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Burmese unique cavalry archer with a powerful but inaccurate dart attack.
Age of Empires II description

The Arambai is the unique unit of the Burmese in Age of Empires II HD: Rise of the Rajas. It is a Conquistador-type ranged cavalry unit which throws darts at enemies. Despite the official description, Arambai are not cavalry archers.

Arambai can be upgraded to Elite Arambai in the Imperial Age.

Tactics

The Arambai is a ranged cavalry that is stronger in groups. It throws darts that cause a lot of damage compared to other ranged units, though less than a Conquistador's shot. Their speed and Rate of Fire make them well-suited for hit-and-run tactics, but their accuracy and range are abysmal, it has the second worst accuracy in the game; only the Trebuchet against units has worse accuracy. These characteristics make Arambai similar to cavalry archers, but require different tactics.

The Arambai is comparatively more robust than the Burmese Cavalry Archer. Though the Burmese lack two archer armor technologies, Arambai can withstand attacks with their innate 2 pierce armor, supplemented by Parthian Tactics. It's still best not to get hit, as it is not suited for soaking damage. At the Blacksmith, it only benefits from archer armor technologies. It is also affected by Ballistics and Parthian Tactics, but unaffected by Thumb Ring.

Due to the accuracy and range of Arambai, hit-and-run tactics with a handful of troops are inappropriate for them. The lower the number of enemies, the worse it is. However, if their darts miss their original target and land on another enemy, it will cause full damage, unlike the halved damage regular archers would do in this case. This makes massed Arambai strong against units that are clumped up together.

In normal combat situations, Arambai can provide ranged support with their high damage. In this case, cavalry and/or Battle Elephants should escort Arambai to soak damage, while the strong Burmese infantry and Monks can assist the Arambai by killing or converting counter-units respectively.

Arambai are heavily enhanced by micro. While they will do decent as a backline unit, with micro they can beat almost everything. They can kill groups of archers in seconds due to the archers' low hit points if the Arambai get close to reduce the detrimental effects of their low accuracy.

All in all, Arambai are powerful units capable of dealing high amounts of damage, but are also lost fairly easily because lots of units counter them well. Therefore, they should always be used with caution as losses can prove quite costly.

Further statistics

As Arambai are unique to the Burmese, only technologies that are available to them are shown in the following table:

Strengths and weaknesses
Strong vs. Infantry, units in dense formation
Weak vs. Archers (especially Elite Skirmishers), Monks
Conditional matchups Camel Riders, Huskarls, Mamelukes, Eagle Warriors
Technologies
Hit points Bloodlines (+20)
Attack Chemistry (+1)
Parthian Tactics (+2 against Spearmen)
Accuracy Ballistics (hit moving targets)
Armor Padded Archer Armor (+1/+1)
Parthian Tactics (+1/+2)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Movement speed Husbandry (+10%)
Creation speed Conscription (+33%)
Kasbah (+25%, with a Berber ally only)
Team bonuses
Conversion resistance Teutons (+3 min, +1 max)

Civilization bonuses

Team bonuses

Notes

Since Arambai are not mounted archers, the following do NOT affect them:

  • Fletching line: Does not grant +1 attack or range
  • Magyars (team bonus): Does not enhance their creation speed by 25%
  • Tatars (team bonus): Does not grant them +2 Line of Sight

Despite this, they do benefit from Parthian Tactics, as tabulated above.

Changelog

Rise of the Rajas

  • The (Elite) Arambai has a Rate of Fire of 2.
  • Initially, Manipur Cavalry gives (Elite) Arambai +6 attack against buildings. With patch 5.3, the bonus is spread over the two building classes (building and standard building) equally.
  • Initially, (Elite) Arambai have 18 (20) attack and move at a speed of 1.35. With patch 5.7, they have 17 (19) attack and move at a speed of 1.3.
  • Initially, Elite Arambai have +2 armor against anti-cavalry archer attacks. With patch 5.7, that bonus armor was removed.
  • Initially, (Elite) Arambai cost 50 wood, 60 gold. With patch 5.8, they cost 80 wood, 60 gold.
  • Attack delay reduced from 0.7 to 0.6 seconds (unspecified in patch notes).
  • (Elite) Arambai train in 21 seconds.
  • (Elite) Arambai are unaffected by Parthian Tactics and Chemistry.
  • The Elite Arambai upgrade costs 1,100 food, 675 gold.

Definitive Edition

Lords of the West

  • With update 44725, (Elite) Arambai have 12 (15) attack, the non-Elite Arambai has a Rate of Fire of 2, and stray shots do full (instead of half) damage to the unit they hit.

Dawn of the Dukes

Dynasties of India

Return of Rome

  • With update 87863, (Elite) Arambai now properly affected by Chemistry instead of only using a graphic change to the projectile. Elite Arambai attack reduced from 15 to 14.

