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|Name = ''Age of Empires II: Definitive Edition''
 
|Name = ''Age of Empires II: Definitive Edition''
 
|Image = Age2de-library-boxart.jpg
 
|Image = Age2de-library-boxart.jpg
|Developer = [[Forgotten Empires]]<br />Tantalus Media<br />Wicked Witch
+
|Developer = [[Forgotten Empires]]<br />[[Tantalus Media]]<br />Wicked Witch
 
|Publisher = [[Xbox Game Studios]]
 
|Publisher = [[Xbox Game Studios]]
 
|Genre = Real-time strategy
 
|Genre = Real-time strategy
|Platform = Windows 10<br />Steam
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|Platform = Windows 10<br />Steam<br />Xbox
 
|Windows = November 14, 2019
 
|Windows = November 14, 2019
 
|TypeOfGame = Definitive Edition series
 
|TypeOfGame = Definitive Edition series
  +
|Basegame = {{2icons|Age of Empires II}}
|Last patch =
 
  +
|Icon = AoEIIDE icon.png
}}'''''Age of Empires II: Definitive Edition''''' is a remaster of ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'', released on November 14, 2019.
 
  +
|Expansions = {{2icons|TLK}} <small>(2019)</small><br />{{2icons|LotW}} <small>(2021)</small><br />{{2icons|DotD}} <small>(2021)</small><br />{{2icons|DoI}} <small>(2022)</small><br />{{2icons|RoR}} <small>(2023)</small><br />{{2icons|TMR}} <small>(2023)</small><br />{{2icons|VaV}} <small>(2024)</small>
  +
|Xbox = January 31, 2023
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}}
  +
[[File:Main menu theme AoE2DE.mp3|268px|thumb|The game's main menu theme]]
  +
'''''Age of Empires II: Definitive Edition''''' is a remaster of ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'', released on November 14, 2019. It was launched as [[update 32708]].
  +
  +
It features a fully remastered soundtrack, multiple quality of life improvements, significant graphical upgrades, and includes all content from ''[[Age of Empires II: HD Edition]]'' and '''''[[#The Last Khans content|The Last Khans]]''''', an expansion that adds four new civilizations based on Central Asia (the [[Cumans]] and the [[Tatars (Age of Empires II)|Tatars]]) and Eastern Europe (the [[Bulgarians]] and the [[Lithuanians]]), and three new [[Campaign (Age of Empires II)|campaigns]] (for Tatars, Cumans, and Bulgarians). It also includes the Enhanced Graphics Pack that increases the ''Definitive Edition'' to ultra-high fidelity resolution. It also features an extensive rework of the campaigns of ''[[Age of Empires II HD: The Forgotten|The Forgotten]]''.
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  +
On December 15, 2020, a new expansion was announced, ''[[Age of Empires II: Definitive Edition - Lords of the West|Lords of the West]]''. It features two new civilizations based on historical kingdoms of Western Europe (the [[Burgundians]] and the [[Sicilians]]), three new campaigns (for Burgundians, Sicilians, and [[Britons]]), and new [[Achievement (Age of Empires II: Definitive Edition)|achievements]]. It was released on January 26, 2021.
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On April 10, 2021, the second expansion was announced, ''[[Age of Empires II: Definitive Edition - Dawn of the Dukes|Dawn of the Dukes]]''. It features two new civilizations from Central and Eastern Europe (the [[Bohemians]] and the [[Poles]]), three new campaigns (for Poles, Bohemians, and [[Lithuanians]]), and new achievements. It was released on August 10, 2021. In addition, new cooperative campaigns and [[Historical Battles (Age of Empires II)|Historical Battles]] were announced and have been gradually added since July 6, 2021.
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On June 2021, the [https://www.ageofempires.com/news/aoe2de-pupcoop/ Co-Op game mode was announced]. Between July 2021 and January 2022, [[co-op]] versions of several campaigns and scenarios were added.
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On April 14, 2022, the third expansion was announced, ''[[Age of Empires II: Definitive Edition - Dynasties of India|Dynasties of India]]''. It features four new civilizations from South Asia (the [[Bengalis]], [[Dravidians]], [[Gurjaras]], and [[Hindustanis]]), by reworking and splitting the existing [[Indians (Age of Empires II)|Indians]] civilization, three new campaigns (for Bengalis, Dravidians, and Tatars/Hindustani) and new achievements. It was released on April 28, 2022.
   
  +
On October 25, 2022, on the 25th Anniversary of the ''Age of Empires'' series, it was announced that ''Age of Empires II: Definitive Edition'' will be available on Xbox on January 31, 2023. It has an exclusive [[Preparing for Battle|William Wallace Learning Campaign Scenario]] to use the controller, Story mode difficulty level for campaigns, new UI/UX for controller input, Villager command menu, priority presets, site-based commands, and can be played using a mouse and keyboard. In addition to this release, 10 new achievements were added. Also, ''[[Age of Empires]]'' was announced to be ported to the ''Age of Empires II: Definitive Edition'' Engine as the ''[[Age of Empires II: Definitive Edition - Return of Rome|Return of Rome]]'' expansion, with three [[Campaign#Return of Rome|campaigns]] for ''Return of Rome'' (For [[Sumerians]], [[Macedonians]], and [[Romans (Age of Empires)|Romans]]), new [[Achievement (Return of Rome)|achievements]], and also a new civilization, the [[Romans (Age of Empires II)|Romans]] (Initially available for singleplayer and unranked multiplayer games, but later available for ranked multiplayer games in a later update) for ''Age of Empires II: Definitive Edition''.
It features a fully remastered soundtrack, multiple quality of life improvements, significant graphical upgrades, and includes '''''The Last Khans''''', an expansion that adds four new civilizations based on Central Asia and Eastern Europe, and four new campaigns.
 
   
In December 15 of 2020 the first expansion was announced, ''[[Age of Empires II: Definitive Edition - Lords of the West|Lords of the West]]'', It features two new civilizations based on historical kingdoms, the [[Burgundians]] and [[Sicilians]], three new campaigns, and adds new achievements, and is set for release on January 26 of 2021.
+
On October 11, 2023, another expansion was leaked in the Xbox Store, ''[[Age of Empires II: Definitive Edition - The Mountain Royals|The Mountain Royals]]''. It features two new civilizations from the Caucasus (the [[Armenians]] and [[Georgians]]), as well as a rework of the [[Persians (Age of Empires II)|Persians]] and three new campaigns (for the Armenians, Georgians, and Persians). It was released on October 31, 2023. With its release, the developers delivered everything in the roadmap which was teased with [[update 63482]].
   
  +
On January 31, 2024, it was announced that the sixth expansion will be [[Campaign (Age of Empires II)|campaign]]-focused. On February 23, 2024, the ''[[Age of Empires II: Definitive Edition - Victors and Vanquished|Victors and Vanquished]]'' expansion was officially unveiled.<ref>https://www.ageofempires.com/news/new-year-new-age-announcement/</ref>
[[File:AoEIIDE_icon.png|thumb|''Age of Empires II: Definitive Edition'' icon]]
 
   
 
== New features ==
 
== New features ==
* Base ''Age of Empires II HD'' game and all previous expansions ported into the ''Definitive Edition''
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* Base ''[[Age of Empires II: HD Edition]]'' game and all previous expansions ported into the ''Definitive Edition''
** ''The Last Khans'' expansion content
+
* [[#The Last Khans content|''The Last Khans'' content]]
 
* Changes to some civilization architectural sets
 
* Changes to some civilization architectural sets
 
** Mediterranean and East European sets reworked
 
** Mediterranean and East European sets reworked
 
** Byzantines and Spanish now use the Mediterranean set
 
** Byzantines and Spanish now use the Mediterranean set
** Vietnamese now use the East Asian set, to reflect Chinese influence against Vietnamese kingdoms.
+
** Vietnamese now use the East Asian set
 
* Crest symbols for each civilization
 
* Crest symbols for each civilization
 
* Cross-play functionality between Microsoft Store and Steam versions
 
* Cross-play functionality between Microsoft Store and Steam versions
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* Global queue display
 
* Global queue display
 
* Improved and reworked campaigns, including changes to the civilizations that feature for a more accurate representation
 
* Improved and reworked campaigns, including changes to the civilizations that feature for a more accurate representation
** Voice acting added for ''Forgotten Empires'' campaigns
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** Voice acting added for ''The Forgotten'' campaigns
 
* Improved spectator mode and [[multiplayer]], including native streaming support
 
* Improved spectator mode and [[multiplayer]], including native streaming support
 
* Manual gate rotation (using mouse-wheel)
 
* Manual gate rotation (using mouse-wheel)
 
* Mixed technology and unit queue
 
* Mixed technology and unit queue
 
* Modding via ''Age of Empires'' web platform
 
* Modding via ''Age of Empires'' web platform
* New AI that does not cheat, and a new level of difficulty: Extreme
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* New AI {{tt|that does not cheat|the HD AI did not cheat either, but the Conquerors AI did}}, and a new level of difficulty: Extreme
 
* New main menu features and functions
 
* New main menu features and functions
 
** Campaign difficulty indicators (the more swords, the more difficult)
 
** Campaign difficulty indicators (the more swords, the more difficult)
 
** Campaign pages reorganized to geographical regions
 
** Campaign pages reorganized to geographical regions
** Historical Battles section (combined [[Battles of the Conquerors]] and [[Battles of the Forgotten]])
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** [[Historical Battles (Age of Empires II)|Historical Battles]] section (combined [[Battles of the Conquerors]] and [[Battles of the Forgotten]])
** [[The Art of War]] challenges on learning advanced gameplay tactics (e.g. [[booming]], early economy, fast Castle Age)
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** [[The Art of War (Age of Empires II)|The Art of War]] challenges on learning advanced gameplay tactics (e.g. [[Booming (Age of Empires II)|booming]], [[Early Economy (Age of Empires II)|early economy]], [[fast Castle Age]])
  +
** [[El Dorado (campaign)|El Dorado campaign]] replaced by [[Pachacuti]], features [[Incas]] and is presented as ''The Forgotten'' campaign
 
