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This article is about the unit in Age of Empires II: Definitive Edition - Dynasties of India. For the unit in Age of Empires, see Armored Elephant (Age of Empires).

โ€œ Anti-building Siege Cavalry. Resistant to most ranged attacks. โ€
—In-game description

โ€œ Anti-building cavalry unit. Resistant to most ranged attacks. โ€
—In-game description

The Armored Elephant is a cavalry siege unit in Age of Empires II: Definitive Edition - Dynasties of India. It is available at the Siege Workshop starting in the Castle Age. It is a regional unit exclusive to the South Asian civilizations, for which it takes the place of the Battering Ram. It is also an elephant unit.

Tactics[]

In-game, the Armored and Siege Elephants are considered cavalry with attack bonus vs. buildings, not siege weapons. This has many implications, which changes the way the unit is used.

They cost food instead of wood, which has advantages and disadvantages. It makes it harder to save up food for Age ups and military units. The effective food gathering rate from Farms is slower than the effective gather rate of wood of lumberjacks from trees, though Wheelbarrow and Hand Cart make the difference significantly less. Wood has several disadvantages in the late game, as trees can run out, leading to players venturing into more dangerous, forward forests for wood. Lumberjacks are generally harder to defend, as they are more often further from the Town Center, and lumberjacks tend to be closer together, making them more vulnerable to attacks. Also, Farms do not need as much micro to ensure the Villagers continue to gather efficiently. All these effects generally make Armored Elephants worse than the Battering Ram line units in the early game and better in the late game.

Rams can garrison archer and infantry units for their protection. Garrisoned infantry units increase the speed of rams by 0.05 tiles/s/unit, taking them from 0.6 tiles/s to 0.9 tiles/s, the same as a Militia without Squires. Armored Elephants, on the other hand, are capped at 0.66 tiles/s. Infantry units also provide +10 attack vs. buildings to rams. Battering Rams have +150 attack vs. buildings, while Armored Elephants have +90 attack vs. buildings. Rams are repaired by Villagers, but Armored Elephants are healed by Monks. Besides being free, healing by Monks can be done from a safety of 4 tiles away. It also has a convenience factor of not having to bring a Villager to the front line and risk losing it. This mechanic is especially useful on Arena, where Monk-siege pushes are very common. Armored Elephants can heal when garrisoned inside a Castle (and in allied Kreposts), whereas Battering Rams cannot garrison inside any building once they are created. Herbal Medicine also affects healing rate when garrisoned inside a Castle.

Armored Elephants only have one unit upgrade in the Siege Elephant, compared to the Battering Ram having two. This upgrade is more expensive and takes slightly longer than the upgrade for the Capped Ram, but is cheaper and faster than the Siege Ram, and thus much cheaper and faster than both of them combined.

Battering Rams have ​-3 melee armor, making them take extra damage from melee units, and are especially weak to low-melee attack units like Chu Ko Nu, Scorpions, Kipchaks, Fire Galleys, and Villagers. Armored Elephants have ​-2 melee armor, which increases by 2 or 3 by cavalry armor technologies at the Blacksmith, thus negating these low-melee attack units as counters.

Monks do not need Redemption to convert Armored Elephants, since they are organic siege units. They do, however, need to be in the proximity of the Armored Elephant. This may be dangerous, as non-Bengali Monks have no armor to resist the low melee attack of the Elephant. Still, it is unlikely for an Armored Elephant to kill a Monk with Sanctity before being converted, as they would require at least 6 hits to kill the Monk.

The difference in pierce armor only matters against Trebuchets. Armored Elephants take bonus damage from anti-cavalry and anti-elephant units, some of which is reduced. Armored Elephants attack every 3 seconds, while rams attack every 5 seconds. This means that Armored Elephants have almost 66% better damage output than shown (before taking armor into consideration).

