Talk:Isis (Age of Empires: Mythologies)/@comment-2A02:587:3016:4E00:71DD:6F13:4D0E:E376-20180526150834/@comment-4322368-20180527133606

Actually from what I understand there are the plains, road, hills and forest type tiles where units can walk onto and get different stat chances. In each game there is a chance for any of these four tiles to also provide Food or Gold. So you can have a Road Tile that lowers defense by 10% and increases movement by 2 but also provides Food. So the Food and Gold tiles aren't their own tiles with their own stat modifiers, it's more like, you have a road and there just happens to be a gold mine smack in the middle of it.