* New graphics and effects, including demolished building animations
 
* New graphics and effects, including demolished building animations
 
* New objects and units, in addition to redesigns for some old ones (e.g. [[Sea Wall]])
 
* New objects and units, in addition to redesigns for some old ones (e.g. [[Sea Wall]])
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* Zoom functionality
 
* Zoom functionality
   
== New content ==
+
== ''The Last Khans'' content ==
  +
{{InfoboxGames
  +
|Name = ''Age of Empires II: Definitive Edition - The Last Khans''
  +
|Image = <gallery>
  +
The Last Khans Cover Art.jpg|Released (DE)
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Aoe2 last khans hd cover.png|Cut (HD)
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</gallery>
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|Developer = [[Forgotten Empires]]<br />Tantalus Media<br />Wicked Witch
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|Publisher = [[Xbox Game Studios]]
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|Genre = Real-time strategy
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|Platform = Windows 10<br />Steam
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|Windows = November 14, 2019
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|TypeOfGame = Expansion
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|Basegame = {{2icons|Definitive Edition}}
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|Icon = AoE2-DLCicon-5.png
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}}
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[[File:The Last Khans theme AoE2DE.mp3|268px|thumb|The expansion's main theme<br />(present in the game files)]]
  +
 
=== Civilizations ===
 
=== Civilizations ===
Like ''[[Age of Empires II HD: The African Kingdoms|The African Kingdoms]]'' and ''[[Age of Empires II HD: Rise of the Rajas|Rise of the Rajas]]'', this expansion adds four new civilizations from the same general geographical area (Eastern Europe and Central Asia, in this case).
+
Like ''[[Age of Empires II HD: The African Kingdoms|The African Kingdoms]]'' and ''[[Age of Empires II HD: Rise of the Rajas|Rise of the Rajas]]'', this expansion adds four new civilizations from almost the same general geographical area.
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{| class="wikitable" border="1"
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![[Architecture set (Age of Empires II)|Architecture set]]
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![[Civilization (Age of Empires II)|Civilizations]]
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|-
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|rowspan=2|Eastern Europe
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|{{2icons|Bulgarians}}
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|-
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|{{2icons|Lithuanians}}
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|-
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|rowspan=2|Central Asia (new)
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|{{2icons|Cumans}}
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|-
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|{{2icons|Tatars}}
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|}
   
* [[Bulgarians]] (Eastern Europe): ''When nomadic Bulgar horsemen approached the Danube in the 7th century and encountered the local Slavic tribes, the stirrups that they brought changed European cavalry warfare forever. Fortify the nearby mountain passes with formidable Kreposts and punish overconfident invaders with powerful combined armies of cavalry, infantry, and siege engines! Your valiant Konniks, the pride of your army, will continue to fight fearlessly even after their horses are felled beneath them.''
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* [[Bulgarians]]: ''When nomadic Bulgar horsemen approached the Danube in the 7th century and encountered the local Slavic tribes, the stirrups that they brought changed European cavalry warfare forever. Fortify the nearby mountain passes with formidable Kreposts and punish overconfident invaders with powerful combined armies of cavalry, infantry, and siege engines! Your valiant Konniks, the pride of your army, will continue to fight fearlessly even after their horses are felled beneath them.''
* [[Lithuanians]] (Eastern Europe):'' The forested boglands east of the Baltic Sea hold more than meets the eye. Coagulate the various Baltic tribes into a Grand Duchy with a new religion, smash invading forces with powerful cavalry and mobile spearmen and javelineers, and assemble the largest empire in late-medieval Europe! The Lithuanian unique unit is the Leitis, a heavy cavalry unit who strikes with such vigor that all armor is useless against his weaponry.''
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* [[Lithuanians]]: ''The forested boglands east of the Baltic Sea hold more than meets the eye. Coagulate the various Baltic tribes into a Grand Duchy with a new religion, smash invading forces with powerful cavalry and mobile spearmen and javelineers, and assemble the largest empire in late-medieval Europe! The Lithuanian unique unit is the Leitis, a heavy cavalry unit who strikes with such vigor that all armor is useless against his weaponry.''
* [[Cumans]] (new Central Asia architecture): ''The vast Eurasian plains were home to nomadic tribes whose steppe husbandry and fearsome exploits still live on in the records of their terrified neighbors. Lead the Cuman-Kipchak hordes to war and pillage to your heart’s content, or offer your riders as coveted mercenaries in the service of foreign kings. When an even greater threat looms to the east, will you migrate west and adopt the lifestyle and warcraft of your sedentary neighbors, or vanish before an unstoppable wave of Mongol conquerors?''
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* [[Cumans]]: ''The vast Eurasian plains were home to nomadic tribes whose steppe husbandry and fearsome exploits still live on in the records of their terrified neighbors. Lead the Cuman-Kipchak hordes to war and pillage to your heart's content, or offer your riders as coveted mercenaries in the service of foreign kings. When an even greater threat looms to the east, will you migrate west and adopt the lifestyle and warcraft of your sedentary neighbors, or vanish before an unstoppable wave of Mongol conquerors?''
* [[Tatars]] (Central Asia): ''For centuries, fierce nomads roamed the Central Asian steppe, periodically launching distant migrations or campaigns to conquer or extort their sedentary neighbors. Don arrow-resistant silk armor and dominate the hills and plains with mobile horsemen and cavalry archers, or join the Mongol hordes and swell the ranks of the Keshiks, honored bodyguards of the Great Khan himself! Dare you follow in the footsteps of Tamerlane and mercilessly conquer an empire from Transoxiana to India, Anatolia, and Russia?''
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* [[Tatars (Age of Empires II)|Tatars]]: ''For centuries, fierce nomads roamed the Central Asian steppe, periodically launching distant migrations or campaigns to conquer or extort their sedentary neighbors. Don arrow-resistant silk armor and dominate the hills and plains with mobile horsemen and cavalry archers, or join the Mongol hordes and swell the ranks of the Keshiks, honored bodyguards of the Great Khan himself! Dare you follow in the footsteps of Tamerlane and mercilessly conquer an empire from Transoxiana to India, Anatolia, and Russia?''
   
 
=== Units ===
 
=== Units ===
 
==== Common ====
 
==== Common ====
* [[Steppe Lancer]] and [[Elite Steppe Lancer]]: Ranged melee cavalry, available at the [[Stable (Age of Empires II)|Stable]] for Central Asian civilizations (Cumans and Tatars) and Mongols (the latter since update 35584).
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* {{2icons|Steppe Lancer}} - {{2icons|Elite Steppe Lancer}}: [[Light cavalry]] unit with additional range, available at the [[Stable (Age of Empires II)|Stable]] for Central Asian civilizations (Cumans and Tatars) and Mongols (the latter since [[update 35584]]).
* [[Xolotl Warrior]]: Mesoamerican cavalry equal to the Knight Line, available at a converted [[Stable (Age of Empires II)|Stable]] (Aztecs and Incas) (slot same as Scout Cavalry, not Knight).
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* {{2icons|Xolotl Warrior}}: [[Native Americans|Native American]] cavalry equal to the Knight Line, available at a [[Stable (Age of Empires II)|Stable]] (Aztecs, Incas and Mayans).
   
==== [[Unique unit|Unique]] ====
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==== [[Unique unit (Age of Empires II)|Unique]] ====
* [[Konnik]]: Castle unique unit of the Bulgarians, heavy cavalry unit that creates at no cost a Dismounted Konnik infantry when killed.
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* {{2icons|Konnik}}: Castle unique unit of the Bulgarians, heavy cavalry unit that creates at no cost a Dismounted Konnik infantry when killed.
* [[Kipchak]]: Castle unique unit of the Cumans, multi-shot cavalry archer.
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* {{2icons|Kipchak}}: Castle unique unit of the Cumans, multi-shot cavalry archer.
* [[Leitis]]: Castle unique unit of the Lithuanians, heavy cavalry with an attack that ignores armor.
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* {{2icons|Leitis}}: Castle unique unit of the Lithuanians, heavy cavalry with an attack that ignores armor.
* [[Keshik (Age of Empires II)|Keshik]]: Castle unique unit of the Tatars, medium cavalry that generates [[gold]] while attacking other units.
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* {{2icons|Keshik}}: Castle unique unit of the Tatars, {{tt|heavy|medium since update 34055}} cavalry that generates [[gold]] while attacking other units.
* [[Flaming Camel]]: Second castle unique unit of the Tatars, fast [[suicide unit]] with bonus attack against [[Cavalry units (Age of Empires II)|cavalry]] that is only available in the [[Imperial Age (Age of Empires II)|Imperial Age]].
 
