Jump (Charged): Leap towards any enemy within range 4 to 11, causing 15 hack damage (3× vs. myth units, 0.5× vs heroes) in an Area of Effect of 2. Does not auto-activate or do any damage against heroes. Recharge time: 12 seconds.
Lifesteal (Passive, requires Crimson Linen): Regenerates hit points equal to 20% of damage dealt. (since Retold)
Further statistics[]
Myth technologies[]
Specific[]
Feet of the Jackal: Upgrades Anubites to Guardian Anubites, granting +40% hit points, +20% melee attack damage, +20% charged attack working rate against human soldiers, myth units and workers, and +3 charged attack maximum range (i.e. range is from 4 to 14 instead of 4 to 11).
General[]
Crimson Linen (Sekhmet): Gains a lifesteal passive effect equal to 20% of damage dealt. (since Retold)
Anubites are fast-moving, fairly cheap myth units that have reasonable armor. Their special jumping ability ensures that they strike first, and even allows them to jump walls. This gives a big advantage to players early in the game, especially against players using the Turtle strategy. Such attacks can disrupt economies early in the game when players have small amounts of villagers, but is less useful in the later ages when you might run into an army during an Anubite raid. Anubites are decent fighters in the Classical Age but become somewhat less useful in later ages. Still, they are useful for jumping towards ranged troops and siege weapons, which they can make short work of.
In Retold, Anubites become stronger in each Age, like with all myth units. In groups, they can easily hold their own against enemy myth units, especially slow ones like the Hundun and Rock Giant. They are strengthened even further with Sekhmet's Crimson Linen technology, which allows a passive lifesteal effect equal to 20% of damage dealt to enemies, allowing them to last longer in combat.
Anubites have 11 hack attack, 5 speed, and cost 2 population. Their jump attack has a maximum range of 11, and recharge time of 12 seconds.
Anubites now make sounds when leaping or taking damage.
Anubites gain +20% hit points and attack each in the Heroic and Mythic Ages. They further gain +100% hit points, +100% attack, and +20% speed in the Wonder Age.
Mythology[]
“
Scientific name -- Pholax cynopolis
Size -- about 9' tall
Diet -- doesn't eat, but may gain energy from emotions such as fear
Anubis' priests, the "setem", wore jackal masks during the mummification rituals. Anubis was among the oldest deities of Egyptian mythology and his role changed as the myths matured, passing from the main god of the underworld to the judge of the dead once Osiris took over the former role. Anubis' association with jackals was probably the result of jackals prowling around graveyards. He was colored black because embalmed corpses are pitch black in color. Although Anubis was often identified as "sab" a jackal, rather than "iwiw" a dog, there was still much confusion over which animal Anubis actually was. Some Egyptologists refer to the "Anubis animal" to represent the unknown species that he was supposed to represent. Cities dedicated to Anubis were known for their great number of dog mummies and whole cemeteries.
"We, known as the Jackals, the Priests of Anubis, are guardians of their glorious tombs, or of their humble graves. We are the keepers of the dead. We are the servants of Anubis. We are Cynopolis." -- Chapter of the Dead, Book of Ma'at
”
—In-game help section
Trivia[]
If an Anubite is killed while performing its jump special attack, it will perform its death animation in mid-air, and its corpse will remain suspended until it disappears.
The model of the Anubite seems to strongly resemble the troops of the Army of Anubis from the movie "The Mummy Returns".