Info icon.png
This article is about the building in Age of Empires II. For the building in other games of the series, see Archery Range.

Used to create and improve archers.
Age of Empires II description

The Archery Range is a military building in Age of Empires II that becomes available once the Feudal Age is reached and a Barracks is built. It trains and improves archers.

Tactics and placement[edit | edit source]

The Archery Range is an essential building if the player has an archer-based civilization or if the player needs to have decent counter the enemy archers as the Skirmisher is trained there. If a player is intending to perform a turtling strategy that requires the use of ranged units they should build several Archery Ranges within fortifications, as they can produce the required basic types of archers, also considering that archers garrisoned in towers and Castles allow them to fire more arrows.

Like the Barracks, placing the Archery Ranges near to an enemy settlement helps to cut off walking distances for the troops as they can be created near the opponent allowing them to attack more effectively, also considering that foot archers have slow movement speed.

Trainable units and technologies[edit | edit source]

Clicking on the icon links to the corresponding page.

Blue: Units
Green: Technologies
Purple: Unique units
DarkageDE.png FeudalageDE.png CastleageDE.png Imperial Age
Archer Crossbowman Arbalesteravailable.png
Skirmisher Eliteskirmisheravailable.png Imperial Skirmisher (Vietnamese and allies only)
Cavalry Archer Heavycavalryarcheravailable.png
Slinger (Incas only) Handcannoneeravailable.png
Genitour (Berbers and allies only) Elite Genitour (Berbers and allies only)
Thumbringavailable.png Parthiantacticsavailable.png

Availability grid[edit | edit source]

The following table shows the availability of the units and technologies for every civilization. Unique units and units that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all units and technologies are available.

Available.png = Available
Unavailable.png = Unavailable
Civilization Crossbowman ArbalestIcon.jpg EliteSkirmisherIcon.jpg Cavalry Archer HeavyCavArcherIcon.jpg HandCannoneerIcon.jpg Thumb Ring.png Parthian-Tactics.jpg All
ConquerorsIcon.png Aztecs
AfricanIcon.png Berbers
KingsIcon.png Britons
AoE2-DLCicon-5.png Bulgarians
RajaIcon.png Burmese
KingsIcon.png Byzantines
KingsIcon.png Celts
KingsIcon.png Chinese
AoE2-DLCicon-5.png Cumans
AfricanIcon.png Ethiopians
KingsIcon.png Franks
KingsIcon.png Goths
ConquerorsIcon.png Huns
ForgottenIcon.png Incas
ForgottenIcon.png Indians
ForgottenIcon.png Italians
KingsIcon.png Japanese X
RajaIcon.png Khmer
ConquerorsIcon.png Koreans
AoE2-DLCicon-5.png Lithuanians
ForgottenIcon.png Magyars
RajaIcon.png Malay
AfricanIcon.png Malians
ConquerorsIcon.png Mayans
KingsIcon.png Mongols
KingsIcon.png Persians
AfricanIcon.png Portuguese
KingsIcon.png Saracens X
ForgottenIcon.png Slavs
ConquerorsIcon.png Spanish
AoE2-DLCicon-5.png Tatars
KingsIcon.png Teutons
KingsIcon.png Turks
RajaIcon.png Vietnamese
KingsIcon.png Vikings
Civilization Crossbowman ArbalestIcon.jpg EliteSkirmisherIcon.jpg Cavalry Archer HeavyCavArcherIcon.jpg HandCannoneerIcon.jpg Thumb Ring.png Parthian-Tactics.jpg All

Further statistics[edit | edit source]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry.jpg Masonry (+10%)
Architecture.jpg Architecture (+10%)
Armor Masonry.jpg Masonry (+1/+1, +3 building armor)
Architecture.jpg Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch.jpg Town Watch (+4)
Townpatrol.jpg Town Patrol (+4)
Conversion defense Faith.jpg Faith
Heresy.png Heresy
Construction speed Treadmillcrane.jpg Treadmill Crane (+20%)
Work Rate Conscription.jpg Conscription (+33%)
CastleAgeUnique.png Steppe Husbandry (Cavalry Archers created 50% faster, Cumans only)
Other CastleAgeUnique.png Kamandaran (Archer line only costs wood, Persians only)

Civilization bonuses[edit | edit source]

Team bonuses[edit | edit source]

Changelog[edit | edit source]

The Age of Kings[edit | edit source]

The Conquerors[edit | edit source]

The Forgotten[edit | edit source]

The African Kingdoms[edit | edit source]

  • Genitour introduced.
  • Italians: With patch 4.8, Hand Cannoneers are now 20% cheaper.

Rise of the Rajas[edit | edit source]

Definitive Edition[edit | edit source]

History[edit | edit source]

Missile weapons like the bow carried over the Middle Ages from ancient times in most areas of the world. Northern Europe was an exception for many centuries because the dense forests of the region nullified the range advantage of bows. Throwing weapons like axes, javelins, and knives were more popular there. As the forests were cleared, use of the bow spread. Training with missile weapons took place at the archery range. The training of bowmen was especially favored in England, where every town had an archery range and competitions were held each week to encourage practice. From its large pool of archers, England could easily recruit several thousand expert longbowmen for armies going to France. As crossbows and early firearms came into use, men were trained to operate these weapons at a modified archery range.

Gallery[edit | edit source]

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