   
 
==== Fauna ====
 
==== Fauna ====
* [[Pig]] ([[Herdable animal|herdable]])
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* {{2icons|Pig}} ([[Herdable animal|herdable]])
* [[Goose]] (herdable)
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* {{2icons|Goose}} (herdable)
* [[Cow]] (herdable) - Now with four variants
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* {{2icons|Cow}} (herdable) - Now with four variants
* [[Ibex]] ([[hunt]]able)
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* [[File:AoE2DE ingame ibex icon.png|22px]] [[Ibex]] ([[hunt]]able)
* [[Horse]] - Now with five variants
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* [[File:Horse aoe2DE.png|22px]] [[Horse]] - Now with five variants
* [[Bactrian Camel]]
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* [[File:Bactrian camel icon.png|22px]] [[Bactrian Camel]]
* [[Wild Bactrian Camel]]
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* [[File:Bactrian camel icon.png|22px]] [[Wild Bactrian Camel]]
* [[Snow Leopard]] (hostile)
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* [[File:AoE2DE ingame snow leopard icon.png|22px]] [[Snow Leopard]] (hostile)
 
* Butterflies - Three variants
 
* Butterflies - Three variants
   
==== [[Hero]]es ====
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==== [[Hero (Age of Empires II)|Hero]]es ====
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{{Columns|colwidth=16em|
* [[Alaric the Goth]]
 
* [[Ataulf]]
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* [[File:Ataulf aoe2DE.png|22px]] [[Alaric the Goth]]
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* [[File:Ataulf aoe2DE.png|22px]] [[Ataulf]]
* [[Cuman Chief]]
 
  +
* [[File:Cuman chief aoe2de.png|22px]] [[Cuman Chief]]
* [[Cusi Yupanqui]]
 
  +
* [[File:Cusi yupanqui aoe2de.png|22px]] [[Cusi Yupanqui]]
* [[Girgen Khan]]
 
  +
* [[File:Girgen khan aoe2de.png|22px]] [[Girgen Khan]]
* [[Henry the Lion]]
 
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* [[File:Henrythelion aoe2DE.png|22px]] [[Henry the Lion]]
* [[Ivaylo]]
 
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* [[File:Ivaylo aoe2DE.png|22px]] [[Ivaylo]]
* [[King Bela IV]]
 
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* [[File:King bela iv aoe2de.png|22px]] [[King Bela IV]]
* [[Kotyan Khan]]
 
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* [[File:KotyanKhan aoe2DE.png|22px]] [[Kotyan Khan]]
* [[Leif Erikson]]
 
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* [[File:Erikthered aoe2DE.png|22px]] [[Leif Erikson]]
* [[Mounted Samurai]]
 
* [[Sosso Guard]]
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* [[File:Sosso guard aoe2de.png|22px]] [[Sosso Guard]]
* [[The Middlebrook]]
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* [[File:The middlebrook aoe2de.png|22px]] [[The Middlebrook]]
* [[Tokhtamysh Khan]]
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* [[File:Tokkhan aoe2DE.png|22px]] [[Tokhtamysh Khan]]
* [[Tsar Konstantin]]
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* [[File:Tsar aoe2DE.png|22px]] [[Tsar Konstantin]]
* [[Topa Yupanqui]]
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* [[File:Topa yupanqui.png|22px]] [[Topa Yupanqui]]
* [[Urus Khan]]
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* [[File:UrusKhan aoe2DE.png|22px]] [[Urus Khan]]
* [[Vasco da Gama]]
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* [[File:Pizarro aoe2DE.png|22px]] [[Vasco da Gama]]
* [[Vytautas the Great]]
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* [[File:Vytautus the great aoe2de.png|22px]] [[Vytautas the Great]]
  +
}}
   
 
==== Other ====
 
==== Other ====
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{{Columns|colwidth=16em|
* [[Bandit]]
 
  +
* [[File:MilitiaDE.png|22px]] [[Bandit]]
* [[Iroquois Warrior]]
 
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* [[File:Iroquois warrior aoe2DE.png|22px]] [[Iroquois Warrior]]
* [[Khan]]
 
  +
* [[File:Khan aoe2de.png|22px]] [[Khan (Age of Empires II)|Khan]]
* [[Merchant]]
 
* [[Ninja (Age of Empires II)|Ninja]]
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* [[File:Hussar aoe2DE.png|22px]] [[Mounted Samurai (Age of Empires II)|Mounted Samurai]]
  +
* [[File:Merchant euro aoe2DE.png|22px]] [[Merchant (Age of Empires II)|Merchant]]
* [[Ox Wagon]]
 
* [[Ox Cart (Age of Empires II)|Ox Cart]]
+
* [[File:Ninja aoe2DE.png|22px]] [[Ninja (Age of Empires II)|Ninja]]
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* [[File:Ox wagon1 aoe2DE.png|22px]] [[Ox Wagon]]
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* [[File:Ox cart aoe2DE.png|22px]] [[Ox Cart (Age of Empires II)|Ox Cart]]
  +
* {{2icons|Flaming Camel}}
  +
}}
   
 
==== Cheat units ====
 
==== Cheat units ====
  +
* [[File:Photonman aoe2DE.png|22px]] [[Photonman]]
* [[Photon Man]]
 
* [[Sharkatzor]]
+
* [[File:Sharkatzoricon.png|22px]] [[Sharkatzor]]
   
 
=== Buildings ===
 
=== Buildings ===
* [[Krepost]]: [[Unique building]] of the Bulgarians, small [[Castle (Age of Empires II)|Castle]] that can only train Konniks but not research [[Technology (Age of Empires II)|technologies]].
+
* {{2icons|Krepost}}: [[Unique building]] of the Bulgarians, small [[Castle (Age of Empires II)|Castle]] that can only train Konniks but not research [[Technology (Age of Empires II)|technologies]].
   
 
==== Editor only ====
 
==== Editor only ====
* Shrine
+
* [[Shrine (Age of Empires II)|Shrine]]
* Tower of London
+
* [[Tower of London]]
* Dormition Cathedral
+
* [[Dormition Cathedral]]
* Sankore Madrasah
+
* [[Sankore Madrasah]]
* Aachen Cathedral
+
* [[Aachen Cathedral]]
* Rock Church
+
* [[Rock Church]]
   
 
=== Technologies ===
 
=== Technologies ===
 
==== Common ====
 
==== Common ====
* [[Supplies]]: Militia line units cost {{Resources|food = -15}}. Cost: {{Resources|food = 150|gold = 100}}. Available to all civilizations except [[Goths]] and (since update 37650) Chinese, Cumans, Huns, Khmer, Lithuanians, Mayans, Mongols, and Tatars.
+
* {{2icons|Supplies}}: Militia line units cost {{Resources|food = -15}}. Cost: {{Resources|food = 150|gold = 100}}. Available to all civilizations except [[Goths]].
   
 
==== Unique ====
 
==== Unique ====
* [[Silk Armor]] (Tatars): [[Scout Cavalry (Age of Empires II)|Scout Cavalry]] line, Steppe Lancers and all [[Cavalry Archer (Age of Empires II)|Cavalry Archers]] +1 melee and +1 [[pierce armor]].
+
* {{2icons|Silk Armor}} (Tatars): [[Scout Cavalry (Age of Empires II)|Scout Cavalry]] line and all [[Cavalry Archer (Age of Empires II)|Cavalry Archers]] +1 [[pierce armor]].
* [[Timurid Siegecraft]] (Tatars): [[Trebuchet]]s +2 range, unlocks [[Flaming Camel]].
+
* {{2icons|Timurid Siegecraft}} (Tatars): [[Trebuchet]]s +1 range.
* [[Stirrups]] (Bulgarians): Cavalry +33% attack speed.
+
* {{2icons|Stirrups}} (Bulgarians): [[Scout Cavalry (Age of Empires II)|Scout Cavalry]] line and [[Konnik]]s +33% attack speed.
* [[Bagains]] (Bulgarians): Militia line +{{tt|5|3 upon release}} [[armor]].
+
* {{2icons|Bagains}} (Bulgarians): Militia line +3 [[armor]].
* [[Steppe Husbandry]] (Cumans): [[Steppe Lancer]] line, [[Scout Cavalry (Age of Empires II)|Scout Cavalry]] line, and [[Cavalry Archer (Age of Empires II)|Cavalry Archer]] line train {{tt|100%|the tech tree incorrectly states 50%; 400% (80& stated) at release; Genitours and Kipchaks unaffected}} faster.
+
* {{2icons|Steppe Husbandry}} (Cumans): [[Scout Cavalry (Age of Empires II)|Scout Cavalry]] and [[Cavalry Archer (Age of Empires II)|Cavalry Archer]] lines train {{tt|400%|the tech tree incorrectly states 80%}} faster.
* [[Cuman Mercenaries]] (Cumans): All team members can train up to 10 [[Kipchak|Elite Kipchaks]] for free at the [[Castle (Age of Empires II)|Castle]] in the Imperial Age (slot 4).
+
* {{2icons|Cuman Mercenaries}} (Cumans): All team members can train up to 10 [[Kipchak|Elite Kipchaks]] for free at the [[Castle (Age of Empires II)|Castle]] in the Imperial Age (slot 4).
* [[Hill Forts]] (Lithuanians): [[Town Center (Age of Empires II)|Town Centers]] have +3 range.
+
* {{2icons|Hill Forts}} (Lithuanians): [[Town Center (Age of Empires II)|Town Centers]] have +3 range.
* [[Tower Shields]] (Lithuanians): [[Spearman (Age of Empires II)|Spearman]] and [[Skirmisher (Age of Empires II)|Skirmisher]] lines +pierce armor.
+
* {{2icons|Tower Shields}} (Lithuanians): [[Spearman (Age of Empires II)|Spearman]] and [[Skirmisher (Age of Empires II)|Skirmisher]] lines +1 pierce armor.
* [[Kamandaran]] (Persians): [[Archer (Age of Empires II)|Archer]]-line gold cost is replaced by an additional {{tt|35|25 when the Definitive Edition was released}} wood cost.
+
* {{2icons|Kamandaran}} (Persians): [[Archer (Age of Empires II)|Archer]]-line gold cost is replaced by an additional {{Resources|wood = 25}} cost.
* [[Eupseong]] (Koreans): Towers +2 Range (Replaces [[Panokseon]] since [[update 42848]]).
 
