Talk:Throwing Axeman (Age of Empires II)/@comment-2405:204:5102:4D8D:8511:6892:B728:FECC-20180829142336/@comment-27274076-20180830112118

I think this is an issue you shouldn't get to hung up about. The hit points are obviously the only unit attribute that is meant to be volatile. Don't go to far in the 'it'd be more realistic if...' corner, it doesn't get you far. A lot of things in these games are way, way off there.