
Cow from Age of Empires II: Definitive Edition.
Animals are creatures of nature found on maps. This page lists all the animals that appear in the Age of Empires series, excluding animals used by mounted units.
Age of Empires[]
Huntable[]
Gatherable[]
These animals can be hunted for food. They only yield food if killed by a Villager, and the amount of food gradually decays over time (quickly for predators, slowly for Gazelles, very slowly for Elephants).
Alligator (before the Definitive Edition only)
Elephant
Gazelle
Lion
Crocodile (since the Definitive Edition only)
Non-gatherable[]
These animals can be killed but do not give any food.
- Eagle - Decorative unit, explodes like a catapult projectile when hit
- Hawk - Decorative unit, explodes like a catapult projectile when hit
Horse - Could only be killed with Catapults before Return of Rome, is a capturable animal in Return of Rome
Wild Horse - A non-capturable animal introduced in Return of Rome
Aquatic[]
These animals live in the waters. They can be fished for food.
Salmon
Shore Fish
Tuna
Whale (before Return of Rome only)
These new fish were imported from Age of Empires II in Return of Rome:
Military units[]
These animals are military units.
Lion (tame) - Only available in the Scenario Editor, removed since Return of Rome
Scenario and Cheat units[]
"Alpha/King" animals appear in some campaign scenarios and are available in the Scenario Editor. Entering the cheat code "GRANTLINKSPENCE" (case-insensitive) converts all animals into their "Alpha" versions (King before the Definitive Edition).
Crocodile (Alpha) (replacing
Alligator King since the Definitive Edition)
Elephant (Alpha)
Gazelle (Alpha)
Lion (Alpha)
Dragon - Decorative unit, only available as a cheat unit before Return of Rome
Age of Empires II[]
Huntable[]
Gatherable[]
These animals can be hunted for food.
Non-gatherable[]
These animals can be killed, but do not give any food. In the Return of Rome mode, all wild animals can be hunted for food, but only hold 100 food and 20 hit points (the Bactrian Camel, Camel, Donkey, Horse, Wild Bactrian Camel, Wild Camel, Wild Horse, Rabid Wolf, and Dire Wolf do not give food in the Return of Rome mode).
Herdable[]
These animals can be captured and controlled by players, and give food when killed.
Aquatic[]
Oysters can be gathered for gold.
The following animals live in the water. They can be fished for food.
Decorative[]
These animals are purely decorative and cannot be interacted with.
- Butterflies
Falcon
Hawk
Macaw
Red Crowned Crane
Seagulls
Stork
Stormy Dog (cheat unit)
Vulture
Cheat units[]
These animals are military units. They can only be found in the Scenario Editor or obtained by entering a specific cheat code.
Age of Mythology[]
Huntable[]
Timid huntable[]
These animals can be hunted for food and do not fight back:
Aggressive huntable[]
These animals can be hunted for food but do fight back when attacked:
Wild animals[]
These animals can be hunted for food and do fight back when attacked, but they also attack nearby workers and livestock of any players by their own volition:
Herdable[]
These animals can be captured and controlled by players, they fatten over time increasing their contained food to a limit, and can be harvested for the same:
Military animal[]
These animals are available only to players, and only as military units and not as a source of food (except Animals of Set):
Aquatic[]
These animals live in the water and can be fished for food:
Decorative animal[]
These animals are purely decorative and cannot be interacted with:
- Flying birds:
Eagle
Harpy
Hawk
Parrot
Vulture
- Hawksbill Turtle
- Orca
- Shark
- Whale
Panda (also spawned with The Peach Blossom Spring god power)
Scenario Editor-exclusive animal[]
These animals are only available in the Scenario Editor.
Alfred
Dog
Reindeer
Golden Fleece (also herdable)
Cheat units[]
These animals can only be obtained by entering a cheat code.
Notes[]
Despite not being trainable, huntable animals in Age of Mythology have a population cost written in their stats. Additionally, most timid huntables have a base hand attack and attack animation, despite never attacking when controlled by Mother Nature. This is because they can be converted by Priests of Set. Chickens and Ducks, however, do not have a hand attack and cannot be converted. The Horse was a planned animal and even had its model made, but was eventually cut from the game. While the Animals of Set have largely the same stats as their wild counterparts, most of the former (with the exception of the Ape and Gazelle of Set) cost one or two less population space.
Age of Empires III[]

Animal models in Age of Empires III
Heroic[]
These animals can be controlled but cannot be killed.
Huntable[]

Gatherable[]
These animals can be hunted for food.
Non-gatherable[]
These animals can be killed but do not give any food. Prior to the Definitive Edition, they could be controlled after being tamed by a Native American War Chief.