   
 
=== Campaigns ===
 
=== Campaigns ===
* [[Tamerlane]] ([[Tatars]]): ''In the 14th century, while lesser men tear apart the decaying remains of the Mongol Empire, Tamerlane sees entropy as opportunity. A brilliant, charismatic tactician bred on the rugged steppes of Transoxiana, can he restore the splendor of the fractured state—even if he must slaughter half of its inhabitants in the process?''
+
* {{2icons|Tamerlane}} ([[Tatars (Age of Empires II)|Tatars]]): ''In the 14th century, while lesser men tear apart the decaying remains of the Mongol Empire, Tamerlane sees entropy as opportunity. A brilliant, charismatic tactician bred on the rugged steppes of Transoxiana, can he restore the splendor of the fractured state—even if he must slaughter half of its inhabitants in the process?''
* [[Ivaylo]] ([[Bulgarians]]): ''During the Mongol invasions, a pig farmer leads a militia defending the Bulgarian villages. But when his victories attract the attention of the Tsar and his nobles, he is forced to lead a mass uprising. Can a man of such humble origins defy the established order and give his people freedom?''
+
* {{2icons|Ivaylo}} ([[Bulgarians]]): ''During the Mongol invasions, a pig farmer leads a militia defending the Bulgarian villages. But when his victories attract the attention of the Tsar and his nobles, he is forced to lead a mass uprising. Can a man of such humble origins defy the established order and give his people freedom?''
* [[Kotyan Khan]] ([[Cumans]]): ''For centuries, the Cumans throve on the vast plains of Eurasia. Now, a new threat comes from the East – Mongols, ruthless beyond imagination and seemingly invincible. Kotyan, the khan of a small clan, must unite the Cumans to resist the invaders. Will he save his people, even if it means abandoning their ancestral lands and ancient ways?''
+
* {{2icons|Kotyan Khan}} ([[Cumans]]): ''For centuries, the Cumans throve on the vast plains of Eurasia. Now, a new threat comes from the East – Mongols, ruthless beyond imagination and seemingly invincible. Kotyan, the khan of a small clan, must unite the Cumans to resist the invaders. Will he save his people, even if it means abandoning their ancestral lands and ancient ways?''
* [[Pachacuti]] ([[Incas (Age of Empires II)|Incas]]): ''Countless tribes vie for supremacy in the steep mountain valleys and dense jungles of South America. But which will prevail and earn the favor of the gods? As treachery and discord gnaw at the young empire of the Inca, the destiny of an entire people lies in the hands of a single man''
 
* [[The Art of War]] (Challenge Scenarios): ''Uncover the strategic wisdom of Sun Tzu and practice your ''Age of Empires II'' skills in a series of short challenges. In each challenge, you will strive to earn a medal and prove your worth to your friends and enemies.''
 
   
  +
== ''Definitive Edition'' content ==
=== Reworked campaigns and Historical Battles ===
 
==== Campaigns ====
+
=== New campaigns ===
  +
* {{2icons|Pachacuti}} ([[Incas]]): ''Countless tribes vie for supremacy in the steep mountain valleys and dense jungles of South America. But which will prevail and earn the favor of the gods? As treachery and discord gnaw at the young empire of the Inca, the destiny of an entire people lies in the hands of a single man.''
* All original ''The Age of Kings'' campaigns now feature a 125 population cap instead of 75
 
  +
* {{2icons|The Art of War}} (Challenge Scenarios): ''Uncover the strategic wisdom of Sun Tzu and practice your ''Age of Empires II'' skills in a series of short challenges. In each challenge, you will strive to earn a medal and prove your worth to your friends and enemies.''
* [[Alaric]] (Goths)
 
* [[Bari]] (Byzantines)
 
* [[Dracula]] ({{tt|Magyars/Slavs/Turks|Magyars/Slavs before the Definitive Edition}}, significant changes to [[The Dragon Spreads His Wings]] and [[The Moon Rises]])
 
* [[Pachacuti]] (Incas, replacing [[El Dorado (campaign)|El Dorado]])
 
* [[Prithviraj]] (Indians)
 
* [[Sforza]] (Italians)
 
   
==== Historical Battles ====
+
=== Reworked campaigns ===
  +
* The [[population]] cap in most of the original ''The Age of Kings'' and ''The Conquerors'' campaigns is increased. All campaigns from ''The Forgotten'' were reworked.
* [[Bapheus]] (Turks)
 
  +
* {{2icons|Alaric}} ({{2icons|Goths}})
* [[Cyprus]] (Britons)
 
  +
* {{2icons|Bari}} ({{2icons|Byzantines}})
* [[Honfoglalás]] (Magyars)
 
  +
* {{2icons|Vlad Dracula}} ({{tt|Magyars/Slavs/Turks|Magyars/Slavs before the Definitive Edition}}, significant changes to [[The Dragon Spreads His Wings]] and [[The Moon Rises]])
  +
* {{2icons|Prithviraj}} ({{2icons|Indians}})
  +
* {{2icons|Sforza}} ({{2icons|Italians}})
  +
* {{2icons|Yodit}} ({{2icons|Ethiopians}}, significant changes to [[Welcome Home]])
   
=== Map Editor-related changes ===
+
=== Reworked Historical Battles ===
  +
* {{2icons|Bapheus}} ({{2icons|Turks}})
* New trigger conditions:
 
  +
* {{2icons|Cyprus}} ({{2icons|Britons}})
** Diplomacy State
 
  +
* {{2icons|Honfoglalás}} ({{2icons|Magyars}})
** Object HP
 
** Object Not Visible
 
** Researching Tech
 
** Technology State
 
** Units Garrisoned
 
** Variable Value
 
* New trigger effects:
 
** Acknowledge AI Signal
 
** AI Script Goal
 
** Attack Move
 
** Change Civilization Name
 
** Change Object Cost
 
** Change Object Description
 
** Change Object Icon
 
** Change Object Stance
 
** Change Player Name
 
** Change Research Location
 
** Change Train Location
 
** Change Variable
 
** Create Garrisoned Object
 
** Enable/Disable Object
 
** Enable/Disable Technology
 
** Modify Attribute
 
** Modify Resource
 
** Modify Resource By Variable
 
** Set Player Visibility
 
* New objects:
 
** [[Chain]] - Similar to Palisade Wall, only available in Map Editor and appears in certain campaigns including [[Attila the Hun]].
 
** Nubian Pyramid
 
** City Gate - ([[City Wall]] counterpart)
 
** Dismantled Cart - Eyecandy
 
** Temple Ruin - Eye candy, similar to Ruins
 
** Well - Eyecandy
 
** Army Tent - (Comes in 5 variants)
 
** Huts - (Comes in 7 variants)
 
** Paifang Gate
 
** Target - Eyecandy (Comes in 2 variants)
 
** [[Tent]] - (Comes in 5 variants)
 
** 3 new [[barricade]] variants
 
** 2 new [[pagoda]] variants
 
** 1 new bridge variant
 
** 1 new [[torch]] variant
 
** New statue variants (Civilization, Column, "Right")
 
** Movable map revealer
 
** Invisible Object
 
** Contraption
 
   
  +
== [[Scenario Editor (Age of Empires II)|Scenario Editor]]-related changes ==
== Changelog ==
 
  +
<p style="margin:1em 0 0;">New trigger conditions:</p>{{Columns|colwidth=16em|
=== General ===
 
  +
* Diplomacy State
* [[Tracking]] removed: Effects apply to all civilizations for free upon reaching the [[Feudal Age]]. [[Slavs]] receive free Supplies instead.
 
  +
* Object HP
* [[Watch Tower (Age of Empires II)|Watch Tower]] HP reduced from 1020 to 700 before the Castle Age. No longer "unlocks itself" if placed at the start of the game in maps like Fortress
 
  +
* Object Not Visible
* Camel renamed [[Camel Rider (Age of Empires II)|Camel Rider]] (with its upgrade line renamed accordingly).
 
  +
* Researching Tech
* Arbalest renamed [[Arbalester]].
 
  +
* Technology State
* [[Nordic Swordsman]] renamed Norse Warrior.
 
  +
* Units Garrisoned
* [[Elite Skirmisher]] upgrade cost increased from {{Resources|wood = 200|gold = 100}} to {{Resources|wood = 230|gold = 130}}.
 
  +
* Variable Value }}
* [[Herbal Medicine]] effect increased by 50%.
 
  +
<p style="margin:1em 0 0;">New trigger effects:</p>{{Columns|colwidth=16em|
* (Palisade) Gate armor decreased to 0/0 while under construction.
 
  +
* Acknowledge AI Signal
* Palisade Gate cost increased from {{Resources|wood = 20}} to {{Resources|wood = 30}}.
 
  +
* AI Script Goal
* [[Elite Battle Elephant]] attack reduced from 16 to 14.
 
  +
* Attack Move
* (Elite) [[Battle Elephant]] training time reduced from 28s to 24s. Trample damage reduced from 50% to 25% (since update 39284).
 
  +
* Change Civilization Name
* [[Dry Dock]] and [[Berbers|Berber]] ship speed bonus no longer reduce gold per trip for Trade Cogs.
 
  +
* Change Color Mood
* [[Eagle Scout]] -1 line of sight and search radius in the Dark Age.
 
  +
* Change Object Cost
* [[Trebuchet]]s now deal damage after packing or getting destroyed.
 
  +
* Change Object Description
* Fixed the issue which made [[House (Age of Empires II)|Houses]] able to attack.
 
  +
* Change Object Icon
* Fixed the issue with [[Chemistry]] not increasing the attack of secondary [[Castle (Age of Empires II)|Castle]] arrows.
 
