This article is about the building in Chronicles. For the building in other games, see Archery Range. |
“ | Used to train and upgrade archer units. | ” |
—Chronicles description |
The Archery Range is a Civic Age military building in Chronicles that becomes available once after a Barracks is built. It trains and improves archers.
Tactics and placement[]
The Archery Range is an essential building if the player has an archer-based civilization, or if the player needs to have an effective counter to enemy archers, as the Skirmisher is trained there. If a player intends to perform a turtling strategy that requires the use of ranged units, they should build several Archery Ranges within fortifications, as they can produce the required basic types of archers. Also, archers garrisoned in towers and Forts allow them to fire more arrows.
Like the Barracks, placing Archery Ranges near an enemy settlement lets troops be created near the opponent, allowing them to attack more effectively. Foot archers also have slow movement speed.
Trainable units and technologies[]
Clicking on the icon links to the corresponding page.
- Blue: Units
- Green: Technologies
Barracks |
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Flaming Arrows | ||||||
Availability grid[]
The following table shows the availability of the units and technologies for every civilization. Unique units and units that are available to all civilizations are not shown in the table.
= Available | |
= Unavailable |
Civilization | ||||||
---|---|---|---|---|---|---|
Achaemenids | ||||||
Athenians | ||||||
Spartans |
Further statistics[]
Technologies | |
---|---|
Hit points | Masonry (+10%) Architecture (+10%) |
Armor | Masonry (+1/+1, +3 building armor) Architecture (+1/+1, +3 building armor) |
Conversion resistance | Exorcism (+4 min, +4 max) Hemlock (die upon getting converted) |
Line of Sight | Town Watch (+4) Town Patrol (+4) |
Creation speed | Conscription (+33%) |
Research speed | Conscription (+33%) |
Build speed | Treadmill Crane (+20%) |
Aura enhancements | |
---|---|
Creation speed | Military Town Center (+50%, Achaemenids) |
Research speed | Military Town Center (+50%, Achaemenids) |
Team bonuses | |
---|---|
Conversion resistance | Teutons (+3 min, +1 max cycles) |
Creation speed | Britons (+10%) |
Research speed | Britons (+10%) Portuguese (+25%) |
Other | Berbers (unlock Genitours starting in the Castle Age) Georgians (repairing costs -25%) Slavs (provide +5 population) Vietnamese (unlock Imperial Skirmisher upgrade in the Imperial Age) |
Architecture[]
The Achaemenid Archery Range features the reliefs depicting Immortals from the Palace of Darius in Susa.
Gallery[]
Buildings in Chronicles | |
---|---|
Civilian buildings | |
Economic | Town Center · Port · Fish Trap · Mill · Farm · Market · Lumber Camp · Mining Camp |
Research | Blacksmith · Academy |
Miscellaneous | House · Temple · Wonder |
Military buildings | |
Production | Barracks · Archery Range · Stable · Siege Workshop · Shipyard · Fort |
Tower | Town Center · Outpost · Watch Tower · Guard Tower · Bastion · Fort |
Wall | Palisade Wall · Palisade Gate · Stone Wall · Gate · Fortified Wall · Fortified Gate |
Unconstructable | |
Greek Army Tent · Greek Commander Tent · Oracle's Temple · Sapper Tunnel |