A Titan Amongst Mortals is the sixth and final scenario of the Tamerlane campaign in Age of Empires II: Definitive Edition. It is based on the Battle of Ankara and the Siege of Smyrna, part of Tamerlane's campaign in the Levant.

Intro[edit | edit source]

The relationship between Tamerlane and Ottoman Sultan Bayezid was one of great enmity. The two of them have been exchanging scathing letters for years.'

Finally, Tamerlane had the opportunity to crush his rival, whose armies were weary from wars in Byzantium and Hungary. Even so, the Ottoman Empire was no trifling opponent, its army driven by intrepid leadership and the power of its Janissaries.'

The Ottoman force marching to meet Tamerlane was large but divided. Turks, Serbs, Tatars, and various other vassals all contributed troops in this powerful yet volatile force. If some of them could be pried away and convinced to defect, the tide would turn in Tamerlane's favor.'

'This would be his greatest test yet. The fate of two empires hung in the balance!'

Scenario instructions[edit | edit source]

Starting conditions[edit | edit source]

Main objectives[edit | edit source]

  • Prepare your defenses. Bayezid will attack in 30 minutes.
  • Defeat Bayezid's army.
  • Capture Bayezid.

Secondary objectives[edit | edit source]

  • Raid outlying Ottoman camps.
  • Send an emissary to Taherten.
    • Send 5 Elite Keshiks to Taherten.
  • Meet with the Anatolian Sipahis.
    • Destroy 2 of the Ottoman supply camps.
  • Meet with the Wallachian auxiliaries.
    • Tribute 500 gold to the Wallachian auxiliaries.
  • Meet with the Balkan auxiliaries.
  • Defeat the Knights Hospitaller.
  • Destroy the Castle and towers in Smyrna's harbor.

Hints[edit | edit source]

  1. Tamerlane's forces can support a population of 200.
  2. Your ability to parry Bayezid's assault hinges on how well you manage to weaken his army before the battle begins. Destroying outlying enemy camps and winning over auxiliary troops will increase your chances at victory.
  3. Avoid enemy power centers at all costs before you have fought off Bayezid's attack. Focus on raiding supply camps and convincing the Turkish auxiliaries to desert instead.
  4. Tamerlane has brought a large supply of gold with him, but it will not last forever. Quickly build up an economy and seek out new sources of income to finance your army.
  5. Gunpowder units are powerful. Beware those of the enemy, but use your own to your advantages.

Scouts[edit | edit source]

Your scouts report:

  • Tamerlane's forces (1, Purple) have arrived in Anatolia, the heart of the Ottoman Empire, and must hurry to establish a camp.
  • Tamerlane's main adversary, the Ottoman Sultan Bayezid (2, Cyan) has marched his forces to the center of the map and camped there. When Bayezid launches his attack, be prepared to face Janissaries, Hussars, and Bombard Cannons.
  • Assisting Bayezid's army are several companies of auxiliary troops (5, Green), some of whose loyalties are dubious. The Sipahis of the Anatolian Beyliks field Cavalry Archers and Heavy Camel Riders, the Qara Tatars control a force of Tarkans and Camel Archers, the Wallachians being Pikemen and Skirmishers, and the Balkan auxiliaries are comprised of Champions and Crossbowmen.
  • The Ottoman Empire (4, Blue) controls several minor supply camps scattered around the map, but operates mainly out of a dangerous mountain fortress far to the south. Expect to face the finest troops the Ottomans can offer – Hussars, Janissaries, Cavalry Archers, swordsmen, and Bombard Cannons.
  • The Knights Hospitaller (3, Red) commands the city of Smyrna to the west. This military order musters an army of crusader knights both mounted and afoot supported by Skirmishers, Monks, and powerful Trebuchets.

Players[edit | edit source]

Allies[edit | edit source]

Ally → Enemy[edit | edit source]

  • Ottoman Auxiliaries (Turks)

Enemies[edit | edit source]

Strategy[edit | edit source]

This strategy is super simple, even on hard. Initially, build 4 Town Centers next to the woodline with 4 Villagers each. With the remaining Villagers, build a University, a Monastery and Houses with 1 Villager afterwards. Initially, go even on wood to compensate the building of four Town Centers. For food, use the Boars initially until the wood economy kicks in. Sneak 1 Villager east of the green base to a gold spot eventually and build a Mining Camp.

Meanwhile, at the start of the game, group all melee Cavalry into group 1 and ranged Cavalry into group 2. Send them west to the green camp and then southwest to destroy the Docks and Outpost. The Outpost rewards are Bracer, Ring Archer Armor, and a group of units in first green camp. Come back to the base and go east to destroy another Outpost. At this stage, the first Castle should be building if not finished. Pump out four Trebuchets. The army never stops; send it east of the yellow player to attack the Farm and Mills. The first two Trebuchets should be joining the army as it destroys the final Mill. Sent the whole lot south for another Outpost and Market. The reward for the Outpost is Siege Engineers, Chemistry, and some units south of the yellow player's base. Now the final four Trebuchets should be out, so start researching Elite Keshiks and train 5 to sent to the yellow player's base. The army will encounter another green camp. Pay them 500 gold and they leave (do so). Now, another blue Outpost that will give Blast Furnace and Plate Barding Armor. Now just storm the green camp west that will try to attack the player. That is all that is "mandatory" prior to first battle.

The blue player's gate (at the south of the map) is locked, so snipe his northern Castle, his Archery Range, Blacksmith and two Bombard Towers in the mountain. Meanwhile, heal the army and build lots of production buildings. Finish partially walling and build four Castles total. When the green player attacks, send Light Cavalry against his Bombard Cannons. The player can then destroy the blue and red players. A big army of fully upgraded Heavy Cavalry Archers and Trebuchets (with Siege Engineers and the Tatar unique technology Timurid Siegecraft researched) is all that is necessary to finish the scenario.

Outro[edit | edit source]

The Battle of Ankara was a catastrophe for the Ottomans. Never before they had suffered the disgrace of having their sultan captured in battle.'

Turning his armies around, Tamerlane left Anatolia in chaos. It is only a matter of time before he seeks another victim.'

The man ended his tale on that foreboding note. I realized that I had to prepare my kingdom lest my lands appear ripe for the picking. I ordered everyone to retire to their quarters. We would discuss this new danger in the morning with clear and ready minds.

Suddenly, the doors burst open and a servant rushed towards me. 'Sire, a messenger from a warlord called Tamerlane is here to speak with you. He claims that you are harboring someone of interest to him.' I turned to the old man, who had not heard the messenger, and asked for his name.

His weary, dark eyes met mine, and he answered in a grim voice: 'I am Tokhtamysh Khan, of the blood of Genghis Khan and the rightful ruler of the Golden Horde! Landless and friendless, all I have left is my tale.'

Historical comparison[edit | edit source]

The Siege of Smyrna, as depicted in this campaign, is the only instance where the Timurids under Tamerlane ever came into conflict with the European powers at the time. According to historical texts, the Timurids and Europe enjoyed good relations as they shared hostilities with the Ottoman empire. Despite the Timurid assault on Smyrna, the reaction in Europe was muted, with only King Martin of Aragon being greatly incensed with the city's downfall.

Failing to stave off the Timurids in the battle, the Ottomans would enter a state of civil war between the sons of Sultan Bayezid I known as the Ottoman Interregnum, where Mehmed I would emerge victorious. The Ottomans would eventually recover years later after the Battle of Ankara, but the Timurid empire would enter a state of decline, as Tamerlane would die 3 years after the battle.

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