  +
* Change Object Stance
* Fixed the issue with side parts of diagonal gates being walkable during construction.
 
  +
* Change Player Name
* Fixed the issue where the [[Burmese]] Relic bonus would permanently reveal spots on the map.
 
  +
* Change Research Location
* The line-of-sight for herdable creatures is now consistent. [[Cow]]s and [[Water Buffalo]]es now see 3 tiles, while all other herdables see 2 tiles (since update 34055)
 
  +
* Change Train Location
* Steppe Lancer: Decreased the attack power from 10 to 8 melee damage (since update 34055)
 
  +
* Change Variable
* Elite Steppe Lancer: Decreased the attack power from 12 to 10 melee damage (since update 34055)
 
  +
* Create Garrisoned Object
* Steppe Lancer [Standard and Elite]: Increased the gold cost to train the unit from {{Resources|gold = 30}} to {{Resources|gold = 45}}. Slowed the rate of fire from 1.9 to 2.3 seconds. Decreased the speed of the unit from 1.5 to 1.45. Doubled the size of the collision box to prevent multiple units from stacking too tightly (since update 34055)
 
  +
* Enable/Disable Object
* Steppe Lancer [Standard and Elite]: Increased the base attack of both the standard and elite unit by +1 (since update 36202).
 
  +
* Enable/Disable Technology
* Fishermen can now drop food they’ve collected at Dock (since update 36906).
 
  +
* Modify Attribute
* Fire Galley training time increased from 60s to 65s (since update 36906).
 
  +
* Modify Resource
* [[Hussar (Age of Empires II)|Hussar]]: Reduced the length of the attack animation from 1.89 to 1.35 seconds (equivalent to Light Cavalry). This does not increase their DPS, but improves their ability to chase and harass targets (since update 37650).
 
  +
* Modify Resource By Variable
  +
* Script Call
  +
* Set Player Visibility }}
  +
<p style="margin:1em 0 0;">New objects:</p>{{Columns|colwidth=16em|
  +
* [[Chain]] – <small>similar to Fortified Palisade Wall, but weaker</small>
  +
* Nubian Pyramid
  +
* City Gate – <small>[[City Wall]] counterpart</small>
  +
* Dismantled Cart – <small>eyecandy</small>
  +
* Temple Ruin – <small>eyecandy, similar to Ruins</small>
  +
* Well – <small>eyecandy</small>
  +
* Army Tent – <small>comes in 5 variants</small>
  +
* Huts – <small>comes in 7 variants</small>
  +
* Paifang Gate
  +
* Target – <small>eyecandy, comes in 2 variants</small>
  +
* [[Tent (Age of Empires II)|Tent]] – <small>comes in 5 variants</small>
  +
* 3 new [[Barricade (Age of Empires II)|barricade]] variants
  +
* 2 new [[pagoda]] variants
  +
* 1 new bridge variant
  +
* 1 new torch variant
  +
* New statue variants – <small>Civilization, Column, "Right"</small>
  +
* Movable map revealer
  +
* Invisible Object
  +
* Contraption – <small>removed</small>
  +
}}
   
  +
== Non-gameplay content ==
=== [[Aztecs (Age of Empires II)|Aztecs]] ===
 
  +
* On 11 December 2023, alongside [[update 99311]], three packs of purchasable cosmetic content in the form of animated player icons were released: La Hire's Dry Humor, Joan's Marvelous Moving Masterpieces, and Barbarossa's Barrel of Pickled Goods.
* The civilization bonus which decreases the training time of military units decreased to 10% (was 15%) since update 37650.
 
   
=== [[Bulgarians]] ===
+
== Trivia ==
  +
* The announcement trailers were voiced by [[wikipedia:Charles Dance|Charles Dance]].
* [[Krepost]]: Can no longer be converted. Reduced the size of the building from 4×4 to 3×3 tiles (since update 34055)
 
  +
* All civilizations introduced in ''The Last Khans'' have strong focus on cavalry units, as well having mounted units as unique units. Also, all of the new unique units are affected by either a civilization bonus or unique technology. All civilizations have Paladin or equivalently strong units.
* [[Konnik]] [Standard and Elite]: Slowed the rate of fire from 1.9 to 2.4 seconds (since update 34055)
 
  +
* According to Microsoft creative director Adam Isgreen and developers [[Forgotten Empires]], the new civilizations introduced are planned to be the last ones as they consider having reached a sufficient number of civilizations to feature in the game. However, due to the overwhelming success of the title and community enthusiasm, plans have changed in that regard according to Cysion ([[Bert Beeckman]]), founder of Forgotten Empires.<ref>[https://old.reddit.com/r/aoe2/comments/kdqvf2/age_of_empires_ii_de_lords_of_the_west_coming/gg0vl6i/?context=3 Bert Beeckman's comment]. ''Reddit''. 16 December 2020.</ref>
* [[Konnik]]: Reduced hit-points from 110 to 100 health (since update 34055)
 
  +
* The intro cinematic was later updated in a patch to replace the "Exclusive" text, which was used at the start of the trailers of Xbox One exclusive games, to the "Xbox Game Studios" text, to fit with the Xbox Game Studios logo.
* Elite Konnik: Reduced hit-points from 130 to 120 health (since update 34055)
 
  +
* ''The Last Khans'' is the last expansion to introduce a new architecture set, real-world maps, and soundtrack.
* Dismounted Konnik [Standard and Elite]: Slowed the rate of fire from 2 to 2.4 seconds. Now takes additional damage from the Samurai unit (since update 34055)
 
* Increased the armor granted by the Bagains technology from +3 to +5 armor (since update 34055)
 
* Can no longer train Paladin (since update 36906).
 
* Stirrups now affects all cavalry units, not just Light Cavalry and Konniks (since update 36906).
 
   
  +
== Age of Empires II communities ==
=== [[Berbers]] ===
 
  +
* Discord: Age of Empires II: https://discord.com/channels/585165441790509094/
* [[Genitour|(Elite) Genitours]] receive +2 attack vs [[Armor class: Spearman|Spearmen]] line.
 
  +
* Twitter: Age of Empires: https://twitter.com/ageofempires
* Genitours now receive +1 pierce armor (since update 35584)
 
  +
* Reddit: Age of Empires II: https://www.reddit.com/r/aoe2/
  +
* AoEZone - The international Age Of Empires community: https://www.aoezone.net/
  +
* Age of Empires Forums: https://forums.ageofempires.com/c/age-of-empires-ii/104
  +
* Age of Notes Guides: https://ageofnotes.com/
   
=== [[Burmese]] ===
+
== Gallery ==
  +
=== ''Definitive Edition'' ===
* [[Arambai]] [Standard and Elite]: Reduced the cost from {{Resources|wood = 80|gold = 65}} to {{Resources|wood = 75|gold = 60}} (since update 34699)
 
  +
<gallery>
* Manipur Cavalry no longer partially-blocked by the Masonry tech (since update 37650)
 
  +
Age-of-empires-ii de keyart.jpg|Steam cover
  +
AoEIIDE mainmenu 201.101.32366.0 4354928.jpg|The main menu as of beta version 201.101.32366.0 4354928 (4 November 2019)
  +
AoE2DE updated main menu.png|The changed main menu from November 2020 until ''Return of Rome''
  +
AoE2DE RoR update main menu.png|The main menu since ''Return of Rome''
  +
AoEIIDE-mainmenu bg.jpg|The full background of the main menu
  +
slide-age2deluxe-preorder.webp|Xbox cover for pre-ordering the ''Deluxe Definitive Edition''
  +
AoE2 DDE.jpg|The new Kings banner for ''Age of Empires II''
  +
AoE2DE Roadmap June 2022.png|The Roadmap released with [[update 63482]]
  +
Steam library art AoE2DE.jpg|Official Steam library artwork
  +
</gallery>
   
=== [[Britons]] ===
+
=== ''The Last Khans'' ===
* [[Warwolf]] cost increased to {{Resources|wood = 800|gold = 400}} (from {{Resources|wood = 500|gold = 250}}).
 
 
=== [[Byzantines]] ===
 
* [[Cataphract (Age of Empires II)|Elite Cataphract]] upgrade cost decreased from {{Resources|food = 1,600|gold = 800}} to {{Resources|food = 1,200|gold = 800}} (since update 39284).
 
* [[Logistica]] cost decreased from {{Resources|food = 1000|gold = 600}} to {{Resources|food = 800|gold = 600}} since update 39284.
 
 
=== [[Cumans]] ===
 
* Increased the time to construct a Feudal Age Town Center from 225 to 270 seconds (since update 34055)
 
* Kipchak [Standard and Elite]: Slowed the rate of fire from 1.8 to 2.2 seconds (since update 34055)
 
* Kipchak: Reduced hit points from 45 to 40 (since update 34055)
 
* Elite Kipchak: Reduced hit points from 50 to 45, reduced the total number of arrows from 4 to 3 (since update 34055)
 
* Cumans no longer have access to the Husbandry technology (since update 34055)
 
* Civilization bonus: Cavalry units now move 5% faster in the Feudal Age, 10% faster in the Castle Age, and 15% faster in the Imperial Age (since update 34055)
 
* Feudal Age Battering Rams no longer deal area of effect damage to units (since update 34055)
 
* No longer have access to the Redemption technology (since update 36202)
 
* Can now research the Capped Ram upgrade in the Castle Age (since update 36202)
 
* Kipchak [Standard and Elite]: Now fire +1 extra arrow (since update 36202)
 
* Steppe Husbandry: Now grants its benefits to Steppe Lancers. Now reduces the training time of Scout Cavalry, Cavalry Archers, and Steppe Lancers by {{tt|100%|tech tree incorrectly states 50%}} (was {{tt|400%|tech tree incorrectly states 80%}}) (since update 36202)
 
 
=== [[Chinese (Age of Empires II)|Chinese]] ===
 
* Receive [[Block Printing]] (since update 34699)
 
* No longer have access to the Redemption technology (since update 36202)
 
 
=== [[Ethiopians]] ===
 
* [[Torsion Engines]]: increased upgraded Scorpions projectiles width from 0.3 to 0.5 (since update 36906)
 
 
=== [[Franks]] ===
 
* [[Cavalry units (Age of Empires II)|Cavalry]] +20% HP bonus only available from the Feudal Age.
 
