| This article is about the unit in Age of Empires. For the unit in Age of Empires II, see Armored Elephant (Age of Empires II). |
| “ | Slow and powerful mounted unit. Inflicts trample damage to all nearby units when attacking. | ” |
| —In-game description | ||
| “ | Upgrade of the War Elephant. Has increased armor against Ballista, Helepolis, and missile weapons, and causes trample damage to adjacent enemy units. | ” |
| —In-game description | ||
| “ | Upgrade of the War Elephant. Increased attack vs. walls & towers, increased armor against Ballista, Helepolis, and missile weapons, and causes trample damage to adjacent enemy units. | ” |
| —In-game description | ||
The Armored Elephant is a heavy cavalry unit in Age of Empires: The Rise of Rome that can be trained at the Stable in the Iron Age (before Return of Rome, it also needed Iron Shield to be researched).
Civilizations[]
- - means that the civilization does not get Chain Mail Cavalry or Conscription, and hence cannot fully upgrade their Armored Elephants.
- + means that the civilization has at least one civilization or team bonus that benefits the combat strength of their Armored Elephants.
Tactics[]
Compared to its predecessor, the War Elephant, it does 3 additional attack against units and 2 additional bonus damage (to a total of 7 bonus damage) against buildings, which, combined with its trample damage and high hit points, makes it a useful alternative to stone throwing siege weapons for civilizations lacking a well developed Siege Workshop tech tree. Additionally, as its name suggests, it has +2 melee armor and +1 pierce armor, making its durability even higher.
Like stone throwing siege weapons, Armored Elephants do trample damage to adjacent enemy targets, although at a larger area. They are effective against infantry and cavalry, but are vulnerable to conversion and quicker units that can attack at long range. Its attack cannot be upgraded and it does not benefit from Nobility; only the armor can be improved.
Comparison among civilizations[]
| Civilization | Fully upgraded | Carthaginians | Lac Viet | Macedonians | Persians | Phoenicians |
|---|---|---|---|---|---|---|
| Cost | 170 food 40 gold |
170 food 40 gold |
170 food 40 gold |
170 food 40 gold |
170 food 40 gold |
128 food 30 gold |
| Hit Points | 600 | 750 | 600 | 600 | 600 | 600 |
| Training Time | 40 | 40 | 32 | 50 | 33.3 | 40 |
| Armor | 2+6/1 | 2+4/1 | 2+6/1 | 2+6/1 | 2+6/1 | 2+4/1 |
| Extras | +2 Line of Sight Four times more resistant to conversion |
+25% movement speed |
Further statistics[]
| Strengths and weaknesses | |
|---|---|
| Strong vs. | Legionaries, cavalry, buildings |
| Weak vs. | Priests, siege weapons, Centurions, mounted archers |
| Technologies | |
|---|---|
| Armor | |
| Creation speed | |
| Civilization bonuses | |
|---|---|
| Conversion resistance | |
| Line of Sight | |
| Resource cost | |
| Creation speed | |
| Team bonuses | |
|---|---|
| Creation speed | |
Team bonuses[]
Palmyrans: Technologies that benefit Armored Elephants are researched 30% faster.
Changelog[]
The Rise of Rome[]
- Armored Elephants have 2 blast radius and +40 damage vs buildings and additional +40 vs walls.
- War Elephants can be upgraded to Armored Elephants only if Iron Shield is researched.
Definitive Edition[]
- Armored Elephants have 1.5 blast radius and +35 damage vs all buildings.
Return of Rome[]
- Researching Iron Shield is no longer required to upgrade War Elephants to Armored Elephants.
- Armored Elephants have 0.75 blast radius (affected area unchanged as tile sizes in Return of Rome are larger as well).
- Armored Elephants attack bonus vs. Defensive structures changed to an equal attack bonus vs. Towers.
- Team bonuses added:
Heroes[]
There is one hero in the game with the appearance of an Armored Elephant:
History[]
| “ | Armies using elephants in battle learned quickly that wounded animals could be as dangerous to friendly troops as they were to the enemy. One solution to this problem was to cover elephants partially with light armor that helped protect them from arrows and spears. Unwounded animals were much easier to control and direct against the enemy. Keeping the elephants under control and bringing them into contact with the enemy was critical. Only veteran troops would stand and fight against a determined charge by elephants. All others would rout when the elephants got close. | ” |
| —Age of Empires: The Rise of Rome manual | ||
Trivia[]
- A Carthaginian Armored Elephant, alongside the Carthaginian War Elephant and Elephant Archer, has the highest hit points of any unit in the game, all with 750.
- Before the Definitive Edition, the Elephant units (i.e. the War Elephant line and the Elephant Archer) used an African Savannah Elephant, which is inaccurate, as they have never been successfully used in warfare in any significant capacity. Since the Definitive Edition, the elephants were made smaller to depict the North African forest elephant (also informally called Carthaginian Elephants), which is an extinct subspecies of elephants that was present in North Africa and often utilized for warfare by various South European and North African cultures, most notably by the Carthaginians during the Punic Wars. The Indian empires used the larger Indian Elephants, which were also acquired by their neighbors, such as the Persians.
Gallery[]
Video[]
Technology tree[]
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| Units in Age of Empires | |
|---|---|
| Civilian | |
| Other | |
| Civilian ship | |
| Infantry | |
| Archer | |
| Cavalry | |
| Siege | |
| War Ship | |
| Scenario Editor-only units | |




















