|This article or section documents upcoming content.
It features 4K resolution graphical upgrades, a fully remastered soundtrack, and new civilizations.. It is expected to be released on November 14th, 2019.
New features Edit
- The Age of Empires II HD base game and all expansions ported into the Definitive Edition
- New graphics and effects, including building demolition
- Remastered soundtrack
- Toggleable options for old school fans
- Automatic reseeding
- Global queue
- Mixed units and tech queue
- Progress bar for buildings, effects on them if they are working
- Challenge maps to learn mechanics such as boar luring and build orders
- New server based multiplayer
- New AI that doesn't cheat, and a new level of difficulty: extreme
- Reworked GUI with villagers working in each resource displayed in the top
- Reworked and improved old campaigns, including changes to the civilizations displayed for a more accurate representation
- Changes to some civilizations architectural sets: Byzantines and Spanish now use the Mediterranean European set.
- The Last Khans content
- Includes popular mods, like smalltree and grid
- Modding possibility via Age of Empires web
- New units and objects, and redesign for some old ones (p.e "sea wall")
- Improved spectator mode and multiplayer, including native streaming support
- Crossplay between Steam and Microsoft Store
New content Edit
Like Age of Empires II HD: The African Kingdoms and Rise of the Rajas, this expansion adds four new civilizations from the same general geographical area (Eastern Europe and Central Asia, in this case).
- Bulgarians (Eastern Europe)
- Lithuanians (Eastern Europe)
- Cumans (new Central Asia architecture)
- Tatars (Central Asia)
- Steppe Lancer: Ranged melee cavalry available at the stable for the Cumans and Tatars.
- Konnik: Castle unique unit of the Bulgarians, heavy cavalry unit.
- Dismounted Konnik: Heavy infantry unit created when a Konnik is killed, at no cost.
- Leitis: Castle unique unit of the Lithuanians, cavalry with an attack that ignores armor.
- Kypchak: Castle unique unit of the Cumans, multi-shot cavalry archer.
- Keshik: Castle unique unit of the Tatars, cavalry that generates gold while attacking.
- Krepost: Unique building of the Bulgarians, small Castle that can train Konniks but not research technologies.
- Large ox cart (name unreleased)
- Small ox cart (name unreleased)
- Pack camel (name unreleased)
- Chariot (name unreleased)
- Silk armor (Tatars): Scout line and Cavalry Archers +1 pierce armor
- Timurid Siegecraft (Tatars): Trebuchets +1 range
- Stirrups (Bulgarians): Scout line and Konniks +25% attack speed
- Bagains (Bulgarians): Militia line +3 melee armor
Civilization bonuses Edit
- Tatars: Sheep contain +50% food. Units deal +25% hill damage (on top of regular hill bonus). Free Parthian Tactics.
- Bulgarians: Militia line upgrades free (Champion not available). Town Centers only cost 50 stone. Can build Kreposts.
Team bonuses Edit
- Bulgarians: Blacksmith works 50% faster
- Tatars: Cavalry Archers +2 LOS
- Tamerlane (Tatars)
- Ivaylo (Bulgarians)
- Köten Khan (Cumans)
- Tracking removed: Effects apply to all civilizations for free upon reaching the Feudal Age. Slavs receive free Supplies instead.
- New technology: Supplies. Militia-line units cost -15F. Cost: 150F, 100G. Available to all civilizations except Goths.
- Tower HP reduced.
- Camel renamed Camel Rider.