Armored Elephants also target non-siege weapons on their own, while rams do not. If Armored Elephants are not micro-managed, they may chase other, faster units, or fight units they are not effective against. Rams, on the other hand, do not have this problem, and thus require less attention when given an attack command.

Naval warfare[]

One major case where Armored Elephants are generally much, much better is for the tactic of using either unit to tank damage from ships on water maps to protect the player's own ships. This is for multiple reasons. Wood is much more likely to run out on a water map and is a much more important resource. Un-upgraded Armored Elephants have 0.837 hit points/unit resource while un-upgraded Battering Rams have 0.744 hit points/unit resource. This makes Armored Elephants 12.43% better. The downside of having more land units with attack bonuses versus Armored Elephants is virtually irrelevant.

Armored Elephants deal much more damage to ships than Battering Rams, which usually have no melee armor, as they have a higher melee attack and a higher Rate of Fire. This will not make them good against ships on their own, but it means they can aid in the fight when the enemy ships get next to shore while doing their usual role of tanking ship attacks.

The only major downside of Armored Elephants over the Battering Ram line units for tanking damage from ships is that the Capped Ram and Siege Ram upgrades give increased ram armor, and many ships have an attack bonus versus rams (though it is not enough to make the tactic of using them to tank damage ineffective). However, this does not matter when both units have no unit upgrades, and this is unlikely to make up for the Armored Elephant's many strengths in this situation.

Several civilizations have traits which make this strategy better as well. The Bengali Armored Elephants take less bonus damage from ships and attack faster with Paiks, which is especially relevant for Siege Elephants. The Dravidians can research Medical Corps, which makes them regenerate hit points. The Gurjaras have them train faster and can can make their food cost cheaper with Kshatriyas. The Bengali bonus of less bonus damage is probably the most relevant, as it is significant to the tactic and does not require a technology, making it work for when one or a few Armored Elephants are added into the army composition for the role.

Similarities[]

Both units cost almost the same amount of total resources (215 for Armored Elephants vs. 235 for Rams), benefit from Siege Engineers, and train in the exact same time. Armored Elephants with Bloodlines have the same hit points as Capped Rams. Despite having slightly different counters, they share weaknesses in Mangudai, Huszars, Eagle Warriors, Mangonels, heavy cavalry, and heavy infantry. Despite being usable against regular units, Armored Elephants prioritize attacking buildings, just like rams. Armored Elephants do not have any blast radius, just like Battering Rams. Both units also cannot be converted from a distance by enemy Monks, requiring them to get right next to the Armored Elephant/Battering Ram to start the conversion process.

Comparison table[]

Units Battering Ram Minimal Armored Elephant
Cost 160 wood, 75 gold 120 food, 95 gold
Hit points 175 180
Melee attack 2 4+2
Attack speed 5 3
Armor -3/180 -2+2/140+2
Attack vs buildings +150 +90
Attack vs siege +40 +25
Speed 0.6 0.66
Armor classes Siege weapon
Ram
Cavalry (+7)
War elephant (+17)
Siege weapon
Ram

Comparison among civilizations[]

Much like other regional units, most civilizations with access to the Armored Elephant have unique sets of bonuses and technologies, leading to the four civilizations' Armored Elephants each having distinct capabilities. Hindustani Armored Elephants are fully upgraded, yet do not benefit from any bonus or unique technology. As such, they are an ideal candidate to compare other civilizations' Armored Elephants to.

All civilizations' Armored Elephants have equal armor, melee attack, and movement speed for the Armored Elephants, at 0/142, 6, and 0.66, respectively, when Chain Barding Armor, Iron Casting, and Husbandry are researched, which are available to every civilization.

Bengalis[]

The Bengali Armored Elephant is exceptionally durable, taking -25% bonus damage and resisting conversion. It also attacks 20% faster after researching Paiks, which improves its offensive power.

