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A Kingdom of Our Own is the fifth and last scenario of the reworked Alaric campaign in Age of Empires II: Definitive Edition. It is loosely based on the Visigothic conquest of southern Gaul under Ataulf (412 - 414 A.D.), following Alaric's death in 410.

Intro[]

With Roman treachery repaid, Alaric looked to the future of our people. He planned to sail us to the fertile Roman province of Africa, but before we left, he passed from this world. Our people mourned for days and Alaric's body was buried underneath a river stream - the channel diverted to dig the grave, then made to flow again, hiding his tomb forever.

Soon after, the fleet that was to take us to Africa sank in a storm. Once again, desperation fell upon our people.

It was at that moment of despair that I, as the dead king's brother-in-law, spoke. I reminded everyone of Alaric's dream, of his commitment to the survival of our people, and of the impossible obstacles we had overcome. I told them that Alaric and I shared the same vision, a vision that we, in honor of his memory, ought to fulfill.

I concluded, 'Alaric has carved a path for us, and that path leads to Gaul!'

Scenario instructions[]

Starting conditions[]

Objectives[]

  • Build and maintain a Castle in the flagged areas in each of the following cities:
    • Narbo
    • Tolosa
    • Valentia

Hints[]

  1. The Visigoths can support a population of 210.
  2. You start with a large cache of gold, but it will not last forever and there is little gold to be found in the countryside. The best way to obtain additional gold is to take the cities of Gaul.
  3. The Romans are still recovering from the sack of Rome, but even now they remain a formidable power.
  4. Rumor has it that Sarus is here in Gaul as well. Although it's not critical, it may be a good idea to get rid of this traitor once and for all.
  5. The enemies will try to overrun your position early on, so you need to prepare your defenses quickly. After the situation has been stabilized, make use of the Goths' strengths to quickly mass a huge infantry army and overwhelm your enemies with your superior numbers.

Scouts[]

Your scouts report:

  • The Western Roman Army (5, Blue) is reeling from its defeat in Italy, but it still has a large army in Iberia where it was sent to deal with the Vandal and Suebi invaders. Now that Rome has been sacked, it may return to Gaul. It consists of Cataphracts, swordsmen and Halberdiers.
  • The city of Narbo (2, Red), one of your targets, lies to the south near the Mediterranean Sea. It will field Arbalesters, Light Cavalry, and rams.
  • To the north is the city of Valentia (4, Yellow). It will field infantry and heavy cavalry.
  • The last of the three Gallic cities, which the Romans called Tolosa (3, Cyan), lies to the far west. Tolosa is one of the strongest of the enemy cities, as it trains Paladins, Throwing Axemen, Monks, and Trebuchets.
  • Finally, Sarus (6, Purple) is familiar with Visigoth tactics and will try to match our large infantry armies with his own. It is unlikely, that his soldiers will continue fighting once he is dead, however, so slaying him should be a priority.

Players[]

Player[]

  • Player (CivIcon-Goths Goths): Starts off with some infantrymen, villagers, and resources, in the east margin of the Rhone (which is like an island in practice). They must cross the river to invade Gaul.

Neutral โ†’ Enemy[]

  • Western Roman Army (CivIcon-Romans Romans (CivIcon-Byzantines Byzantines before Return of Rome)): A base with several military buildings and units to the southwest. They are initially neutral and passive, but will quickly become aggressive when the player makes Narbo, Tolosa, or Valentia surrender, either by military defeat or by completing a Castle in the flagged areas of their cities. They train Knights, Centurions, Legionaries, Crossbowmen, Halberdiers, Scorpions, and Trebuchets.

Enemies[]

  • Narbo (CivIcon-Italians Italians): A city to the south, protected by walls and some towers. They are the only enemy with a navy. They train Light Cavalry, Crossbowmen, rams, and War Galleys if the player builds a Dock.
  • Tolosa (CivIcon-Franks Franks): A well-fortified city to the far west, separated by a river and connected by 2 bridges. They train Knights, Throwing Axemen, Monks, and Trebuchets (not on standard). They are the most troubling enemy to deal with.
  • Valentia (CivIcon-Celts Celts): A walled-off city to the north, with some extra towers outside and a Castle slightly separated from their main city. They train Knights, Light Cavalry, Spearmen, and Scorpions.
  • Sarus (CivIcon-Goths Goths): Occupies the middle area. He only has a few towers and some military buildings (including a Castle) at first but will soon try to overwhelm the player with large amounts of infantry if not dealt with soon. He mostly trains Huskarls, Long Swordsmen, and Pikemen, but also uses Mangonels and Capped Rams. The Sarus unit (a renamed William Wallace) can be found by the Castle when any of the player's units enters his territory. Sarus resigns when the hero unit is killed.

Strategy[]

After crossing the river, scout nearby terrain and get all the Gaia buildings. Two of Sarus' towers and one outpost are nearby; destroy them and scout the middle area to find the entrance to Sarus' base. Use three Villagers to set up a base and start mining stone.

