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Age of Empires II: Definitive Edition is a remaster of Age of Empires II, released on November 14, 2019.

It features a fully remastered soundtrack, multiple quality of life improvements, significant graphical upgrades, and includes The Last Khans, an expansion that adds four new civilizations based on Central Asia and Eastern Europe (the Bulgarians, the Cumans, the Lithuanians, and the Tatars), and four new campaigns (for Tatars, Cumans, Bulgarians, and Incas, replacing El Dorado). It also includes the Enhanced Graphics Pack that increases the Definitive Edition to ultra-high fidelity resolution.

On December 15, 2020, a new expansion was announced, Lords of the West. It features two new civilizations based on historical kingdoms of western Europe (the Burgundians and Sicilians), three new campaigns (for Burgundians, Sicilians, and Britons) and adds new achievements, was released on January 26, 2021.

On April 13, 2021, the second expansion was announced, Dawn of the Dukes. With a setting based on Eastern Europe, featuring Bohemians and Poles and three new campaigns (for Poles, Bohemians, and Lithuanians), it is set to be released in August 2021. In addition, new cooperative campaigns and Historical battles were announced.

Age of Empires II: Definitive Edition icon

New features[]

  • Base Age of Empires II HD game and all previous expansions ported into the Definitive Edition
    • The Last Khans expansion content
  • Changes to some civilization architectural sets
    • Mediterranean and East European sets reworked
    • Byzantines and Spanish now use the Mediterranean set
    • Vietnamese now use the East Asian set, to reflect Chinese influence against Vietnamese kingdoms.
  • Crest symbols for each civilization
  • Cross-play functionality between Microsoft Store and Steam versions
  • Empire Wars game mode
  • Global queue display
  • Improved and reworked campaigns, including changes to the civilizations that feature for a more accurate representation
    • Voice acting added for Forgotten Empires campaigns
  • Improved spectator mode and multiplayer, including native streaming support
  • Manual gate rotation (using mouse-wheel)
  • Mixed technology and unit queue
  • Modding via Age of Empires web platform
  • New AI that does not cheat, and a new level of difficulty: Extreme
  • New main menu features and functions
  • New graphics and effects, including demolished building animations
  • New objects and units, in addition to redesigns for some old ones (e.g. Sea Wall)
  • New, fully remastered soundtrack
    • Each soundtrack set now begins with a theme of the civilization being played
    • Options allow for the selection of soundtrack sets
  • New scenario editor features, including a reworked triggers system
  • New server-based multiplayer
  • Progress bar for buildings, effects on them if they are working
  • Reworked interface that displays the number of villagers working on each resource
  • Toggleable gameplay and interface options for veteran players
  • Toggles for automatic Farm and Fish Trap reseeding
  • Zoom functionality

New content[]

Civilizations[]

Like The African Kingdoms and Rise of the Rajas, this expansion adds four new civilizations from the same general geographical area.

Architectural style Civilizations
Eastern Europe CivIcon-Bulgarians.png Bulgarians
CivIcon-Lithuanians.png Lithuanians
Central Asia CivIcon-Cumans.png Cumans
CivIcon-Tatars.png Tatars
  • Bulgarians: When nomadic Bulgar horsemen approached the Danube in the 7th century and encountered the local Slavic tribes, the stirrups that they brought changed European cavalry warfare forever. Fortify the nearby mountain passes with formidable Kreposts and punish overconfident invaders with powerful combined armies of cavalry, infantry, and siege engines! Your valiant Konniks, the pride of your army, will continue to fight fearlessly even after their horses are felled beneath them.
  • Lithuanians: The forested boglands east of the Baltic Sea hold more than meets the eye. Coagulate the various Baltic tribes into a Grand Duchy with a new religion, smash invading forces with powerful cavalry and mobile spearmen and javelineers, and assemble the largest empire in late-medieval Europe! The Lithuanian unique unit is the Leitis, a heavy cavalry unit who strikes with such vigor that all armor is useless against his weaponry.
  • Cumans (new Central Asia architecture): The vast Eurasian plains were home to nomadic tribes whose steppe husbandry and fearsome exploits still live on in the records of their terrified neighbors. Lead the Cuman-Kipchak hordes to war and pillage to your heart's content, or offer your riders as coveted mercenaries in the service of foreign kings. When an even greater threat looms to the east, will you migrate west and adopt the lifestyle and warcraft of your sedentary neighbors, or vanish before an unstoppable wave of Mongol conquerors?
  • Tatars: For centuries, fierce nomads roamed the Central Asian steppe, periodically launching distant migrations or campaigns to conquer or extort their sedentary neighbors. Don arrow-resistant silk armor and dominate the hills and plains with mobile horsemen and cavalry archers, or join the Mongol hordes and swell the ranks of the Keshiks, honored bodyguards of the Great Khan himself! Dare you follow in the footsteps of Tamerlane and mercilessly conquer an empire from Transoxiana to India, Anatolia, and Russia?