Dravidians[]

Dravidian Armored Elephants are somewhat flawed, due to missing Bloodlines. This makes their Armored Elephants more fragile, but Medical Corps lets them slowly regenerate hit points, helping them compensate for their lower hit points.

Gurjaras[]

Gurjara Armored Elephants are exceptional at demolishing buildings, due to dealing +30%/+40% bonus attack in the Castle/Imperial Age. They also cost less food once Kshatriyas has been researched, and can be created 25% faster due to the Gurjara team bonus. Gurjaras also get Heresy, but it is extremely situational for a Monk to convert an Armored Elephant since it must get into close range to perform a conversion, though Heresy could help against Missionaries.

Comparison table[]

Civilization Bengalis Dravidians Gurjaras Hindustanis
(generic)
Cost 120 food, 95 gold 120 food, 95 gold 90 food, 95 gold 120 food, 95 gold
Hit points 200 180 200 200
Attack vs. building +90 +90 +117 +90
Attack vs. siege weapons +25 +25 +33 +25
Rate of Fire 2.5 3 3 3
Training time 36s 36s 28.8s 36s
Extras Resists conversion
-25% bonus damage
Regenerate 0.5 HP/s Heresy

Further statistics[]

Strengths and weaknesses
Strong vs. Buildings, archers
Weak vs. Infantry, cavalry, Mangudai, Mangonels
Conditional matchups Monks
Technologies
Hit points Bloodlines (+20)
Regeneration Medical Corps (30 HP/min, Dravidians only)
Attack Forging (+1)
Iron Casting (+1)
Blast Furnace (+2)
Siege Engineers (+20% bonus against buildings)
Armor Scale Barding Armor (​+1 melee / ​+1 pierce)
Chain Barding Armor (​+1 melee / ​+1 pierce)
Plate Barding Armor (​+1 melee / ​+2 pierce)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Heresy (die upon getting converted, Gurjaras only)
Attack speed Paiks (+20%, Bengalis only)
Movement speed Husbandry (+10%)
Resource cost Kshatriyas (-25% food, Gurjaras only)
Ability Wootz Steel (attack ignores armor, Dravidians only)
Civilization bonuses
Attack Bengalis (+2 vs. skirmishers)
Gurjaras (+30%/+40% bonus damage in the Castle/Imperial Age)
Damage resistance Bengalis (-25% bonus damage)
Conversion resistance Bengalis (+3 min, +1 max)
Team bonuses
Conversion resistance Teutons (+3 min, +1 max)
Creation speed Celts (+20%)
Gurjaras (+25%)
Upgrading Celts (+20% faster)
Portuguese (+25% faster)

Team bonuses[]

Changelog[]

Dynasties of India[]

  • Upon release, Armored Elephants did not benefit from Siege Engineers. With update 66692, they benefit from Siege Engineers.
  • Originally, Armored Elephants had 200 hit points. With update 78174, they have 180 hit points.
  • Originally, the Siege Elephant upgrade costs 650 food. With update 81058, it costs 850 food.
  • Bengalis: Upon release, the bonus resistance modifier applied before the armor subtraction from the attack. With update 66692, the bonus resistance modifier applies after the armor subtraction from the attack. With update 81058, Armored Elephants get +2 attack against Skirmishers.
  • Gurjaras: Upon release, Armored Elephants had +50% bonus attack. With update 66692, Armored Elephants have +40% bonus attack. With update 73855, the bonus in the Castle Age is reduced to +30%.

Return of Rome[]

Victors and Vanquished[]

  • With update 125283, Armored Elephant attack vs. buildings increased from 75 โ†’ 90.

History[]

Pre-gunpowder siege weapons were uncommon in ancient India, and battering rams were possibly never used at all. Instead, cities and forts were taken by assault by employing elephants that had been taught to batter walls and gates. This training, called nagarayanam, is mentioned in the Arthashastra treatise of governance and statecraft. The Mahabharata also calls the elephants purabhettarah ("town-breakers") for the same reason.[1]

Trivia[]

  • Armored Elephants are the only trainable elephant unit whose upgrade cost does not need gold.

