The Armored Elephant is a heavy cavalry unit in Age of Empires: The Rise of Rome that can be trained at the Stable in the Iron Age once Iron Shield is researched. Compared to its predecessor, the War Elephant, it does 3 additional attack against units and 2 additional bonus damage (to a total of 7 bonus damage) against buildings, which, combined with its trample damage and high HP, makes it a useful alternative to stone throwing siege weapons for civilizations lacking a well developed Siege Workshop tech tree.
Like stone throwing siege weapons, Armored Elephants do trample damage to adjacent enemy targets, although at a larger area. They are effective against infantry and cavalry but are vulnerable to conversion and quicker units that can attack at long range. Its attack cannot be upgraded and it does not benefit from Nobility; only the armor can be improved.
The * indicates that the civilization can fully upgrade their Armored Elephants, i.e. gets Chain Mail Cavalry.
The ^ indicates that the civilization has at least one civilization bonus that benefits the combat strength of the Armored Elephant.
|Unit strengths and weaknesses|
|Strong vs.||Infantry, cavalry, buildings|
|Weak vs.||Priests, siege weapons, large groups of Centurions and Camel Riders|
|Melee armor|| Leather Armor Cavalry (+2)|
Scale Armor Cavalry (+2)
Chain Mail Cavalry (+2)
- Carthaginians: Armored Elephants have +25% hit points.
- Macedonians: Armored Elephants have +2 Line of Sight and are four times more resistant against conversion.
- Persians: Armored Elephants are faster.
- Phoenicians: Armored Elephants are 25% cheaper.
- A Carthaginian Armored Elephant, alongside the Carthaginian War Elephant and Elephant Archer, has the highest hit points of any unit in the game, all with 750. Notice that this value is even higher than the hit points of a fully upgraded Persian Elite War Elephant of Age of Empires II.
|“||Armies using elephants in battle learned quickly that wounded animals could be as dangerous to friendly troops as they were to the enemy. One solution to this problem was to cover elephants partially with light armor that helped protect them from arrows and spears. Unwounded animals were much easier to control and direct against the enemy. Keeping the elephants under control and bringing them into contact with the enemy was critical. Only veteran troops would stand and fight against a determined charge by elephants. All others would rout when the elephants got close.||”|
|—The Rise of Rome manual|
|Units in Age of Empires|
|Age of Empires|
|Priest · Villager · Trade Boat · Merchant Ship · Fishing Boat · Fishing Ship · Light Transport · Heavy Transport|
|Infantry||Clubman · Axeman · Short Swordsman · Broad Swordsman · Long Swordsmen · Legion · Hoplite · Phalanx · Centurion|
|Archer||Bowman · Improved Bowman · Composite Bowman · Chariot Archer · Elephant Archer · Horse Archer · Heavy Horse Archer|
|Cavalry||Scout · Cavalry · Heavy Cavalry · Cataphract · Chariot · War Elephant|
|Siege||Stone Thrower · Catapult · Heavy Catapult · Ballista · Helepolis|
|Ship||Scout Ship · War Galley · Trireme · Catapult Trireme · Juggernaught|
|The Rise of Rome|
|Armored Elephant · Camel Rider · Fire Galley · Scythe Chariot · Slinger|