Units[]

Common[]

Unique[]

  • Konnikicon.png Konnik: Castle unique unit of the Bulgarians, heavy cavalry unit that creates at no cost a Dismounted Konnik infantry when killed.
  • Kipchakicon.png Kipchak: Castle unique unit of the Cumans, multi-shot cavalry archer.
  • Leitisicon.png Leitis: Castle unique unit of the Lithuanians, medium cavalry with an attack that ignores armor.
  • Keshikicon.png Keshik: Castle unique unit of the Tatars, medium cavalry that generates gold while attacking other units.
  • Flaming camel icon.png Flaming Camel: Second castle unique unit of the Tatars, fast suicide unit with bonus attack against cavalry that is only available in the Imperial Age.

Fauna[]

Heroes[]

Other[]

Cheat units[]

Buildings[]

Editor only[]

  • Shrine
  • Tower of London
  • Dormition Cathedral
  • Sankore Madrasah
  • Aachen Cathedral
  • Rock Church

Technologies[]

Common[]

  • Suplliesicon.png Supplies: Militia line units cost -15 food. Cost: 150 food, 100 gold. Available to all civilizations except Goths and (since update 37650) Chinese, Cumans, Huns, Khmer, Lithuanians, Mayans, Mongols, and Tatars.

Unique[]

Campaigns[]

  • Tamerlane (Tatars): In the 14th century, while lesser men tear apart the decaying remains of the Mongol Empire, Tamerlane sees entropy as opportunity. A brilliant, charismatic tactician bred on the rugged steppes of Transoxiana, can he restore the splendor of the fractured state—even if he must slaughter half of its inhabitants in the process?
  • Ivaylo (Bulgarians): During the Mongol invasions, a pig farmer leads a militia defending the Bulgarian villages. But when his victories attract the attention of the Tsar and his nobles, he is forced to lead a mass uprising. Can a man of such humble origins defy the established order and give his people freedom?
  • Kotyan Khan (Cumans): For centuries, the Cumans throve on the vast plains of Eurasia. Now, a new threat comes from the East – Mongols, ruthless beyond imagination and seemingly invincible. Kotyan, the khan of a small clan, must unite the Cumans to resist the invaders. Will he save his people, even if it means abandoning their ancestral lands and ancient ways?
  • Pachacuti (Incas): Countless tribes vie for supremacy in the steep mountain valleys and dense jungles of South America. But which will prevail and earn the favor of the gods? As treachery and discord gnaw at the young empire of the Inca, the destiny of an entire people lies in the hands of a single man.
  • The Art of War (Challenge Scenarios): Uncover the strategic wisdom of Sun Tzu and practice your Age of Empires II skills in a series of short challenges. In each challenge, you will strive to earn a medal and prove your worth to your friends and enemies.

Reworked campaigns and Historical Battles[]

Campaigns[]

Historical Battles[]

Map Editor-related changes[]

  • New trigger conditions:
    • Diplomacy State
    • Object HP
    • Object Not Visible
    • Researching Tech
    • Technology State
    • Units Garrisoned
    • Variable Value
  • New trigger effects:
    • Acknowledge AI Signal
    • AI Script Goal
    • Attack Move
    • Change Civilization Name
    • Change Object Cost
    • Change Object Description
    • Change Object Icon
    • Change Object Stance
    • Change Player Name
    • Change Research Location
    • Change Train Location
    • Change Variable
    • Create Garrisoned Object
    • Enable/Disable Object
    • Enable/Disable Technology
    • Modify Attribute
    • Modify Resource
    • Modify Resource By Variable
    • Set Player Visibility
  • New objects:
    • Chain - Similar to Palisade Wall, only available in Map Editor and appears in certain campaigns including Attila the Hun.
    • Nubian Pyramid
    • City Gate - (City Wall counterpart)
    • Dismantled Cart - Eyecandy
    • Temple Ruin - Eye candy, similar to Ruins
    • Well - Eyecandy
    • Army Tent - (Comes in 5 variants)
    • Huts - (Comes in 7 variants)
    • Paifang Gate
    • Target - Eyecandy (Comes in 2 variants)
    • Tent - (Comes in 5 variants)
    • 3 new barricade variants
    • 2 new pagoda variants
    • 1 new bridge variant
    • 1 new torch variant
    • New statue variants (Civilization, Column, "Right")
    • Movable map revealer
    • Invisible Object
    • Contraption