Trivia

  • They belong to the Meitei people (also known as Manipuris, after the state of Manipur on the Indian-Burmese border), who speak a Sino-Tibetan language related, among others, to Burmese and Mandarin as well as other Chinese varieties like Cantonese, Wu, Min, etc.
  • While they serve the Burmese civilization, the Kingdom of Manipur (also known as Kingdom of Kangleipak) was, in reality, often enemies with the Toungoo Empire, having had to stave off multiple Burmese invasions. It was not until much later, during the 17th-18th centuries long after Bayinnaung's death, that Manipur Cavalry served in the Burmese cavalry. Furthermore, the Burmese Manipuris fought primarily as lancers. However, the traditional primary arm for the Burmese cavalry was a short javelin that was used similarly to the Arambai.
  • Arambai are one of just three mounted units in the game to attack with a thrown weapon (next to the Mameluke and the Genitour).
  • Arambai belong to the Conquistador unit class, despite not using gunpowder. They do not belong to the cavalry class nor the cavalry archer class, and do not benefit from those technologies for balancing reasons. Therefore, sometimes in-game mechanics treat Arambai as gunpowder units.
  • For beginners to understand the Blacksmith upgrade easily, the Arambai was explained in conjunction with the gunpowder unit, but it is clearly stated that it is not actually a gunpowder unit: "Additionally, Arambai, which throw darts, are only affected by the armor upgrades."[1]

History

Arambai is the name of a dart-like weapon with a sharp point at the tip and feathered tail at the grip. It was the secret weapon of the Meiteis, the main community of Manipur in easternmost India. Arambai were carried in a quiver strapped near the horse saddle, and were tipped with poison in time of war. The arambai-carrying horsemen would gallop in, throw their arambai, and depart before the enemy could react.[2] Today, the art of arambai is still practiced by local people of Manipur during the Kwak Jatra festival.[3]

Gallery

Videos

Notes

  1. According to the in-game unit class system, Arambai belong to the Conquistador unit class despite not using gunpowder. This means they are affected by most of the standard mounted archer technologies except for the Blacksmith attack technologies.

References

Units in Age of Empires II
Civilian Villager · Trade Cart · Fishing Ship · Trade Cog · King
Miscellaneous Transport Ship · Monk · Petard
Infantry Militia Man-at-Arms Long Swordsman Two-Handed Swordsman Champion
Spearman Pikeman Halberdier
Archer Archer Crossbowman Arbalester
Skirmisher Elite Skirmisher
Hand Cannoneer
Cavalry Archer Heavy Cavalry Archer
Cavalry Scout Cavalry Light Cavalry Hussar
Knight Cavalier Paladin
Siege weapon Battering Ram Capped Ram Siege Ram
Mangonel Onager Siege Onager
Scorpion Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley War Galley Galleon
Fire Galley Fire Ship Fast Fire Ship
Demolition Raft Demolition Ship Heavy Demolition Ship
Cannon Galleon Elite Cannon Galleon
Upcoming: Hulk War Hulk Carrack
Regional
Infantry Eagle Scout Eagle Warrior Elite Eagle Warrior
Fire Lancer Elite Fire Lancer
Archer Elephant Archer Elite Elephant Archer
Cavalry Camel Rider Heavy Camel Rider
Battle Elephant Elite Battle Elephant
Steppe Lancer Elite Steppe Lancer
Xolotl Warrior
Armored Elephant Siege Elephant
Hei Guang Cavalry Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary · Warrior Priest
Infantry Berserk · Chakram Thrower · Condottiero · Dismounted Konnik · Flemish Militia · Gbeto · Ghulam · Huskarl · Jaguar Warrior · Jian Swordsman · Kamayuk · Karambit Warrior · Legionary · Liao Dao · Obuch · Samurai · Serjeant · Shotel Warrior · Teutonic Knight · Throwing Axeman · Urumi Swordsman · Warrior Priest · White Feather Guard · Woad Raider
Archer Arambai · Camel Archer · Chu Ko Nu · Composite Bowman · Conquistador · Genitour · Genoese Crossbowman · Grenadier · Fire Archer · Imperial Skirmisher · Janissary · Kipchak · Longbowman · Mangudai · Plumed Archer · Ranged Ratha · Rattan Archer · Slinger · Xianbei Raider · War Wagon
Cavalry Ballista Elephant · Boyar · Camel Scout · Cataphract · Centurion · Coustillier · Imperial Camel Rider · Iron Pagoda · Keshik · Konnik · Leitis · Magyar Huszar · Mameluke · Monaspa · Melee Ratha · Mounted Trebuchet · Savar · Shrivamsha Rider · Tarkan · Tiger Cavalry · War Chariot · War Elephant · Winged Hussar
Siege weapon Houfnice · Hussite Wagon · Organ Gun
War ship Caravel · Dragon Ship · Longboat · Thirisadai · Turtle Ship
Hero Cao Cao · Liu Bei · Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).