Since Return of Rome, Goths have access to Dromons, whose range and anti-building bonus allow the player to easily attack Sarus' and Narbo's bases. So the priority at the start of the scenario is building Docks and training a handful of Dromons.

Sarus doesn't train a navy, so the player can easily level his Castle and harass his economy. Narbo, though, will send Galleons if the player starts attacking their towers from the sea, so several Fire Ships should guard the Dromons until their defenses are neutralized and their Docks and Town Center are destroyed.

Once Sarus' camp is found, send the remaining villagers and all initial troops to the entrance, destroy the two towers and if possible, a Town Center. Use the market to buy stone for building a Castle in Sarus' base - close to his Mill but not in the range of his Castle. Sarus may use Mangonels to attack the Castle, which should not be a problem if it does not attack the Villagers. Garrison the infantry in the Castle to heal them and use the Scout to find Narbo, then build a second Castle close to it (again, buying stone if needed). Narbo will send forces without upgrading them. Garrison the Castle with Huskarls to deal with rams. Do not neglect the economy while on the offensive.

Find Sarus' hero unit at his Castle, lure him out, and let Ataulf's own Castle finish him. Sarus' forces will surrender when he dies, rendering the level much easier.

Build Barracks and other military buildings to protect the Castle near Narbo, because Tolosa will send large amounts of Trebuchets escorted by Cavaliers (later Paladins), Throwing Axemen, and Monks to destroy it. Use Halberdiers against the cavalry and crossbowmen against the Throwing Axemen. Valentia might occasionally attack the Castle in Sarus' base or the first town, but since it builds neither rams nor Trebuchets, the Castle assisted by some melee units can keep their forces out with ease.

When attacking the three enemy cities, aim to destroy every military building. They do not rebuild so doing this effectively disables enemies for the entire game (simply defeating them by force also works). Once all military buildings and towers in the three cities are down, their resources are free to collect and the player can use their markets for trading. Tolosa should be the prime target due to its constant and destructive attacks. Building a Castle in each designated area causes the corresponding city to tribute 2,000 gold and resign. The Western Roman Army will become hostile when the player finishes a Castle in any of the designated area (defeating any of the cities by conquest does not trigger their aggro, as long as the player does not build Castles in flagged area), so it is recommended to complete all Castles simultaneously, or alternatively but unnecessarily, defeat the Western Roman Army by destroying all military buildings.

Outro[]

Each night I have the same two visions.

One of a field of wheat stalks swaying in the wind. Another of bright burning flames, trampling horse hooves, and loud screams.

My people, the Visigoths, live peacefully in the rich lands of southern Gaul. Our farms flourish and our cattle grow in number every day. But for all our fortune, I cannot shake the ominous visions I have every night.

Like Alaric, I've seen the future.

The Huns are coming and they will stop at nothing...

Trivia[]

  • This is the only scenario in the new Alaric campaign that has no counterpart in the HD version.
  • In the co-op version of the scenario, the Gothic players are green and yellow, while the cities of Valentia and Tolosa are orange and grey. The population limit is also reduced to 160 (170 if the player considers the +10 population bonus of the Goths).

Historical comparison[]

  • Ataulf moved to Gaul on the advice of Priscus Attalus, a Roman senator that Alaric had unsuccessfully proclaimed Emperor after taking Rome. Honorius allowed this because Ataulf had his sister Galla Placidia as a hostage (referenced in The Sack of Rome, but not in the Definitive Edition).
  • Ataulf first wanted to join another rebel senator in Gaul, Jovinus. But when he learned that Sarus was also marching to join Jovinus, he attacked Sarus' forces and killed him. This led Ataulf to nominally join Honorius and besiege Jovinus in Valentia (now Valence, France); Jovinus was captured and handed to Honorius, who executed him. Valentia is probably portrayed as Celts because Jovinus was a Gallo-Roman.
  • Afterward, Ataulf took Tolosa (Occitian language for Toulouse) and Narbo (Narbonne) among others, and married Galla Placidia in the latter with the intention of starting a Romano-Gothic imperial dynasty. The Romans counterattacked, but unlike in the scenario, they came by sea from Italy instead of Spain. In fact, the Visigoths retreated into Spain and Ataulf was murdered by Sarus' supporters there, in 415. It was another political relative of Alaric, Wallia, who negotiated with the Romans and established a kingdom in Tolosa for good in 418. Narbo would not be occupied again by the Visigoths until 469.
  • As Valentia, Tolosa and Narbo were still part of the Roman Empire at the time, they should not be represented by Franks and Celts. This was likely done to add variety to the enemies.
    • Aditionally, the portrayal of Tolosa as a Frankish city, at this time, represents a severe anachronism. The Franks had not yet arrived in full force and their presence was limited to occasional raiding parties since the third century AD. Tolosa wouldn't be under Frankish control until 508, when the now-Catholic Franks commanded by king Clovis expanded and finished his conquest over Aquitania, pushing the Visigoths south. This happened almost a century after the events depicted in this scenario.
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