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*If playing the HD edition of the game, the player can actually use exploits to build a base. Since you start with 80 wood, you can convert 4 villagers, get them to carry 20 wood each and build a farm. Upon completion of that farm, all the wood they were carrying will be somehow deposited bringing up your total to 100 wood. Enough for a [[Lumber Camp (Age of Empires II)|lumber camp]], with which you can build a dock and a transport to send Henry home. |
*If playing the HD edition of the game, the player can actually use exploits to build a base. Since you start with 80 wood, you can convert 4 villagers, get them to carry 20 wood each and build a farm. Upon completion of that farm, all the wood they were carrying will be somehow deposited bringing up your total to 100 wood. Enough for a [[Lumber Camp (Age of Empires II)|lumber camp]], with which you can build a dock and a transport to send Henry home. |
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* In the northwest of the map next to a bridge, there is a French monument surrounded by walls and towers. The bridge is supposed to lead to the dock, but it is destroyed. The player can destroy the gates and capture the monument by placing a unit next to it, but this does not do anything. |
* In the northwest of the map next to a bridge, there is a French monument surrounded by walls and towers. The bridge is supposed to lead to the dock, but it is destroyed. The player can destroy the gates and capture the monument by placing a unit next to it, but this does not do anything. |
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+ | * There is no town called Voyeni. It is most likely a misspelling of [[wikipedia:Voyennes|Voyennes]]. |
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{{Campaigns (Age of Empires II)}} |
{{Campaigns (Age of Empires II)}} |
Revision as of 01:28, 27 September 2017
Agincourt is a campaign map in the Battles of the Conquerors in Age of Empires II. The player controls the British troops of Henry V (red), trying to get back home after a failed initial invasion of France. This scenario is based on the Battle of Agincourt.
In this scenario, the player does not have sufficient resources to set up a base, so they must survive with the initial troops till the end. However, it's possible to convert some of the enemy soldiers, or convert enemy Villagers to repair the siege weapons.
Scenario Instructions
Starting Conditions
- Starting age: Imperial Age
- Starting resources: 80 wood, 85 gold
- Population limit: 75
- Starting units:
- Henry V
- 3 Monks*
- 12 Two-Handed Swordsmen
- 20 Elite Longbowmen
- 3 Knights
- 2 Battering Rams
* On hard difficulty, there are 2 monks
- Gaia units: None
Objectives:
- King Henry V must survive.
Later Objectives:
- Acquire a Transport Ship in order to send Henry V home to England.
- OPTIONAL: Destroy the University in Voyeni (green) to recover and learn from the great texts stored there.
- OPTIONAL: Destroy the Blacksmith in Amiens (cyan) to recover armor and weapons.
- OPTIONAL: Break through the enclosure around the French Knights' trebuchet and capture it for the English.
Hints:
- 1. Because you are in enemy lands, cut off from supplies, you will be unable to establish a town or train new units. You must survive with your initial army.
- 2. Since you lack resources, converting enemy villagers will serve only to let you repair siege weapons.
Scouts:
- Your scouts report: The English (red) must navigate or conquer several French towns before they can return home. Harfleur (purple) is in the southwest, Amiens (cyan) is atop a cliffed plateau in the south, Voyeni (green) is in the center of the area, Frevent (yellow) is to the southeast, and French Knights (blue) roam the north.
- England lies to the northwest, across the English channel. You will need Transports to reach it.
- Bridges are out or heavily fortified down most of the length of the River Somme, but there may be an undefended crossing further southeast.
Players
Enemies
- Amiens (Franks) is located in the south, which destroying their blacksmith would obtain nine blacksmith technologies.
- French Knights (Franks) are in the north, being the main opponent, consisting mainly of knights. The player needs to deal with their castle and towers along the way. The player may obtain their trebuchet by destroying the Palisade Wall around it, and will obtain their transport ship at their dock.
- Frevent (Franks) is located in the southeast, having a dock across the river. However they play virtually no role in this scenario, only defending themselves with spearmen. King Henry's soldier would suggest taking a break here.
- Harfleur (Franks) is in the southwest, where the player's army starts outside it. It is badly damaged, and being the weakest opponent, having only a few cavalry which the player can easily defeat.
- Voyeni (Franks) is in the central, which destroying their university would obtain Chemistry (referred as "Greek fire" in the in-game dialogue). The south gate is well-defended by a castle.
Strategy
The player starts outside the French city of Harfleur, with a few dozen soldiers (mainly Longbowmen), a few monks, two Battering Rams, and no villagers. Retreat; Frankish knights are about to emerge from the city, and killing them won't give the player anything, but they might lose soldiers. The mission is to get to the Docks in the north and steal a Transport Ship, but the bridge there has been destroyed.
Destroy the gate to Voyeni, and send the troops through to use their bridge. On the way, destroy the University to gain Chemistry (increasing archer damage). There is another way to cross the river, but it involves getting past a Castle, which is best avoided.
If the player wishes, they may then head to Frevent, which offers very little challenge to their army. It may be wise to convert some of their villagers, as they can be used to repair the Battering Rams.
Once the player is across the river, there are two paths they can take. They can go north, to fight a large group of Frankish knights, or south, to invade Amiens and steal some Blacksmith upgrades before going north to fight the knights. If the player can get the upgrades without losing units in the process, they're quite useful.
The battle against the knights is the hardest on the map, but can be made easier if the player sends their infantry and cavalry in first, to soak up damage while the archers fire. Keep the monks nearby to heal, and if any knights charge at the longbowmen, always fire on the closest one. Feel free to send Henry V in, but don't lose him. Another strategy is to use a converted villager to build a palisade wall (the player starts off with a small amount of wood) along the width of the road, blocking off the knights from reaching the men. It also helps to continually convert enemy troops too (especially Knights).
Once the knights are dead, the player sees a trebuchet behind some Palisade Walls. Don't fire at it; the player can acquire it by destroying the wall and placing a soldier next to it, and it's better if they don't damage it first.
Destroy the Towers and the Castle with the siege weapons, and go to the dock. Place a unit next to the transport ship to capture it, and send Henry V across the channel to England.
Trivia
- Even if the transport ship acquired from the French is destroyed, the player will immediately get a new transport ship from the northwest. They will always have a transport ship to ensure success in carrying the King home. However, having a transport ship sunk with the King inside would drown him, causing defeat.
- If playing the HD edition of the game, the player can actually use exploits to build a base. Since you start with 80 wood, you can convert 4 villagers, get them to carry 20 wood each and build a farm. Upon completion of that farm, all the wood they were carrying will be somehow deposited bringing up your total to 100 wood. Enough for a lumber camp, with which you can build a dock and a transport to send Henry home.
- In the northwest of the map next to a bridge, there is a French monument surrounded by walls and towers. The bridge is supposed to lead to the dock, but it is destroyed. The player can destroy the gates and capture the monument by placing a unit next to it, but this does not do anything.
- There is no town called Voyeni. It is most likely a misspelling of Voyennes.