Talk:Supplies/@comment-71.94.111.212-20191201231011/@comment-202.177.253.8-20191203064313

(I'm just copy pasting what I said on the Berserk article) Here's what I think -

Woad Raiders - Their speed is just too good to pass them up, even with the +20 food and +5 gold difference. The extra +10 HP is also nice.

Throwing Axemen - The range and speed still makes them preferrable to Champs despite the +20 food and +5 gold.

Samurais - If there are unique units on the field, then and only then they're really worth it. The speed and extra HP could help you get away with creating them instead of Champs, but it's questionable now. Due to the distinct applications vs. various unique units, I'd say they're the third worst hit after Berserks and Jaguar Warriors.

Teutonic Knights - Much like the Huskarl, their application hasn't really changed. If anything, Teutons can now consider Champs viable unlike before with their robust food economy which is a good thing.

Berserks - Probably the worst hit of the bunch. They were already on thin ice and now probably become obsolete unless it's a particular situation like a Castle drop.

Jaguar Warriors - The second worst hit after Berserks as Supplies just magnifies their previous problem. Aztec Champs come from the same Barracks as Eagle Warriors and thus make an easy transition. Unless the situation calls for a dedicated anti-infantry unit, it's even better than before to stick to and power through with Champs than before.

Kamayuks - One of the least affected unique unit. Their range, speed, HP and anti-cav bonus make them a better choice than Champs plus Couriers eventually also gives them +1 melee and pierce armour compared to Champs. Like the Teutons, Supplies is a net positive for Incas as Champs also become viable unlike before which is a good fallback strat if a Castle isn't available.

Condotierros - Factoring their previous nerfs to pierce armour and attack, it's generally a good idea to use them as a stop gap while upgrading to Champions but Champs should be the better choice due to their better pierce armour (durability) and attack now. They still have insane speed (1.20) and the anti-gunpowder bonus, so they aren't completely overshadowed by Champs.

Shotel Warriors - Application unchanged from HD. Unless Castles are unavailable and Eagles need to be countered, Two-Handed Swordmen aren't as useful. They could make an interesting meatshield if required, substituting or complimenting Halberdiers with the relatively low cost of THS+Supplies.

Gbetos - Same as HD, the Champskarls have their own applications distinct from Gbetos.

Karambit Warriors - Slightly better than HD as Malay THS cost +5 Food in DE compared to HD.