Age of Empires Series Wiki
Advertisement

Age of Mythology: The Titans is the first expansion to Age of Mythology, and the only one developed by Ensemble Studios. It adds a new civilization to the game and improves on aspects of the gameplay, while also introducing new units, buildings, upgrades and god powers. It allows the ability for a player to summon a Titan, a gigantic unit with devastating attacks.

The largest new addition of The Titans is a new civilization, the Atlanteans.

Atlanteans[]

Atlantean workers, called Citizens, are much more effective in work than their Greek, Norse, Egyptian, and Chinese counterparts and do not require drop-off points for resources; instead they use pack donkeys. However, they are slower to train, are much more expensive, and use up three population slots instead of one.

Atlanteans gain Favor through possessing Town Centers. The more they construct, the faster Favor is generated. Unlike the other civilizations, which need to be in the Classical Age to build additional Town Centers, Atlanteans can build additional Town Centers from the beginning of the game.

A new unit, the Oracle, is introduced on the side of the Atlanteans. With a Line of Sight that expands when he stands still and the ability to pick up relics, he can be very effective in the early game, but he only has an attack if upgraded to hero.

The Atlanteans have no specific heroes. Most Atlantean human units can be transformed into heroes (including Citizens), which become a little bit better at everything they do, and do large amounts of additional damage against enemy myth units. Myth units, naval units, siege units, Titans, and Cheiroballista are the exceptions. As well as being strong against myth units, Atlantean heroes retain their own strengths and weaknesses, for example, Murmillo heroes are still weak against archers and strong against cavalry.

New Titan/god powers[]

Meteor

Titan worshippers have special powers, such as Kronos' ability to move buildings from one location on the map to another, or Oranos' Sky Passages, which allow instant unit transportation across the map. This can significantly affect the gameplay of older maps designed for Age of Mythology pre-expansion, as areas of maps that were inaccessible become accessible. The goddess Gaia has the ability to grow lush from buildings, preventing enemy players constructing buildings nearby as well as providing a small healing effect to buildings. Other, lesser god powers are available to the Atlanteans at any time during the game. Unlike the other civilizations, the Atlanteans can use certain god powers multiple times. Some, like Gaia's Forest, cause new forests to generate, which provides a far more effective wall that only Villagers (or forest fires or Colossi) can break through. These too may alter gameplay on maps.

New myth units[]

Worshipping the Titans (Kronos, Oranos or Gaia) entitles the player to summon one of several new myth units: the Behemoth, essentially a living regenerating siege unit, the Automaton, a robot that repairs other Automatons during breaks in the fighting, the Satyr, a half goat-half human ranged unit, and the Argus, a jellyfish floating in the air that kills units with acid. Naval myth units include the Servant, which heals naval and coastal units and has a moderate attack.

The Servant affects gameplay by adding the option of loading up a coastal region with Servants who are not easily attacked by ground troops - thus fighting there is a serious advantage to the player with Servants. Like the Fenris Wolf Brood that grows in attack effectiveness with numbers, the Automaton grows also in effectiveness because a large army of them can self-repair in time to be at full fighting strength before the next skirmish. These features make the Servant and Automaton particularly effective defensive units.

Another flying healer, the Caladria, and flying attack unit, the Stymphalian bird, round out the aerial myth units while the Man O' War and Nereid are available for naval combat. The Satyr throws spears, the Lampades unleashes the chaos power on units at range, and the Heka Gigantes generates shockwaves. Prometheans split into smaller Prometheans when killed. Planting a Hesperides Tree allows players to summon Dryads, and another reusable god power puts carnivorous plants in the way of enemies. Defensively, a combination of Servants, Caladria, Automatons, Heka Gigantes, and Lampades with the Gaia Forest power can be extremely potent late in the game, but this is more than offset by the extreme offensive advantage of Titans and of the building-moving and unit-moving god powers that the Titans provide.

Overall, the game favors the more offensive player in the late game and the more defensive player early (who builds up to summon the Titan or earn these powers). The game has been criticized for having too much emphasis on the Titan, the construction of a Titan Gate being now an all-or-nothing gambit to win the game - if the gate is destroyed, no new one can be built.

