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Archer

The Archer, the most basic archer unit in Age of Empires II

"The bow remained an important military weapon after the fall of Rome, although less so in areas of Europe covered by dense forests."
Excerpt from the Archer description

Archers are ranged units that fire arrows to inflict damage in the Age of Empires series. Their attacks easily decimate infantry, though their low armor and hit points make them vulnerable to fast infantry, such as Eagle Warriors and Woad Raiders, and cavalry units. Archers are ineffective against siege weapons due to their relatively short range, low amount of hit points and the presence of decent pierce armor on such units.

Age of Empires Edit

Main article: Archer units (Age of Empires)

Age of Empires II Edit

Main article: Archer units (Age of Empires II)

Age of Mythology Edit

Main article: Archer units (Age of Mythology)

Age of Empires III Edit

In Age of Empires III, only a few archer-type units are used by European civilizations, having been superseded by their gunpowder counterpart. All ranged infantry units that counter heavy infantry and light cavalry with their ranged attacks are considered light infantry. There is no unit in Age of Empires III that has a direct attack bonus against light infantry, but they are still easily countered by artillery and melee cavalry (heavy), and some heavy infantry in melee mode. That is because light infantry units share a similar set of statistic values such as low hit points, low hand attack, and no siege resistance, which makes them vulnerable to melee and siege units. Light infantry units in Age of Empires III are:

Unit Description Civilization
Aoe3 crossbowman
Besteiro
Crossbowmen improved by an exclusive Portuguese technology.
Flag portuguese large normal
Portuguese
Carib blowgunner
Carib Blowgunner
Short-ranged missile unit that fires poison darts. Good against infantry.
Carib
(Minor civilization)
Carib blowgunner
Carib Ambusher
Elite Carib blowgunner that can be quickly trained.
Carib
(Minor civilization)
Aoe3 cavalry archer
Cavalry Archer
Ranged cavalry. Good against cavalry.

Flag ottomans large normal Ottomans
Flag russians large normal Russians

Aoe3 crossbowman

Crossbowman

Archaic archer. Good against infantry.

Flag french large normal French
Flag germans large normal Germans
Flag portuguese large normal Portuguese
Flag spanish large normal Spanish

Inca Bolas Warrior
Inca Bolas Warrior
Inca infantry that hurls bolas for a wide area of effect.
Inca
(Minor civilization)
Aoe3 longbowman
Longbowman
Archaic long-ranged archer. Good against infantry.

Flag british large normal
British
Manchu
Manchu
Chinese cavalry archer mercenary.
Mercenaries
Seminole Sharktooth Bowman
Seminole Sharktooth Bowman
Ranged Native American archer with a short range and high attack.
Seminole
(Minor civilization)
Tupi Blackwood Archer
Tupi Blackwood Archer
Long-range, accurate native archer. Good against infantry.
Tupi
(Minor civilization)

The WarChiefs Edit

In the first expansion the definition of light infantry changes drastically. In The WarChiefs, light infantry units are infantry units that have 6 speed and more (exception the Rodelero). All units formerly tagged as light infantry are no longer considered as such. Technically, units like the Crossbowman are only defined as ranged infantry or long-range infantry. The only unit type that makes former light infantry units different from units such as Musketeers or Highlanders is the heavy infantry tag they do not own.

Some new long-range units in this expansion do not have a bow or crossbow as a range weapon, but they are still considered as archers as long as they do not use gunpowder weapons. The exception is the Tomahawk which, despite using axes, is considered a gunpowder infantry, as he was made to the replacement for the Musketeer for the Iroquois.

New archers of this expansion are:

Unit Description Civilization
Macehualtin
Macehualtin
Slinger. Good against heavy infantry.
Flag aztec large normal
Aztecs
Arrow knight
Arrow Knight
Long-ranged noble that fires flaming arrows. Good against artillery and buildings.
Flag aztec large normal
Aztecs
Eagle runner knight
Eagle Runner Knight
Nobleman that flings javelins from an atlatl. Good against cavalry and Coyote Runners.
Flag aztec large normal
Aztecs
Aenna
Aenna
Bowman. Good against infantry.

Flag iroquois large normal
Iroquois
Cetan bow
Cetan Bow
Foot archer. Good against infantry.

Flag sioux large normal
Sioux
Bow rider
Bow Rider
Ranged raiding cavalry. Good against cavalry.

Flag sioux large normal
Sioux

The Asian Dynasties Edit

In this expansion more tags were added to the game info, but the archer tag does not appears as such. Now, the tag 'unit with gunpowder weapon' is used to differentiate archer units from gunpowder units. If a long-range unit does not have this tag, it is considering as an 'archer'.

Unit Description Civilization
AoE3 Chu Ko Nu
Chu Ko Nu
Archaic Chinese crossbow that fires at an extremely fast rate. Good against infantry.
Aoe3 chinese flag
Chinese
Ikko-Ikki
Ikko-Ikki
Religious leader who stuns Treasure Guardians and has a chance to do Divine Strike damage in combat. Explores, fights, and builds Town Centers, Trading Posts, and Shrines.
Japanese flag
Japanese
Iron Troop
Iron Troop
Mercenary foot archer from China that wears heavy armor. Good against infantry. Mercenaries
Keshik
Keshik
Mongolian ranged cavalry. Good against cavalry.
Aoe3 chinese flag
Chinese
Shinobi
Shinobi
Stealthy ranged infantry. Good against infantry.
Japanese flag
Japanese
Mongol Rider
Wokou Horseman
A nomadic horseman. Good against cavalry.
Mercenaries
Blind Monk
Wokou Monk
A Monk with keen senses. Good against infantry.
Mercenaries
Yabusame
Yabusame
Japanese master of the bow and the horse. Good against cavalry and artillery.
Japanese flag
Japanese
Yojimbo
Yojimbo
Heavily armed mercenary cavalry good with both a bow and a sword. Good against cavalry.
Mercenaries
Yumi Archer
Yumi Archer
Ranged infantry armed with the Japanese longbow. Good against infantry.
Japanese flag
Japanese
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