Church

The Church is a building in Age of Empires III where European colonies train their healing units such as Priests or Missionaries, and also Spies. It is also a source of many unique upgrades either provided by the player's civilization or unlocked in their Home City and shipped to the New World. The Ottomans and Asian civilizations cannot build Churches, but have replacements that fulfil the role of the Church. The Ottomans have the Mosque, and the Asians have the Monastery. Only the Native civilizations lack a Church-like building entirely.

Units
Healer units will only heal idle units (those not moving or attacking) and can be garrisoned.
 * Priest
 * Missionary (Spanish)
 * Imam (Ottomans)
 * Surgeon (with Master Surgeon shipment)
 * Spy

Advanced Church
Each civilization can ship an advanced church (or Mosque) from the Home City. When the player reaches a level 10 Home City, the advanced Church (or Mosque) enables improvements unique to its civilization. It should be noted that any large shipment of special units with a unique name, will cause that respective unit to change its name.

Shipments
This is a list of shipments that benefit the Church in any way. {| class="wikitable collapsible collapsed" style="width:100%; margin-bottom:0px; margin-top:1px;" ! sab="1148" | Click for a list of Church related home city cards
 * - sab="1147"
 * - sab="1149"
 * sab="1150" |

Spanish

 * }

History
"Churches are places of worship for Christian colonists. Settlers in the New World built churches to provide a place for worship as well as for community events. Religion drove exploration and colonization as people like the Pilgrims left their homes, fleeing persecution, to find religious freedoms in the New World."