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This article is about the building in Age of Empires II. For the building in other games of the series, see Archery Range.

Used to create and improve archers.
Age of Empires II description

The Archery Range is a military building in Age of Empires II that becomes available once the Feudal Age is reached and a Barracks is built. It trains and improves archers.

Tactics and placement

The Archery Range is an essential building if the player has an archer-based civilization or if the player needs to have decent counter the enemy archers as the Skirmisher is trained there. If a player is intending to perform a turtling strategy that requires the use of ranged units they should build several Archery Ranges within fortifications, as they can produce the required basic types of archers, also considering that archers garrisoned in towers and Castles allow them to fire more arrows.

Like the Barracks, placing the Archery Ranges near to an enemy settlement helps to cut off walking distances for the troops as they can be created near the opponent allowing them to attack more effectively, also considering that foot archers have slow movement speed.

Trainable units and technologies

Clicking on the icon links to the corresponding page.

Blue: Units
Green: Technologies
Purple: Unique units
DarkageDE FeudalageDE CastleageDE Imperial Age
Archer Crossbowman Arbalesteravailable
Skirmisher Eliteskirmisheravailable Imperial Skirmisher (Vietnamese and allies only)
Cavalry Archer Heavycavalryarcheravailable
Slinger (Incas only) Handcannoneeravailable
Genitour (Berbers and allies only) Elite Genitour (Berbers and allies only)
Thumbringavailable Parthiantacticsavailable

Availability grid

The following table shows the availability of the units and technologies for every civilization. Unique units and units that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all units and technologies are available.

Available = Available
File:Unavailable.png = Unavailable
Civilization Crossbowman ArbalestIcon EliteSkirmisherIcon Cavalry Archer HeavyCavArcherIcon File:HandCannoneerIcon.jpg Thumb Ring Parthian-Tactics All
ConquerorsIcon Aztecs
AfricanIcon Berbers
KingsIcon Britons
AoE2-DLCicon-5 Bulgarians
RajaIcon Burmese
KingsIcon Byzantines
KingsIcon Celts
KingsIcon Chinese
AoE2-DLCicon-5 Cumans
AfricanIcon Ethiopians
KingsIcon Franks
KingsIcon Goths
ConquerorsIcon Huns
ForgottenIcon Incas
ForgottenIcon Indians
ForgottenIcon Italians
KingsIcon Japanese X
RajaIcon Khmer
ConquerorsIcon Koreans
AoE2-DLCicon-5 Lithuanians
ForgottenIcon Magyars
RajaIcon Malay
AfricanIcon Malians
ConquerorsIcon Mayans
KingsIcon Mongols
KingsIcon Persians
AfricanIcon Portuguese
KingsIcon Saracens X
ForgottenIcon Slavs
ConquerorsIcon Spanish
AoE2-DLCicon-5 Tatars
KingsIcon Teutons
KingsIcon Turks
RajaIcon Vietnamese
KingsIcon Vikings
Civilization Crossbowman ArbalestIcon EliteSkirmisherIcon Cavalry Archer HeavyCavArcherIcon File:HandCannoneerIcon.jpg Thumb Ring Parthian-Tactics All

Further statistics

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry aoe2de Masonry (+10%)
ArchitectureDE Architecture (+10%)
Armor Masonry aoe2de Masonry (+1/+1, +3 building armor)
ArchitectureDE Architecture (+1/+1, +3 building armor)
Line of Sight TownWatchDE Town Watch (+4)
TownPatrolDE Town Patrol (+4)
Conversion defense FaithDE Faith
HeresyDE Heresy
Construction speed TreadmillCraneDE Treadmill Crane (+20%)
Work Rate ConscriptionDE Conscription (+33%)
UniqueTechCastle-DE Steppe Husbandry (Cavalry Archers created 50% faster, Cumans only)
Other UniqueTechCastle-DE Kamandaran (Archer line only costs wood, Persians only)

Civilization bonuses

Team bonuses

Changelog

The Age of Kings

The Conquerors

The Forgotten

The African Kingdoms

  • Genitour introduced.
  • Italians: With patch 4.8, Hand Cannoneers are now 20% cheaper.

Rise of the Rajas

Definitive Edition

History

Missile weapons like the bow carried over the Middle Ages from ancient times in most areas of the world. Northern Europe was an exception for many centuries because the dense forests of the region nullified the range advantage of bows. Throwing weapons like axes, javelins, and knives were more popular there. As the forests were cleared, use of the bow spread. Training with missile weapons took place at the archery range. The training of bowmen was especially favored in England, where every town had an archery range and competitions were held each week to encourage practice. From its large pool of archers, England could easily recruit several thousand expert longbowmen for armies going to France. As crossbows and early firearms came into use, men were trained to operate these weapons at a modified archery range.

Gallery

Template:Buildings AoE2

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