Burgundy is willing to join you, if you can convince them you are trustworthy. First they want a tribute of 500 gold.
Burgundy will join you if you build a Castle within the flagged area of their town within 10 minutes.
Hints[]
The Huns are restricted to a population limit of 150 each but can finally advance to the Imperial Age.
Your forces begin scattered. Look for a good place for an initial camp while avoiding wolves. In the dead of winter, forage sites are hard to come by, but there are hungry deer to be found.
You cannot match the Frankish technology, but you do have the strength of numbers. Unleash the horde upon the cities of Gaul!
Scouts[]
After invading Gaul, the Huns (Yellow and Orange) begin scattered. They must regroup while avoiding stumbling too close to Burgundy (Purple) in the south, Metz (Red) to the north, or the great city of Orléans (Cyan) to the northwest.
Burgundy trains archery units, rams, and infantry, but is not well-defended and might fall to an early attack. The Burgundians are easily intimidated and might even be persuaded to join the Hunnic cause.
Metz makes up for Burgundy's weakness with an army of Knights and Throwing Axemen. Their Castle and proximity to Orléans offers them some defense.
Orléans is a walled city protected by towers and Castles. Its army of Spearmen, Knights, and Monks may prove a challenge for the Huns.
Scouts also report that the Western Roman Empire is sending Aetius' army to reinforce Gaul. The Romans have no town in the area, but their legions and cavalry could strike at any time.
Players[]
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Player[]
Player A (AI name: Attila) (Huns): Starts with the some Villagers and Scout Cavalry units scattered in the southeastern corner of the map, as well as moderate resources but no buildings of their own.
Player B (AI name: Attila's Huns) ( Huns): Starts with the some Villagers and Scout Cavalry units scattered in the southeastern corner of the map, as well as moderate resources but no buildings of their own.
Enemy → Potential Ally[]
Burgundy (Burgundians): An unfortified town in the south. They mostly train Crossbowmen, and later on also a few swordsmen and Battering Rams. They don't advance beyond the Castle Age and are not much of a threat, but if they switch sides, they are not much of help either.
Enemies[]
Metz ( Franks): A small town northeast, defended by some Castles and an incomplete wall. Though technically north of the river, they can be accessed easily because the section there is frozen. They field Long Swordsmen, Knights, Throwing Axemen, and Battering Rams. In the Definitive Edition, they can advance to the Imperial Age and will upgrade Knights to Cavaliers and Paladins (if given the time). They also train Two-Handed Swordsmen.
Orléans ( Franks): A large, fortified city to the north, with a extramural Castle in a plateau south of the city and a Monastery in a hill east of it. They will attack the latest but field the largest and most powerful army, consisting of Paladins, Trebuchets, Elite Throwing Axemen, Scorpions, Halberdiers, and Monks.
Western Roman Empire (Romans (Byzantines before Return of Rome)): has no base in this area, but its army is spawned in the northwest after Orléans' Town Center is razed. Their army consists of Legionaries and Elite Centurions, and marches into Orléans. They will then march on the players' bases if undefeated.
Strategy[]
This section needs expansion. You can help by adding to it.
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