This article is about the expansion of Age of Empires II: HD Edition. For the expansion of Age of Empires III: Definitive Edition, see The African Royals. |
The African Kingdoms is the second expansion to Age of Empires II HD: The Forgotten, and the third expansion for Age of Empires II. It focuses on the continent of Africa, and 3 of the 4 featured civilizations are from this continent.[1]
It was released on November 5, 2015[2] along with patch 4.4.
Civilizations[]
Unlike previous expansion packs, The African Kingdoms adds four civilizations instead of five. This expansion also adds a new African Architecture set, used by the Malians and the Ethiopians.
Architectural style | Civilizations |
---|---|
African (new) | Ethiopians |
Malians | |
Middle Eastern | Berbers |
Mediterranean | Portuguese |
- Berbers: Unite the tribes of Northern Africa and prepare your naval vessels to escape the scorching heat of the Maghreb. Set sail to war-torn Iberia to conquer new riches. Can you hold your ground against the scrambled kingdoms of Iberia who are slowly uniting against you?
- Malians: Follow in the footsteps of the great Mansa Musa and become the greatest king of Western Africa. Conquer surrounding kingdoms to expand your wealth and hold a firm grip on the trade routes that zigzag through the region. Will you be able to keep the once hostile provinces united under your crown?
- Ethiopians: Relive the glory of the once mighty Aksumite empire and rule over the Red Sea. Launch military expeditions into the Arabian peninsula and far beyond to hold a firm grip on your trading partners. Will your dynasty stand strong against internal conflicts or will your successor already be preparing your funeral. Only the strongest dynasty will surviveā¦
- Portuguese: Set sail for the new world, discover new routes to unknown lands and expand your trade routes to the mighty African empires. Use your newly acquired riches to advance your army with upgrades not mastered elsewhere in Europe and build incredible cities that will inspire generations for centuries to come.
Units[]
Castle unique units[]
- Organ Gun: Castle unique unit of the Portuguese, siege unit.
- Gbeto: Castle unique unit of the Malians, ranged infantry unit.
- Camel Archer: Castle unique unit of the Berbers, anti cavalry-archer ranged cavalry unit.
- Shotel Warrior: Castle unique unit of the Ethiopians, infantry unit.
Secondary unique units[]
- Caravel: Second unique unit of the Portuguese, available at the Dock. It can be upgraded to Elite Caravel.
- Genitour: Team bonus of the Berbers, available at the Archery Range, for Berbers and their allies. It can be upgraded to Elite Genitour.
Common units[]
- Fire Galley: Precursor to the Fire Ship in the Feudal Age at the Dock.
- Demolition Raft: Precursor to the Demolition Ship in the Feudal Age at the Dock.
- Siege Tower: Siege unit, capable of dropping off up to 10 units through single Stone Walls and palisades, available in the Castle Age at the Siege Workshop.
Buildings[]
- Feitoria (250 gold, 250 stone, 20 population) New building unique to the Portuguese, generates 1 of each resource every few seconds but is slower overall than 20 villagers. Available in Imperial Age.
Technologies[]
- Arson (150 food, 50 gold): Infantry units deal +2 damage vs st. buildings. Available in Castle Age at Barracks.
- Arrowslits (150 food, 150 wood): Increases the attacks of towers. Available in Castle Age at University.
Campaigns[]
There are four new campaigns in The African Kingdoms, one for each of the new civilizations:
- Tariq ibn Ziyad (Berbers): In the early 8th century, Tariq ibn Ziyad prepares to lead an army of Berbers and Arabs across the sea to Iberia, enthralling his troops with promises of wealth and glory. Will their might be enough to defeat the fearsome infantry of the Visigoths and bring the banners of war to the powerful Merovingian kingdom lying beyond the Pyrenees? Their successāor failureālies in your hands.
- Sundjata (Malians): The once great Ghana empire has fallen and West Africa is in turmoil. Sumanguru, King of the Sosso, is poised to forge a new empire. Said to possess a magical instrument that guarantees victory, he has led his Sosso warriors to conquer old Ghana and a small Mandinkan kingdom called Mali. Can Sundjata, the crippled prince of Mali, defy the odds, defeat Sumanguru, and become the most powerful ruler of West Africa?
- Francisco de Almeida (Portuguese): On the fringes of Europe, the Portuguese manage a meager and unsure existence, hardened by centuries of war against the Moors and rival Christian kingdoms. Now, daring explorers have returned from India and given Portugal hope of glories and wealth unachievable in the Old World. Can you lead a Portuguese armada to the East and forge an empire that spans three continents and two oceans? A new world awaits!
- Yodit (Ethiopians): The beautiful princess Yodit has a promising future at the Aksumite court. But when her jealous nephew accuses her of theft, Yodit is forced to flee her home country. Witness how exile shaped this fallen princess into a mighty queen. For centuries the story of Yodit's vengeance would invoke fear in the hearts of all Ethiopians.
Maps[]
Five new Standard Maps[]
Eleven new Special Maps[]
- Canyons
- Enemy Archipelago
- Enemy Islands
- Far Out
- Front Line
- Inner Circle
- Motherland
- Open Plains
- Ring of Water
- Snakepit
- The Eye
Eight new Real-world Maps[]
One new game mode[]
Fauna[]
Trivia[]
- This was the last expansion to introduce civilizations with all Blacksmith technologies available: the Berbers and Portuguese.
- It was planned that buildings would be affected by certain terrains they were built on,[3], but in the end this was implemented only for cracked terrain.
- The character on the left of the artwork represents Balcha Safo, an Ethiopian military commander who lived in the 19th and 20th centuries, long after the Middle Ages. The reason for this anachronistic choice is unknown.
- The expansion icon is in the form of west African bird-faced masks made out of wood, typically in Ghana and Benin.