A Son's Blood is the fifth and final scenario of the Francisco de Almeida campaign in Age of Empires II HD: The African Kingdoms.

After the Zamorin's defeat, he ventures further north to the Gujarat state of India, where he gathers allies like the Ottomans, Egyptians and even a Russian renegade called Malik Ayyaz. Furthermore, back in Portugal, Francisco's rivals fill the king's ears with lies that he had betrayed Portugal, so the king sends an Armada to Francisco to relieve him from Viceroyship of India and bring him back to Portugal.

But after Francisco receives the news of his son Lourenco's death, by the hands of the admiral of the Mamluk fleet of Egypt, he vows to take revenge, even if it means defying the king's orders.

Players Edit

Allies Edit

  • Gujarati Traders (Persians): They have two Markets surrounded by other buildings, one near the western edge of the map and another along the coast of the Gulf of Khambhat, where they have a Dock as well. The player can make their own Markets to trade with them, or make Trade Cogs to trade with them by sea. They also have an Imam near their western Market, who will heal the player's injured soldiers when brought to him but other than this, they serve no other major role in this scenario.

Ally → Neutral → Enemy Edit

  • Alfonso's Armada (Portuguese): They have a small base very close to the player's base, along with a few patrols outside their base. They mainly train Halberdiers, Conquistadors and Arbalests. They are led by Alfonso de Albuquerque, who has been sent to bring Francisco back to Portugal. Initially, they will be allied to the player, but after Alfonso has finished talking to Francisco, they will change their stance to neutral. If the player kills any unit of Alfonso's Armada, they will turn their stance towards the player to enemy.

Ally → Enemy Edit

  • Enemy Leaders (Persians): They have just three special units who are protected by each of the three major cities - Ottomans have Turkish Pasha (Cavalry Archer), Mamluks have Amir Husain al-Kurdi (Mameluke) and Diu has Malik Ayyaz (Boyar). They are initially allied to the player but will turn their stance toward the player to enemy after the player converts Alfonso.
  • Ottomans (Turks): They have a strong and well-fortified city to the northwest of the player's base. They possess special units called Sipahi and Royal Janissary who are stronger versions of the Cataphract and Janissary. They will also turn their stance toward the player to enemy after the player converts Alfonso.
  • Mamluks (Saracens): Their base is just north of the Ottomans' city and has no walls but is well-defended with Castles. They train Condottieri, Mamelukes and Heavy Cavalry Archers.They have no Villagers but they do have four Feitorias which provide them with resources at a rapid rate. They also have a strong navy, with Fast Fire Ships and Cannon Galleons. Similar to Ottomans and Enemy Leaders, they will turn their stance towards the player to enemy after the player converts Alfonso.
  • Diu (Persians): They have their city on the mainland at the southwestern edge of the map, along with a small part on a promontory connected to their main city by a bridge. They mainly train Paladins, Heavy Camels and War Elephants. They, like others, will turn their stance toward the player to enemy after Alfonso has been converted, but they will also start constructing a Wonder at the promontory soon after, which the player will have to destroy.

Strategy Edit

The player starts with a small base with a few soldiers on the eastern edge of the map. Immediately, Alfonso de Albuquerque along with two Conquistadors will approach the player. After their dialogue is finished, they will return to their base and Alfonso's Armada will turn their stance toward the player to neutral. The new objective will be to convert ten units of Alfonso's Armada. However, the player must not kill more than fifteen units of Alfonso's Armada or else the player will immediately lose.

The player will have three Villagers each gathering food, wood and gold, but the player does not have any stone initially. The first thing to do is to select all three Villagers gathering gold and make them gather stone from the nearby Stone Mines instead, because the player will have to construct Walls and Gates soon. Once the player has collected around 100 stone, they can put the Villagers back on gold. Use one Villager to explore a little further, where there is an Alfonso's Armada's tent, along with a Halberdier and a Hand Cannoneer. Since Alfonso's Armada is neutral right now, they will not attack the player's Villager unless provoked, so the player can explore freely with Villagers. Now construct a Wall, along with a Gate just a little further, blocking the path between the thick forest and cliff. This will place the tent and soldiers completely inside the player's base.

Now go north from here, where the player will see another camp with two Halberdiers. Build another Wall and Gate here but do not enclose the camp this time but build the wall so that it just touches the camp. If done correctly, the player will have another stone mine completely inside their base.

Now the player should train a lot of Monks, since we are going to do a lot of conversion. Do not kill any of Alfonso's units; strictly speaking, you won't lose, Alfonso just changes stance to enemy. But Alfonso has a Market, so it's a shame to pass up all that Gold. Just keep spamming Monks, and if they die, send new Monks. Delete or move away all new converts so they don't start killing things. Upgrade all your Monk technlogies, especially atonement (to convert Alfonso's missionaries).

You cannot immediately access Alfonso's Market since it's protected by towers and the Gate is locked. So keep mining at this point.

After converting ten units, the new objective will be to convert Alfonso himself, who is protected inside his base. The player still cannot kill more than ten of his soldiers, which has become eight since the player already killed two of his units before. However, now the player should forget about Alfonso for a little while and start building their own base and economy, since the player needs a large army soon after Alfonso's conversion. Once enough stone has been collected, build a Town Center and start making Villagers to collect all four resources.