 
=== [[Goths]] ===
 
* Infantry was 35% cheaper in all Ages since update 35584; now staggered per Age: 20% cheaper → 25% cheaper → 30% cheaper → 35% cheaper (since update 36202)
 
* No longer have access to the Arson technology (since update 36202)
 
* The civilization bonus boosting infantry attack vs. buildings now increments by +1 attack per Age (starting in the Feudal Age; since update 36202)
 
* [[Loom]] free (since update 36906).
 
 
=== [[Incas (Age of Empires II)|Incas]] ===
 
* [[Slinger (Age of Empires II)|Slingers]] -1 attack (reduced from 5 to 4).
 
* Couriers renamed Fabric Shields.
 
 
=== [[Indians (Age of Empires II)|Indians]] ===
 
* Since update 36906, Fishermen bonus changed: now they work 10% faster (rather than working 15% faster and carrying {{Resources|food = +15}}).
 
* The Team bonus damage dealt by Camels to builds is no longer blocked by Masonry or Architecture (since update 37650)
 
* [[Elephant Archer (Age of Empires II)|Elephant Archer]] [Standard & Elite]: Reduced the cost to train from {{Resources|gold = 80}} to {{Resources|gold = 70}} and reload time from 2.5 to 2 (since update 37650).
 
 
=== [[Italians]] ===
 
* [[Genoese Crossbowman]] reload time reduced from 3 to 2 (same as Elite).
 
* [[Condottiero]] attack increased from 9 to 10 (since update 39284).
 
* [[Pavise]] affects Condottiero as well foot archers (since update 39284).
 
 
=== [[Khmer]] ===
 
* Fixed the issue with [[Ballista Elephant]] attack being inconsistent.
 
* Fixed the issue with [[Chemistry]] not increasing attack of secondary Ballista Elephant bolt.
 
* Receive [[Faith]].
 
* Receive [[Hussar (Age of Empires II)|Hussar]].
 
* Lose [[Shipwright]].
 
* Lose [[Bombard Cannon]] (since update 36906)
 
* Ballista Elephants [Standard and Elite]: Now gain the intended benefits of cavalry armor upgrades (since update 34055)
 
* Farmers don't need to drop food at Mills / Town Centers (since update 34699)
 
* The Khmer’s unique farming bonus is now disabled in Full Tech Tree games (since update 35584)
 
* Farmers work rate reduced by 3% (since update 36906)
 
 
=== [[Koreans]] ===
 
* Receive “Military units (except siege weapons) cost {{Resources|wood = -20%}}” ({{Resources|wood = -15%}} before update 39284).
 
* Lose “Fortifications built faster”.
 
* Increased the base cost of [[War Wagon|(Elite) War Wagon]] by {{Resources|wood = +5}} (for a total of {{Resources|wood = 92}} considering the discount) since update 39284.
 
* Increased the base cost of [[Turtle Ship|(Elite) Turtle Ship]] by {{Resources|wood = +10}} (for a total of {{Resources|wood = 152}} considering the discount) since update 39284.
 
 
=== [[Magyars]] ===
 
* Mercenaries renamed [[Corvinian Army]].
 
 
=== [[Malay]] ===
 
* [[Harbor]]s minimum range increased to 1 (from 0). Requires [[Murder Holes]] to reduce to 0 range (only works properly since update 36906).
 
* [[Harbor]]s base attack reduced from 6 to 3. Bonus attack vs Ships increased from 9 to 10.
 
* [[Harbor]]s properly affected by Chemistry and Heated Shot (since update 36906)
 
* [[Forced Levy]] changes gold cost into additional food cost (instead of removing it).
 
* [[Forced Levy]] cost decreased to {{Resources|food = 850|gold = 500}} (from {{Resources|wood = 1000|gold = 600}}).
 
* [[Karambit Warrior]] [Standard and Elite]: Reduced the cost from {{Resources|food = 30|gold = 15}} to {{Resources|food = 25|gold = 15}} (since update 39284)
 
 
=== [[Malians]] ===
 
* Receive [[Fast Fire Ship]].
 
* Lose [[Galleon (Age of Empires II)|Galleon]].
 
 
=== [[Mayans]] ===
 
* Increased the base cost of [[Plumed Archer|(Elite) Plumed Archers]] by {{Resources|wood = +5|gold = +5}} ({{Resources|wood = +4|gold = +4}} considering the discount).
 
* [[El Dorado (technology)|El Dorado]] research time increased to 70s (from 50s) since update 37650.
 
 
=== [[Mongols]] ===
 
* Destroyed house foundations no longer provide population space with the “[[Nomads]]” technology.
 
* Hunters: Reduced their work speed from 50% to 40% (since update 35584)
 
* Receive the Steppe Lancer and Elite Steppe Lancer (since update 35584)
 
* All {{tt|Steppe Lancers|since they are light cavalry units technically}} also benefit from the +30% HP bonus enjoyed by Mongol horsemen (since update 35584)
 
 
=== [[Persians (Age of Empires II)|Persians]] ===
 
* Until update 36906, [[Town Center (Age of Empires II)|Town Centers]] and [[Dock (Age of Empires II)|Docks]] work +5% faster in the Dark Age. Bonus was then removed.
 
* Boiling Oil replaced by [[Kamandaran]]. Kamandaran ({{Resources|food = 200|gold = 200}}) replaces the gold cost of [[Archer (Age of Empires II)|Archer]]-line with the additional wood cost (since update 34699)
 
* Increased the cost of researching the Kamandaran technology from {{Resources|food = 200|gold = 200}} to {{Resources|food = 400|gold = 300}} (since update 35584)
 
 
=== [[Portuguese (Age of Empires II)|Portuguese]] ===
 
* Feitoria: Increased the resources generated per second from {{Resources|food = 0.8|wood = 0.8|gold = 0.45|stone=0.25}} to {{Resources|food = 1.6|wood = 1.0|gold = 0.7|stone = 0.3}} (since update 35584)
 
* As a civilization bonus, Units are now 20% gold cheaper (was 15%) since update 39284.
 
* Increased the base cost of [[Caravel|(Elite) Caravel]] by {{Resources|gold = +3}} +3 gold (for a total of {{Resources|gold = 34.4}} considering the discount) since update 39284.
 
 
=== [[Saracens]] ===
 
* [[Archer (Age of Empires II)|Archer]]-line now deal {{tt|+1/+2/+3|in addition to the team bonus of +2}} bonus damage vs [[Armor class: Standard building|standard buildings]] in the Feudal/Castle/Imperial Age.
 
* All [[Cavalry Archer (Age of Empires II)|Cavalry Archers]] deal {{tt|+2/+3/+4|previously +4 always}} bonus damage vs [[Armor class: Standard building|standard buildings]] in the Feudal/Castle/Imperial Age.
 
* [[Market (Age of Empires II)|Market]] costs {{Resources|wood = -100}} (instead of {{Resources|wood = -75}}).
 
* (Elite) [[Mameluke (Age of Empires II)|Mameluke]] firing delay reduced.
 
* [[Halberdier (Age of Empires II)|Halberdier]] -5 attack vs [[Armor class: Mameluke|Mamelukes]].
 
* [[Zealotry (Age of Empires II)|Zealotry]] cost decreased to {{Resources|food = 750|gold = 700}} (from {{Resources|food = 750|gold = 800}}) since update 37650.
 
 
=== [[Spanish (Age of Empires II)|Spanish]] ===
 
* [[Conquistador (Age of Empires II)|(Elite) Conquistadors]] receive damage from anti-cavalry archer attacks.
 
* [[Missionary (Age of Empires II)|Missionaries]] heal as quickly as normal [[Monk (Age of Empires II)|Monks]].
 
* Missionaries affected by [[Husbandry (Age of Empires II)|Husbandry]].
 
 
=== [[Slavs]] ===
 
* Receive [[Faith]].
 
* Receive free [[Supplies]] (instead of [[Tracking]]).
 
* Farmers work 10% faster (lowered from 15% faster).
 
* [[Boyar|(Elite) Boyar]] training time reduced to 15s (from 23s/20s). Since update 36906, speed reduced from 1.4 to 1.3, and increased pierce armor by +1 (result: 2 for non-elite, 3 for elite).
 
 
=== [[Tatars]] ===
 
* Keshik [Standard and Elite]: Reduced the gold cost to train from {{Resources|gold = 80}} to {{Resources|gold = 40}} (since update 34055)
 
* Keshik: Increased hit points from 100 to 110, reduced attack from 12 to 9 (since update 34055)
 
* Elite Keshik: Increased hit points from 130 to 140, reduced attack power from 14 to 11 (since update 34055)
 
* In short, update 34055 changed the role of a Keshik from a Heavy cavalry unit to Medium cavalry unit.
 
