“ | The bow remained an important military weapon after the fall of Rome, although less so in areas of Europe covered by dense forests. | ” |
—Excerpt from the Archer description |
Archers are ranged units that fire arrows to inflict damage in the Age of Empires series. Their attacks easily decimate infantry, though their low armor and hit points make them vulnerable to fast infantry, such as Eagle Warriors and Woad Raiders, and cavalry units. Archers are ineffective against siege weapons due to their relatively short range, low amount of hit points and the presence of decent pierce armor on such units.
Age of Empires
- Main article: Archer units (Age of Empires)
Age of Empires II
- Main article: Archer units (Age of Empires II)
Age of Mythology
- Main article: Archer units (Age of Mythology)
Age of Empires III
In Age of Empires III, only a few archer-type units are used by European civilizations, having been superseded by their gunpowder counterpart.
Archers are ranged infantry units (light infantry in the base game, but not in the expansions, due to the new definition of light infantry in them).
As such, they generally have good ranged attack, low hit points, hand and siege attack, counter heavy infantry and light cavalry, and are weak to heavy cavalry and artillery.
The archer tag is not displayed in-game; it appears in the game files as AbstractArcher
. Instead, the tags Gunpowder Unit
(for infantry) and Gunpowder Cavalry
(for cavalry) are used to differentiate archer units from gunpowder units. Some ranged units are neither archers nor gunpowder units.
Archer units in Age of Empires III are:
Unit | Description | Civilization |
---|---|---|
Crossbowmen improved by an exclusive Portuguese technology. | ||
Short-ranged missile unit that fires poison darts. Good against infantry. | ||
Elite Carib blowgunner that can be quickly trained. | ||
Ranged cavalry. Good against cavalry. | ||
Archaic archer. Good against infantry. | ||
Inca infantry that hurls bolas for a wide area of effect. | ||
Archaic long-ranged archer. Good against infantry. | British | |
Chinese cavalry archer mercenary. | ||
Ranged Native American archer with a short range and high attack. | ||
Long-range, accurate native archer. Good against infantry. |
The WarChiefs
The following archer units were introduced in The WarChiefs:
Unit | Description | Civilization |
---|---|---|
Slinger. Good against heavy infantry. | ||
Long-ranged noble that fires flaming arrows. Good against artillery and buildings. | ||
Nobleman that flings javelins from an atlatl. Good against cavalry and Coyote Runners. | ||
Bowman. Good against infantry. | Iroquois | |
Foot archer. Good against infantry. | Sioux | |
Ranged raiding cavalry. Good against cavalry. | Sioux |
The Asian Dynasties
The following archer units were introduced in The Asian Dynasties:
Unit | Description | Civilization |
---|---|---|
Archaic Chinese crossbow that fires at an extremely fast rate. Good against infantry. | ||
Religious leader who stuns Treasure Guardians and has a chance to do Divine Strike damage in combat. Explores, fights, and builds Town Centers, Trading Posts, and Shrines. | ||
Mercenary foot archer from China that wears heavy armor. Good against infantry. | Mercenaries | |
Mongolian ranged cavalry. Good against cavalry. | ||
Stealthy ranged infantry. Good against infantry. | ||
A nomadic horseman. Good against cavalry. | ||
A Monk with keen senses. Good against infantry. | ||
Japanese master of the bow and the horse. Good against cavalry and artillery. | ||
Heavily armed mercenary cavalry good with both a bow and a sword. Good against cavalry. | ||
Ranged infantry armed with the Japanese longbow. Good against infantry. |