Gallery[]

References[]

Units in Age of Empires II
Civilian Villager ยท Trade Cart ยท Fishing Ship ยท Trade Cog ยท King
Miscellaneous Transport Ship ยท Monk ยท Petard
Infantry Militia โ†’ Man-at-Arms โ†’ Long Swordsman โ†’ Two-Handed Swordsman โ†’ Champion
Spearman โ†’ Pikeman โ†’ Halberdier
Archer Archer โ†’ Crossbowman โ†’ Arbalester
Skirmisher โ†’ Elite Skirmisher
Hand Cannoneer
Cavalry Archer โ†’ Heavy Cavalry Archer
Cavalry Scout Cavalry โ†’ Light Cavalry โ†’ Hussar
Knight โ†’ Cavalier โ†’ Paladin
Siege weapon Battering Ram โ†’ Capped Ram โ†’ Siege Ram
Mangonel โ†’ Onager โ†’ Siege Onager
Scorpion โ†’ Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley โ†’ War Galley โ†’ Galleon
Fire Galley โ†’ Fire Ship โ†’ Fast Fire Ship
Demolition Raft โ†’ Demolition Ship โ†’ Heavy Demolition Ship
Cannon Galleon โ†’ Elite Cannon Galleon
Upcoming: Hulk โ†’ War Hulk โ†’ Carrack
Regional
Infantry Eagle Scout โ†’ Eagle Warrior โ†’ Elite Eagle Warrior
Fire Lancer โ†’ Elite Fire Lancer
Archer Elephant Archer โ†’ Elite Elephant Archer
Cavalry Camel Rider โ†’ Heavy Camel Rider
Battle Elephant โ†’ Elite Battle Elephant
Steppe Lancer โ†’ Elite Steppe Lancer
Xolotl Warrior
Armored Elephant โ†’ Siege Elephant
Hei Guang Cavalry โ†’ Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart โ†’ Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary ยท Warrior Priest
Infantry Berserk ยท Chakram Thrower ยท Condottiero ยท Dismounted Konnik ยท Flemish Militia ยท Gbeto ยท Ghulam ยท Huskarl ยท Jaguar Warrior ยท Jian Swordsman ยท Kamayuk ยท Karambit Warrior ยท Legionary ยท Liao Dao ยท Obuch ยท Samurai ยท Serjeant ยท Shotel Warrior ยท Teutonic Knight ยท Throwing Axeman ยท Urumi Swordsman ยท Warrior Priest ยท White Feather Guard ยท Woad Raider
Archer Arambai ยท Camel Archer ยท Chu Ko Nu ยท Composite Bowman ยท Conquistador ยท Genitour ยท Genoese Crossbowman ยท Grenadier ยท Fire Archer ยท Imperial Skirmisher ยท Janissary ยท Kipchak ยท Longbowman ยท Mangudai ยท Plumed Archer ยท Ranged Ratha ยท Rattan Archer ยท Slinger ยท Xianbei Raider ยท War Wagon
Cavalry Ballista Elephant ยท Boyar ยท Camel Scout ยท Cataphract ยท Centurion ยท Coustillier ยท Imperial Camel Rider ยท Iron Pagoda ยท Keshik ยท Konnik ยท Leitis ยท Magyar Huszar ยท Mameluke ยท Monaspa ยท Melee Ratha ยท Mounted Trebuchet ยท Savar ยท Shrivamsha Rider ยท Tarkan ยท Tiger Cavalry ยท War Chariot ยท War Elephant ยท Winged Hussar
Siege weapon Houfnice ยท Hussite Wagon ยท Organ Gun
War ship Caravel ยท Dragon Ship ยท Longboat ยท Thirisadai ยท Turtle Ship
Hero Cao Cao ยท Liu Bei ยท Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).