| This article is about the first Age in Age of Mythology. For the first Age in Chronicles, see Archaic Age (Chronicles). |
The Archaic Age is the first Age in Age of Mythology in standard games.
Damage penalty[]
Note: All damage penalties are removed after Classical Age is reached.
Heroes (
Greeks): -75% damage
Priest: -75% damage
Pharaoh: -90% damage- Animals of Set: -90% damage
Berserk: -90% damage
Hersir: -90% damage
Oracle (Hero): -90% damage
Immortal*: -75% damage
Pioneer: -90% damage
Kitsune: -90% damage
Further statistics[]
God bonuses[]
Shennong:
Classical Age myth units spawn automatically as the player earns favor.
Gods[]
| Pantheon | Major gods | |||
|---|---|---|---|---|
Buildings[]
General[]
Town Center (only 1 can be built)
House (except for the Atlanteans)
Wall
Dock
Temple
Greeks[]
Egyptians[]
Norse[]
Atlanteans[]
Chinese (Immortal Pillars)[]
Japanese[]
Chinese (Tale of the Dragon)[]
Units[]
General[]
Greeks[]
Villager
Kataskopos
Pegasus
Jason (Zeus)
Ajax (Hades)
Theseus (Poseidon)
Hippocampus (Poseidon)
Militia (Poseidon)
Shade of Hades (Hades)
Egyptians[]
Norse[]
Atlanteans[]
Chinese (Immortal Pillars)[]
Japanese[]
Chinese (Tale of the Dragon)[]
Technologies[]
Standard[]
Pickaxe
Hand Axe
Husbandry
Hunting Dogs (before Retold)
Egyptians[]
Chinese (Immortal Pillars)[]
Japanese[]
Myth technologies[]
Greeks[]
Egyptians[]
Norse[]
Atlanteans[]
Chinese (Immortal Pillars)[]
Japanese[]
Chinese (Tale of the Dragon)[]
Strategy[]
Much like the Dark Age, Stone Age, and Exploration Age in other titles, the Archaic Age has not much to offer. There are little to no non-hero human soldiers (the Norse with the Berserk being an exception). During the Archaic Age, all military units (hero and non-hero) can only deal very little damage (2 to 3), except for Greek heroes, who retain their original attack damage.
It is important to quickly create Villagers. Therefore, it is advised to focus on hunting (researching Hunting Dogs is beneficial) early on, and task most Villagers on gathering food. Collecting wood and gold should not be disregarded, however.
If the player has the required resources for a Temple, they should build it with a couple of Villagers by the time they have at least 300 food.
Once the player has 400 food in their stockpile and built a Temple, they should advance to the Classical Age as fast as possible.
Trivia[]
- Throughout most of Age of Mythology's development the Archaic Age was non-existent, instead the Classical Age was intended as the first Age (which also functioned as both Classical and Archaic Ages). However, in early-mid 2002 the Ages were split, and some of the technologies and units were shifted to the Archaic Age.
| Ages in the Age of Empires series | |
|---|---|
Cut: Prehistoric Age · Republic Age | |