“ | Heavy ranged infantry mercenary from Savoy who uses his thick darkened armor to deflect some of the damage inflicted to nearby allies. Pistol attack deals area damage. | ” |
—In-game description |
The Armored Pistoleer is a mercenary gunpowder infantry unit in Age of Empires III: Definitive Edition - Knights of the Mediterranean.
Overview[]
The Armored Pistoleer is a heavy ranged infantry with high hit points, hand resistance, and base attack. It is effective against cavalry and shock infantry, but vulnerable against light infantry and artillery.
Unlike other heavy infantry units, the Armored Pistoleer has more hit points and is highly resistant against hand attacks. In addition to its increased attack, which causes splash damage in ranged mode, and its melee multipliers, the Armored Pistoleer excels at defeating cavalry and shock infantry units, and is slightly effective against heavy infantry like Halberdiers or Doppelsoldners. The Armored Pistoleer also has the Deflection passive ability, which allows it to absorb some of the damage inflicted to nearby player or ally units in a radius of 12.
They take more population spaces, are expensive, and have slow speed and training time, but they are tanky infantry units useful to protect another units from enemy attacks. However, it is recommended to combine Armored Pistoleers with Hussars to defeat long-ranged infantry units (like Skirmishers) or artillery units, which can counter all infantry.
Special abilities[]
Civilization differences[]
- The Germans' Battleships can train Armored Pistoleers through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
- The Maltese can train Armored Pistoleers at the Tavern if they select The Mercenary Contractor to age up to the Fortress Age.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Cavalry, shock infantry |
Weak vs. | Light infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Corselet (+25%; Spanish only) Second Guarantee (+15%; Mexicans only) Flint Lock (+10%) Cree Tanning (+5%) Gadaa System (+5%; Ethiopians only) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Paper Cartridge (+15%) Second Guarantee (+15%; Mexicans only) Smokeless Powder (+10%) Armatoloi (+5%) Yoga (+5%) Clenched Fist (+25% hand attack) Socket Bayonet (+20% hand attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Standing Army (-25%) Akan Fontomfrom (-20%) Blue Nile Ties (-15%; Ethiopians only) Quechuan Diet (-15%) Immigrants (-10%) New Mexico Immigration (-10%; United States only) Philhellenism (-10%) Strangers' Quarters (-10%; Africans only) Wallenstein's Contracts (-10%; Germans only) |
Cost | Blue Nile Ties (-15%; Ethiopians only) Wallenstein's Contracts (-15%; Germans only) Philhellenism (-10%) Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only) |
Penalties | Corselet (-15% speed; Spanish only) Tilly's Discipline (+10% cost; Germans only) Second Guarantee (+30% train time; Mexicans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Armored Pistoleer
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
Fencing School | Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | |
Outlaw Combat | Outlaws and mercenaries get +15% hit points and damage (costs 500 coin for Baja California) |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
- "Liberation March" is available to the Mexicans and Spanish.
- "Fencing School" is available to the Europeans (except the French, Maltese, Ottomans, and Spanish) and Indians.
- "Outlaw Combat" is available to the Mexicans upon revolting to Baja California and Europeans upon revolting to the Barbary States, Hungary, and Mexico.
Africans[]
Card | Description | Age |
---|---|---|
Feudal Armies | All units' train time -15%; hero respawn time -15% | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15% (also affects shipments) |
British[]
Card | Description | Age |
---|---|---|
TEAM Grenadier Guards | Musket infantry and grenade troopers get +15% hit points |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and damage | |
Acupuncture | All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5% |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead | |
Dutch States Army | Mercenary train time -15% and shipments arrive time -20%; mercenaries (except Napoleon Guns and Li'l Bombards) get +7% speed; Highlanders can be trained at Barracks, Royal Horsemen at Stables, and both at the Tavern; Pikemen, Halberdiers, Skirmishers, Hussars, and Ruyters cost +10% |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed | |
Temenyas | Gunpowder infantry get +5% damage; Neftenya can be trained in the Commerce Age | |
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat |
Europeans[]
Card | Description | Age |
---|---|---|
Hire Armored Pistoleers | Delivers 7 Armored Pistoleers; costs 1,000 coin | |
Mercenary Loyalty | Mercenary and native warrior shipments cost -25% (-10% for INFINITE cards) | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin | |
Wanderlust | Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed |
- "Hire Armored Pistoleers" is available to the French, Maltese, Portuguese, and Spanish.
- "Mercenary Loyalty" reduces cost of "Hire Armored Pistoleers" by 25%.
