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Bowman. Good against infantry.
—In-game description

The Aenna is an archer in Age of Empires III: The WarChiefs that is unique to the Haudenosaunee and can be trained at the War Hut once the Commerce Age is reached.


The Aenna is a ranged infantry unit that is cheap and quick to produce and is best fielded against slow, non-ranged units, so that they have time to fire a deadly barrage of arrows before they are forced to flee or fight hand to hand. The Aenna is special in that it is faster than most ranged infantry units, and it costs only food, making it easy to micromanage for a player's economy to produce. The Aenna is vulnerable to hand cavalry, so it is stronger when mixed with Tomahawks.

A large number of infantry upgrades are available to the Haudenosaunee as shipments and other technologies, allowing Aenna to scale very well for an archaic unit. This is especially true on maps where Minor Native settlements feature archer upgrades, the Seminole being noteworthy.

In terms of damage output, Aennas tend to fall behind most other units in the later ages, most notably in comparison to Forest Prowlers, due to their mediocre attack animation and range. This doesn't make them a useless unit, however: even though Haudenosaunee have access to a premium, stronger Skirmisher-type unit, their affordability means they can usually be easily massed. As such, they act as the ultimate disposable unit, shining as a meat shield for stronger units, or even just a distraction. With access to more cards than Forest Prowlers, they are actually a more durable unit when fully upgraded and can effectively tank enemy fire while dealing significant support damage. Due to their unit type and ranged resistance, they will fall quickly to Melee Cavalry, but can effectively slow down and contain just about any other unit type as the more expensive Haudenosaunee units rack up damage against the enemy. Notably, they cannot upgrade their multiplier against heavy infantry to x3.0 like Forest Prowlers can, which gives Prowlers a definite edge on Aennas in terms of DPS.

Aennas can hold their own in close quarters with an uncharacteristically high melee attack for a bowman unit. They can catch and destroy unprotected artillery in sufficient numbers.


Age Upgrade Cost Effect
Age III tech tree aoe3.png
Elite ranged infantry.png Elite Aennas 200 wood,
100 coin
Upgrades Aennas to Elite (+25% hit points and attack)
Age IV tech tree aoe 3.png
Champion ranged infantry.png Champion Aennas 400 wood,
200 coin
Upgrades Aennas to Champion (+25% hit points and attack); requires Elite Aenna
Imperial Age
Legendary ranged infantry.png Legendary Aennas 1,500 wood,
1,500 coin
Upgrades Aennas to Legendary (+50% hit points and attack); requires Champion Aenna

Further statistics[]

As Aennas are unique to the Haudenosaunee, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Heavy infantry, light cavalry, Eagle Runner Knights
Weak vs. Heavy cavalry, Coyote Runners, artillery
Hit points Infantry Breastplate.png Infantry Breastplate (+10%)
Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Carib Kasiri Beer.png Carib Kasiri Beer (+10%)
Carib Garifuna Drums.png Carib Garifuna Drums (+1.0x multiplier vs. villagers)
Seminole Bowyer.png Seminole Bowyer (+25%)
Tupi Poison Arrow Frogs.png Tupi Poison Arrow Frogs (+10%)
Yoga.png Yoga (+5%)
Clenched Fist.png Clenched Fist (+30% melee attack)
Range Lacrosse.png Lacrosse (+2)
Speed Inca Road-building.png Quechuan Mountaineering (+20%)
Apache Endurance.png Apache Endurance (+5%)
Sight Lacrosse.png Lacrosse (+2)
Creation speed Inca Chaquis Messengers.png Quechuan Diet (-25%)
Other Merritocracy.png Meritocracy (-20% upgrade cost)

Home City Cards[]

As Aennas are unique to the Haudenosaunee, only their cards and other civilizations' TEAM cards are shown in the following tables:


  • Aenna means "bow". [1]


Before the coming of the white man, the main missile weapon of the Iroquois was the bow. Even after muskets became available, bows were still widely used for hunting and warfare, because bows were inexpensive and did not depend on unreliable trade ties for gunpowder.