Age of Empires Series Wiki
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This article is about the building in Age of Empires II. For the building in other games of the series, see Archery Range.

Used to create and improve archers.
Age of Empires II description

The Archery Range is a military building in Age of Empires II that becomes available once the Feudal Age is reached and a Barracks is built. It trains and improves archers.

Tactics and placement[]

The Archery Range is an essential building if the player has an archer-based civilization or if the player needs to have decent counter to enemy archers as the Skirmisher is trained there. If a player is intending to perform a turtling strategy that requires the use of ranged units they should build several Archery Ranges within fortifications, as they can produce the required basic types of archers, also considering that archers garrisoned in towers and Castles allow them to fire more arrows.

Like the Barracks, placing the Archery Ranges near to an enemy settlement helps to cut off walking distances for the troops as they can be created near the opponent allowing them to attack more effectively, also considering that foot archers have slow movement speed.

Trainable units and technologies[]

Clicking on the icon links to the corresponding page.

Blue: Units
Green: Technologies
Purple: Unique units
DarkageDE.png FeudalageDE.png CastleageDE.png Imperial Age
Archer Crossbowman Arbalesteravailable.png
Skirmisher Eliteskirmisheravailable.png Imperial Skirmisher (Vietnamese and allies only)
Cavalry Archer Heavycavalryarcheravailable.png
Elephant Archer Eliteelephantarcheravailable.png
Slinger (Incas only) Handcannoneeravailable.png
Genitour (Berbers and allies only) Elite Genitour (Berbers and allies only)
Thumbringavailable.png Parthiantacticsavailable.png

Availability grid[]

The following table shows the availability of the units and technologies for every civilization. Unique units and units that are available to all civilizations are not shown in the table.

Available.png = Available
Unavailable.png = Unavailable
Civilization Crossbowman aoe2DE.png Arbalester aoe2DE.png Elite skirmisher aoe2DE.png Cavalryarcher aoe2DE.png Heavycavalryarcher aoe2de.png Aoe2de DOI elephant archer icon.png ElephantArcherIcon-DE.png Hand cannoneer aoe2DE.png ThumbRingDE.png ParthianTacticsDE.png
CivIcon-Aztecs.png Aztecs
Civ icon bengalis.png Bengalis
CivIcon-Berbers.png Berbers
Bohemians Icon.png Bohemians
CivIcon-Britons.png Britons
CivIcon-Bulgarians.png Bulgarians
Menu techtree burgundians.png Burgundians
CivIcon-Burmese.png Burmese
CivIcon-Byzantines.png Byzantines
CivIcon-Celts.png Celts
CivIcon-Chinese.png Chinese
CivIcon-Cumans.png Cumans
Civ Icon Dravidians.png Dravidians
CivIcon-Ethiopians.png Ethiopians
CivIcon-Franks.png Franks
CivIcon-Goths.png Goths
Civ Icon Gurjaras.png Gurjaras
CivIcon-Hindustanis.png Hindustanis
CivIcon-Huns.png Huns
CivIcon-Incas.png Incas
CivIcon-Italians.png Italians
CivIcon-Japanese.png Japanese
CivIcon-Khmer.png Khmer
CivIcon-Koreans.png Koreans
CivIcon-Lithuanians.png Lithuanians
CivIcon-Magyars.png Magyars
CivIcon-Malay.png Malay
CivIcon-Malians.png Malians
CivIcon-Mayans.png Mayans
CivIcon-Mongols.png Mongols
CivIcon-Persians.png Persians
Poles Icon.png Poles
CivIcon-Portuguese.png Portuguese
CivIcon-Saracens.png Saracens
Menu techtree sicilians.png Sicilians
CivIcon-Slavs.png Slavs
CivIcon-Spanish.png Spanish
CivIcon-Tatars.png Tatars
CivIcon-Teutons.png Teutons
CivIcon-Turks.png Turks
CivIcon-Vietnamese.png Vietnamese
CivIcon-Vikings.png Vikings
Civilization CrossbowmanIcon.jpg ArbalestIcon.jpg EliteSkirmisherIcon.jpg CavalryArcherIcon.jpg HeavyCavArcherIcon.jpg Aoe2de DOI elephant archer icon.png ElephantArcherIcon.jpg HandCannoneerIcon.jpg Thumb Ring.png Parthian-Tactics.jpg

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Hit points Masonry aoe2de.png Masonry (+10%)
ArchitectureDE.png Architecture (+10%)
Armor Masonry aoe2de.png Masonry (+1/+1, +3 building armor)
ArchitectureDE.png Architecture (+1/+1, +3 building armor)
Line of Sight TownWatchDE.png Town Watch (+4)
TownPatrolDE.png Town Patrol (+4)
Conversion defense FaithDE.png Faith
HeresyDE.png Heresy
Construction speed TreadmillCraneDE.png Treadmill Crane (+20%)
Work Rate ConscriptionDE.png Conscription (+33%)
CastleAgeUnique.png Steppe Husbandry (Cavalry Archers created 100% faster, Cumans only)
Other CastleAgeUnique.png Kamandaran (Archer line only costs wood, Persians only)
UniqueTechCastle-DE.png Kshatriyas (Military units cost -25% food, Gurjaras only)

Civilization bonuses[]

Team bonuses[]


The Age of Kings[]

The Conquerors[]

The Forgotten[]

  • Cavalry Archers cost 40 wood, 65 gold.
  • Huns: Cavalry Archers are 15%/25% cheaper in the Castle/Imperial Age.
  • Incas: Slinger introduced.
  • Italians: Hand Cannoneers are 15% cheaper.

The African Kingdoms[]

  • Cavalry Archers cost 40 wood, 60 gold.
  • Genitour introduced.
  • With patch 4.8, the Elite Skirmisher upgrade costs 200 wood, 100 gold.
  • Huns: Cavalry Archers are 10%/20% cheaper in the Castle/Imperial Age.
  • Italians: With patch 4.8, Hand Cannoneers are 20% cheaper.
  • Portuguese: Archery Range units cost -15% gold.

Rise of the Rajas[]

Definitive Edition[]

Dawn of the Dukes[]


Missile weapons like the bow carried over the Middle Ages from ancient times in most areas of the world. Northern Europe was an exception for many centuries because the dense forests of the region nullified the range advantage of bows. Throwing weapons like axes, javelins, and knives were more popular there. As the forests were cleared, use of the bow spread. Training with missile weapons took place at the archery range. The training of bowmen was especially favored in England, where every town had an archery range and competitions were held each week to encourage practice. From its large pool of archers, England could easily recruit several thousand expert longbowmen for armies going to France. As crossbows and early firearms came into use, men were trained to operate these weapons at a modified archery range.