Argentina is one of the revolutionary nations in Age of Empires III: Definitive Edition, available to the Germans and Spanish.

Effects[edit | edit source]

Home City Cards[edit | edit source]

Purple: Shipment that can be sent an INFINITE number of times
Card Description
Gran Colombia Home City (Gatling Guns).png 4 Gatling Guns Ships 4 Gatling Guns
Chile Home City (Revolutionaries).png 16 Revolutionaries Ships 16 Revolutionaries
Gran Colombia Home City (Ironclads).png 2 Ironclads Ships 2 Ironclads
Mexico Home City (Fort Wagon).png 1 Fort Wagon Ships 1 Fort Wagon; Fort build limit +1
Mexico Home City (Cattle Drivers).png Cattle Drivers Ships 8 semi-fattened Cows, 1 Gaucho, and 1 Homestead Wagon; Cow train limit +8
Argentina Home City (Granaderos).png Granaderos Ships 10 Cows and 10 Mounted Granaderos; Cow train limit +10; Granaderos can be trained at Stable, Fort, Galleon, and Saloon, costs food instead of coin and uses 1 population, can build Livestock Pens and train Cows, and gather from livestock; Incendiary Grenades available at the Arsenal
Argentina Home City (Argentine Mortars).png Argentine Mortars Ships 1 Mortar and upgrades Mortars to Imperial Howitzers
Mexico Home City (Citizenship).png Citizenship Ships 6 Citizens (Settlers) and allows them to be trained at the Town Center for 70 coin, and allows Fishing Boats to be trained at the Dock

Strategy[edit | edit source]

Like most revolutions included in the Definitive Edition, picking Argentina can be a finishing move. It is preferable to pick Argentina if the player previously focused on siege weapons (especially Mortars, as this revolution enables them to upgrade to Imperial Howitzers) and /or cavalry (as the Gaucho and Granadero are considered cavalry units). The Granadero unit is like a Grenadier mounted on a horse, while Gauchos behave similar to Mexican Vaqueros and US Cowboys, with the difference that its attack slows down the movement of enemy units, and have similar stats as the Comancheros.

A good strategy with Argentina is to focus early on food and cavalry and then, when revolting, start to replace the cavalry with Granaderos and back them with Gauchos.

Recommended shipment cards[edit | edit source]

For Spanish and Germans
  • Mortar Shipments, especially TEAM 2 Mortars.
  • Riding School: This can facilitate the further creation of Gauchos and Granaderos.
  • Advanced Arsenal: Improvements allowed by this shipment benefit all the units Argentina Provides.
  • Stockyards: Gauchos can gather food from herdables and this shipment helps to fatten those faster.
  • Landgrab: Makes Livestock Pens cheaper, which synergizes with the Gaucho ability of gathering from herdable animals.
  • Industrial Revolution and Factory: Since the economy stops momentarily when revolting (as long as the player has not shipped Citizenship), having a trickle of resources is helpful.
For Spanish
  • Unction: Missionaries increase the attack of nearby units; this of course can boost the Attack of Gauchos, Granaderos and Imperial Howitzers
  • Llama Ranching: Gauchos can collect from herdables, so having previously fattened Llamas can help to sustain economy while revolting
  • TEAM Inquisition: All units gets +10% more hit points, so this will benefit Imperial Howitzers, Gatlings, Gauchos, Granaderos, Ironclads, and Revolutionaries.
  • Capitalism: Gives a gold trickle that is still active after revolting, so it can help to sustain the economy while revolting.
For Germans
  • TEAM Cavalry Attack: This benefits Gauchos and Granaderos.
  • Spanish Riding School: Granaderos and Gauchos are counted as cavalry, so they will move a bit faster.
  • Ranching: Having already fattened herdables like Cows before revolting can help, as Gauchos can gather their food.

Trivia[edit | edit source]

  • Argentina's availability to Germany might be odd at first glance, but it is actually a reference to the German Argentines.
Community content is available under CC-BY-SA unless otherwise noted.