Talk:Slavs/@comment-212.252.83.213-20170301032923/@comment-108.162.170.145-20180323040909

Farming has been fixed to function close to that 15% bonus as it states, making them the best Farming Civ in the game. They are second to Aztecs in Dark Age, but Aztecs are second best around feudal and higher. This makes the Civ best for Scouts due to faster Farms.

With Castle Age, they have Siege, Calvary, and Monks. The Monks have a slightly good bonus of armour, which isn't much, but they have better Siege by them being 15% Cheaper. That makes siege units produce a free unit after between 6 to 7 siege built. Archers are shit, but they get enough upgrades to make them prominent for Castle Age, but even then there is no reason to go archers when you can get Siege; cheaper Magonals and Rams, and even Scorpions en masse can deal with certain civs that have units such as Calvary Archers and Infantry.

They have full cav upgrades except for paladin, but they have Boyars as a better Paladin, being a better unit overal and can take them one on one easily, the only issue being gold. With Siege being cheaper however, the bonus is better than Celts as they are not just cheaper through wood, but more importantly gold. The use of Siege and Knights together is common in castle age, so going for that with the Slavs is useful. The use of Monks is also helpful in any sense, and so is infantry.

Then there is the Imperial Age, where they not only get the cheapest siege with all upgrades (only missing Bombards), but they also have the best infantry. If you are using Calvary in Castle Age. Although the Japanese compete with them and own Slav Champions one on one, at around six to six or higher and equal numbers, Slav infantry is superior thanks to trample damage. Overal should use Siege and Infantry with Calvary and Monk support.

They don't have a good archery range, as they are missing arbelist and final archer upgrades in blacksmith, but they have full skrimishers when dealing with certain archers, and can replace infantry and use combination of Siege and Skrimishers if Siege and Hussar/Boyar isn't good enough. The Cheaper siege makes not only mass magonels viable, but more importantly scorpions and rams, which all three can help at any given time, not acting as just support but if done correctly a primary force. As scorpions are only slightly expansive than archers for Slavs, getting 50 Scorpions with Infantry, Calvary, or Monks and Skirms are easy.

The only thing that they have a downside is that they are not the best Siege Civ in terms of firepower or other bonuses, but that doesn't matter; Celts are generally reliant on either Infantry and Siege, and the Infantry are only slightly faster and are more dependent upon their Siege. Slavs all around benefit with Infantry and Siege, with Calvs and Monks as secondaries that are close to the top with their Siege and Infantry. Slavs are an all around good Civ that can easily change playstyles better than other civs, thanks to the siege discounts (saving wood and gold) and farming (getting more food in general), allowing the massing of certain infantry, siege, trash (including Hussars especially), and Monks easier.

The only issue are Boyars as they are highly expensive, however player should not use them as base unit unless they have food and gold to support it. Imperial Age Calvary is a bad choice as other alternatives are better, only good if the player is in a bad position of little resources and castles. Whilst Infantry and Siege should be primary fighting force, Calvary should be used properly to kill specific targets, such as other Siege, as well as raid enemies such as Enemy Eco to disorient them. The only reason you should en masse boyars only is if you get infinite gold, usually though Trade, but even then that is difficult.