Imperial Age
Imperial Age
Legendary Arrow Knights 1,500 wood
1,500 coin
Upgrades Arrow Knights to Legendary (+50% hit points and damage); requires Champion Arrow Knights

Further statistics[]

As Arrow Knights are unique to the Aztecs, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Artillery, ships, buildings
Weak vs. Light infantry, counter-skirmishers, cavalry, shock infantry
Improvements
Hit points Maya Cotton Armor (+20%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Seminole Bowyer (+15%)
Carib Kasiri Beer (+10%)
Tupi Poison Arrow Frogs (+10%)
Armatoloi (+5%)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Somali Jile Daggers (-35% hand attack Rate of Fire)
Carib Garifuna Drums (+1.0 multiplier vs. villagers)
Kalthoff Repeaters (+0.1 multiplier vs. light infantry)
Somali Ajuran Engineers (+20% multiplier vs. Frontier fortification)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Speed Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Line of Sight Sarmatism (+1)
Schützenfest (+1)
Range Sarmatism (+1)
Schützenfest (+1)
Cost Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Train time Akan Fontomfrom (-20%)
Quechuan Diet (-15%)
Immigrants (-10%)
Other War Song (delivers 1 Arrow Knight for every 2 minutes of the game time, up to 30 minutes)
Meritocracy (-20% upgrade cost)

Home City Cards[]

As Arrow Knights are unique to the Aztecs, only their cards and other civilizations' TEAM cards are shown in the following tables:

Click for a list of Home City Cards related to the Arrow Knight
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Blue Shipment that arrives fast (5 seconds)

Shared
Card Description Age
TEAM Senegalese Riflemen Ranged infantry damage +10%; French and Hausa-only ranged infantry damage +15% instead
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
Aztecs
Card Description Age
Scorched Earth Arrow Knight, Eagle Runner Knight, and Jaguar Prowl Knight siege attack damage +50%
Knight Hitpoints Arrow Knight, Eagle Runner Knight, Jaguar Prowl Knight, and Skull Knight hit points +15%
Knight Attack Arrow Knight, Eagle Runner Knight, Jaguar Prowl Knight, and Skull Knight damage +15%
Knight Combat Arrow Knight, Eagle Runner Knight, Jaguar Prowl Knight, and Skull Knight hit points and damage +15%
7 Arrow Knights Delivers 7 Arrow Knights
6 Arrow Knights Delivers 6 Arrow Knights
Chichimeca Rebellion Transforms all Puma Spearmen into Jaguar Prowl Knights, Coyote Runners into Eagle Runner Knights, and Otontin Slingers into Arrow Knights; villagers become Warriors upon death; costs 1,000 food, 1,000 wood, 1,000 coin
Fencing School Infantry (except Warrior Priest and Skull Knight) and shock infantry train time -40%
Temple of Coatlicue Support Delivers 6 Arrow Knights; Arrow Knight damage +20%, siege resistance +10%; costs 500 coin
Religious Unity Temple Support, Native Ally, Renegade, and Buccaneer shipment cost -50%, infinite Native Ally shipment cost -25% instead
Chinese
Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch
Card Description Age
TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
Ethiopians
Card Description Age
TEAM Coffee Consumption Ranged infantry speed +5%
Haudenosaunee
Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Inca
Card Description Age
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
TEAM Shivaji's Tactics Unit hit points and damage +5%
Japanese
Card Description Age
TEAM Sengoku Unit upgrades cost -20%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Spanish
Card Description Age
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
TEAM House of Bernadotte Heavy infantry hit points +15%

