Powerful, defensive building that can also train units.
—In-game description

The Agra Fort is a wonder in Age of Empires III: The Asian Dynasties that is unique to the Indians and can be built to advance into the next Age. It sends a shipment of Sepoys or Gurkhas when built and functions similarly to an European Fort.

Tactics[edit | edit source]

Comparing the Agra Fort to an European Fort is a moot point, as it is inferior in every aspect, although due to its low Age requirement and durability when compared side by side with a Fortified Outpost, it becomes more clear where exactly it fits into the build tree in terms of strategic benefit. The Agra Fort is used almost exclusively in the Discovery Age to reach the Colonial Age, since at this point of a game it is most effective for map control or rush defense, dropping off in usefulness beyond this point due to its weaker stats compared to an actual Fort and dramatically larger cost.

Shipments[edit | edit source]

Colonial age up.png 2 Sepoys
Fortress age up.png 5 Gurkhas
Industrial age up.png 7 Gurkhas
Imperial age up.png 14 Gurkhas

Units[edit | edit source]

Age Unit Cost Pop.
Ages colonial.jpg
Rajput icon.png Rajput 100 food,
35 wood
1
Sepoy icon.png Sepoy 90 food,
30 coin
Gurkha icon.png Gurkha 70 food,
55 coin
Sowar icon.png Sowar 80 food,
80 coin
2
Zamburak icon.png Zamburak 60 food,
60 coin
1
Flail Elephant icon.png Flail Elephant 125 food,
125 coin
4
Ages fortress.jpg
Mahout Lancer icon.png Mahout Lancer 400 food,
250 wood
7
AoE3 Howdah icon.png Howdah 250 food,
350 coin
6
Ages industrial.jpg
Siege Elephant icon.png Siege Elephant 300 wood,
400 coin
7
Sowar, Zamburak, Mahout Lancer, and Howdah are available once the Agra Fort is upgraded to Delhi Gate.
Flail Elephant and Siege Elephant are available once the Agra Fort is upgraded to Red Fort.

Upgrades[edit | edit source]

Age Upgrade Cost Effect
Ages fortress.jpg
Hill castle.png Delhi Gate 150 wood,
150 coin
Upgrades the Agra Fort into the Delhi Gate (+50% attack and can train Sowar, Zamburak, Mahout Lancer, and Howdah)
Ages industrial.jpg
Mountain castle.png Red Fort 200 wood,
200 coin
Upgrades the Agra Fort into the Red Fort (+50% hit points, +2 AOE, and can train Flail Elephant and Siege Elephant); requires Delhi Gate

Campaign appearances[edit | edit source]

In the Act III: India campaign, the Agra Fort guards Emperor Bahadur Shah. The player must destroy it in order to save him.

Further statistics[edit | edit source]

As the Agra Fort is unique to the Indians, only technologies that they have access to are shown in the following table:

Building strengths and weaknesses
Strong vs. Most ground units, ships
Weak vs. Artillery, especially Rockets and Great Bombards, Siege units
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)

Home City Cards[edit | edit source]

As the Agra Fort is unique to the Indians, only their cards and other civilizations' TEAM cards are shown in the following tables:

History[edit | edit source]

Near the gardens of the Taj Mahal stands the important sixteenth-century Mughal monument known as the Red Fort of Agra. This powerful fortress holds the imperial city of the Mughal rulers inside its 1.5-mile long red sandstone walls. It comprises many palaces, such as the Jahangir Palace and the Khas Mahal, built by Shah Jahan; audience halls, such as the Diwan-i-Khas; and two very beautiful mosques.

Gallery[edit | edit source]

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