Berbers/Tree

Cavalry and Naval civilization

Civilization Bonuses

 * Villagers move +10% faster
 * Stable units cost -15%/-20% in the Castle/Imperial Age
 * Ships move +10% faster
 * Team Bonus: Genitour available at the Archery Range

Unique Units

 * CamelArcherIcon.jpg Camel Archer (anti-cavalry archer ranged camel)
 * GenitourIcon.jpg Genitour (at Archery Range, mounted javelineer)

Unique Technologies

 * CastleAgeUnique.png Kasbah (team Castles work +25% faster)
 * Unique-tech.jpg Maghrabi Camels (camel troops regenerate)

Tech Tree Key
As of patch 5.0, the Berbers have access to the following units, buildings, and technologies.

Clicking on the icon links to the corresponding page.

Red: Buildings

Blue: Units

Green: Technologies

Purple: Unique Units

Archery Range
requires Barracks

Stable
requires Barracks

Siege Workshop
requires Blacksmith

Market
requires Mill

The African Kingdoms

 * Initially, Stable units cost -20% starting from the Castle Age. With patch 4.8, the cost is now staggered to -15%/-20% in Castle/Imperial Age.
 * Initially cannot research Ring Archer Armor. With patch 4.8, it was added to their technology tree.
 * Initially, Kasbah increases not only the team Castles' working speed by 25%, but also the Castles of the researching player by another +25% (resulting in a total +56.25% bonus). With patch 4.8, Kasbah only affects the researching player's Castles once.
 * Non-Elite Genitours initially have 4 attack and 3 range. With patch 4.8, they have 3 attack and 4 range.