โ | Beast possessed by the will of Set to fight for his worshippers. Good against human soldiers. | โ |
—Common in-game description for all Animals of Set in Retold |
Animals of Set are creatures under the influence of the Egyptian major god Set in Age of Mythology. They come in two types.
They are animals and not myth units, but heroes also deal bonus damage against them, although to a smaller extent. They can resist certain myth unit abilities as well as god powers (like the Medusa's petrification) due to being neither human soldiers nor myth units. As animals, enemy villagers attack them with bows and can kill them relatively easily in groups. Neither can be healed by Priests or by any other source of healing.
In Retold, no hero has attack multipliers specifically against Animals of Set. Furthermore, Animals of Set can now be healed, making them last longer in combat. Lastly, if the Son of Osiris god power is invoked on an allied Set player's Pharaoh, the resultant Son of Osiris unit will be able to summon Animals of Set without any interruption to his current action.
Both have lesser food, hit points, and attack compared to their wild counterparts. In the Archaic Age, all of them (both summoned Baboons of Set and any converted animals) have 0.1ร the attack compared to their wild versions, which increases back once the player reaches the Classical Age.
If Odin's Great Hunt god power is used on another player's Animals of Set, the newly created Animals of Set will belong to the Mother Nature player and become hostile to all.

A Priest converting a Gazelle near a converted Giraffe.
Designated Animals of Set[]
First, there are eight designated animals that have 'of Set' added to their names: the Ape of Set, Gazelle of Set, Hyena of Set, Giraffe of Set, Crocodile of Set, Hippopotamus of Set, Rhinoceros of Set, and Elephant of Set. There are a few differences between the Animals of Set and their regular Mother Nature or converted counterparts. They yield only 50-60% of the food that a regular animal does, resulting in less food than even converted animals. The Gazelle, Giraffe and Hyena of Set have all had their speeds changed to 4.0.
The Set player obtains these special animals in one of two ways. First, they are granted to the Set player as bonus units, and second, they can also be summoned by the Pharaoh.
Bonus Animals of Set[]
At the start of each Age, bonus units appear at the Set player's Temple, as follows:
Age | Animals | |
---|---|---|
![]() |
1 ![]() | |
![]() |
3 ![]() |
2 ![]() |
![]() |
3 ![]() |
2 ![]() |
![]() |
2 ![]() |
3 ![]() |
Summoned Animals of Set[]
The following animals can be summoned by the Pharaoh:
Archaic Age:
Baboon of Set
Classical Age:
Gazelle of Set,
Hyena of Set
Heroic Age:
Giraffe of Set,
Crocodile of Set
Mythic Age:
Hippopotamus of Set,
Rhinoceros of Set,
Elephant of Set
Animals of Set cost only favor, leaving the player's other resources for more important uses. Also, summoning only takes a few seconds. Note that the Pharaoh is free to move, empower buildings and attack while he is summoning animals. Elephants of Set were introduced in Retold.
Unlike other trainable units, the production of Animals of Set by the Pharaoh cannot be autoqueued.
Converted animals[]
In addition, Set's Priests are able to convert any huntable animal in the game, except for Ducks and Chickens. Normally, conversion times range from 18 seconds for deer to 1 minute for a Rhinoceros, though on some maps conversion takes longer. All converted animals yield 75% of the food that the original Mother Nature animal yields.
Converting animals leaves the player's Laborers with less to hunt, leaving the player with a dilemma. To avoid this, it is sometimes wise to convert animals in enemy territory, as the player will be gaining units while at the same time removing his foe's food sources.
Even if the converted animal dies close to an enemy base, the reduction in food works in the Set player's favor, in addition to food decay until the enemy player is able to start harvesting.
List[]
Converted animals did not have the suffix "of Set" in their names before Retold. The following list omits convertible animals which can also be summoned by the Pharaoh.
