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A New Power Arises is the first scenario of the Pachacuti campaign in Age of Empires II: Definitive Edition.

Intro Edit

'So, you want to know why this region is called the Field of Blood?' The old man peered over in astonishment from his seat in the shadow of his stone hut. He smiled mischievously as he continued, 'You are probably not from here. If you were, you would not have asked such a question.'

I nodded in affirmation, for the old man was right: I was a merchant from the south. 'It is the first time that my path has led to Cuzco, the heart of the Inca Empire', I explained.

'You are fortunate that you have chosen to rest in my village, my young and illiterate friend,' the old man told me, rising and pointing to the entrance of his dwelling.

You must know that I am the most renowned storyteller in the entire valley. If there is anyone who can explain why the plain that surrounds us has that ominous name, it is I,' he said, gesturing to me to enter his house.

'Today, all inhabitants of this region are full of admiration for our empire,' he boasted, 'but everything that is now subject to the Inca had to be conquered. Who knows? If not for Viracocha Inca, we all might still be simple farmers like I am.'

'During the years before his reign, many nearby tribes were periodically conquered, but no garrisons or Inca officials were placed among them. This pattern of raiding and plundering changed during the reign of Viracocha. He would establish permanent rule over the neighboring tribes.'

Scenario instructions Edit

Starting conditions Edit

Main objectives Edit

  • Capture at least 3 artifacts (Relic Carts) and bring them to the flagged area near your settlement.

Secondary objectives Edit

  • Pillage Trade Workshops of the Chanca and Cuyos to steal technologies.

Hints Edit

  1. You are restricted to the Castle Age and a population of 125.
  2. Apart from llamas, fish can also be an excellent source of food, especially in the beginning of the game. The Incas can build fishing ships, but don't know how to construct war vessels yet.
  3. Strategically placed walls can be very beneficial and can minimize the risk of getting overrun by your opponents.
  4. You do not have to exterminate your enemies completely. To win, you only have to take possession of at least three artifacts.

Scouts Edit

Your scouts report:

  • The Inca (1, Cyan) have established a small camp to the Southeast of the map. They will need to fortify their settlement soon to be secure against attacks.
  • The Cuyos (3, Blue) controls the west of the map. Their army, mostly consisting of Slingers, Skirmishers, and rams, is well-trained and can pose a threat to you. Allegedly, the Cuyos are in possession of at least one artifact.
  • The Tambos (4, Purple) are a rather insignificant tribe, living in the Southwest. It should be easy to defeat them for they have very few warriors who are moreover poorly equipped. It's possible that they own an artifact though.
  • The Quechua (5, Orange) might attack you in the beginning, but have an open mind about forming an alliance with the Incas. They will train Skirmishers, Archers, swordsmen, and Eagle Warriors.
  • In the north, the Chanca (2, Red) have built a strong fortress. Since the Chanca are an expanding power, it is very likely that they will become your main opponent. They will send Archers, Eagle Warriors and Kamayuks into battle. It would not be surprising if the Chanca had also succeeded in capturing an artifact.

Players Edit

Strategy Edit

Outro Edit

'Viracocha was convinced that he was favored by the gods,' the old man continued in a tone that suddenly seemed scornful, 'but in truth he owed his victories to his two generals: Vicaquirao and Apo Mayta. They were the strategists behind the military tactics that made the conquest of the Cuzco valley possible in the first place.'

'Viracocha was too conceited to realize that, and his pride following their hard-fought triumph nearly led the Inca to ruin.'

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