New campaign[]

Main article: The New Atlantis

In the new single-player campaign, entitled The New Atlantis, there are twelve scenarios. The campaign begins ten years after the sinking of Atlantis and focuses on Kastor, son of Arkantos. The Atlanteans have rebuilt a settlement in the Norse lands but are faring poorly. Kronos sends his servant (nicknamed Kronny) to kill Krios, leader of the Atlanteans, and take his form. He guides the Atlanteans to two old temples of Kronos and Oranos respectively, saying that the Titans, not the Olympian gods, are supporting them.They are discovered by Greek scouts who came from a nearby colony. The Greeks see the worship of the Titans as blasphemy and it results in the Atlanteans and Greeks fighting. The Atlanteans push the Greeks off the island and convert it into New Atlantis. The Atlanteans continue to fight the Greeks and kill Melagius, one of their generals. The Egyptians and Norse send help to the Greeks, so Kastor falls back but sends troops to both Egypt and the Norse lands and defeats them there. He is then tricked by Kronny into going to Mount Olympus. Kastor fights his way through and wreaks havoc, allowing several Titans to escape Tartarus. Kronny then reveals himself and tricks the Atlanteans into thinking Kastor has betrayed them but he is rescued by Ajax and Amanra. They then defeat the Titans in Egypt and Scandinavia before defeating Prometheus and head to Atlantis where Kronny has freed Kronos. However they managed to summon Gaia, who defeats Kronos. Kronny attempts to escape but is killed by Kastor. Arkantos then appears and declares his son leader of the Atlanteans.

New map types[]

The Titans introduces six new maps types, and seven new AI personalities. For the original civilizations, several upgrades and changes were added. The upgrade Beast Slayer causes the Greek gods' unique units to do bonus damage against Myth units. Hands of the Pharaoh lets Egyptian priests pick up Relics; a power formerly reserved for the Pharaoh unit only. Range of attack is also increased by two for Egyptian priests. The Norse gain the Axe of Muspell upgrade, which gives Throwing Axemen bonus damage against flying units.

Other additions[]

In terms of bonuses for every civilization, the upgrade Heroic Fleet gives ships bonus damage against myth units. The non-Atlanteans can build town centers in the Classical Age in Titans, as opposed to Heroic in the original. Finally, the Titan unit is introduced to the game. Titans are huge units possessing large amounts of hitpoints and armor while having high attack, but cannot be directly healed or cross bodies of water (With the Mythic Rejuvenation upgrade granted by titan Hekate, Atlantean Titans can slowly regenerate).

Trivia[]

  • The cover is an homage to the Warcraft: Orcs & Humans cover, which started a trend in hundreds of subsequent games with two opposing factions.

Gallery[]

Age of Empires
Main series
ReturnRome-AoEIcon Age of EmpiresRomeIcon The Rise of Rome
Age of Empires Definitive Edition icon Definitive Edition
AoE2Icon-ReturnRome Age of Empires II: Definitive Edition - Return of Rome
AoE2-DLCicon-0 Age of Empires IIAoE2-DLCicon-1 The Conquerors
Aoe2 hb HD Edition: AoE2-DLCicon-2 The Forgotten · AoE2-DLCicon-3 The African Kingdoms · AoE2-DLCicon-4 Rise of the Rajas
AoEIIDE icon Definitive Edition (AoE2-DLCicon-5 The Last Khans) : AoE2Icon-LordsWest Lords of the West · Dawn of the Dukes icon Dawn of the Dukes · AoE2Icon-DynastiesIndia Dynasties of India · AoE2Icon-ReturnRome Return of Rome · AoE2Icon-MountainRoyals The Mountain Royals · Aoe2 hb Victors and Vanquished
Aom original icon Age of MythologyAoM The Titans icon The Titans
AoM Extended icon Extended Edition: AoM Extended icon Tale of the Dragon
AoMIcon-Retold Retold
3Icon48px Age of Empires III3WCIcon48px The WarChiefs · 3ADIcon48px The Asian Dynasties
Age3DE Icon Definitive Edition: AoE3 USA DLC USA DLC · Age3DE Icon The African Royals · AoE3 Mexico DLC Mexican DLC · Age3DE Icon Knights of the Mediterranean
GameIcon-AoE4 Age of Empires IVAnniversary Edition · The Sultans Ascend
Other games
Age of Empires Online Age of Empires Online · Age of Empires Castle Siege logo Age of Empires: Castle Siege
HandheldAoe2DSicon Age of Empires: The Age of Kings · AoMDSicon Age of Empires: Mythologies
MobileAge of Empires II Mobile (Deluxe) · Age of Empires III Mobile · Age of Empires III: The Asian Dynasties Mobile · Age of Empires - World Domination logo Age of Empires: World Domination · AoE Mobile new icon Age of Empires Mobile
TabletopAge of Empires: Expandable Card Game · Age of Mythology: The Boardgame · Glenn Drover's Empires: The Age of Discovery
Advertisement