Missionary (Age of Empires III)

In Age of Empires III the missionary is the Spanish version of the priest. It serves as a basic healing unit, unless the unction card (The Warchiefs) is sent from the home city. It is the fastest healing unit in the game even without the speed upgrade, and one of the fastest land units (outperforming most cavalry, and some ships) with the upgrade.

With unction missionaries will boost the attack of nearby units, up to a total of +63%. This extra damage is added to the modified stats of the unit, not it's base stats making it exceptionally powerful. The aura will extend to naval vessels controlled by the player but will not affect buildings.

The aura will only affect units directly under the control of the Spanish player, not those of allies (human or AI) nor the missionaries themselves. Units sent to the player by means of team cards will still be boosted.

Unction Aura Effect Bonus
Number of missionaries nearby and the total bonus.
 * 5%
 * 10%
 * 16%
 * 22%
 * 28%
 * 34%
 * 41%
 * 48%
 * 55%
 * 63%

Note: Due to it's fierce reputation in treaty games some fan patches have nerfed the ability, reducing the aura to a mere +4% per monk.

Missionary Notes

 * With The Asian Dynasties it is theoritically possible to attain two more missionaries if a Japanese player were to send the TEAM 2 Missionaries card after a Spanish player had already purchased 10 missionaries. However it is unknown if this even works, or if the aura would be improved to 80% if they were able to be sent to the Spanish player.

Unction Notes

 * It is difficult to use in normal skirmish games against flesh and blood opponents due to it's cost and Spains average economy. Treasures can help offset it's costs somewhat, assuming the map has generated alot of wood and gold treasures.
 * Monitors which possess all available building and card upgrades in conjunction with unction are still capable of inflicting 146.6 damage versus a settler in a single long-range attack, despite it's 0.2x modifier. If all three acquirable monitors fire simultaneously the maximum attainable damage versus any settler will be 439.8, 21,990 for buildings and 2,199 versus enemy soldiers.
 * Monitors can be used on any map with a puddle of water big enough to hold them, though this relegates them to the position of fixed gun they will inflict far more damage than the actual fixed guns in the game and have much better range at the expense of a slower fire rate (the cooldown on the long range shot is quite long).
 * To get the most out of a monitor being used in naval maps, or one being used as a fixed gun requires team inquisition and hot air balloons. This will boost your monitors long range LOS to 96 (100 with town watch) when the balloons are used as a spotter.