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Chayton and Holme have secured the trail, but the Reno Gang had escaped to continue their destruction of neighbouring Lakota villages.
Definitive Edition description
Chayton and Holme have secured the trail, but several groups of settlers are still threatened by Sioux raiders.
—Original description

A Reckoning (Red Cloud's War before the Definitive Edition) is the second scenario of Act II: Shadow in Age of Empires III: The WarChiefs. It is about the beginning of Red Cloud's War between the U.S. Army and the Lakota in March 1866. In the Definitive Edition, it deals with attacks by gangs of bandits and outlaws on settlers and miners.

Summary[]

The scenario starts off with the cinematic "Sioux Country", where Chayton and Sheriff Holme stumble upon the remains of an ambushed travel caravan, leaving Chayton disoriented as to why innocent people were butchered by the Sioux.

Sheriff Holme assures him that ambushes are too common in lands controlled by the Sioux, and talks to Chayton about his times during the American Civil War, where he saw so many deaths that he became used to it. The two then continue off to search for the perpetrators of the attack.

In the Definitive Edition, the destroyed camp has been changed to a Lakota village, with Chayton worrying if his relatives may have been killed in the ambush. Holme points out that the men who come out west to make their fortune are willing to do terrible things in the name of progress. Chayton disagrees with the idea that this death can be seen as furthering progress, but agrees to hunt down the gang responsible.

Objectives[]

Primary objectives[]

Secondary objective[]

  • Take out the Hole in the Wall Gang's hideout.

Players[]

Player[]

  • Falcon Trading Company (United States flag revolt DE Black Family Estate) - The player initially has Sheriff Holme, Chayton, and several Outlaw units as protection, and will later be provided with an entire settlement and a wide balance of troops, consisting of Musketeers, Revolutionaries, and several mercenaries. They must build three Trading Posts and upgrade the Trade Route.

Ally[]

  • United States (Flag American act3 aoe3de United States) - Consist entirely of Railroad Workers, all of which join the player's side and change their color to blue upon rescue. Buildings consist of several Houses and Outposts constructed in the main settlement.

Enemies[]

  • Bandits (Flag Pirates Reno Gang) - Bandit forces consisting of outlaw and mercenary units.
  • Hole in the Wall Gang (Flag Pirates Pirates) - Will consist of a medium sized band of powerful Outlaw Renegados and Pistoleros guarding the Saloon in the central map.

Player[]

  • Falcon Trading Company (Black Family Estate) - The player is initially provided with Sheriff Holme, Chayton, and several Outlaw units as protection, and will later be provided with an entire settlement and a wide balance of troops, consisting of Musketeers, Revolutionaries, and several mercenaries.

Ally[]

Enemies[]

Treasures[]

There are five treasures on the map: three around the west of the map and two in the east. Chayton and some of the player's troops can capture the treasures while Holme and the other troops defend the settlement, before pushing to north and capturing the entire Trade Route.

The map[]

A Reckoning Definitive Edition minimap

Minimap

The map shows a large route that runs across the entire map from south to north. The terrain is similar to that of Great Plains. Silver Mines are dotted throughout the map and near the settlement. The Railroad Workers can get coin from them.

Strategy[]

The scenario is of moderate difficulty, and is on the shorter spectrum. The player doesn't have to rush to save all 20 Railroad Workers, as the attacks will continuously keep spawning and gathering. Red Cloud's forces will however commit relentless attacks, constantly harassing Outposts and stray Railroad Workers. Throughout the scenario, it will be important to keep a strong sized defensive army to guard the main settlement from Native attacks.

Players start out in the map, and engage in a short skirmish with Red Cloud's forces attacking 2 Railroad Workers. After driving away the forces, the player is provided with their first objective of saving 20 Railroad Workers. The player is at this point also provided with a friendly settlement consisting of a Bank, Community Plaza, several Houses, and a 3 Outposts. A trade route will cut through the settlement, leaving outposts and buildings on both halves. The player will also be gifted with several free Cows.

The player can begin by sending Black and Holme up north along the trade route to scout the map for treasures and enemy units. As Black and Holme head up north they will arrive upon a Saloon guarded by 2 enemy Renegados. Using Chayton's Hawk Eye ability, the player can snipe down one of the Renegado before finishing off the second promptly. At the same time 3 Railroad Workers attacked by an enemy Axe Rider will scramble in from Northwest and towards Black and Holme. The player can use Chayton's other crack-shot ability, Eagle Eye to take down the Axe Rider and save the workers.

