Temple (Age of Empires)

In the original Age of Empires and its expansion pack Age of Empires: The Rise of Rome, the Temple is a civilian building first available for construction on the Bronze Age. A player who constructs a Temple automatically gains 3 additional score. The main purpose of Temples in Age of Empires is to train Priests, who can heal allied units and convert enemy ones, its counterpart in Age of Empires II is the Monk, who can do everything a priest can do. Additional technologies such as Polytheism, Fanaticism, Jihad and Monotheism can be researched from the Temple. They mostly improve the Priest's abilities, or improve civilian units such as Villagers. Some technologies researched from the Temple are required to upgrade to elite units, for example "Fanaticism" is needed to upgrade Long Swordsman to Legions.

To construct, Temples cost 200 Wood. They are available to every civilization with the exception of the Macedonian.
 * Units which can be created here
 * Priest
 * Upgrades
 * Bronze Age Astrology - Makes Priests conversion 30% more effective, Mysticism - Doubles Priests hit points , Polytheism - Makes Priest to move 40% faster
 * Iron Age Afterlife - +3 conversion range for priests, Monotheism - Enables Priest to convert enemy Priests and Buildings , Fanaticism - Priests Rejuvenate 50% faster , Jihad - Increases Villager attack, hit points and speed, but reduces carry capacity
 * Bronze Age Astrology - Makes Priests conversion 30% more effective, Mysticism - Doubles Priests hit points , Polytheism - Makes Priest to move 40% faster
 * Iron Age Afterlife - +3 conversion range for priests, Monotheism - Enables Priest to convert enemy Priests and Buildings , Fanaticism - Priests Rejuvenate 50% faster , Jihad - Increases Villager attack, hit points and speed, but reduces carry capacity