This article is about the building in Age of Empires II. For the building in other games of the series, see Archery Range. |
“ | Used to create and improve archers. | ” |
—Age of Empires II description |
The Archery Range is a military building in Age of Empires II that becomes available once the Feudal Age is reached and a Barracks is built. It trains and improves archers.
Tactics and placement
The Archery Range is an essential building if the player has an archer-based civilization or if the player needs to have decent counter the enemy archers as the Skirmisher is trained there. If a player is intending to perform a turtling strategy that requires the use of ranged units they should build several Archery Ranges within fortifications, as they can produce the required basic types of archers, also considering that archers garrisoned in towers and Castles allow them to fire more arrows.
Like the Barracks, placing the Archery Ranges near to an enemy settlement helps to cut off walking distances for the troops as they can be created near the opponent allowing them to attack more effectively, also considering that foot archers have slow movement speed.
Trainable units and technologies
Clicking on the icon links to the corresponding page.
- Blue: Units
- Green: Technologies
- Purple: Unique units
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Availability grid
The following table shows the availability of the units and technologies for every civilization. Unique units and units that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all units and technologies are available.
- = Available
- File:Unavailable.png = Unavailable
Further statistics
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Upgrades | |
Hit points | Masonry (+10%) Architecture (+10%) |
Armor | Masonry (+1/+1, +3 building armor) Architecture (+1/+1, +3 building armor) |
Line of Sight | Town Watch (+4) Town Patrol (+4) |
Conversion defense | Faith Heresy |
Construction speed | Treadmill Crane (+20%) |
Work Rate | Conscription (+33%) Steppe Husbandry (Cavalry Archers created 50% faster, Cumans only) |
Other | Kamandaran (Archer line only costs wood, Persians only) |
Civilization bonuses
- Aztecs: Archery Range units are created 17.65% faster (creation time decreased by 15%).
- Byzantines: Archery Ranges have +20%/+30%/+40% HP in the Feudal/Castle/Imperial Age. Skirmishers are 25% cheaper.
- Chinese: Technologies that benefit Archery Ranges and Archery Range technologies are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
- Italians: Hand Cannoneers are 20% cheaper.
- Khmer: Archery Ranges do not require a Barracks.
- Koreans: Archery Range units cost -15% wood.
- Malians: Archery Ranges are 15% cheaper.
- Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.
- Portuguese: All Archery Range units cost -15% gold.
- Spanish: Archery Ranges are built 30% faster.
- Tatars: Parthian Tactics and Thumb Ring are free.
- Vietnamese: Conscription is free.
Team bonuses
- A team containing Berbers: Genitours/Elite Genitours are available at the Archery Range in the Castle/Imperial Age.
- A team containing Britons: Archery Ranges work 20% faster.
- A team containing Malians: Researching Masonry, Architecture, and Treadmill Crane is 80% faster.
- A team containing Slavs: Archery Ranges provide +5 population.
- A team containing Vietnamese: Imperial Skirmishers are available at the Archery Range in the Imperial Age.
Changelog
The Age of Kings
- Hand Cannon is available for research in the Imperial Age.
The Conquerors
- Hand Cannon was removed from the game.
- Thumb Ring introduced.
- Parthian Tactics introduced.
- Heresy introduced.
The Forgotten
The African Kingdoms
- Genitour introduced.
- Italians: With patch 4.8, Hand Cannoneers are now 20% cheaper.
Rise of the Rajas
- Imperial Skirmisher introduced.
Definitive Edition
- Arbalest renamed Arbalester.
- Elite Skirmisher upgrade cost increased from 200w/100g to 230w/130g.
- Cumans: Steppe Husbandry introduced.
- Koreans: Archery Range units cost -15% wood.
- Persians: Kamandaran introduced.
- Tatars: Parthian Tactics and Thumb Ring are free (since update 36202).
History
“ | Missile weapons like the bow carried over the Middle Ages from ancient times in most areas of the world. Northern Europe was an exception for many centuries because the dense forests of the region nullified the range advantage of bows. Throwing weapons like axes, javelins, and knives were more popular there. As the forests were cleared, use of the bow spread. Training with missile weapons took place at the archery range. The training of bowmen was especially favored in England, where every town had an archery range and competitions were held each week to encourage practice. From its large pool of archers, England could easily recruit several thousand expert longbowmen for armies going to France. As crossbows and early firearms came into use, men were trained to operate these weapons at a modified archery range. | ” |
Gallery
Template:Buildings AoE2