Age of Empires: Definitive Edition is a remaster of Age of Empires. It features significantly improved visuals, multiple quality of life improvements, and incorporates The Rise of Rome expansion.

First announced on 12 June 2017[1][2] and set to be released on 19 October 2017 as a Windows 10 store-exclusive title for the original game's 20th anniversary,[3] it was delayed until 20 February 2018. Eventually, it was also released on Steam on 19 August 2019.

New features Edit

  • Achievements
  • All-new graphics & artwork
  • Attack move functionality[4]
  • Balance adjustments
  • Classic Mode – The original 1997 experience
  • Enhanced pathfinding[4]
  • Increased population limit[4]
  • New terrains & scenario editor objects
  • New zoom levels[4]
  • Remastered sound effects
  • Remastered soundtrack
  • Revamped and expanded UI
  • Reworked campaigns

Major changes made in post-launch patches:

  • A new Global Queue to see all currently queued techs and units
  • Automatic Farm Reseed in the Granary
  • Automatic File Transfer of scenarios and maps in the Multiplayer Lobby
  • Mixed tech Queues
  • Mixed unit Queues
  • New Elo and ‘Ranked’ game modes
  • Option to toggle blood effects on and off
  • Priests auto-heal wounded units
  • Scouts auto-attack if they’ve been tasked to attack, or when attacked by a non-gaia unit
  • Ship acceleration removed
  • UI now displays the amount of villagers working on each resource

Balance adjustments Edit

Units and buildings Edit

  • Hunters work 5% faster than before (previously they were as slow as Foragers).
  • Food available from Whale increased to 300 Food.
  • Gold and stone miners work 15% faster (to compensate bug fixes to technologies).
  • Short Swordsmen directly available in Bronze Age without any research.
  • Broad Swordsmen have +10 HP, Long Swordsmen have +20 HP.
  • Changes in train/build time of units: Camel Riders are 6% slower to train (now 25% faster to train than Cavalry); Farms: 20% faster; towers: 10% faster.
  • Horse Archer and Heavy Horse Archer have 1 pierce armor (previously 2).
  • Heavy Cavalry +1 armor.
  • Cataphract: +20 HP, +1 armor, +1 pierce armor; upgrade cost to 1600F, 750G (previously 2000F, 850G).
  • Elephant Archers have +1 attack, cost reduced to 180F, 45G (previously 180F, 60G).
  • War/Armored Elephant and Scythe Chariot trample damage area reduced just enough so that they no longer damage enemy units/buildings on the other side of a wall.
  • Slingers have higher bonus attack (+4) vs mounted archers (bonus vs foot archers unchanged).
  • Camel Riders now have bonus attack against all mounted units. Missing +4 bonus attack vs. elephants added.
  • All chariots now have double attack vs. Priests (previously +7). It’s calculated from their base attack.
  • Armored Elephant bonus attack vs. buildings decreased by 1.
  • Scout gets +2 LOS per age upgrade – already present, but undocumented effect. Bonus from upgrading from Stone to Tool Age is removed (Scout isn’t available in Stone Age).
  • Catapult, Heavy Catapult and Juggernaught have slightly smaller damage area radius.
  • Siege weapon projectiles (stones and bolts) travel slightly faster (they were very slow), but are also slightly slower to reload (affects all stone and bolt firing units).
  • Helepolis has 30% slower fire rate (previously it fired as fast as archers). Helepolis projectiles are faster (as noted above).
  • Catapult Triremes now have 135 HP (previously 120 HP).
  • Catapult Triremes and Juggernaughts move 10% faster, cost reduced to 135W, 50G (previously 135W, 75G).
  • Juggernaughts can no longer destroy trees. Upgrade cost reduced to 1300F, 700W (previously: 2000F, 900W).
  • Academy cost reduced to 150W (previously 200W).
  • Priests have +1 healing range.
  • Trade Boats to 120 HP (previously 200 – too much for a Stone Age unit); Merchant Ships to 200 HP (previously 250).

Technologies Edit

All civilizations Edit

Assyrians Edit

Main article: Assyrians

Babylonians Edit

Main article: Babylonians

Carthaginians Edit

Main article: Carthaginians

Choson Edit

Main article: Choson

Egyptians Edit

Main article: Egyptians (Age of Empires)

Greeks Edit

Main article: Greeks (Age of Empires)
  • New bonus: Academy units cost 20% less (in addition to the already present speed bonus).
  • Ships are 20% faster (previously 17% faster).

Hittites Edit

Main article: Hittites

Macedonians Edit

Main article: Macedonians

Palmyrans Edit

Main article: Palmyrans
  • New bonus: Start the game with +50 Food (because their villagers cost 75 F).
  • Villagers work 25% faster for all tasks (previously 20% faster for some tasks, 0% faster for others).
  • Get Coinage.

Persians Edit

Main article: Persians (Age of Empires)

Phoenician Edit

Main article: Phoenicians

Shang Edit

Main article: Shang

Sumerians Edit

Main article: Sumerians

Yamato Edit

Main article: Yamato
  • Villagers move 10% faster (previously 18% faster).
  • All ships have +25% HP (previously +33% HP for fishing ships, +30% HP for other ships)

Campaigns Edit

The game offers the original campaigns with some rework, plus the addition of the Age of Empires demo campaign of the Reign of the Hittites (skipping the first two scenarios), and the First Punic War from the demo of The Rise of Rome. The Pax Romana campaign was renamed to "Imperium Romanum".

Scenario names, descriptions and factions were renamed for a more historical correct approach and cohesion.

External links Edit

Gallery Edit

References Edit

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