Aztecs
Card Description Age HC level
Scorched Earth Arrow Knights, Eagle Runner Knights, and Jaguar Prowl Knights get +50% siege attack
10
Knight Hitpoints Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% hit points
10
Knight Attack Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% attack
10
Knight Combat Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% hit points and damage
25
6 Arrow Knights Ships 6 Arrow Knights
1
6 Arrow Knights Ships 6 Arrow Knights
1
Fencing School Infantry train time -40%
10
Temple of Coatlicue Support Ships 10 Arrow Knights; Arrow Knights get +20% attack; costs 1,000 coin
10
Religious Unity Zapotec and Maya Allies, Renegade Spanish, Recruit Buccaneers, and (Great) Temple Support shipments cost -25% to -50%
40
  • "Religious Unity" reduces "Temple of Coatlicue Support" cost by 50%.
Dutch
Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10
French
Card Description Age HC level
TEAM Ranged Infantry Attack Gunpowder trooper and archers get +15% attack
10
Indians
Card Description Age HC level
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Iroquois
Card Description Age HC level
TEAM Scout Infantry Infantry get +8 Line of Sight
10
Japanese
Card Description Age HC level
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1
Russians
Card Description Age HC level
Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25
Spanish
Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

The WarChiefs[]

  • Arrow Knights cost 50 food, 75 coin, have 150 hit points, a speed of 3.75, give 11 XP when trained or killed, have 6 hand damage, 10 ranged damage, a ×5.0 ranged multiplier against artillery, and 36 siege damage.

Definitive Edition[]

The African Royals[]

  • With update 50830, Arrow Knights cost 55 food, 80 coin, have 160 hit points, give 13 XP when trained or killed, have 6.5 hand damage, 11 ranged damage, and 39 siege damage.
  • Although it is not listed in the patch notes, with update 13.4412, Arrow Knights are tagged as archaic infantry.

Knights of the Mediterranean[]

Trivia[]

  • The Arrow Knight's unnamed non-Aztec people is presumably the Huastecs (a.k.a. Téenek), a Maya people who migrated from Yucatan to the Mexican state of Tamaulipas in ancient times, and were conquered by the Aztecs in 1450. Unlike the Aztecs and Yucatan Mayans, the Huastecs cultivated archery to defend their more open homeland from Chichimec raids. The Huastecs were one of two peoples that impressed the Aztecs enough to adopt their clothing style for one of their ranks: the Cuextecatl, warriors who had taken two captives in battle. The other was the Otomi or Otontin, whose clothing was used by the Otomitl (five captives).
  • Despite the name, Arrow Knights do not actually fire any standardized arrow in combat, but rather utilize a type of heavy bow to launch light spears (Tlacochtli) at distant targets, known as Tequihua (Archer). In that sense they are more similar to ballistae in role than regular foot archers.
    • The Aztec bow is called Tlahhuītōlli, but it is a normal bow compared to the heavy bow seen in-game.
  • The Arrow Knight's quiver is known as Mīcomītl, which was made of animal skins.
  • The Arrow Knight use the same weapon as the Coyote Runner (Cuahuitl) when attacking enemies in melee, but with a darker color.
  • The Champion/Legendary Arrow Knight carries a Pāmitl, a type of war banner that officers or prestigious warriors carried on the back, in a similar manner to the Japanese uma-jirushi (the same type of war banner carried by the Naginata Rider). The one carried by the Arrow Knight is the most basic signal flag.

History[]

The Aztec Empire incorporated many neighboring Mesoamerican cultures in a complex mix of trade and tribute. Warriors from neighboring tribes were often called to duty by the Aztec as they expanded throughout the region.

The arrow knights, not Aztec by birth, were allies or subject peoples called into service. Their primary weapon was the atlatl, a leverage device that enabled its user to accurately hurl a spear up to 150 yards.