Info icon Note: If any Railroad Workers get attacked in the main settlement, it is advised to garrison them in the nearby Outposts.

The player at this time should focus back at their settlement and start training at least 6 Comancheros and 4-5 Renegados as the settlement's many houses will provided the more than enough population. Once trained, the units should be sent up north towards the Saloon referred as Wall Gang's Hideout.

After the Railroad Workers are sent safely south to the settlement, a secondary objective of taking out the Hole in the Wall Gang's hideout will be revealed. The Wall Gang's hideout is protected by 7-8 enemy Renegados and 4 Pistoleros. Using the player's outlaw forces and Chayton's crack-shot ability, a close but victorious battle will ensue and the player can manage to defeat the Wall Gang and proceed to raze the Saloon, thus completing the secondary objective.

Info icon Note: The player should raze the enemy Wall Gang Saloon immediately upon defeating the Outlaws stationed there, otherwise it will continuously spawn more Outlaws.

With this happening, multiple Railroad Workers will pour in towards the player's settlement from the west and east, eventually adding up 20 Railroad Workers and completing the objective. A final primary objective of building 3 Trading Posts and upgrading them will be revealed. The player can begin training additional reinforcements to protect the home settlement from Sioux attack. At least 12-13 Musketeers and 5-6 Pistolero should be trained to protect the player's settlement from waves of attack by Red Cloud's forces. It is recommended to upgrade them to Veteran and Guard status and to age up to the Industrial Age whenever possible.

At this point, the player will need to be patient. There is no need to rush to build and upgrade the 3 Trading Posts, and the player should begin to focus on their economy, upgrading their units, and to age towards the Industrial Age. Sioux attacks will happen here and there, although they won't be of major threat. Shipments should be directed towards economic upgrades and additional Villagers. The player should split their Villagers to gather mainly wood and the remaining on coin and food.

Once the player reaches the Industrial Age, they can use Chayton and Holme to build the 3 Trading Posts and upgrade them to the Iron Horse upgrade. Back at the main settlement, enemy War Clubs, Rifle Riders, and Axe Riders will attack the player's bases. The artillery, Musketeers, and Pistoleros will help fend off the attacks. After the 3 Trading Posts are complete and fully upgraded, the player has completed the scenario.

Gallery[]

Campaigns in Age of Empires III
3Icon48px Age of Empires III
TutorialMaster the Basics · Try a Game
Act I: BloodBreakout · Into the Caves · Pirates! · The Ottoman Fort · Temples of the Aztec · A Pirate's Help · Spanish Treasure Fleet · The Fountain of Youth?
Act II: IceDefend the Colony · Strange Alliances · The Rescue · The Seven Years' War · The Great Lakes · Respect · Warwick's Stronghold · Bring Down the Mountain
Act III: SteelRace for the Rails · Hold the Fort · The Boneguard's Lair · The Lost Spanish Gold · Bolivar's Revolt · Journey Through the Andes · Last City of the Inca · Last Stand of the Boneguard
3WCIcon48px The WarChiefs
Act I: FireWar Dance (War Ceremony· The Rescue · Breed's Hill · Crossing the Delaware · Saratoga · Valley Forge · The Battle of Morristown · The Battle of Yorktown
Act II: ShadowThe Bozeman Trail · Red Cloud's War (A Reckoning· Claims · Ambushed! (Urgent News· Turning Point (To Stop a War· Trust · Battle of the Little Bighorn (Battle of the Greasy Grass)
3ADIcon48px The Asian Dynasties
Act I: JapanThe Siege of Osaka · Uprising! · Clearing the Road · Last Stand at Fushimi · The Battle of Sekigahara
Act II: ChinaTo Finish a Fleet · Storming the Beaches · Lost Ships · A Rescue in the Wilderness · No Empire Lasts Forever
Act III: IndiaInto the Punjab · Fires of Calcutta · Resist! · Raid in Delhi · Company Confrontation
Age3DE Icon Definitive Edition
Historical BattlesAlgiers · Christopher da Gama's Expedition · Chuvash Cape · Raid on the Caribbean · Fort Duquesne · Battle of New Orleans · The Burning of USS Philadelphia · Grito de Dolores · Battle of Queenston Heights
The Art of WarEarly Economy · Treasures · Home City Shipments · Booming · Build Orders · Early Defense · Early Offense · Land Battle · Naval Battle · Artillery
Event scenariosBombard Brawl
Age3DE Icon The African Royals
Historical BattlesThe Battle of the Three Kings · Fall of the Hausa · The Era of the Princes
Names in brackets are the scenario's name in the Definitive Edition.
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