Changelog[]

General[]

  • Tracking removed: Effects apply to all civilizations for free upon reaching the Feudal Age. Slavs receive free Supplies instead.
  • Watch Tower HP reduced from 1020 to 700 before the Castle Age. No longer "unlocks itself" if placed at the start of the game in maps like Fortress
  • Arbalest renamed Arbalester.
  • Camel renamed Camel Rider (with its upgrade line renamed accordingly).
  • Harald Hardraade renamed Harald Hardrada.
  • Nordic Swordsman renamed Norse Warrior.
  • Elite Skirmisher upgrade cost increased from 200 wood, 100 gold to 230 wood, 130 gold.
  • Herbal Medicine effect increased by 50%.
  • (Palisade) Gate armor decreased to 0/0 while under construction.
  • Palisade Gate cost increased from 20 wood to 30 wood.
  • Palisade Wall increased build time by 1 second (since update 42848).
  • Reduced the hit points of Palisade Walls and Gates by 40% in the Dark Age (since update 44725).
  • Elite Battle Elephant attack reduced from 16 to 14.
  • (Elite) Battle Elephant training time reduced from 28s to 24s. Trample damage reduced from 50% to 25% (since update 39284). Reduced bonus damage to Buildings and Stone Defenses from +7/+10 > +4/+7 respectively (since update 42848).
  • Dry Dock and Berber ship speed bonus no longer reduce gold per trip for Trade Cogs.
  • Eagle Scout -1 line of sight and search radius in the Dark Age.
  • Trebuchets now deal damage after packing or getting destroyed.
  • Fixed the issue which made Houses able to attack.
  • Fixed the issue with Chemistry not increasing the attack of secondary Castle arrows.
  • Fixed the issue with side parts of diagonal gates being walkable during construction.
  • Fixed the issue where the Burmese Relic bonus would permanently reveal spots on the map.
  • The line-of-sight for herdable creatures is now consistent. Cows and Water Buffaloes now see 3 tiles, while all other herdables see 2 tiles (since update 34055)
  • Steppe Lancer: Decreased the attack power from 10 to 8 melee damage (since update 34055)
  • Elite Steppe Lancer: Decreased the attack power from 12 to 10 melee damage (since update 34055)
  • Steppe Lancer [Standard and Elite]: Increased the gold cost to train the unit from 30 gold to 45 gold. Slowed the rate of fire from 1.9 to 2.3 seconds. Decreased the speed of the unit from 1.5 to 1.45. Doubled the size of the collision box to prevent multiple units from stacking too tightly (since update 34055)
  • Steppe Lancer [Standard and Elite]: Increased the base attack of both the standard and elite unit by +1 (since update 36202).
  • Fishermen can now drop food they've collected at Dock (since update 36906).
  • Fire Galley training time increased from 60s to 65s (since update 36906).
  • Hussar: Reduced the length of the attack animation from 1.89 to 1.35 seconds (equivalent to Light Cavalry). This does not increase their DPS, but improves their ability to chase and harass targets (since update 37650).
  • Cavalry Archer [Standard & Heavy]: Reduced the attack animation duration from 1.3 > 1.15. This reduces the overall attack delay by 11.5% (since update 44725).
  • Heated shot: it affects secondary arrows of Castles and towers too (since update 44725).

Aztecs[]

  • The civilization bonus which decreases the training time of military units decreased to 10% (was 15%) since update 37650.
  • Reduced the number of bonus resources Villagers can carry from +5 > +3 (since update 42848).
  • Jaguar Warrior: Training time reduced from 20 > 12 seconds (since update 42848).

