Huns/Tree

As of patch 5.0, the Huns have access to the following buildings, units, and technologies.

Civilization Bonuses

 * Houses not required, but start game with -100 wood
 * Cavalry Archers cost -25% in Castle, -30% in Imperial (changed in African Kingdoms)
 * Trebuchets are 35% more accurate
 * Team Bonus: Stables work 20% faster

Unique Unit and Technologies

 * Unique Unit: Tarkan (anti-building cavalry)
 * Unique Technologies: Atheism (+100 years for Relic/Wonder victories and Spies/Treason cost -50% less), Marauders (Create Tarkans at Stables)

Changes in The Forgotten

 * Tarkan (non-elite) gets +10 HP, +1 attack
 * Researching Cannon Galleon's technology is removed from the Hunnic technology tree
 * The technology Treadmill Crane is removed
 * Castle Age Technology: Marauders (Create Tarkans at Stables)

Changes in The African Kingdoms

 * Cavalry Archers cost -10% Castle Age/-20% Imperial Age (instead of -25%/-30%)
 * Marauders cost changed from 500f/200g to 300w/200g

Clicking on the icon links to the corresponding page.

Red: Buildings

Blue: Units

Green: Technologies

Purple: Unique Units

Archery Range
requires Barracks

Stable
requires Barracks

Siege Workshop
requires Blacksmith

Market
requires Mill