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Ranged cavalry. Good against cavalry.
—In-game description

The Apache Cavalry is a ranged cavalry native warrior in Age of Empires III: The WarChiefs that can be trained at a Trading Post built on an Apache settlement.

Overview[]

The Apache Cavalry play similarly to Dragoons in that they are ranged gunpowder cavalry strong against other cavalry.

Once Apache Raiders is researched, they gain extra damage against villagers as well, making them effective at disrupting an enemy economy or killing villagers that stray too far. As with most cavalry they are weak against heavy infantry.

Upgrades[]

Age Upgrade Cost Effect
Apache Warrior Societies 100 wood
75 coin
Upgrades Apache Cavalry to Elite (+25% hit points and damage)
Champion Apache 400 wood
300 coin
Upgrades Apache Cavalry to Champion (+35% hit points and damage); requires Apache Warrior Societies
Imperial Age
Imperial Age
Legendary Native Warriors
Exalted Natives
1,500 food
1,500 wood
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and damage)

Civilization differences[]

  • The Mexicans have the "Renegade Apache" Home City Card, which ships 14 Apache Cavalry, upgrades them to Elite and Champion level, and adds them +0.75 attack multiplier against villagers.
  • The United States have the "Apache Scouts" Home City Card, which ships 8 Apache Cavalry, upgrades them to Elite, and allows them to use the Stealth ability.

Revolutions[]

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy cavalry, hand shock infantry, artillery
Weak vs. Heavy infantry, light infantry
Improvements
Hit points Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Ranged Cavalry Caracole (+10%)
Smokeless Powder (+10%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Apache Raiders (+1.0 multiplier vs. villagers)
Horsemanship (+1.0 multiplier vs. Walls; Lakota only)
Wind Horses (-10% Rate of Fire)
Carabinieri (-10% ranged Rate of Fire; Italians only)
Resistance Sudanese Quilted Armor (+10% hand resistance)
Range Ranged Cavalry Caracole (+2)
Line of Sight Town Watch (+3)
Ranged Cavalry Caracole (+2)
Speed Cherokee War Dance (+20%)
Horse Secrets (+10%; Haudenosaunee only)
Apache Endurance (+5%)
Comanche Mustangs (+5%)
Wind Horses (+0.5)
Train time Cree Kinship (-45%)
Cheyenne Horse Trading (-40%)
Horse Secrets (-35%; Haudenosaunee only)
Mass Cavalry (-35%)
Horsemanship (-33%; Lakota only)
Terror Charge (-20%; Indians only)
Quechuan Diet (-15%)
Carabinieri (-10%; Italians only)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Shaman Drums (-10%)
Strangers' Quarters (-10%; Africans only)
Cost Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Other Yoruba Herbalism (regenerates hit points when close to a tree or Berry Bush)
Meritocracy (-20% upgrade cost)

Home City Cards[]

Click for a list of Home City Cards related to the Apache Cavalry
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
Cavalry Damage Cavalry get +15% damage
Cavalry Hitpoints Cavalry get +15% hit points
Cavalry Combat Cavalry get +15% hit points and damage
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
Native Alliance Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat Native warriors get +15% hit points and damage
TEAM Native Weapon Trade Native warrior train limit +20%
Blood Brothers Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
Liberation March Infantry, cavalry, and shock infantry get +5% speed and -35% train time
Riding School Cavalry train time -40%; Cuirassier and Oprichnik train time -35% instead; Gatling Camel train time -20% instead (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
  • "Cavalry Damage" is available to the British and Lakota.
  • "Cavalry Hitpoints" is available to the British and Haudenosaunee.
  • "Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians, and Spanish.
  • "Native Treaties" is available to Africans, Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 3 Apache Cavalry if the player had built a Trading Post on an Apache settlement.
  • "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
  • "Native Warriors" is available to Europeans, the Lakota and Mexicans.
  • "Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
  • "TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Riding School" is available to Europeans (except the Maltese and Spanish) and the Indians.

Africans[]

Card Description Age
Feudal Armies All units' train time -15%; hero respawn time -15%
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15% (also affects shipments)

Asians[]

Card Description Age
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Hindu Villager for the Indians)
Native Warrior Attack Native warriors get +30% damage and -25% train time
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.

Chinese[]

Card Description Age
Western Reforms All units get +8% hit points and damage
Acupuncture All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5%

Ethiopians[]

Card Description Age
Ignatian Spirituality All units get +5% hit points and regeneration capability even while in combat

Europeans[]

Card Description Age
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites Maroons, native warriors, and villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points
Louverture Liberation Delivers 6 Citizens; Citizens can be trained at Town Centers for 70 coin; Fishing Boats can be trained at Docks; native warriors get +20% hit points and +5% speed
Wanderlust Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.

