Settler

The Settler is the main resource gatherer for most civilizations in Age of Empires III.

Overview
Settlers are relatively inexpensive but fragile. They are not meant for combat, but will fire weak muskets to defend themselves and others. Settlers can be used to collect Treasures. Each Civilization has a limit to the number of Settlers they can have at once. Settlers pay for themselves rather quickly, and the longer an individual Settler is alive, the more he contributes to the overall wealth of a given colony. Some Civilizations may receive Shipments of extra Settlers from the Home City, while others have to rely solely on producing them from the Town Center in the New World. They can also be found as Treasures around the map. With Estates-card, the British can train Settlers from Manors. They can also be garrisoned inside Town Centers and Towers to better attack invading enemies.

Tasks
Settlers can be assigned with the following tasks:

Settlers are the ones that build most of the buildings given the right amount of resources, space and right Age.

Settlers can gather food from berry bushes and hunt wild animals. When they run out, settlers may then be tasked to a Mill where working there will generate more Food. Food can also be gathered from Livestock.

Assigning on trees will have Settlers gather wood which can be found aplenty and rarely runs out.

Coin can be gathered from Mines and assigning settlers to work on Plantations will generate Coin, similary to a Mill.

When resource shipments arrive, they do so in the form of Crates (food), Cords (wood), and Chests (coin) at the assinged shipment point, which usually is Town Center, but can be changed to certain other units and buidlings. They must be unpacked by a Settler in order to add them to your resources.

Similary to Heroes and Explorers, Settler may also collect Treasures.

Buildings
Settlers can build the following buildings:

Discovery Age onwards

 * House, Market, Mill, Livestock Pen, Dock, Outpost, Trading Post, Wall.
 * British build Manor Houses instead of regular Houses.
 * Russians build Blockhouses instead of Barracks and Outposts.
 * Ottomans build Mosques instead of Churches.
 * Dutch can additionally build Banks.

Colonial Age onwards

 * Church, Barracks, Stable, Artillery Foundry, Saloon (The Warchiefs/The Asian Dynasties)
 * Germans, Portuguese and Spanish can only build Artillery Foundries in the Fortress Age.

Fortress Age onwards

 * Arsenal, Plantation

Imperial Age onwards

 * Capitol

Civilization bonuses

 * The British get one Settler from every completed |Manor House for free. With Estates shipment, Settlers can be trained from them aswell.
 * The Dutch Settlers cost coin instead of Food and gather 15% faster coin from mines.
 * The French don't have Settlers but have more powerful Coureur des Bois instead.
 * The Germans have additional Settler Wagons alongside with Settlers.
 * The Ottomans spawn free settlers from Town Center in a time limit and cannot be trained regulary.
 * The Russian Settlers train in a group of three and are cheaper by 10%.

Improvements
This is a list of improvements that benefit Settlers in anyway

Shipment Cards
Most Civilizations may ship more Settlers by sending Settler cards from Home City. They are found among Trading Company-cards.

The Dutch, Ottomans, British and Spanish start with a card of 2 Settlers and may further unlock 4 Settlers card. They can be sent at Discovery and Colonial Ages respectively.

With home City at level 10, the British and Spanish can further unlock cards of 3 Settlers to 5 Settlers which may be sent at Discovery and Colonial Ages.

The Ottomans and Dutch only get 3 Settler card.

At level 25, The British can unlock and send 8 Settler card at Fortress Age, making them having the most Settler Cards.

Despite employing settlers, Germans, Portuguese and Russians don't have Settler cards. The French do not have settlers let alone their cards.

More improvements may be shipped from Home City. They don't cost anything other than having your Home City at a certain level and the right card unlocked. They take immediately effect upon arriving.

These cards are found among Cathedral and Manufactoring Plant sections.

Miscellaneous
Settlers come in the forms of men and women and the gender is randomly decided upon being trained from Town Center.

German and Russian settlers wear thick cloathing while Spanish, Portuguese and Ottomans dress for sunny weather, men especially wear sombreros. British and Dutch men don't wear hats and resemble the settler icon most.

Settlers make comments in any of their eight languages and sound modest and willing.

Settlers seen as Treasures (trapped by wild animals or tightened up by bandits) have the British and Dutch appearence, but upon being rescued, will immediately turn into the appearence of the Settlers of their rescuers. This is also the only way for French to acquire normal Settlers and will sound as Coureurs.