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This article is about the building in Age of Empires II. For the building in other games of the series, see Archery Range.

Used to train and upgrade archer units.
Age of Empires II description

The Archery Range is a military building in Age of Empires II that becomes available once the Feudal Age is reached and a Barracks is built; alternately, Sicilians players may unlock it by building a Donjon instead. It trains and improves archers.

Tactics and placement[]

The Archery Range is an essential building if the player has an archer-based civilization, or if the player needs to have an effective counter to enemy archers, as the Skirmisher is trained there. If a player is intending to perform a turtling strategy that requires the use of ranged units, they should build several Archery Ranges within fortifications, as they can produce the required basic types of archers, also considering that archers garrisoned in towers and Castles allow them to fire more arrows.

Like the Barracks, placing the Archery Ranges near an enemy settlement helps to cut off walking distances for the troops as they can be created near the opponent, allowing them to attack more effectively, also considering that foot archers have slow movement speed.

Trainable units and technologies[]

Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings

Clicking on the icon links to the corresponding page.

Dark Age Feudal Age Castle Age Imperial Age
Archer Crossbowman
Skirmisher
Vietnamese
team only
Cavalry Archer
Elephant Archer

Inca only

Requires
Chemistry

Jurchens only

Wei only

Berbers
team only

Availability grid[]

The following table shows the availability of the units and technologies for every civilization. Unique units and units that are available to all civilizations are not shown in the table.

= Available
= Unavailable
= Researched for free or fully covered by a civilization bonus if unavailable
Civilization All
Armenians
Aztecs
Bengalis
Berbers
Bohemians
Britons
Bulgarians
Burgundians
Burmese
Byzantines
Celts
Chinese
Cumans
Dravidians
Ethiopians
Franks
Georgians
Goths
Gurjaras
Hindustanis
Huns
Inca
Italians
Japanese X
Jurchens
Khitans
Khmer
Koreans
Lithuanians
Magyars
Malay
Malians
Maya
Mongols
Persians
Poles
Portuguese
Romans
Saracens X
Sicilians
Slavs
Spanish
Tatars
Teutons
Turks
Vietnamese
Vikings
Shu
Wei
Wu
Civilization

The Native American civilizations and the Bohemians do not have access to any mounted archer unit, unless allied with the Cumans or the Berbers.

Further statistics[]

Technologies
Hit points Masonry (+10%)
Architecture (+10%)
Armor Masonry (+1/+1, +3 building armor)
Architecture (+1/+1, +3 building armor)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Heresy (die upon getting converted)
Line of Sight Town Watch (+4)
Town Patrol (+4)
Build speed Treadmill Crane (+20%)
Work rate Conscription (+33%)

Civilization bonuses[]

Team bonuses[]

Changelog[]

The Age of Kings[]

The Conquerors[]

The Forgotten[]

The African Kingdoms[]

Rise of the Rajas[]

Definitive Edition[]

Dawn of the Dukes[]

Dynasties of India[]

The Mountain Royals[]

History[]

Missile weapons like the bow carried over the Middle Ages from ancient times in most areas of the world. Northern Europe was an exception for many centuries because the dense forests of the region nullified the range advantage of bows. Throwing weapons like axes, javelins, and knives were more popular there. As the forests were cleared, use of the bow spread. Training with missile weapons took place at the archery range. The training of bowmen was especially favored in England, where every town had an archery range and competitions were held each week to encourage practice. From its large pool of archers, England could easily recruit several thousand expert longbowmen for armies going to France. As crossbows and early firearms came into use, men were trained to operate these weapons at a modified archery range.
Age of Empires II: The Age of Kings manual

Gallery[]

Buildings in Age of Empires II
Civilian buildings
Production Town Center · Dock · Market
Drop-off Mill · Lumber Camp · Mining Camp · Folwark · Mule Cart
Research Blacksmith · University
Religious Fortified Church · Monastery
Resource Farm · Fish Trap · Feitoria · Pasture
Miscellaneous House · Wonder · Caravanserai
Military buildings
Production Barracks · Archery Range · Stable · Siege Workshop · Dock
Fortified production Castle · Harbor · Krepost · Donjon
Tower Town Center · Fortified Church · Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower
Wall Palisade Wall · Palisade Gate · Stone Wall · Gate · Fortified Wall · Fortified Gate
Scenario Editor buildings
The Age of KingsBridge · Cathedral · Dome of the Rock · Great Pyramid · Mosque · Pavilion · Pyramid · The Accursed Tower · The Tower of Flies · Trade Workshop · Yurt
The Conquerors Monument · Sea Gate · Sea Tower · Sea Wall · Sign
The Forgotten Amphitheatre · Aqueduct · Arch of Constantine · City Wall · Colosseum · Fire Tower · Fortified Palisade Wall · Fortress · Poenari Castle · Quimper Cathedral · Temple of Heaven · Wooden Bridge
The African Kingdoms Barricade · Fence · Fortified Tower · Granary · Hut · Palace (removed) · Storage · Tent
Rise of the Rajas Army Tent · Gol Gumbaz · Sanchi Stupa
The Last Khans Aachen Cathedral · Chain · City Gate · Dormition Cathedral · Rock Church · Sankore Madrasah · Shrine · Tower of London
Dawn of the Dukes Pagan Shrine
Dynasties of India Minaret of Jam
Chronicles Greek Army Tent · Greek Commander Tent · Oracle's Temple · Sapper Tunnel
The Three Kingdoms Chief's Yurt · Hall of Heroes
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