Federal Americans[]

Card Description Age
Indian Friendship/Chimayo Genizarios Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
  • "Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
  • "Indian Friendship"/"Chimayo Genizarios" ships 6 Apache Cavalry if the player had built a Trading Post on an Apache settlement.

French[]

Card Description Age
Wilderness Warfare Coureurs des Bois, Cree Coureurs des Bois, native warriors, Skirmishers, and Settlers get +20% hit points
TEAM French Auxiliaries Combat Native warriors get +10% hit points and damage
Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster

Germans[]

Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Germans-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead
Spanish Riding School Cavalry get +10% speed; +4 Uhlans
  • "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.

Haudenosaunee[]

Card Description Age
Native Warrior Conscription Native warrior cost -25% and train limit +20%
Wampum Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead

Hausa[]

Card Description Age
Sahelian Kingdoms Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage

Inca[]

Card Description Age
Road Building Land military units get +10% speed
Couriers Infantry, cavalry, and shock infantry train time -45%

Indians[]

Card Description Age
Dravidian Martial Arts All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager
TEAM Shivaji's Tactics All units get +5% hit points and damage

Italians[]

Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Italian-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead
Schiavoni Swords Infantry, cavalry, and shock infantry get +15% all melee attack damage
  • "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.

Japanese[]

Card Description Age
TEAM Sengoku Unit upgrades cost -20%
Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead

Lakota[]

Card Description Age
TEAM Mustangs Cavalry and shock infantry cost -10%
Black Arrow Native warriors train time -85%
Winter Counts Training units grants +40% XP and constructing buildings grants +20% XP

Maltese[]

Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Squires Military buildings train and research work 80% faster, except Forts which train and research work 260% faster

Mexicans[]

Card Description Age
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Renegade Apache Delivers 14 Apache Cavalry with +0.75 attack bonus damage against villagers; grants Apache Warrior Societies and Champion Apache; costs 500 food, 500 wood
Colegio de San Nicolás Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
National Servant All units get +10% hit points; Padre healing 200% faster
Imperial Age
Imperial Age

Ottomans[]

Card Description Age
Akincis Light ranged cavalry get +100% bonus damage against villagers; Cavalry Archer train time -15%

Russians[]

Card Description Age
TEAM Kamchatka Expeditions Cavalry and shock infantry get +10% hit points and +4 Line of Sight

Spanish[]

Card Description Age
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic units get +10 Line of Sight
Central American Allies Delivers 3 Native Embassy Travois; allows Apache Cavalry, Maya Holcan Javelineers, Navajo Riflemen, and Zapotec Lightning Warriors to be trained at Native Embassies, and upgrades them to Elite; the player is considered to be allied with the Apache, Maya, Navajo, and Zapotec for Native Treaties
  • "Central American Allies" is available upon revolting to Mexico.

Swedes[]

Card Description Age
Ranged Cavalry Combat Ranged cavalry get +15% hit points and damage

United States[]

Card Description Age
Apache Scouts Delivers 8 Apache Cavalry which can use stealth mode; grants Apache Warrior Societies; costs 250 food, 250 wood
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
Seminole Ponies Delivers 9 Hussars; hand cavalry get +15% hit points and damage, and +5% speed; cavalry train time -10%
Imperial Age
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Seminole Ponies" is available upon selecting the Florida Federal State.

All[]

Card Description Age HC level
Cavalry Combat Cavalry get +15% hit points and damage
10
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
1
Native Warriors Native warriors cost -25% (also +3 Uhlans for the Germans)
10
Native Warrior Combat Native warriors get +25% hit points and damage
25
TEAM Native Warrior Societies Native warrior train limit +30%
25
Blood Brothers Upgrades native warriors to Elite/Disciplined and Champion/Honored (also +4 Uhlans for the Germans)
25
Riding School Cavalry train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Cavalry Combat" is available to the Dutch, Ottomans, Russians, and Sioux.
  • "Native Treaties" is available to Europeans and Native Americans, and ships 3 Apache Cavalry if the player had built a Trading Post on an Apache settlement.
  • "Native Warriors" is available to Europeans and Native Americans.
  • "Native Warrior Combat" is available to the French and Iroquois.
  • "TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.
  • "Riding School" is available to Europeans and Indians.

Asians[]

Card Description Age HC level
Native Alliance Native warrior train limit +20% and cost -10% (also +1 Villager for the Indians)
1
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Villager for the Indians)
10
Native Warrior Attack Native warriors get +30% damage and -25% train time
10
  • "Native Alliance" is not available to the Chinese.
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.

