Talk:Throwing Axeman (Age of Empires II)/@comment-2409:4071:2293:314E:6DD8:F34F:C545:F937-20180816125903/@comment-2405:204:5102:4D8D:8511:6892:B728:FECC-20180830112129

- One more Problem with Axemen: Say you want to destroy an enemy stable, then these axemen tend to form a semi circle around that stable before attacking. What is even more frustrating - is - if there are any adjacent buildings in the path of that semi circle then the axemen start walking all around the enemy base in order to find a suitable position from where he can attack that stable. Does he not know that he can attack through walls?? These Axemen just wont attack anything unless you micro and use them as human trebuchets.

After researching this Civ, I think I know what has gone totally wrong with the Franks Civ. The original Franks Civ had a Knightline that had a 20% additional HP - this was kinda OP and thus they nerfed  the  rest of the Frank units. Including a lacklustre Unique unit. This was robustly tested and  AOK was extremely well balanced by the original Ensemble Studios team. It made a lot of sense in AOK. But the Introduction of Bloodlines in AOC totally threw the Franks out of balance because their key advantage was cancelled leaving only a negligible minor advantage for their Cavalry. And they forgot the rest of the Frankish units who still exist in the same unbalanced state. This is the main reason why the Franks are the weakest Civilization in the game today. And nobody seems bothered. Funnier when you read their History pages which talks endlessly about the Frankish Knights

(sorry about spelling mistakes etc as  in a funny turn of circumstances, I'm having to use a German keyboard to type this)