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Asia Minor, 334 BCE

War! The rivalry between Hellas and Persia has reignited after the irruption of the Macedonians into the region, and the Greeks have been united under you, Alexander of Macedon. You have dauntlessly marched into Asia Minor and are now surrounded by your enemies. Although they are numerous, they are disorganized, uncoordinated, and cowardly -no match for your disciplined forces. Seize the initiative and defeat them individually before they can prepare forces. Seize the initiative and defeat them individually before they can prepare their defenses. Victory in this campaign will etch your name into the pages of history for eternity!
—In-game campaign description in the Definitive Edition

Alexander the Great is the eighth and last scenario of the Glory of Greece campaign in Age of Empires: Definitive Edition, replacing Wonder.

Scenario instructions[]

Starting conditions[]


  • Create a Wonder in the marked area.


  1. Efficiency is crucial in choosing where and when to strike.
  2. Do not waste time on attacks that do not bring you closer to victory.



  • Player (Greeks) : The player is given two bases, one is situated on an separated island guarded with a Sentry Tower, holding gold and stone mines, the other one is placed on a small island with scarce resources, connected with the enemy controlled land with two shallows.


  • Satrapy of Lydia (Greeks) : This faction holds two fortified bases and two unguarded bases. They control a completed Wonder from the beginning. They have many Academy units.
  • Satrapy of Eber-Nari (Babylonians) : This faction guards the marked area where a Wonder need to be built to achieve the objective. They have 4 bases and some archers from the beginning.
  • Persian Army (Persians) : This faction starts with two bases, some Scythe Chariots and Elephant Archers.


The red Wonder will be the first target as the Wonder victory is enabled. A bunch of Stone Throwers with +2 range technology (or supported by Priests) could destroy it from the north of the Wonder. The initial army should be able to repel the red garrison.

The game will end immediately when the Wonder is built at the designated spot, The wonder building site could be attacked from land or sea. The land attack requires the destruction of Red and Yellow, while the sea route could avoid most of their force. The land access towards the building site could be cut off by docking the shallow connecting to it while making a fleet of Trireme.


In the decades following the return of Xenophon to Hellas in 399 BCE, the various city-states continued their internecine struggle for supremacy. The powerful Spartans were brought low at Leuktra in 371 BCE by the Thebans, who briefly enjoyed their dominant position before being challenged by an Athenian-Spartan alliance at Mantinea in 362 BCE. The regional balance of power remained in a peaceful status quo for a time, but near-perpetual warfare had weakened the city-states considerably.

A new power rose to the north in Macedonia to fill this vacuum. King Philip of Macedon made substantial strides in the development of Hellenistic battle strategy and tactics, combining the traditional core of heavy infantry with light skirmishing troops, as well as potent light and heavy cavalry forces. The Macedonian phalanx (a troop formation), surrounded by corps of peltasts (javelin throwers), hypaspists (shield-bearing spearmen), slingers (hurling stones or lead pellets), prodromoi (light cavalry), and elite companion cavalry, soon claimed mastery over most of Hellas.

Following his assassination in 336 BCE, Philip was succeeded as king of Macedon by his son Alexander, who would later be known as "the Great" and widely regarded as one of history's most capable tacticians, and charismatic commanders. After a brief series of campaigns in which he crushed local revolts and solidified his control of Hellas, Alexander's army crossed the Dardanelles and pushed into the great Achaemenid Persian Empire, winning a decisive victory at the Battle of the Granicus River in 334 BCE. The Persians were utterly stunned by the capability of the young leader.

Alexander's army knifed through Asia Minor and into the heart of the Achaemenid Empire, winning a decisive victory at Issus in 333 BCE, and conducting a series of successful sieges. The most notable of these was at Tyre, a siege that involved the construction of a massive causeway allowing the Macedonians to seize the island city. A series of victories followed, most prominently at Gaugamela in 331 BCE. Soon all of Persia was beneath his heel. This series of conquests ushered in an age of prosperity marked by the flow of Hellenistic ideas into Alexander's new dominions and vice versa, creating a legacy that would last for centuries.


The disorganized, fragmented Persians were no match for your tactical genius! Despite being in the heart of enemy territory and vastly outnumbered, your armies have succeeded again and again, while the Persians flee and regroup for a final (and almost certainly futile) stand. Nearly a century and a half prior, Hellas stood on the brink of domination by the invading Persians. Now, your armies will surely conquer the weak Persians and move on to rule all of Asia!


Your armies marched into Persia with the zeal of a victorious force, but for all their hubris they could not break the might of the army of Darius. When the forces clashed, you failed to make decisive maneuvers when it mattered the most, and your invasion was parried by multitudes of defenders. Having been humbled, you retreat to Hellas with all haste, knowing that the retaliatory Persian invasion is inevitable.
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Campaigns in Age of Empires
EmpiresIcon.png Age of Empires
Ascent of Egypt Learning Campaign
(Tutorial Campaign: Ascent of Egypt)
Hunting · Foraging  · Discoveries · Dawn of a New Age (Advancing to the next Age) · Skirmish  · Farming  · Trade · Crusade (Religion) · River Outpost (The River Outpost) · Naval Battle · A Wonder of the World · Siege in Canaan (The Siege in Canaan)
Glory of GreeceLand Grab (Claiming Territory) · Citadel (Acropolis) · Ionian Expansion (The Conquest of Crete) · Trojan War (The Trojan War) · I'll Be Back (Colonization of Ionia) · Siege of Athens (The Siege of Athens) · Xenophon's March · Wonder (Alexander the Great)
Voices of BabylonHoly Man (The Holy Man) · Tigris Valley (The Tigris Valley) · Lost (Vengeance) · I Shall Return · The Great Hunt (Definitive Edition) · The Caravan · Lord of the Euphrates · Nineveh (The Conquest of Nineveh)
Yamato, Empire of the Rising SunThe Assassins (Definitive Edition) · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon.png The Rise of Rome
The Rise of RomeBirth of Rome (The Birth of Rome) · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana (Imperium Romanum)Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Definitive Edition
Reign of the HittitesHomelands (demo only) · Growing Pains (demo only) · Opening Moves · Fall of the Mitanni (Raid on Babylon) · Battle of Kadesh (The Battle of Kadesh)
The First Punic WarStruggle for Sicily (The Battle of Agrigentum) · Battle of Mylae (The Battle of Mylae) · Battle of Tunis (The Battle of Tunis)
Bronze Age Art of War
Demo versions
Dawn of Civilization (beta)Dawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.