Patch 5.6 (Age of Empires II)

Patch 5.7 is a patch in Age of Empires II HD: Rise of the Rajas, released on December 4, 2017. It addresses a variety of improvements and bug fixes.

General Community Bug Fixes

 * Main menu titles no longer disappears after changing languages
 * Main menu help text is now displayed correctly
 * History screen scroll bars are now aligned correctly
 * History screen text is no longer cut off by the scroll bar for some languages
 * Credits screen background images now cycle correctly
 * Lobby Browser now displays ranked games correctly
 * Custom campaigns are now sorted alphabetically in the campaign menu
 * NOMODS launch option no longer skips the intro video

Campaign Improvements

 * Main menu music now correctly fades out when advancing to the campaign menu
 * Campaign menu buttons now play the correct audio sfx
 * Campaign help text and highlights are now consistent
 * El Cid 1 Monks should no longer take the players Relic
 * Francisco de Almeida 1 scout panel text should no longer be cut off
 * Holding escape while pressing ok to start a custom campaign should no longer crash

Editor Improvements

 * Testing a scenario after deleting a garrisoned unit should no longer crash
 * Enabling unique player colors is now less confusing
 * Changing a player in trigger conditions no longer resets other lists in the trigger
 * Changing the players starting age and Civilization no longer disables Imperial Age units
 * Scroll bars no longer appear on top of dropdown lists
 * Researching any Technology while units have modified HP / AP now functions correctly
 * Mini-map is no longer cut off by the edge of the screen
 * AI tribe names no longer persist in other game modes
 * Setting max teams no longer gets incremented by 1 in the lobby
 * Setting max teams no longer prevents right click cycling in lobby
 * Disabled items now transfer correctly when players change colors in the lobby
 * Arrow keys now function correctly on the save menus
 * Modifying scenario dependencies should no longer create a corrupted file if it fails

Gameplay Improvements

 * Treaty games now display a countdown timer
 * Treaty countdown timer now displays a warning message
 * Treaty 1-minute-left warning sound should now play
 * Imperial Skirmisher and Elite Genitour are now available in Imperial Age scenarios
 * Huskarls trained from Castle and Barracks can now be selected together
 * Mirror civ option now functions correctly with co-op
 * Tech tree hotkey button now functions correctly when pressing escape
 * Tech tree tile should no longer crash when drag clicking
 * Tech tree embedded techs should no longer have alignment issues
 * Tech tree unit names no longer appear to be cut off in Simplified Chinese
 * Same units created from different buildings can now be grouped correctly
 * Idle AI monks should now attempt to retrieve relics
 * Neutral and enemy stance descriptions are no longer cut off
 * Market buttons should now be easier to read
 * Terrain sound effects should now play correctly
 * Recorded game UI button help text is now displayed correctly
 * Post-game research percentage should now be more accurate
 * Post-game mvp ribbons should now display correctly for each team
 * Post-game co-op scores should now display correctly
 * Data restrictions now fixed for Water Nomad, Sandbank and Pacific Islands

Mod Manager Improvements

 * Buttons will now appear disabled when players have no mods installed
 * Mod manger title is no longer cut off
 * Lobby Brower filter now enables searching for modded datasets
 * Modded datasets now use the cog icon in all drop downs
 * Updating your published mods now remembers the published description
 * Converting an Expansions Scenario to Base no longer hides units incorrectly