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Age of Mythology: The Titans is the first expansion to Age of Mythology, and the only one developed by Ensemble Studios. It adds a new civilization to the game and improves on aspects of the gameplay, while also introducing new units, buildings, technologies, and god powers. It allows the ability for a player to summon a Titan, a gigantic unit with devastating attacks.

The largest new addition of The Titans is a new civilization, the Atlanteans.

Mechanics[]

Atlanteans[]

Atlantean workers, called Citizens, are much more effective in work than their Greek, Norse, Egyptian, and Chinese counterparts and do not require drop-off points for resources; instead they use pack donkeys. However, they are slower to train, are much more expensive, and use up three population slots instead of one.

Atlanteans gain Favor through possessing Town Centers. The more they construct, the faster Favor is generated. Unlike the other civilizations, which need to be in the Classical Age to build additional Town Centers, Atlanteans can build additional Town Centers from the beginning of the game.

A new unit, the Oracle, is introduced on the side of the Atlanteans. With a Line of Sight that expands when he stands still and the ability to pick up relics, he can be very effective in the early game, but he only has an attack if upgraded to hero.

The Atlanteans have no specific heroes. Most Atlantean human units can be transformed into heroes (including Citizens), which become a little bit better at everything they do, and do large amounts of additional damage against enemy myth units. Myth units, naval units, siege units, Titans, and Cheiroballistae are the exceptions. While being strong against myth units, Atlantean heroes retain their own strengths and weaknesses as well. For example, Murmillo heroes are still weak against ranged soldiers and strong against cavalry.

New Titan/god powers[]

Meteor

Titan worshipers have special powers, such as Kronos' ability to move buildings from one location on the map to another, or Oranos' Sky Passages, which allow instant unit transportation across the map. This can significantly affect the gameplay of older maps designed for Age of Mythology (pre-expansion), as areas of maps that were formerly inaccessible become accessible. The goddess Gaia has the ability to grow Lush from buildings, preventing enemy players constructing buildings nearby as well as providing a small healing effect to buildings. Other, lesser god powers are available to the Atlanteans at any time during the game. Unlike the other civilizations, the Atlanteans can use certain god powers multiple times. Some, like Gaia's Forest, cause new forests to generate, which provides a far more effective wall that only Villagers (and special rare abilities like Forest Fires, Colossi, flying transports, etc.) can break through. These too alter gameplay on existing maps.

New myth units[]

Worshipping the Titans (Kronos, Oranos or Gaia) entitles the player to summon one of several new myth units: the Behemoth, essentially a living regenerating siege unit, the Automaton, a robot that repairs other Automatons during breaks in the fighting, the Satyr, a half-goat half-human ranged unit, and the Argus, a tentacled monster floating in the air that kills units with acid. Naval myth units include the Servant, which heals naval and coastal units and has a moderate attack.

The Servant affects gameplay by adding the option of loading up a coastal region with Servants who are not easily attacked by ground troops - thus fighting there is a serious advantage to the player with Servants. Like the Fenris Wolf Brood that grows in attack effectiveness with numbers, the Automaton grows also in effectiveness because a large army of them can self-repair in time to be at full fighting strength before the next skirmish. These features make the Servant and Automaton particularly effective defensive units.

Another flying healer, the Caladria, and flying attack unit, the Stymphalian bird, round out the aerial myth units while the Man O' War and Nereid are available for naval combat. The Satyr throws javelins, the Lampades unleashes the Chaos power on units at range, and the Centimanus generates shockwaves. Prometheans split into smaller Prometheans when killed. Planting a Hesperides Tree allows players to summon Dryads, and another reusable god power puts carnivorous plants in the way of enemies. Defensively, a combination of Servants, Caladria, Automatons, Heka Gigantes, or Lampades with the Gaia Forest power can be extremely potent late in the game, but this is more than offset by the extreme offensive advantage of Titans and of the building-moving and unit-moving god powers that the Titans provide.

Overall, the game favors the more offensive player in the late game and the more defensive player early (who builds up to summon the Titan or earn these powers). The game has been criticized for having too much emphasis on the Titan, the construction of a Titan Gate being now an all-or-nothing gambit to win the game - if the gate is destroyed, no new one can be built.