* Receive [[Halberdier (Age of Empires II)|Halberdier]] (since update 35584)
 
* Now gain the Thumb Ring technology for free as a civilization bonus (since update 36202)
 
* Keshik: Reduced the training time from 23 to 16 seconds (since update 36202)
 
* Elite Keshik: Reduced the training time from 20 to 14 seconds (since update 36202)
 
* Silk Armor: Now grants its benefits to Steppe Lancers (since update 36202)
 
* Timurid Siegecraft: Increased the bonus range granted to Trebuchets from +1 to +2; Now makes the new Flaming Camel unit available when researched — a fast-moving Petard with bonuses vs. mounted units and elephants (since update 36202)
 
* Flaming Camel affected by Indian Bonus, +5 attack vs Buildings (since update 36906)
 
* Flaming Camel attack vs elephants increased from +80 to +130, Blast radius increased from 1.5 to 2.0 (since update 39284)
 
 
=== [[Teutons]] ===
 
* Receive [[Herbal Medicine]].
 
* [[Murder Holes]] and [[Herbal Medicine]] free.
 
* As a civilization bonus, Farms are now 40% cheaper (was 33%) (since update 35584)
 
* Since update 35584, Barracks units gain +1 melee armor (starting in the Castle Age); Since update 36906, both Barracks and Stable units gain +1/+2 melee armor in the Castle/Imperial Age.
 
* [[Teutonic Knight]] speed increased from 0.7 to 0.8 (since update 36906).
 
 
=== [[Vietnamese]] ===
 
* Receive [[Husbandry (Age of Empires II)|Husbandry]].
 
* [[Paper Money]] cost reduced to {{Resources|food = 500|wood = 300}} (from {{Resources|food = 800|gold = 200}}) and research time increased to 60s (from 40s).
 
* Economic upgrades no longer cost wood (since update 35584)
 
 
== Trivia ==
 
* All civilizations introduced in ''The Last Khans'' have strong focus on cavalry units, as well having mounted units as unique units. Also, all of the new unique units are affected by either a civilization bonus or unique technology.
 
* According to Microsoft creative director Adam Isgreen and developers [[Forgotten Empires]], the new civilizations introduced are planned to be the last ones as they consider having reached a sufficient number of civilizations to feature in the game. However, due to the overwhelming success of the title and community enthusiasm, plans have changed on that regard according to Cysion (Beert Beckman), founder of Forgotten Empires.
 
 
== Gallery ==
 
 
<gallery>
 
<gallery>
  +
Bulgarians preview AoE2DE.jpg|Bulgarians preview
AoEIIDE mainmenu 201.101.32366.0 4354928.jpg|The main menu as of beta version 201.101.32366.0 4354928
 
Bulgarians.jpg|Bulgarians preview
 
 
Cumans.jpg|Cumans preview
 
Cumans.jpg|Cumans preview
Lithuanians.jpg|Lithuanians preview
+
Lithuanians preview AoE2DE.jpg|Lithuanians preview
 
Tatars.jpg|Tatars preview
 
Tatars.jpg|Tatars preview
 
Bulgarian Konnik.jpg|Konnik, the Bulgarian unique unit
 
Bulgarian Konnik.jpg|Konnik, the Bulgarian unique unit
Line 431: Line 315:
 
Lithuanian UU.jpg|Leitis, the Lithuanian unique unit
 
Lithuanian UU.jpg|Leitis, the Lithuanian unique unit
 
Tatar Keshik.png|Keshik, the Tatar unique unit
 
Tatar Keshik.png|Keshik, the Tatar unique unit
  +
Promotional image AoE2DE.jpg|A promotional image showcasing Keshiks, [[Tsar Konstantin]] (the hero), and a building resembling an early model of the Cuman Wonder
AoEIIDE-mainmenu_bg.jpg|The full background of the main menu
 
  +
Co-op promo image AoE2DE.jpg|Co-op game mode release promotional image
 
</gallery>
 
</gallery>
   
Line 437: Line 322:
 
<gallery>
 
<gallery>
 
Age of Empires II DE - E3 2019 - Gameplay Trailer
 
Age of Empires II DE - E3 2019 - Gameplay Trailer
  +
Age of Empires II Definitive Edition - Opening Cinematic (HD)
Age_of_Empires_II_Definitive_Edition_-_Opening_Cinematic_(HD)
 
  +
Age of Empires II- Definitive Edition on Xbox Consoles - Launch Trailer
 
</gallery>
 
</gallery>
 
== Audio ==
 
[[File:Malay-new.ogg]]
 
''Example of the new extended civilization theme, for the Malays.''
 
   
 
== References ==
 
== References ==
 
{{Reflist}}
 
{{Reflist}}
 
== Sources ==
 
* [https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/balance-changelog Release day balance changelog]
 
*https://old.reddit.com/r/aoe2/comments/kdqvf2/age_of_empires_ii_de_lords_of_the_west_coming/gg0vl6i/?context=3
 
   
 
{{Games}}
 
{{Games}}
Line 455: Line 333:
 
[[es:Age of Empires II: Definitive Edition]]
 
[[es:Age of Empires II: Definitive Edition]]
 
[[ru:Age of Empires II: The Age of Kings#Definitive Edition]]
 
[[ru:Age of Empires II: The Age of Kings#Definitive Edition]]
[[Category:Age of Empires II]]
+
[[Category:Age of Empires II|*]]
[[Category:The Last Khans]]
+
[[Category:The Last Khans| ]]
 
[[Category:Expansion packs]]
 
[[Category:Expansion packs]]

Latest revision as of 07:23, 29 March 2024

The game's main menu theme

Age of Empires II: Definitive Edition is a remaster of Age of Empires II, released on November 14, 2019. It was launched as update 32708.

It features a fully remastered soundtrack, multiple quality of life improvements, significant graphical upgrades, and includes all content from Age of Empires II: HD Edition and The Last Khans, an expansion that adds four new civilizations based on Central Asia (the Cumans and the Tatars) and Eastern Europe (the Bulgarians and the Lithuanians), and three new campaigns (for Tatars, Cumans, and Bulgarians). It also includes the Enhanced Graphics Pack that increases the Definitive Edition to ultra-high fidelity resolution. It also features an extensive rework of the campaigns of The Forgotten.

On December 15, 2020, a new expansion was announced, Lords of the West. It features two new civilizations based on historical kingdoms of Western Europe (the Burgundians and the Sicilians), three new campaigns (for Burgundians, Sicilians, and Britons), and new achievements. It was released on January 26, 2021.

On April 10, 2021, the second expansion was announced, Dawn of the Dukes. It features two new civilizations from Central and Eastern Europe (the Bohemians and the Poles), three new campaigns (for Poles, Bohemians, and Lithuanians), and new achievements. It was released on August 10, 2021. In addition, new cooperative campaigns and Historical Battles were announced and have been gradually added since July 6, 2021.

On June 2021, the Co-Op game mode was announced. Between July 2021 and January 2022, co-op versions of several campaigns and scenarios were added.

On April 14, 2022, the third expansion was announced, Dynasties of India. It features four new civilizations from South Asia (the Bengalis, Dravidians, Gurjaras, and Hindustanis), by reworking and splitting the existing Indians civilization, three new campaigns (for Bengalis, Dravidians, and Tatars/Hindustani) and new achievements. It was released on April 28, 2022.

On October 25, 2022, on the 25th Anniversary of the Age of Empires series, it was announced that Age of Empires II: Definitive Edition will be available on Xbox on January 31, 2023. It has an exclusive William Wallace Learning Campaign Scenario to use the controller, Story mode difficulty level for campaigns, new UI/UX for controller input, Villager command menu, priority presets, site-based commands, and can be played using a mouse and keyboard. In addition to this release, 10 new achievements were added. Also, Age of Empires was announced to be ported to the Age of Empires II: Definitive Edition Engine as the Return of Rome expansion, with three campaigns for Return of Rome (For Sumerians, Macedonians, and Romans), new achievements, and also a new civilization, the Romans (Initially available for singleplayer and unranked multiplayer games, but later available for ranked multiplayer games in a later update) for Age of Empires II: Definitive Edition.

On October 11, 2023, another expansion was leaked in the Xbox Store, The Mountain Royals. It features two new civilizations from the Caucasus (the Armenians and Georgians), as well as a rework of the Persians and three new campaigns (for the Armenians, Georgians, and Persians). It was released on October 31, 2023. With its release, the developers delivered everything in the roadmap which was teased with update 63482.

On January 31, 2024, it was announced that the sixth expansion will be campaign-focused. On February 23, 2024, the Victors and Vanquished expansion was officially unveiled.[1]

New features[]

  • Base Age of Empires II: HD Edition game and all previous expansions ported into the Definitive Edition
  • The Last Khans content
  • Changes to some civilization architectural sets
    • Mediterranean and East European sets reworked
    • Byzantines and Spanish now use the Mediterranean set
    • Vietnamese now use the East Asian set
  • Crest symbols for each civilization
  • Cross-play functionality between Microsoft Store and Steam versions
  • Empire Wars game mode
  • Global queue display
  • Improved and reworked campaigns, including changes to the civilizations that feature for a more accurate representation
    • Voice acting added for The Forgotten campaigns
  • Improved spectator mode and multiplayer, including native streaming support
  • Manual gate rotation (using mouse-wheel)
  • Mixed technology and unit queue
  • Modding via Age of Empires web platform
  • New AI that does not cheat, and a new level of difficulty: Extreme
  • New main menu features and functions
  • New graphics and effects, including demolished building animations
  • New objects and units, in addition to redesigns for some old ones (e.g. Sea Wall)
  • New, fully remastered soundtrack
    • Each soundtrack set now begins with a theme of the civilization being played
    • Options allow for the selection of soundtrack sets
  • New scenario editor features, including a reworked triggers system
  • New server-based multiplayer
  • Progress bar for buildings, effects on them if they are working
  • Reworked interface that displays the number of villagers working on each resource
  • Toggleable gameplay and interface options for veteran players
  • Toggles for automatic Farm and Fish Trap reseeding
  • Zoom functionality

The Last Khans content[]

The expansion's main theme
(present in the game files)

Civilizations[]

Like The African Kingdoms and Rise of the Rajas, this expansion adds four new civilizations from almost the same general geographical area.