Berbers[]

Britons[]

Bulgarians[]

  • Krepost: Can no longer be converted. Reduced the size of the building from 4×4 to 3×3 tiles (since update 34055)
  • Konnik [Standard and Elite]: Slowed the rate of fire from 1.9 to 2.4 seconds (since update 34055)
  • Konnik: Reduced hit-points from 110 to 100 health (since update 34055)
  • Elite Konnik: Reduced hit-points from 130 to 120 health (since update 34055)
  • Dismounted Konnik [Standard and Elite]: Slowed the rate of fire from 2 to 2.4 seconds. Now takes additional damage from the Samurai unit (since update 34055).
  • Increased the armor granted by the Bagains technology from +3 to +5 armor (since update 34055)
  • Can no longer train Paladin (since update 36906).
  • Stirrups now affects all cavalry units, not just Light Cavalry and Konniks (since update 36906).
  • Increased the rate at which Blacksmiths work from 50% > 80% faster (since update 42848).
  • Blacksmith and Siege Workshop upgrades cost -50% food (since update 42848).

Burmese[]

  • Arambai [Standard and Elite]: Reduced the cost from 80 wood, 60 gold to 75 wood, 60 gold (since update 34699). Increased the damage dealt by missed shots (which still hit a secondary target) from 50% > 100% damage, and reduced attack damage from 17/19 > 12/15 respectively (since update 44725).
  • Manipur Cavalry no longer partially-blocked by the Masonry tech (since update 37650)

Byzantines[]

Celts[]

  • The movement speed bonus for infantry units is now applied at the start of the Feudal Age (since update 42848).

Chinese[]

Cumans[]

  • Increased the time to construct a Feudal Age Town Center from 225 to 270 seconds (since update 34055)
  • Kipchak [Standard and Elite]: Slowed the rate of fire from 1.8 to 2.2 seconds (since update 34055)
  • Kipchak: Reduced hit points from 45 to 40 (since update 34055)
  • Elite Kipchak: Reduced hit points from 50 to 45, reduced the total number of arrows from 4 to 3 (since update 34055)
  • Cumans no longer have access to the Husbandry technology (since update 34055)
  • Civilization bonus: Cavalry units now move 5% faster in the Feudal Age, 10% faster in the Castle Age, and 15% faster in the Imperial Age (since update 34055)
  • Feudal Age Battering Rams no longer deal area of effect damage to units (since update 34055)
  • No longer have access to the Redemption technology (since update 36202)
  • Can now research the Capped Ram upgrade in the Castle Age (since update 36202)
  • Kipchak [Standard and Elite]: Now fire +1 extra arrow (since update 36202)
  • Steppe Husbandry: Now grants its benefits to Steppe Lancers. Now reduces the training time of Scout Cavalry, Cavalry Archers, and Steppe Lancers by 100% (was 400%) (since update 36202)
  • Kipchak [Standard & Elite]: Now have a 0.5 second fire delay, equivalent to the Mangudai (since update 42848).

Ethiopians[]

Franks[]

  • Cavalry +20% HP bonus only available from the Feudal Age.
  • Lose Treadmill Crane (since update 44725).
  • Reduced the bonus work rate of Foragers from +25% > +15% (since update 44725).

Goths[]

  • Infantry was 35% cheaper in all Ages since update 35584; now staggered per Age: 20% cheaper → 25% cheaper → 30% cheaper → 35% cheaper (since update 36202)
  • No longer have access to the Arson technology (since update 36202)
  • The civilization bonus boosting infantry attack vs. buildings now increments by +1 attack per Age (starting in the Feudal Age; since update 36202)
  • Loom free (since update 36906), then can be researched instantly rather than at no cost (since update 42848).

Incas[]

Indians[]

  • Since update 36906, Fishermen bonus changed: now they work 10% faster (rather than working 15% faster and carrying +15 food).
  • The Team bonus damage dealt by Camels to builds is no longer blocked by Masonry or Architecture (since update 37650). Reduced the team bonus to damage dealt by Camel units to buildings from +5 > +4 (since update 42848).
  • Elephant Archer [Standard & Elite]: Reduced the cost to train from 80 gold to 70 gold and reload time from 2.5 to 2 (since update 37650).
  • All Stable units gain +1 pierce armor in the Castle Age and +1 pierce armor in the Imperial Age, as opposed to the +1 pierce armor previously granted only to Camel units (since update 42848).
  • No longer have access to the Plate Barding Armor technology (since update 42848).
  • Sultans: Fixed an issue where captured Relics would generate gold ~17% faster rather than the intended 10% (since update 42848).