New campaign[]

Main article: The New Atlantis

In the new single-player campaign, entitled The New Atlantis, there are twelve scenarios. The campaign begins ten years after the sinking of Atlantis and focuses on Kastor, son of Arkantos. The Atlanteans have rebuilt a settlement in the Norse lands but are faring poorly. Kronos sends his servant to kill the Theocrat Krios, leader of the Atlanteans, and take his form. The imposter guides the Atlanteans to two old temples of Kronos and Oranos respectively, saying that the Titans, not the Olympian gods, are supporting them. They are discovered by Greek scouts from a nearby colony. The Greeks see the worship of the Titans as blasphemy and it results in the Atlanteans and Greeks fighting. The Atlanteans push the Greeks off the island and convert it into New Atlantis. The Atlanteans continue to fight the Greeks and kill Melagius, one of their generals. The Egyptians and Norse send help to the Greeks, so Kastor falls back but sends troops to both Egypt and the Norse lands as a counterattack and defeats them there. He is then tricked by the servant of Kronos into going to Mount Olympus. Kastor fights his way through and wreaks havoc, allowing several Titans to escape Tartarus. Kronny then reveals himself and tricks the Atlanteans into thinking Kastor has betrayed them but he is rescued by Ajax and Amanra. They then defeat the Titans in Egypt and Scandinavia before defeating Prometheus and head to Atlantis where Kronos's servant has freed him. However, they manage to summon Gaia, who defeats Kronos and imprisons him in the bowels of the earth once again. The imposter disguised as Krios reveals his true form and attempts to escape but is killed by Kastor. The demigod Arkantos then appears and declares his son leader of the Atlanteans.

New map types[]

The Titans introduces six new random map types, and seven new AI personalities. For the original civilizations, several upgrades and changes were added. The technology Beast Slayer causes the Greek gods' unique units to do bonus damage against myth units. Hands of the Pharaoh lets Egyptian Priests pick up Relics; a power formerly reserved only for the Pharaoh. Range of attack is also increased by two for Egyptian Priests. The Norse gain the Axe of Muspell upgrade, which gives Throwing Axemen bonus damage against flying units, against which they lacked an effective counter.

Other additions[]

In terms of improvements for every civilization, the technology Heroic Fleet gives ships bonus damage against myth units. The non-Atlanteans can build Town Centers in the Classical Age in The Titans, as opposed to Heroic Age in the original. Finally, the Titan unit is introduced to the game. Titans are enormous units possessing large amounts of hi tpoints and armor while having high attack, but cannot be directly healed, or cross bodies of water. With the Mythic Rejuvenation upgrade granted by titan Hekate, only Atlantean Titans may slowly regenerate.

The following objects are general additions to the game or content for pre-existing civilizations:

Units[]

God powers[]

Buildings[]

Technologies[]

Fauna[]

Relics[]

  • Gaia's Book of Knowledge
  • The Titan's Treasure

Cheat units[]

Campaign-exclusives[]

See this.

Trivia[]

  • The cover is an homage to the Warcraft: Orcs & Humans cover, which started a trend in hundreds of subsequent games with two opposing factions.

Gallery[]

Age of Empires
Main series
Age of Empires The Rise of Rome
Definitive Edition
Age of Empires II: Definitive Edition - Return of Rome
Age of Empires II The Age of Kings (Release) · The Conquerors
HD Edition: The Forgotten · The African Kingdoms · Rise of the Rajas
Definitive Edition ( The Last Khans) : Lords of the West · Dawn of the Dukes · Dynasties of India · Return of Rome · The Mountain Royals · Victors and Vanquished · The Three Kingdoms
Age of Mythology The Titans
Extended Edition: Tale of the Dragon
Retold: New Gods Pack: Freyr · Immortal Pillars
Age of Empires III The WarChiefs · The Asian Dynasties
Definitive Edition: United States Civilization · The African Royals · Mexico Civilization · Knights of the Mediterranean
Age of Empires IV Anniversary Edition · The Sultans Ascend · Knights of Cross and Rose
Chronicles Battle for Greece
Chronicles is a series in Age of Empires II very different from vanilla Age of Empires II; as such, it is listed separately
Spin-offs
MMOAge of Empires Online · Age of Empires: Castle Siege
Handheld Age of Empires: The Age of Kings · Age of Empires: Mythologies
MobileAge of Empires II Mobile (Deluxe) · Age of Empires III Mobile · Age of Empires III: The Asian Dynasties Mobile · Age of Empires: World Domination · Age of Empires Mobile
TabletopAge of Empires: Expandable Card Game · Age of Mythology: The Boardgame · Glenn Drover's Empires: The Age of Discovery
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