Converted animal | Name | Icon | |
---|---|---|---|
Retold | Original | ||
Arctic Wolf | Arctic Wolf of Set | Arctic Wolf | |
Aurochs | Aurochs of Set | Aurochs | |
Black Bear | Black Bear of Set | Black Bear | ![]() |
Bear | Bear of Set | Bear | |
Boar | Boar of Set | Boar | |
Caribou | Caribou of Set | Caribou | |
Chicken | Chicken of Set * | - | ![]() |
Crowned Crane | Crowned Crane of Set | Crowned Crane | |
Deer | Deer of Set | Deer | |
Dog | - | Dog | ![]() |
Elk | Elk of Set | Elk | |
Golden Pheasant | Golden Pheasant of Set | Golden Pheasant | ![]() |
Lion | Lion of Set | Lion | |
Lizard | - | Lizard | ![]() |
Monkey | Monkey of Set ** | Monkey | |
Panda Bear | - | Panda Bear | ![]() |
Polar Bear | Polar Bear of Set | Polar Bear | |
Ram | - | Ram | ![]() |
Red Crowned Crane | Red Crowned Crane of Set | Red Crowned Crane | ![]() |
Reindeer | - | Reindeer | ![]() |
Spotted Deer | Spotted Deer of Set | Spotted Deer | ![]() |
Tiger | - | Tiger | ![]() |
Walrus | Walrus of Set | Walrus | |
Water Buffalo | Water Buffalo of Set | Water Buffalo | |
Wolf | Wolf of Set | Wolf | |
Zebra | Zebra of Set | Zebra |
* - The Chicken of Set cannot be obtained in standard matches, as Chickens are still not convertible.
** - A part of the Cheat code called "I WANT TEH MONKEYS!!!1!
" (100 pieces will be spawned at the Town Center.)
Statistics[]
To save space, a table is included here. The term "of Set" is also dropped for simplicity.
Unit | Pop | Time | HP | HAt | ROF | HAr | PAr | Food | Speed | LOS |
---|---|---|---|---|---|---|---|---|---|---|
Arctic Wolf | 1 | 27.5 | 35 | 7 (per hit) | 1.7 | 20 | 30 | 90 | 3.5 | 14 |
Aurochs | 2 | 55 | 100 | 6 (per hit) | 1 | 20 | 30 | 300 | 4.5 | 14 |
Black Bear | ||||||||||
Bear | 1 | 35 | 70 | 5 (per hit) | 1.3 | 10 | 30 | 150 | 4.3 | 14 |
Boar | 2 | 45 | 70 | 6 (per hit) | 1 | 20 | 30 | 225 | 5 | 14 |
Caribou | 1 | 30 | 15 | 3 (per hit) | 1.1 | 35 | 0 | 100 | 4 | 14 |
Chicken | 1 | 25 | 4 | N/A | 1 | 10 | 0 | N/A | 1.8 | 10 |
Crowned Crane | 1 | 25 | 10 | 3 (per hit) | 1.6 | 35 | 20 | 75 | 4 | 12 |
Deer | 1 | 30 | 15 | 3 (per hit) | 1.1 | 35 | 0 | 100 | 4 | 14 |
Dog | 2 | 17 | 29 | 2 (per second) | N/A | 20 | 30 | 60 | 4.0 | 14 |
Elk | 1 | 30 | 15 | 3 (per hit) | 1.1 | 35 | 0 | 100 | 4 | 14 |
Golden Pheasant | ||||||||||
Lion | 1 | 25 | 45 | 9 (per hit) | 2.2 | 20 | 30 | 75 | 5 | 14 |
Lizard | 2 | 60 | 58 | 4 (per second) | N/A | 10 | 30 | 150 | 3.3 | 18 |
Monkey | 1 | 25 | 29 | 3 (per hit) | 1 | 35 | 5 | 75 | 3.3 | 12 |
Panda Bear | 2 | 53 | 58 | 2 (per second) | N/A | 10 | 30 | 150 | 5.0 | 18 |
Polar Bear | 1 | 35 | 70 | 5 (per hit) | 1.3 | 20 | 30 | 150 | 4.3 | 14 |
Ram | 1 | 30 | 29 | 1 (per second) | N/A | 35 | 20 | 225 | 3.3 | 16 |
Red Crowned Crane | ||||||||||
Reindeer | 1 | 30 | 13 | 1 (per second) | N/A | 35 | 0 | 112 | 2.2 | 16 |
Spotted Deer | ||||||||||
Tiger | 2 | 40 | 39 | 2 (per second) | N/A | 20 | 30 | 75 | 5 | 18 |
Walrus | 2 | 55 | 100 | 5 (per hit) | 0.8 | 10 | 20 | 300 | 3.3 | 14 |
Water Buffalo | 2 | 55 | 100 | 7 (per hit) | 1 | 20 | 30 | 300 | 4 | 14 |
Wolf | 1 | 27.5 | 35 | 8 (per hit) | 1.7 | 20 | 30 | 90 | 3.5 | 14 |
Zebra | 1 | 35 | 15 | 5 (per hit) | 1.4 | 35 | 0 | 150 | 4 | 14 |
- Common
- All animals, except Chickens, are convertible since the start of the game.
