Talk:Khmer/Tree/@comment-146.115.58.115-20190417183145

What a terrrible civ. 0 eco bonus, at best you save some wood by not having to drop a building to age up, but eventually you will probably need whatever building you didnt create.

They only have 1 viable option for unit comp. Battle elephants. scorps are slow and very easy to take out with mangonels, crossbows are far easier to micro and dodge with. They have bad infantry, they lack thumb ring so their archers/CA aren't good, and the only unit that they can really go for at the stable is castle age knights. They dont get hussar, and battle elephant is way too expensive to go for in a 1v1, sometimes even too expensive to really go for in a team game.

No two man saw or guilds, so a bad late game eco for expensive units, they lack both heresy (which all elephant civs except malay dont get for good reason) but also faith, so monks basically destroy them. And not that khmer really ever make it to this point, but in late game trash wars they rival turks in the ineffectiveness of their trash. Some of the worst halbs in the game, skirms without thumb ring, and no hussar.

Giving Khmer hussar and some way to actually access their elephants could actually make them viable. Maybe cheaper stable techs, or free husbandry.