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Age of Empires Series Wiki
This article describes user-generated, unofficial content.The content described on this page has not been implemented in a retail version of any game of the Age of Empires series, but may be available as user-generated mods.

Note: Age of Chivalry: Hegemony has its own dedicated wiki here.

Age of Chivalry: Hegemony is a fanmade total conversion mod for Age of Empires II: The Conquerors, first released on March 16, 2008, with the last update in 2017. It can be downloaded and played for free.

The mod replaces all civilizations with others based on specific states from mostly Central Europe in the Late Middle Ages (12th-15th centuries), often with completely unique buildings, units, and technologies. Several other features are also changed to make them relevant to this time and area.

The credited modders are numerous, mostly regulars at the Age of Kings Heaven modding boards. Later, some of them founded Forgotten Empires and created the original fan mod version of the The Forgotten expansion, incorporating some of their ideas and work done for Hegemony into it.[Citation needed] As a result, Hegemony can be considered a forerunner to the revival of the franchise in the 2010s.

Main features[]

  • Ages renamed to 12th Century (from Dark Age), 13th Century (Feudal Age), 14th Century (Castle Age), and 15th Century (Imperial Age), with game mechanics changed to be accurate to the new time setting. As a result, Archer units are available from the first age, and Castles and Siege Weapons from the second age.
  • Mercenary units including Genoese Crossbowmen, Florentine Gunners, and English Longbowmen.
  • Three types of state (civilizations): Early-game Communal factions, mid-game Militia/Spearman-based Urban societies, and heavy Infantry and Cavalry-based Noble principalities.
  • 26 playable countries: Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, and Wales.
  • Two or three different paths to choose for every state, based on Policy Decisions.
  • New buildings, technologies, and units, some of them general and others unique to a country.
  • Reworked History section and campaigns from the base game, most notably Barbarossa.
  • A new campaign of 9 scenarios based on the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the Chioggia War, the siege of Maastricht, the battle of Vitkov Hill, and the siege of Neuss.
  • Auto-installer.

Similarities to later expansions[]

Gallery[]

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