- All animals deal hack damage.
- All animals have a reduced attack multiplier of 0.5ร vs. buildings, except Elephants of Set which deal increased damage due to a 1.5ร multiplier.
- All animals have crush armor as 99%.
- Once slain, the meat in all Animals of Set decays at 0.2 food per second.
Further statistics[]
This section is most likely incomplete and may need expansion. You can help by adding to it. |
Age-ups[]
Archaic Age: -90% attack.
Specific[]
Feral: +25% attack, +20% hit points, +10% movement speed, -10% hack and pierce vulnerability. (Before Retold)
Relics[]
Changelog[]
This section is most likely incomplete and may need expansion. You can help by adding to it. |
Age of Mythology[]
- Set players begin the game with a Hyena of Set.
- Mythic Age critter spawn is 3 Rhinos of Set and 2 Hippos of Set.
- Animals of Set take 15 - 35 seconds to convert (30 - 50 seconds in archaic), cannot be healed by any means, have their damage reduced by 20%, and have a build limit of 20.
- Animals of Set can be instantly killed by the Petrification ability of Medusai and Perseus.
- Animals of Set are immune to Curse.
- Heroes deal bonus damage to Animals of Set since they are classified as a MythUnit. The bonus varied per unit from x1.5 to x7.
- Aurochs cost 2 population, have 84 hit points, 7 attack, 5 speed. Boars also cost 2 population.
- With patch 1.03 heroes no longer deal bonus damage to Animals of Set since they no longer have the unit type MythUnit
- With patch 1.06 Animals of Set take +15 seconds longer to convert (+10 seconds longer on priest) and deal 50% less damage to buildings
- With patch 1.07 Animals of Set now have their damage reduced by 40% and have 35% less HP.
The Titans[]
- Heroes now deal x3 bonus damage to Animals of Set except for Atlantean heroes which deal x5 bonus damage instead. This bonus applies to any unit type of SetAnimal.
Extended Edition[]
- With patch 1.5, Aurochs cost 3 population and have 4.5 speed. Boars also cost 3 population.
Tale of the Dragon[]
- With patch 2.0, the Dog, Lizard, Panda, Ram, Reindeer, and Tiger were introduced and big animals such as Aurochs now cost 2 population while small animals such as Wolves cost 1 population. Additionally, Animals of Set have their damage reduced by 70%, but it is now increased by 70% in the Classical Age.
- With patch 2.7, Animals of Set now have their damage reduced by 35% while still retaining the 70% increase in the Classical Age.
- With patch 2.8, Animals of Set now only receive a 35% increase to damage in the Classical Age.
Retold[]
- Set players begin the game with a Baboon of Set. Baboons of Set are scout units and can Auto Scout.
- Mythic Age critter spawn is 2 Rhinos of Set and 3 Hippos of Set.
- All Animals of Set, both summoned and converted ones, have their attributes significantly changed, no longer have build limits, and can now be healed.
- Heroes no longer deal bonus damage to animals of set. Animals of Set now have the unit type MythUnitMelee and heroes only do bonus damage to unit type MythUnit.
- Aurochs have 130 hit points and 6 attack.
- Chicken of Set introduced as a unit, but wild Chickens still cannot be converted.
- Tale of the Dragon animals removed.
- The technology Feral is removed.
- The Son of Osiris unit can now summon Animals of Set if the god power used to create him is invoked on an allied Set player's Pharaoh.
- Animals of Set are now immune to the Petrification ability of Medusai and Perseus, but can be affected by the Curse god power.
- With update 17.18697, Animals of Set retain their original wild counterparts' full hit points. As of update 17.27932, Animals of Set now only have 75% of their original hit points, rounded to the nearest multiple of 5.
Trivia[]
- A player can kill an allied player's Animals of Set, although this provides no food to the player.
- Huntable animals who are controlled by the player also make the same noises as Animals of Set when selected, controlled, and tasked.