Oranos

Oranos is an Atlantean major god in the Age of Mythology: The Titans expansion. He provides s to players who choose to align with him. In Greek mythology Ouranos or Father Sky, is personified as the son and husband of Gaia, Mother Earth (Hesiod, Theogony). Uranus and Gaia were ancestors of most of the Greek gods, but no cult addressed directly to Uranus survived into Classical times, and Uranus does not appear among the usual themes of Greek painted pottery. Elemental Earth, Sky and Styx might be joined, however, in a solemn invocation in Homeric epic. Most Greeks considered Uranus to be primordial (protogenos). In myth, Ouranos is the son and consort of Gaia, father of the Titans, the Cyclopes and the Hekatonchiers (Heka Gigantes)

Oranos is widely considered to be one of the best Major Gods to worshup. Oranos has many significant powers which simply outdo other civilizations. For example, Oranos players can build Sky Passages, which -after being upgraded -are only 150 Wood and ~100 Gold. These allow up to 30 units to be garrisoned and teleported between other sky passages. These passages are cheaper than towers, built faster, and also have an attack. These buildings are essentially super-efficient alternatives to teleportation god powers such as Shifting Sands.

God Powers
Shockwave: Generates a shockwave which stuns the units of your enemy.

Classical Age
 * If Oceanus is chosen, the user gets the god power Carnivora which is a man eating plant and will atack any enemy unit that comes near it, the plant also looks like a venus fly trap.
 * If Prometheus is chosen, the user gets the god power Valor, which turns a targeted group of units into heroes, does not work on myth units.

Heroic Age
 * If the god Theia is chosen, theuser gets the god power Hesperides, which makes a Hesperides tree that can create units called dryads, that cost 150 gold.
 * If the god Hyperion is chosen, the user gets the god power Chaos, which makes a targeted group of men hostile to all.

Mythic Age
 * If the god Hekate is chosen, the user gets the god power Tartarian Gate, which rapidly makes units hostile to all called Tartarian Spawns untill the gate is destroyed.
 * If the god Helios is chosen, the user gets the god power Vortex, which transports all of the users millitary units to the targeted location.

Myth Units
Archaic Age
 * the user gets the myth unit Oracle.

Classical Age
 * If the god Oceanus is chosen, the user gets the myth unit Servent, and the myth unit Caladria.
 * If the god Prometheus is chosen, the user gets the myth unit Promethean.

Heroic Age
 * If the god Theia is chosen, the user gets the myth unit Stymphalian Bird.
 * If the god Hyperion is chosen, the user gets the myth unit Satyr, and the myth unit Neried.

Mythic Age
 * If the god Hekate is chosen, the user gets the myth unit Lampade.
 * If the god Helios is chosen, the user gets the myth unit Man O' War, and the myth unit Heka Gigantes.

Bonuses

 * Ability to build numerous Sky Passages.
 * Shares visibility to all Settlements with allies.
 * Human Military Units move faster.

Technology
Safe Passage: Sky Passages have -25% wood cost, -20% gold cost, +1 ranged attack and +6 line of sight.

Sky Passages
Sky Passages are cheap "Towers" that are extremely efficient tactical devices and one of Oranos's unique features. Costing less than towers (albeit with 3 favor tacked on), they allow garrison of up to 30 units, and the units can be ungarrisoned from any Sky Passage on the map. Sky Passages are so tactically useful because not only are they cheap, but they serve to replace Ptah's Shifting Sands. Unlike Shifting Sands, Sky Passages only garrison ally units (serving as a plus or minus), work for an unlimited number of times, and can allow for easy transport of expensive citizens. One Sky Passage can be built near an empty settlement, and multiple citizens can suddenly teleport to it to build it quickly. If attacked, multiple military units can instantly be deployed, and have the Sky Passage's weak attack to help them. Because such a large number of Sky Passages can be built, and because they allow for an unlimited number of teleports (also considering the fact that they are cheap and go up very quickly) Sky Passages are one of the most tactically sound buildings in the game.