Gallery[]

Military units in Age of Empires III
Common/shared units
Age of Empires III Explorer · Militiaman · Crossbowman · Pikeman · Halberdier · Musketeer · Skirmisher · Grenadier · Hussar · Dragoon · Cavalry Archer · Falconet · Culverin · Mortar · Heavy Cannon · Caravel · Galleon · Frigate · Monitor
The WarChiefs Warrior · Horse Artillery · Petard · Spy · Canoe · War Canoe · Ironclad
Definitive Edition* Captured Mortar · Sloop · Steamer · Battleship
The African Royals Levied Spearman · Levied Bowman · Levied Gunner · Javelin Rider · Desert Warrior · Desert Archer · Desert Raider · Battle Canoe · Cannon Boat
Unique units
British Longbowman · Ranger · Rocket
Dutch Ruyter · Fluyt
French Cuirassier
Germans Landwehr · Doppelsoldner · Uhlan · War Wagon
Ottomans Bashibozuk · Janissary · Azap · Nizam Fusilier · Deli · Abus Gunner · Humbaraci · Great Bombard · Muhbir · Sipahi · Galley
Portuguese Ordinance Rifleman · Cassador · Organ Gun
Russians Strelet · Rekrut · Poruchik · Cossack · Oprichnik
Spanish Rodelero · Lancer
Aztecs Aztec War Chief · Eagle Scout · Coyote Runner · Otontin Slinger · Puma Spearman · Arrow Knight · Eagle Runner Knight · Jaguar Prowl Knight · Warrior Priest · Skull Knight · Tlaloc Canoe
Haudenosaunee Haudenosaunee War Chief · Aenna · Tomahawk · Forest Prowler · Kanya Horseman · Musket Rider · Ram · Mantlet · Light Cannon
Lakota Lakota War Chief · Cetan Bowman · Club Warrior · Wakina Rifle · Axe Rider · Bow Rider · Rifle Rider · Tashunke Prowler · Tokala Soldier
Chinese Shaolin Master · Disciple · Sentry · Irregular · Chu Ko Nu · Qiang Pikeman · Changdao Swordsman · Arquebusier · Steppe Rider · Keshik · Iron Flail · Meteor Hammer · Flamethrower · Hand Mortar · Flying Crow · Fire Junk · War Junk · Fuchuan
Indians Brahmin · Sentry · Irregular · Rajput · Sepoy · Gurkha · Urumi Swordsman · Sowar · Zamburak · Mahout Lancer · Howdah · Flail Elephant · Siege Elephant
Japanese Sohei Archer · Sentry · Irregular · Yumi Archer · Ashigaru Musketeer · Samurai · Naginata Rider · Yabusame · Flaming Arrow · Morutaru · Daimyo · Shogun Tokugawa · Yamabushi · Shinobi · Fune · Atakebune · Tekkousen
Inca Inca War Chief · Chasqui · Jungle Bowman · Plumed Spearman · Chimu Runner · Bolas Warrior · Huaraca · Maceman · Chincha Raft
Swedes Carolean · Hakkapelit · Leather Cannon
United States General · Minuteman · State Militia · Regular · Sharpshooter · Carbine Cavalry · Gatling Gun · Quaker Gun · Gunslinger · Cowboy · Owlhoot
Mexicans General · Padre · Insurgente · Soldado · Salteador · Chinaco · Desperado · Cuatrero · Bandido
Ethiopians Ras · Oromo Warrior · Gascenya · Shotel Warrior · Neftenya · Sebastopol Mortar · War Dhow
Hausa Emir · Fulani Archer · Raider · Lifidi Knight · Maigadi · Xebec
Italians Pavisier · Bersagliere · Papal Guard · Schiavone · Papal Lancer · Papal Zouave · Papal Bombard · Leonardo's Tank · Galleass
Maltese Grand Master · Hospitaller · Sentinel · Fire Thrower · Order Galley · Fire Ship
Revolution
Barbary Warrior · Bolivar · Californio · Cetbang Cannon · Corsair Captain · Corsair Marksman · Cruzob Avenger · Cruzob Infantry · Cuerudo · Eclaireur · Filibuster · Gatling Gun · Gaucho · Jagunço · Javanese Spearman · Llanero · Militia Officer · Morochuco · Mounted Granadero · Revolutionary · Revolutionary Sharpshooter · San Martin · Trek Wagon
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