Alligator
Baboon
Beast
Beast of Gévaudan
Black Bear
Black Panther
Brown Bear
Cougar
Coyote
Crocodile
Elephant
Ethiopian Wolf
Grizzly Bear
Great White Shark
Hippo
Honey Badger
Hyena
Jaguar
Leopard
Lion
Lion-Tailed Macaque
Mad Dog
Monitor Lizard
Orangutan
Orca
Panda
Polar Bear
Rhinoceros
Snow Leopard
Snow Monkey
Tibetan Macaque
Tiger
Warthog
White Tiger
White Wolf (treasure guardian)
Wild Boar
Wolf
Herdable[]
These animals can be captured and controlled by players, and give food when killed.
Aquatic[]
These animals live in the waters. They can be fished for food or coin.
Pets[]
These animals are controlled by players and can be killed, but do not give any food.
Aiz the Tame Elephant
Axehilt the Tame Tiger
Big Jerome the Pet Polar Bear
Buck the Tame Wolf
Buttercup the Pet Cougar
Duber the Pet Monkey
Fang the Tame Coyote
Freitag the Pet Macaque
Gentle Pete the Pet Bear
Honcho the Pet Grizzly Bear
Janey the Pet Jaguar
Kermond the Pet Monitor Lizard
Lhota the Pet Lion
Old Doug the Orangutan
Pambuu the Tame Warthog
Peruvian Dog
Pete-Pete the Tame Panda
Randy the Pet Rhino
Wagner the Pet White Tiger
War Dog
White Buffalo
White Jaguar
White Wolf
Decorative[]
These animals are purely decorative and cannot be interacted with.
Cheat units[]
These animals can only be obtained by entering a cheat code.
Age of Empires IV[]
Animals in Age of Empires IV are limited, but do not have a variant in any other form.
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Herdable Sheep | Herdable animal which should be herded by the scout to the Town Center. Contains relatively less food, and is the first choice of the food source. |
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Huntable Deer | Huntable animal which should be milled. Contains a good amount of food but is spawned far from the Town Center. Spawns in groups. |
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Huntable Boar | Huntable animal which contains a huge amount of food. Attacks its hunters and regenerates HP. Must be hunted with 10+ villagers. Cannot be collected by Muslim civilizations. |
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Wolf | Wild animal which attacks nearby units. Does not contain food. |
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Fish | Fishable animal found in both Depth Water and Shorelines. |
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Cattle | Trainable herdable animal which can be trained by the Malians to be either harvested or garrisoned in Cattle Ranch to passively generate food. |
Notes[]
According to unused art and animation files in the game data, a number of other animals were planned to be added to the game at some point but were never implemented, including foxes, bears, crocodiles and zebras.
Trivia[]
- In earlier versions of Age of Mythology, predator animals were able to hunt prey animals. The reason for why this was cut is unknown, likely to prevent uneven balance in availability of hunt.
Animals in Age of Empires | |
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Until ![]() | |
Huntables | ![]() ![]() |
Predators | ![]() ![]() ![]() |
Marine creatures | ![]() ![]() ![]() ![]() |
Animal Kings | ![]() ![]() ![]() ![]() |
Other | ![]() |
Decorative | ![]() ![]() |
Cut | ![]() ![]() |
Including ![]() | |
Huntable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Herdable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Predator | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Civilian | ![]() ![]() ![]() ![]() |
Military animals | ![]() ![]() ![]() |
Decorative | ![]() ![]() ![]() ![]() |
Marine animals | ![]() ![]() ![]() ![]() ![]() ![]() |
Animals in Age of Empires II | |
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Herdable animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Timid huntables | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aggressive huntables | ![]() ![]() ![]() ![]() ![]() |
Wild animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Marine animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Civilian animals | ![]() ![]() ![]() ![]() |
Military animals | ![]() ![]() ![]() |
Hero animals | ![]() ![]() |
Decorative animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Animals (non-myth units) in Age of Mythology | |
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Herdable animals | ![]() ![]() ![]() ![]() |
Timid huntables | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aggressive huntables | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Wild animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Military animals | Animal of Set · ![]() ![]() |
Fish | ![]() ![]() ![]() ![]() |
Decorative animals | Bird (![]() ![]() ![]() ![]() ![]() ![]() |
Scenario Editor-exclusive animals | ![]() ![]() ![]() ![]() ![]() |
Cheat animals | ![]() |
Cut animals | Anchovies · ![]() |
Animals in Age of Empires IV | |
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Herdable animals | ![]() ![]() |
Timid huntables | ![]() |
Aggressive huntables | ![]() |
Wild animals | ![]() |
Fish | ![]() ![]() |
Cut animals | Bear · Crocodile · Fox · Zebra |
Tags in Age of Empires III | |
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![]() | Hand infantry · ![]() |
![]() | Foot archer · Rifle infantry · Hand skirmisher |
Other | Counter skirmisher · Gunpowder trooper · Grenade trooper |
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![]() | Gunpowder cavalry |
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Other | Camel · Elephant |
Siege units | |
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Fishing boat · War ship · ![]() | |
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Other | |
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Mother nature | |
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Support tags | |
Archer · Healing unit · Native warrior · Archaic infantry · Ranged infantry · Ranged cavalry · Consulate unit | |
All tags with icons are related to the bonus and penalties counter system, except *hidden tags that aren't in the UI |