Talk:Doppelsoldner/@comment-24444169-20150701091227/@comment-71.10.92.175-20150906040200

"dopp/uhlan actually doesn't work versus most things"

gives one example :/

Uhlan are used for raiding. If opponent tries to attack you, you trap with doppel. Doppel/Uhlan does indeed counter most everything, and even does okay against muskets if you can force them into melee combat. It is one of the main reasons why, for example, Dutch have such a hard time against Germany, because they don't get muskets.

The thing is, it is never about actually using the doppel (though you do so if the situation presents itself), it is about controlling the game, reducing your opponents options. You want your opponent to make muskets; you've got access to one of the most powerful skirmishers in the game.

I guess it is my fault for lack of clarity, but I was trying to keep the post short (unfortunately this one is going to end up long). You don't just mass dopp/uhlan and win the game, it is an opening to get to a comfortable age 3 and beyond while making your opponent uncomfortable (harass, lack of map control, forced into certain unit comps).

I think Germany is terrible for treaty games, and also pretty much every RTS ever gets extremely unbalanced in either larger team games or games where players just sit back and play simcity for 40 min. Pretty much all of Germany's perks are terrible in those scenarios (doppel 2 supply, uhlan can't attack/harass when unit counts are low, supply wagon 2 supply). In a 1v1 supremacy game, I heavily disagree dopp/uhlan isn't good. It does require more micromanagement than just massing muskets though, as uhlans need to be babysat all game long, and you don't just attack with straight doppels as they get kited for days.