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"Long-ranged noble that fires flaming arrows. Good against artillery and buildings."

In-game description

The Arrow Knight is a siege archer in Age of Empires III: The WarChiefs that is unique to the Aztecs and can be trained at the Nobles' Hut.

Overview Edit

The Arrow Knight has a lot of HP, is very effective against artillery and buildings, but moves at a very slow speed. Arrow Knights shoot arrows at a great distance to make up for the lack of artillery for the Aztecs.

Enemy artillery is a problem for Aztecs. Most of their units are infantry, and most artillery units deal bonus damage to infantry units, in addition to area damage. Eliminating them is a priority for Aztecs, and for that job they have the Coyote Runner, but they are less useful when the enemy player protects his artillery with cavalry or anti-cavalry units. The Arrow Knight can attack artillery units from a distance, bypassing enemy protection.

Strategies Edit

  • One Arrow Knight’s shot will deal the same damage like the artillery unit doesn’t have resistances and the multiplier just is 1.25 (+ 1/4 bonus damage).
  • Increasing Arrow Knight range damage is a priority for Aztecs, because artillery units are too dangerous for them. Also, artillery units have mostly a 75% resistance against range damage, making them too difficult to kill quickly with a few Arrow Knights. Also, training a good number of them means a waste of population space against other units.
    • Is recommended to have all Aztec Knight shipments to boost Arrow Knight’s damage by 30%, because, like Jaguar Prowl Knight & Eagle Runner Knight, the Arrow Knight does not have access to the Elite Upgrade which increases damage by 25%, so it weakens as the game continues while the enemy’s units still progress.
      • Also, the 30% HP boost is very helpful against artillery damage. Despite dealing a 0.5x multiplier against Arrow Knights, this unit has the infantry unit type, which receives bonus damage multipliers. Still, the Arrow Knight takes less damage than other infantry units.
    • Another core card is Great Temple of Coatlicue Support, which increases all Arrow Knight base damage by 20%.
  • For more anti-building power, carry Scorched Earth. These will increase Arrow Knights’ Siege Damage by an incredible 50%; in combination with upgrades and Aztec shipments, this will be a 175% increase, doing 99 Siege Damage to buildings. Is very helpful in times when the player needs to destroy defense buildings like a Fort, or a Trading Post during a Trade monopoly win.
    • In maps with great masses of water, it is very helpful against ships, as they receive double siege damage from Arrow Knights, dealing a maximum of 188 Siege damage in each shot with all Aztec shipments.
    • Note that Arrow Knight’s Siege damage isn't by affected by the War Song from the Fire Pit.
  • When commanding an Arrow Knight army to attack artillery, remember to active Separate formation and place them in form so that the last unit line can attack without breaking the formation.
  • Train a small army of Coyote Runners (10) and send them to wait in the flanks to ambush artillery when the enemy send their cavalry or infantry to attack the Arrow Knights.
    • Remember to upgrade the Coyote Runner.
    • Coyote Runners can also be used to attack ranged infantry which are attacking the Arrow Knights.

Upgrades Edit

Age Improvement Cost Effect
Ages industrial
Champion ranged infantry Champion Arrow Knights 400 wood,
200 coin
Upgrades Arrow Knights to Champion (+25% hit points and attack)
Ages imperial
Legendary ranged infantry Legendary Arrow Knights 1,500 wood,
1,500 coin
Upgrades Arrow Knights to Legendary (+50% hit points and attack); requires Champion Arrow Knights

Further statistics Edit

As the Arrow Knight can only be trained by the Aztecs, only improvements available to them (including native improvements) are listed here.

Unit strengths and weaknesses
Strong vs. Artillery, ships, buildings
Weak vs. Cavalry, infantry
Improvements
Hit points Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Carib Kasiri Beer Carib Kasiri Beer (+10%)
Carib Garifuna Drums Carib Garifuna Drums (+1.0x multiplier vs. villagers)
Seminole Bowyer Seminole Bowyer (+25%)
Tupi Poison Arrow Frogs Tupi Poison Arrow Frogs (+10%)
Yoga Yoga (+5%)
Clenched Fist Clenched Fist (+30% melee attack)
Speed Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Other War Song War Song (ships 1 Arrow Knight for every 2 minutes of the game time up to 30 minutes)
Merritocracy Meritocracy (-20% upgrade cost)

Home City Cards Edit

As the Arrow Knight is exclusive to the Aztecs, only other civilizations' TEAM cards that affects them are listed here.

Trivia Edit

  • The Arrow Knight shares the same siege attack (36) as the Jaguar Prowl Knight.
  • The Arrow Knight was mostly based from the Otomi people, well-known for their archery skills.
  • Despite the name, Arrow Knights do not actually fire any standardized arrow in combat, but rather utilize a type of heavy bow to launch light spears (Tlacochtli) at distant targets, known as Tequihua. In that sense they are more similar to ballistae in role than regular foot archers.
    • The Aztec bow is called Tlahhuītōlli, but it is a normal bow compared to the heavy bow seen in-game.
  • The Arrow Knight's quiver is known as Mīcomītl, which was made of animal skins.
  • The Arrow Knight use the same weapon as the Coyote Runner (Cuahuitl) when attacking enemies in melee, but with a darker color.

History Edit

"The Aztec Empire incorporated many neighboring Mesoamerican cultures in a complex mix of trade and tribute. Warriors from neighboring tribes were often called to duty by the Aztec as they expanded throughout the region.

The arrow knights, not Aztec by birth, were allies or subject peoples called into service. Their primary weapon was the atlatl, a leverage device that enabled its user to accurately hurl a spear up to 150 yards.
"

Gallery Edit

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