Alfheim

Alfheim is a random map in Age of Mythology. It is based on the Norse land of the Light Elves.

Overview
Alfheim is a mixed map that provides some benefits to offensive, defensive and economic Gods. There are no bodies of water to slow down players who focus on the rush strategy but there are cliffs to aid defensive players in walling off areas (though not as efficiently as the Jotunheim map). Forests here only appear in small pockets but there are plenty of them to further aid with blocking off attacks. There is an abundance of food and gold mines evenly scattered across the land and easily accessible.

The most notable feature of Alfheim is the high number of relics found. It’s not uncommon for players to be able to capture enough of them to fill their temple. Major Gods that benefit the most from this include Loki, Fu Xi and all three Greek gods.

Kronos worshipers also has a unique advantage on this map as they are able to timeshift buildings onto the cliffs who occasionally have patches of grass at their peak. As most units cannot move above cliff terrain, this leaves defensive structures out of harms way while still being able to defend an area.

Environment
This Norse map provides plenty of food with many safe options to choose from at the beginning of the game, including cows, berry bushes, deer and chickens. There are also aurochs located further away from the starting Town Centers. Alfheim is especially dangerous for worker units as there are lots of wolf packs found between the cliffs.

The terrain is decorated with ruins though they are of Greek design rather than Norse.

Other Nine Worlds

 * Jotunheim (the land of Giants, ideal for turtling)
 * Midgard (the land of Humans, a subarctic island)