Italians[]

  • Genoese Crossbowman reload time reduced from 3 to 2 (same as Elite).Training Time reduced from 22 > 18 seconds (since update 42848). Reduced the gold cost from 45 > 40 gold (since update 44725).
  • Elite Genoese Crossbowman: Training Time reduced from 19 > 14 seconds (since update 42848). Reduced the gold cost from 45 > 40 gold (since update 44725).
  • Condottiero attack increased from 9 to 10 (since update 39284).
  • Pavise affects Condottiero as well foot archers (since update 39284).
  • Reduced the price discount of Dock technologies from 50% > 33%, and University technologies receive a 33% discount too (since update 44725).

Khmer[]

Koreans[]

  • Receive “Military units (except siege weapons) cost -20% wood” (-15% wood before update 39284).
  • Lose "Fortifications built faster".
  • Increased the base cost of (Elite) War Wagon by +5 wood (for a total of 92 wood considering the discount) since update 39284.
  • Increased the base cost of (Elite) Turtle Ship by +10 wood (for a total of 152 wood considering the discount) since update 39284.
  • Receive archer armor upgrades for free (since update 42848).
  • Lose “Tower range increased” bonus.
  • Elite Turtle Ships: Speed increased from 0.9 > 1.035 (since update 42848).
  • Panokseon replaced by Eupseong, that grants Watch Towers, Guard Towers, and Keeps +2 range (since update 42848).
  • Receive Elite Cannon Galleon (since update 44725).

Magyars[]

Malay[]

Malians[]

Mayans[]

Mongols[]

  • Destroyed house foundations no longer provide population space with the Nomads technology.
  • Hunters: Reduced their work speed from 50% to 40% (since update 35584)
  • Receive the Steppe Lancer and Elite Steppe Lancer (since update 35584)
  • All Steppe Lancers also benefit from the +30% HP bonus enjoyed by Mongol horsemen (since update 35584)

Persians[]

Portuguese[]

Saracens[]

Slavs[]

Spanish[]

Tatars[]

  • Keshik [Standard and Elite]: Reduced the gold cost to train from 80 gold to 40 gold (since update 34055).
  • Keshik: Increased hit points from 100 to 110, reduced attack from 12 to 9 (since update 34055)
  • Elite Keshik: Increased hit points from 130 to 140, reduced attack power from 14 to 11 (since update 34055)
  • In short, update 34055 changed the role of a Keshik from a Heavy cavalry unit to Medium cavalry unit.
  • Receive Halberdier (since update 35584)
  • Now gain the Thumb Ring technology for free as a civilization bonus (since update 36202)
  • Keshik: Reduced the training time from 23 to 16 seconds (since update 36202)
  • Elite Keshik: Reduced the training time from 20 to 14 seconds (since update 36202)
  • Silk Armor: Now grants its benefits to Steppe Lancers (since update 36202), Increased armor bonuses from +0/+1 > +1/+1 armor (since update 42848).
  • Timurid Siegecraft: Increased the bonus range granted to Trebuchets from +1 to +2; Now makes the new Flaming Camel unit available when researched — a fast-moving Petard with bonuses vs. mounted units and elephants (since update 36202)
  • Flaming Camel affected by Indian Bonus, +5 attack vs Buildings (since update 36906)
  • Flaming Camel attack vs elephants increased from +80 to +130, Blast radius increased from 1.5 to 2.0 (since update 39284)
  • Keshik [Standard & Elite]: Increased the food cost from 50 to 60 food. The gold cost remains the same (since update 44725).

Teutons[]

Turks[]

  • Scout Cavalry, Light Cavalry, and Hussar units gain +1 pierce armor (since update 42848).
  • Elite Janissary: Increased accuracy from 50% > 65% (since update 42848).

Vietnamese[]

Vikings[]

Trivia[]

  • All civilizations introduced in The Last Khans have strong focus on cavalry units, as well having mounted units as unique units. Also, all of the new unique units are affected by either a civilization bonus or unique technology.
  • According to Microsoft creative director Adam Isgreen and developers Forgotten Empires, the new civilizations introduced are planned to be the last ones as they consider having reached a sufficient number of civilizations to feature in the game. However, due to the overwhelming success of the title and community enthusiasm, plans have changed on that regard according to Cysion (Beert Beckman), founder of Forgotten Empires.
  • The intro cinematic was later updated in a patch to replace the "Exclusive" text, which was used at the start of the trailers of Xbox One exclusive games, to the "Xbox Game Studios" text, to fit with the Xbox Game Studios logo.

Gallery[]

Videos[]

Audio[]

Example of the new extended civilization theme, for the Malays.

References[]

Sources[]

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