Also use one Villager to build a second layer of walls with a Gate near the bridge which connects the players base to the mainland, behind the Palisade Walls of Gujarati Traders. This is because after Alfonso's conversion, the Palisade Walls will automatically be destroyed. It is a good idea to build a Castle here as well for additional protection.

Now build a Dock near the Bridge. After this, the player should focus on reaching the Imperial Age as soon as possible. After reaching Imperial Age the player should build a University and research Ballistics and Murder Holes. It is also advised that the player build one Feitoria since resources are limited near the base. Research Sappers.

At some point you will run out of gold to mine, so it's time to start trading. Alfonso's diplomatic stance with you is set to Neutral - which means, subtly, that his Towers will not shoot your villagers (they will shoot military units). So you will attack Alfonso's Gate with Villagers, get inside, and then wall up all his units. They won't bat an eye.

Now you can keep trading with Alfonso, his towers will not shoot your Trade Carts either, since you are so good to him. Just don't approach Alfonso's base with any kind of military, and you will have enough resources to research everything and build a small navy of, approximately, thirty Elite Caravels and twenty Elite Cannon Galleons.

When you're ready, convert Alfonso. Immediately, the Ottomans, Mamluks, and Diu will switch to enemy, and Diu will also immediately obtain a Wonder. But nothing that fifty ships cannot deal with.

After the Wonder is destroyed, the player's new objective is a choice - either to construct and defend a Wonder or to defeat Ottomans, Mamluks and Diu. It is unbelievably easier to go for the Wonder instead of defeating the three enemies so the player should always go for the Wonder under normal circumstances. The Wonder should be constructed at the previous base at the extreme eastern corner with as many Villagers as possible. The player should use the Caravels and Cannon Galleons to counter the Fire Ships of Diu and Mamluk while the enemy soldiers of Ottomans should be countered by the player's land units. This should go on until the player's Wonder is completed, after which protecting it should not be a problem at all. The player can construct many Castles around the Wonder. After the Wonder has been defended for 200 years, the player will be victorious.

Alternative Strategy Edit

Taking out all three enemies (and their leaders) is much harder but more satisfying. The Ottomans will use Janissaries, Sipahi (Cataphract ), Hussars, and Bombard Cannons. The Mamluks will use Mamelukes, Mangonels, Trebuchets and Cavalry Archers. Diu will use Paladins, Elephants, Heavy Camels and Rams. In short, all three are formidable opponents.

This strategy will require simultaneous fighting on both land and water. A large shallow separates your kingdom form the Ottomans. You should build defensive Castles on your side of the river, but not too close as to allow enemy siege to shoot from their side of the river. Building the Castles further back forces enemy Trebs or Bombards to deploy in the shallow water. Where you drown them with your huge naval fleet.

Having destroyed Diu's Wonder, you should continue targeting your cannon galleons on their towers, Docks, and production buildings, in that order. This will severely cripple Diu, if not remove them from the fight altogether. Their Elephants and Paladins do absolutely nothing to ships. Diu will be the easiest opponent of the three.

Next up, the Ottomans with their powerful land based gunpowder army. You will need a strong land based army of your own; therefore you will train arbalests (countering Janissaries), and bombard cannons. Also, the Ottomans will be reinforced by Diu and the Mamluks, so bring Halberdiers to protect your frontline.

To take control of the river, block the river's only access point with a fleet of Elite Caravels. You will need a few caravels for this, thirty should do the trick :). This will keep the large Saracen fleet at bay while your Cannon Galleons can sail up and down the river, destroying every building in range, especially the towers and Castles. Only once the Turks are sufficiently weakened, will you move in with your land army. Your arbalests more accurate than their janissaries. Your bombard cannons also. So you have the advantage.

The fighting will be fierce; you should keep reinforcing from 5 ranges and 5 Barracks. You will probably run out of gold also, so research Guilds then start selling from the Market. Eventually the Ottomans will break, and then you kill their King. Do not destroy their Market, switch Ottomans to "Neutral" and start trading. Build a Castle next to their Market and along the trade route to protect your traders from raiding.

To beat the Mamluks, push from the water. Use heavy demos to break up their unending stream of Fire Ships, then start destroying all their towers and Docks. The Mamluks will start inexplicably building a lot of transport ships once they lose the fight. Then destroy most of the Mamluk base with Cannon Galleons.

After won the water, you should push your land army forward, pinning the Saracens to their own base. Their Mamluks and Mangonels are not upgraded; your arbs and halbs will win. Patrol your bombard Cannons onto their inland Castle, then snipe their leader with Arbalests.

With both the Ottomans and Mamluks defeated, add a few Monks and then bring your entire army to destroy whatever is left of Diu, and make sure to snipe their leader first (next to the Castle ) before winning.


  • The objective requires you to kill all three enemy leaders (including Malik Ayyaz). In reality however, Malik Ayyaz survived the battle and was only captured, living in his estate until he died of old age.
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