This article is about the age-up mechanic in Age of Empires III: Definitive Edition - The African Royals. For the random map in Return of Rome, see Alliance (map). |
Alliances are a mechanic in Age of Empires III: Definitive Edition - The African Royals that allow the player to reach the next Age, in which the player chooses one of several minor or major civilizations to ally with. Once chosen, the ally will grant access to units that can be trained the Palace (unless noted otherwise) and technologies which can be researched at the Mountain Monastery or University.
Age | Ally | Shipments | Bonuses |
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Ethiopians[] | |||
Somalis |
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Habesha |
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Jesuits |
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Portuguese |
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Sudanese |
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Indians |
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Oromo |
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Arabs |
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Hausa[] | |||
Berbers |
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Hausa |
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Moroccans |
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Songhai |
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Akan |
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Fulani |
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Yoruba |
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British |
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Trivia[]
- Although the description says "Arsenal Builder, Church Builder, Mosque Builder, Indian Market Builder", the player receives Wagons and Rickshaws instead of Builders.
Gameplay elements in the Age of Empires series | |
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Age · Ability (II · M · III · IV) · Architecture set (II · III) · Area of Effect (Trample damage) · Armor/Resists (hack/melee · pierce/ranged · crush/siege) · Armor class/Tag/Unit type (I - original · I - Return of Rome · II) · Artificial intelligence · Attack (IV) · Attack delay · Attack ground · Aura (IV) · Auto Scout · Building (I · II · M · III · IV · C · AoE:DS) · Civilization (I · II · M · III · IV · C) · Civilization bonus · Cheat code (I · II · M · III · IV) · Conversion · Counter · Diplomacy · Gaia/Mother Nature · Game modes · Garrison · Gather Point · Healing · Hit points · Hotkey · Line of Sight · Mini map · Mobile building · Pass-through damage · Player · Population · Range · Rate of Fire · Regeneration · Relic (II · M · IV) · Repairing · Resource (Renewable resource) · Scenario Editor (I · II · M · III · IV) · Score · Signal Allies/Flare · Soundtrack (I · II · M · III · IV) · Speed · Stealth mode · Taunt · Technology (I · II · M · III · IV · C · Unique) · Technology tree (I · II · IV · C) · Terrain (AoE:DS · AoM:DS) · Town Bell · Trade (IV) · Tribute · Unit (I · II · M · III · IV · C · AoE:DS · AoM:DS) · Unit formation · Unit stance (III) · Upgrade (I · II · III · IV) · User interface · Victory · Villager Priority | |
Genie Engine | |
Frame delay · Full Tech Tree · Team bonus | |
Age of Empires | Ruins · Discovery |
Age of Empires II | Projectile duplication |
Bang Engine | |
Autoqueue · Multiplier · Snare | |
Age of Mythology | God (Major · Minor) · God power · Settlement |
Age of Empires III | Age-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance) · Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure |
Age of Empires IV | |
Generic | Fire armor · Influence · Landmark · Religion · Sacred Site · Variant civilization |
Civilization-unique | Bounty · Dynasty · Golden Age · Imperial Council (Vizier Point) |
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets. |