- "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
French[]
Card | Description | Age |
---|---|---|
Royal Fencing School | Delivers 3 Royal Musketeers; infantry and shock infantry train time -40% | |
Cult of the Supreme Being | The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and herdable animals, Mills, Farms and coin from Estates 15% faster |
- "Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Germans[]
Card | Description | Age |
---|---|---|
Improved Mercenaries | Mercenaries get +15% hit points and damage | |
Adler von Lübeck | Delivers 1 Battleship and 1 Privateer; Battleships can train mercenaries; costs 900 food, 900 wood, 900 coin |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Delivers 1 Native Scout; infantry get +8 Line of Sight | |
Conservative Tactics | Infantry get +10% hit points and damage |
Hausa[]
Card | Description | Age |
---|---|---|
Sahelian Kingdoms | Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
TEAM Inca Bridges | Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and damage | |
Zamindars | Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with each Home City shipment, including this one |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry, cavalry, and shock infantry get +15% all melee attack damage | |
Savoyard Company | Delivers 6 Royal Horsemen and 9 Armored Pistoleers; costs 1,000 food, 1,000 wood, 1,000 coin | |
Black Company | Delivers 5 Black Riders and 5 Armored Pistoleers; costs 500 food, 500 wood, 500 coin | |
TEAM House of Savoy | Delivers 4 Armored Pistoleers; costs 750 coin |
- "Mercenary Loyalty" reduces cost of "Savoyard Company", "Black Company", and "TEAM House of Savoy" by 25%.
Japanese[]
Card | Description | Age |
---|---|---|
Onin War | Infantry get +33% siege attack damage | |
Bakufu | Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead |
Lakota[]
Card | Description | Age |
---|---|---|
Moccasins | Infantry get +10% speed |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
Plan of Tuxtepec | Turns all Salteadores into Soldados; musket infantry get +1 Line of Sight and range; costs 500 food, 500 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Delivers Books of 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Bustamante | The General can build Field Hospitals for free; musket infantry get +10% hit points; Field Hospitals can train Soldados | |
National Servant | All units get +10% hit points; Padre healing 200% faster | |
Bastimento | Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead | |
Pok Ta Pok | Infantry get +10% speed and -10% train time |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Bustamante" is available upon selecting the San Luis Potosí Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Bastimento" is available upon revolting to Rio Grande.
- "Pok Ta Pok" is available upon revolting to the Maya.
Ottomans[]
Card | Description | Age |
---|---|---|
Matrakci School | Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead |
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points |
Russians[]
Card | Description | Age |
---|---|---|
Ransack | Infantry get +50% siege attack damage | |
Dueling School | Infantry train time -25% |
Spanish[]
Card | Description | Age |
---|---|---|
Peninsular Guerrillas | Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | |
TEAM Spanish Inquisition | Delivers 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
TEAM House of Bernadotte | Heavy infantry get +15% hit points | |
German Mercenary Contracts | Mercenaries get +20% hit points and damage; Jaegers and Landsknechts can be trained at Barracks, Blockhouses, Taverns, and Galleons; Black Riders can be trained at Stables and Galleons |
United States[]
Card | Description | Age |
---|---|---|
United States Army | The General, Minutemen, and heavy infantry get +15% hit points and damage | |
Poker | Delivers 13 random mercenaries; adds up to 3 random mercenaries to training at the Saloon; costs 3,500 coin | |
Indiana Mobilization | Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood | |
Hamilton's Own | Delivers 4 Napoleon Guns and 2 Li'l Bombards; mercenary get +25% hit points and damage; costs 2,500 coin |
Changelog[]
Knights of the Mediterranean[]
- Originally, Armored Pistoleers had 37 hand damage and 53 ranged damage. With update 13.10442, they have 25 hand damage and 45 ranged damage.
- With update 13.12327, the Armored Pistoleer image from the Compendium section was updated.
- Originally, Armored Pistoleers had 660 hit points. With update 13.18214, they have 560 hit points.
In-game dialogue[]
The Armored Pistoleer speaks French using the French Mortar's dialogue files.
Trivia[]
- The Armored Pistoleer is based on the Cuirassiers from the Duchy of Savoy, which eventually became part of the Carabinieri (the Italian gendarmerie).
- Its in-game appearance is based on the Cuirassiers from the 16th century, as the unit wears a Savoyard style three quarter armor with a closed burgonet helm which resembles a human face. Three quarter armor was used until the late 17th century, when the limb armor was discarded and Cuirassiers kept only the breast and backplate.
- The Armored Pistoleer is tagged as musket infantry, although he does not wield a musket.
- Despite not using a musket, he is seen with one in its Compendium section image. This was corrected in update 13.12327.
History[]
“ | During the early-modern period, one military innovation made by Franco-Italian states in particular was the use of dismounted elite infantry in instances where fighting on foot was preferable to being astride a horse. One such group, the Savoyard cuirassiers, flourished during the 17th century, fighting in full plate armor while wielding pistols and swords. The sight of these troops, particularly their peculiar burgonet helms – which resembled an otherworldly face – struck fear into even the most hardened adversaries. | ” |