Chinese[]

Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10

French[]

Card Description Age HC level
Wilderness Warfare Coureurs des Bois, native warriors, and Skirmishers get +20% hit points
25
TEAM Improved Native Warrior Combat Native warriors get +15% hit points and damage
1

Germans[]

Card Description Age HC level
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +15% damage
10
Spanish Riding School Cavalry get +10% speed; +4 Uhlans
25

Indians[]

Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25

Japanese[]

Card Description Age HC level
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1

Ottomans[]

Card Description Age HC level
Irregulars Light ranged cavalry get +100% bonus damage against villagers
25

Russians[]

Card Description Age HC level
TEAM Cavalry Scouts Cavalry and shock infantry get +10% hit points and +4 Line of Sight
1

Sioux[]

Card Description Age HC level
Cavalry Damage Cavalry get +15% damage
10
Cavalry Hitpoints Cavalry get +15% hit points
10
Mustangs Cavalry cost -10%
10
Black Arrow Native warriors train time -85%
10

Spanish[]

Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

The WarChiefs[]

  • Apache Cavalry has a build limit of 8 and trains in 30 seconds.

Definitive Edition[]

  • Apache Cavalry has a build limit of 9, trains in 40 seconds, and has a ×1.5 multiplier against artillery.

In-game dialogue[]

Main article: Apache#In-game dialogue

History[]

The tribal people known by the name "Apache" inhabited the American Southwest, from at least the sixteenth century until today. "Apache" is probably derived from the Zuni word "apachu" meaning enemy.

The historic Apache were known as primarily a nomadic people who lived as hunters-gatherers. They kept few possessions and didn't settle in one location for long. Apache life centered around a matriarchal culture, with the family its core unit.

The Apache nation consisted of several loosely-knit tribes, including the Mescaleros, Chiricahua, and Coyoteros. The warriors of these groups were famed for their bravery and cunning. The U.S. Army considered the Apache as one of their most difficult opponents during the entire period known as the Indian Wars. Even though their numbers were relatively small, the Apache proved an extremely tough and difficult foe.

Gallery[]

Native warriors in Age of Empires III
Age of Empires III
Aztecs Aztec Eagle Warrior · Aztec Jaguar Warrior
Carib Carib Blowgunner
Cherokee Cherokee Rifleman
Comanche Comanche Horse Archer
Cree Cree Tracker
Haudenosaunee Haudenosaunee Tomahawk · Haudenosaunee Mantlet
Lakota Lakota Axe Rider · Lakota Tokala Soldier
Maya Maya Holcan Spearman (former) · Maya Holcan Javelineer*
Nootka Nootka Clubman · Nootka War Chief
Quechua Quechua Huaminca · Quechua Bolas Warrior
Seminole Seminole Sharktooth Bowman
Tupi Tupi Blackwood Archer
The WarChiefs
Apache Apache Cavalry
Cheyenne Cheyenne Rider
Huron Huron Mantlet
Klamath Klamath Rifleman
Mapuche Mapuche Ironwood Clubman · Mapuche Bolas Rider*
Navajo Navajo Rifleman
Zapotec Zapotec Lightning Warrior
The Asian Dynasties
Bhakti Temple Tiger Claw · War Elephant**
Jesuit Mission Conquistador
Shaolin Temple Rattan Shield
Sufi Mosque Qizilbash*
Udasi Temple Chakram Thrower
Zen Temple Sohei Naginata
Definitive Edition
Lenape Lenape Warrior
Tengri Shrine Tatar Archer · Tengri Wolf
The African Royals
Akan Akan Ankobia · Akan Tufohen
Berbers Berber Camel Rider · Berber Sultan
Somalis Somali Issa Warrior · Somali Darood Militia
Sudanese Sudanese Dervish
Yoruba Yoruba Oyo Legionary · Yoruba Eso Rider
Knights of the Mediterranean
House of Bourbon Royal Musketeer · Royal Dragoon
House of Habsburg Mounted Infantry · Line Infantry
House of Hanover Totenkopf Hussar · Black Brunswicker · Drummer
House of Jagiellon Lipka Tatar · Shock Rider
House of Oldenburg Royal Huntsman · Northern Musketeer
House of Phanar Evzone · Boyar · Sacred Band Infantry
House of Vasa Royal Arquebusier · Winged Hussar
House of Wettin Trabant · Saxon Cuirassier
House of Wittelsbach Mountain Trooper · Chevauleger
* added in the Definitive Edition
** formerly Sufi Mosque unit
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