Architecture set Civilizations
Eastern Europe CivIcon-Bulgarians Bulgarians
CivIcon-Lithuanians Lithuanians
Central Asia (new) CivIcon-Cumans Cumans
CivIcon-Tatars Tatars
  • Bulgarians: When nomadic Bulgar horsemen approached the Danube in the 7th century and encountered the local Slavic tribes, the stirrups that they brought changed European cavalry warfare forever. Fortify the nearby mountain passes with formidable Kreposts and punish overconfident invaders with powerful combined armies of cavalry, infantry, and siege engines! Your valiant Konniks, the pride of your army, will continue to fight fearlessly even after their horses are felled beneath them.
  • Lithuanians: The forested boglands east of the Baltic Sea hold more than meets the eye. Coagulate the various Baltic tribes into a Grand Duchy with a new religion, smash invading forces with powerful cavalry and mobile spearmen and javelineers, and assemble the largest empire in late-medieval Europe! The Lithuanian unique unit is the Leitis, a heavy cavalry unit who strikes with such vigor that all armor is useless against his weaponry.
  • Cumans: The vast Eurasian plains were home to nomadic tribes whose steppe husbandry and fearsome exploits still live on in the records of their terrified neighbors. Lead the Cuman-Kipchak hordes to war and pillage to your heart's content, or offer your riders as coveted mercenaries in the service of foreign kings. When an even greater threat looms to the east, will you migrate west and adopt the lifestyle and warcraft of your sedentary neighbors, or vanish before an unstoppable wave of Mongol conquerors?
  • Tatars: For centuries, fierce nomads roamed the Central Asian steppe, periodically launching distant migrations or campaigns to conquer or extort their sedentary neighbors. Don arrow-resistant silk armor and dominate the hills and plains with mobile horsemen and cavalry archers, or join the Mongol hordes and swell the ranks of the Keshiks, honored bodyguards of the Great Khan himself! Dare you follow in the footsteps of Tamerlane and mercilessly conquer an empire from Transoxiana to India, Anatolia, and Russia?

Units[]

Common[]

Unique[]

  • Konnikicon Konnik: Castle unique unit of the Bulgarians, heavy cavalry unit that creates at no cost a Dismounted Konnik infantry when killed.
  • Kipchakicon Kipchak: Castle unique unit of the Cumans, multi-shot cavalry archer.
  • Leitisicon Leitis: Castle unique unit of the Lithuanians, heavy cavalry with an attack that ignores armor.
  • Keshikicon Keshik: Castle unique unit of the Tatars, heavy cavalry that generates gold while attacking other units.

Fauna[]

Heroes[]

Other[]

Cheat units[]

Buildings[]

Editor only[]

Technologies[]

Common[]

Unique[]

Campaigns[]

  • CampaignIcon-Tamerlane Tamerlane (Tatars): In the 14th century, while lesser men tear apart the decaying remains of the Mongol Empire, Tamerlane sees entropy as opportunity. A brilliant, charismatic tactician bred on the rugged steppes of Transoxiana, can he restore the splendor of the fractured state—even if he must slaughter half of its inhabitants in the process?
  • CampaignIcon-Ivaylo Ivaylo (Bulgarians): During the Mongol invasions, a pig farmer leads a militia defending the Bulgarian villages. But when his victories attract the attention of the Tsar and his nobles, he is forced to lead a mass uprising. Can a man of such humble origins defy the established order and give his people freedom?
  • CampaignIcon-Kotyan Kotyan Khan (Cumans): For centuries, the Cumans throve on the vast plains of Eurasia. Now, a new threat comes from the East – Mongols, ruthless beyond imagination and seemingly invincible. Kotyan, the khan of a small clan, must unite the Cumans to resist the invaders. Will he save his people, even if it means abandoning their ancestral lands and ancient ways?

Definitive Edition content[]

New campaigns[]

  • CampaignIcon-Pachacuti Pachacuti (Incas): Countless tribes vie for supremacy in the steep mountain valleys and dense jungles of South America. But which will prevail and earn the favor of the gods? As treachery and discord gnaw at the young empire of the Inca, the destiny of an entire people lies in the hands of a single man.
  • CampaignIcon-TheArtOfWar The Art of War (Challenge Scenarios): Uncover the strategic wisdom of Sun Tzu and practice your Age of Empires II skills in a series of short challenges. In each challenge, you will strive to earn a medal and prove your worth to your friends and enemies.

Reworked campaigns[]

Reworked Historical Battles[]

Scenario Editor-related changes[]

New trigger conditions:

  • Diplomacy State
  • Object HP
  • Object Not Visible
  • Researching Tech
  • Technology State
  • Units Garrisoned
  • Variable Value

New trigger effects:

  • Acknowledge AI Signal
  • AI Script Goal
  • Attack Move
  • Change Civilization Name
  • Change Color Mood
  • Change Object Cost
  • Change Object Description
  • Change Object Icon
  • Change Object Stance
  • Change Player Name
  • Change Research Location
  • Change Train Location
  • Change Variable
  • Create Garrisoned Object
  • Enable/Disable Object
  • Enable/Disable Technology
  • Modify Attribute
  • Modify Resource
  • Modify Resource By Variable
  • Script Call
  • Set Player Visibility

New objects:

  • Chainsimilar to Fortified Palisade Wall, but weaker
  • Nubian Pyramid
  • City Gate – City Wall counterpart
  • Dismantled Cart – eyecandy
  • Temple Ruin – eyecandy, similar to Ruins
  • Well – eyecandy
  • Army Tent – comes in 5 variants
  • Huts – comes in 7 variants
  • Paifang Gate
  • Target – eyecandy, comes in 2 variants
  • Tentcomes in 5 variants
  • 3 new barricade variants
  • 2 new pagoda variants
  • 1 new bridge variant
  • 1 new torch variant
  • New statue variants – Civilization, Column, "Right"
  • Movable map revealer
  • Invisible Object
  • Contraption – removed

Non-gameplay content[]

  • On 11 December 2023, alongside update 99311, three packs of purchasable cosmetic content in the form of animated player icons were released: La Hire's Dry Humor, Joan's Marvelous Moving Masterpieces, and Barbarossa's Barrel of Pickled Goods.

Trivia[]

  • The announcement trailers were voiced by Charles Dance.
  • All civilizations introduced in The Last Khans have strong focus on cavalry units, as well having mounted units as unique units. Also, all of the new unique units are affected by either a civilization bonus or unique technology. All civilizations have Paladin or equivalently strong units.
  • According to Microsoft creative director Adam Isgreen and developers Forgotten Empires, the new civilizations introduced are planned to be the last ones as they consider having reached a sufficient number of civilizations to feature in the game. However, due to the overwhelming success of the title and community enthusiasm, plans have changed in that regard according to Cysion (Bert Beeckman), founder of Forgotten Empires.[2]
  • The intro cinematic was later updated in a patch to replace the "Exclusive" text, which was used at the start of the trailers of Xbox One exclusive games, to the "Xbox Game Studios" text, to fit with the Xbox Game Studios logo.
  • The Last Khans is the last expansion to introduce a new architecture set, real-world maps, and soundtrack.

Age of Empires II communities[]

Gallery[]

Definitive Edition[]

The Last Khans[]

Videos[]

References[]

Age of Empires
Main series
ReturnRome-AoEIcon Age of EmpiresRomeIcon The Rise of Rome
Age of Empires Definitive Edition icon Definitive Edition
AoE2Icon-ReturnRome Age of Empires II: Definitive Edition - Return of Rome
AoE2-DLCicon-0 Age of Empires IIAoE2-DLCicon-1 The Conquerors
Aoe2 hb HD Edition: AoE2-DLCicon-2 The Forgotten · AoE2-DLCicon-3 The African Kingdoms · AoE2-DLCicon-4 Rise of the Rajas
AoEIIDE icon Definitive Edition (AoE2-DLCicon-5 The Last Khans) : AoE2Icon-LordsWest Lords of the West · Dawn of the Dukes icon Dawn of the Dukes · AoE2Icon-DynastiesIndia Dynasties of India · AoE2Icon-ReturnRome Return of Rome · AoE2Icon-MountainRoyals The Mountain Royals · Aoe2 hb Victors and Vanquished
Aom original icon Age of MythologyAoM The Titans icon The Titans
AoM Extended icon Extended Edition: AoM Extended icon Tale of the Dragon
AoMIcon-Retold Retold
3Icon48px Age of Empires III3WCIcon48px The WarChiefs · 3ADIcon48px The Asian Dynasties
Age3DE Icon Definitive Edition: AoE3 USA DLC USA DLC · Age3DE Icon The African Royals · AoE3 Mexico DLC Mexican DLC · Age3DE Icon Knights of the Mediterranean
GameIcon-AoE4 Age of Empires IVAnniversary Edition · The Sultans Ascend
Other games
Age of Empires Online · Age of Empires: Castle Siege
HandheldAge of Empires: The Age of Kings · Age of Empires: Mythologies
MobileAge of Empires II Mobile (Deluxe) · Age of Empires III Mobile · Age of Empires III: The Asian Dynasties Mobile · Age of Empires: World Domination · Age of Empires Mobile
TabletopAge of Empires: Expandable Card Game · Age of Mythology: The Boardgame · Glenn Drover's Empires: The Age of Discovery