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Ambushed! is the fourth scenario of Act II: Shadow in Age of Empires III: The WarChiefs. In the scenario, the player must bring Chayton to Crazy Horse to establish a peace treaty between the Sioux and the miners.
In the Definitive Edition, this scenario is titled Urgent News.
Summary[edit | edit source]
The scenario opens with Chayton in an American town beneath a cliff, and Holme, together with some miners, on top. Chayton informs Holme he will go to see Crazy Horse. Holme agrees, and informs Chayton that he and the miners need to do something important, then leaves the map.
In the Definitive Edition, Chayton is going to meet with his uncle among the Lakota. Holme considers this a stupid decision, risking the danger to meet with natives, and the two fight before Chayton leaves. Most of the enemies are replaced with bandits using European units.
Players[edit | edit source]
Player[edit | edit source]
- Black Family Estate (Black Family Estate): Starts with a base, commanded by Chayton on the south of the map.
Allies[edit | edit source]
- Americans (United States): Controls Sheriff Billy Holme and the Miners that appear in the first and last part of the scenario. This player also owns several Weapon Caches that are scattered around the map which denies the player access to certain areas.
- Crazy Horse (Black Family Estate): Consists of Crazy Horse and some Teepees north of the map.
Enemies[edit | edit source]
- Sioux (Sioux): Controls several War Huts and Town Centers across the map. Their main base lies to the central north of the map. They aggressively attack the player with Cetan Bows, Wakina Riflemen, and a few War Clubs.
- Sioux (Sioux): Controls several War Huts and Town Centers across the map. Their main base lies to the west of the map. They aggressively attack the player with Cetan Bows, Wakina Riflemen, and a few War Clubs.
- Sioux (Sioux): Controls several War Huts and Town Centers across the map. Their main base lies to the northeast of the map. They aggressively attack the player with Cetan Bows, Wakina Riflemen, and a few War Clubs.
Objectives[edit | edit source]
Primary objectives[edit | edit source]
- Bring Chayton to Crazy Horse's camp. (Definitive Edition: Bring Chayton to the Lakota camp)
Secondary objectives[edit | edit source]
Strategy[edit | edit source]
This scenario is fairly easy, as the enemy's forces are not that tough compared to the previous scenario. Also, the player's starting location is on the south of the map, meaning attacks will only come from one direction.
At the start, the player needs to quickly build a stable economy, as Sioux attacks in the latter part of the game will be frequent. There is a descent amount of wood in the player's starting base. Food is scarce, so the player needs to build Mills. Coin is plentiful in the player's starting base, as there are 3 Gold Mines. It is not advisable to build Plantations until the Gold Mines are depleted. The wood saved from not building the Plantations early can be used to build War Huts instead to provide a good defense.
It is recommended to quickly advance to the Fortress Age so the player can build another Town Center or two to speed up Villager creation, which will be needed for a stable resource income. However, the player also needs to train an army and build some defenses while advancing to the Fortress Age, as Sioux attacks are inevitable. On Hard difficulty, the Sioux will attack the player early game, so the player must also consider building several War Huts for three purposes: To provide a good defense, to provide cover for the Settlers in case of a serious attack, and to quickly field an army. As opposed to the previous scenario, all Sioux factions only train War Hut units, which could easily be countered by Skirmishers and Hussars. Training Falconets in big numbers will also make short work of the fragile Sioux infantry units that will be encountered throughout the scenario. Also, Falconets can easily destroy several War Huts scattered across the map, to lessen the frequency of Sioux attacks.
As the player razes Sioux Town Centers in the center of the map, they will be provided with Black Powder Wagons which can be used to detonate Weapon Caches (belonging to the yellow player) to clear a path and gain access to the Sioux bases. The player may want to train a few Dragoons before sending a Black Powder Wagon to pulverize an Weapon Cache, since the Sioux will send Dog Soldiers from their Home City (and their main drop off point is on their main base). As soon as the path to a Sioux base has been cleared, the Dragoons should guard the Falconet, since Dog Soldiers will make short work of them. Keep repeating the process — destroy several Sioux buildings on the map to obtain the explosive wagons, clear a path with it, until enough path has been cleared to reach Crazy Horse. Once a path has been cleared, the player simply needs to send Chayton to Crazy Horse and finish the scenario.