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This article focuses only on the co-op scenario in Age of Empires II: Definitive Edition, based on A Kingdom of Our Own, the fifth scenario of the Alaric campaign in Age of Empires II: Definitive Edition. It is loosely based on the Visigothic conquest of southern Gaul under Ataulf (412 - 414 A.D.), following Alaric's death in 410.

Scenario instructions[]

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Starting conditions[]

Objectives[]

  • Build and maintain a Castle in the flagged areas in each of the following cities:
    • Narbo
    • Tolosa
    • Valentia

Hints[]

  1. The Visigoths (Cyan and Yellow) can support a population of 150 (160 in the Imperial Age).
  2. You start with a large cache of gold, but it will not last forever and there is little gold to be found in the countryside. The best way to obtain additional gold is to take the cities of Gaul.
  3. The Romans are still recovering from the sack of Rome, but even now they remain a formidable power.
  4. Rumor has it that Sarus is here in Gaul as well. Although it is not critical, it may be a good idea to get rid of this traitor once and for all.
  5. The enemy will try to overrun your position early on, so you need to prepare your defenses quickly. After the situation has stabilized, make use of the Goths' strengths to quickly mass a huge infantry army and overwhelm your enemies with your superior numbers.

Scouts[]

  • The Western Roman Army (Blue) is reeling from its defeats in Italy, but it still has a large army in Iberia where it was sent to deal with the Vandal and Suebi invaders. Now that Rome has been sacked, it may return to Gaul. It consists of Cataphracts, Legionaries, and Halberdiers.
  • The city of Narbo (Red), one of your targets, lies to the south near the Mediterranean Sea. It will field Arbalesters, Light Cavalry, and rams.
  • To the north is the city of Valentia (Orange). It will field infantry and heavy cavalry.
  • The last of the three Gallic cities, which the Romans call Tolosa (Gray), lies to the far west. Tolosa is one of the strongest of the enemy cities, as it trains Paladins, Throwing Axemen, Monks, and Trebuchets.
  • Finally, Sarus (Purple) is familiar with the Visigoth tactics and will try to match our large infantry armies with his own. It is unlikely that his soldiers will continue fighting once he is dead, however, so slaying him should be a priority.

Players[]

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Player[]

  • Player A and Player B (AI names: Ataulf and Visigoths) (Goths AoE2 Goths): Starts off with some infantrymen, villagers, and resources, in the east margin of the Rhone (which is like an island in practice). They must cross the river to invade Gaul.

Neutral → Enemy[]

  • Western Roman Army (Romans AoE2 Romans (Byzantines AoE2 Byzantines before Return of Rome)): A base with several military buildings and units to the southwest. They are initially neutral and passive, but will quickly become aggressive when the player makes Narbo, Tolosa, or Valentia surrender, either by military defeat or by completing a Castle in the flagged areas of their cities. They train Knights, Centurions, Legionaries, Crossbowmen, Halberdiers, Scorpions, and Trebuchets.

Enemies[]

  • Narbo (Italians AoE2 Italians): A city to the south, protected by walls and some towers. They are the only enemy with a navy. They train Light Cavalry, Crossbowmen, rams, and War Galleys if the player builds a Dock.
  • Tolosa (Franks AoE2 Franks): A well-fortified city to the far west, separated by a river and connected by 2 bridges. They train Knights, Throwing Axemen, Monks, and Trebuchets (not on standard). They are the most troubling enemy to deal with.
  • Valentia (Celts AoE2 Celts): A walled-off city to the north, with some extra towers outside and a Castle slightly separated from their main city. They train Knights, Light Cavalry, Spearmen, and Scorpions.
  • Sarus (Goths AoE2 Goths): Occupies the middle area. He only has a few towers and some military buildings (including a Castle) at first but will soon try to overwhelm the player with large amounts of infantry if not dealt with soon. He mostly trains Huskarls, Long Swordsmen, and Pikemen, but also uses Mangonels and Capped Rams. The Sarus unit (a renamed William Wallace) can be found by the Castle when any of the player's units enters his territory. Sarus resigns when the hero unit is killed.

Strategy[]

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Co-op campaigns in the series
AoEIIDE icon Age of Empires II: Definitive Edition
00 historical battles normal Historical Battles Scn 15 bapheus normal Bapheus · Scn 03 hastings normal Hastings · Scn 12 honfoglalas normal Honfoglalás · Scn 13 kurikara normal Kurikara · Scn 01 tours normal Tours
CampaignIcon-AlaricDE Alaric The Battle of the Frigidus · Razing Hellas · The Belly of the Beast · The Giant Falls · A Kingdom of Our Own
CampaignIcon-AttilaDE Attila the Hun The Scourge of God · The Great Ride · The Walls of Constantinople · A Barbarian Betrothal · The Catalaunian Fields · The Fall of Rome
CampaignIcon-SaladinDE Saladin An Arabian Knight · Lord of Arabia · The Horns of Hattin · The Siege of Jerusalem · Jihad! · The Lion and the Demon
CampaignIcon-SuryavarmanIDE Suryavarman I Usurpation · Quelling the Rebellion · A Dangerous Mission · Challenging a Thalassocracy · Nirvanapada
CampaignIcon-Tamerlane Tamerlane Amir of Transoxiana · Gurkhan of Persia · Harbinger of Destruction · Sultan of Hindustan · Scourge of the Levant · A Titan Amongst Mortals
CampaignIcon-TariqIbnZiyadDE Tariq ibn Ziyad The Battle of Guadalete · Consolidation and Subjugation · Divide and Conquer · Crossing the Pyrenees · Razzia
Event scenarios The Siege
Age3DE Icon Age of Empires III: Definitive Edition
Historical Battles Algiers · Christopher da Gama's Expedition · Chuvash Cape · Raid on the Caribbean · Fort Duquesne · Battle of New Orleans · The Battle of the Three Kings · Fall of the Hausa · The Era of the Princes · The Burning of USS Philadelphia · Grito de Dolores · Battle of Queenston Heights
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