Units (Age of Empires III)

Below is a list of all units that appear in Age of Empires III, alphabetized and arranged by where each unit is trained. Some units under the "Home City" category can only be received from the Home City. Units with a civilization name in parentheses after it can only be trained by that civilization.

Explorer or Daimyo/ Tokugawa Ieyasu

 * Carib Blowgun Ambusher: Trained in groups by the Explorer once the Carib ambush party upgrade is learned. (Carib upgrade)
 * Daimyo and Shogun units can train most units available to Japan at their current location.
 * Nootka Chieftain: Trainable by either the Trading Post or the Explorer with the right upgrades. (Nootka upgrade)
 * Hot Air Balloons: Flying reconnaissance unit with a large field of view.
 * War Dogs: A small Explorer pet, effective against Treasure Guardians. (Spanish only)

Town Center

 * Buttercup, the Pet Cougar: A domesticated cougar that is good against guardians.
 * Colonial Militia: Available after declaring Revolution. (The WarChiefs onwards, for European civilizations only)
 * Coureur des Bois: French train these instead of villagers. They cost more but gather more quickly and do more damage. (French)
 * Envoy: A slow reconnaissance unit with a low attack. Unlike other recon units, the Envoy is considered to be a civilian unit. (Dutch only)
 * Irregular: Asian Minuteman. (Asians only)
 * Minuteman: One of a group mustered from the Town Center. They have poor stats and lose hit points over time. (Europeans only)
 * Sentry: Asian Minutemen armed with a pike. (Asians only)
 * Settler: A resource gatherer and builder. (Europeans only)
 * Villager A resource gatherer and builder. (Native American and Asian civilizations only)

Church / Mosque
The Mosque is only available to the Ottomans.
 * Imam: Holy men and healers treined at Mosque. (Ottomans)
 * Missionary: Mounted holy men and healers. (Spanish)
 * Priest: Holy men and healers.
 * Spy: Sneaky assassins that can go into stealth mode (turn invisible) and have a high attack multipliers vs. Hero and Mercenary units. (The WarChiefs onwards)
 * Surgeon: Special unit that heals and builds Field Hospitals. (Requires Master Surgeons Home City Card sent to train him at the Church)

Barracks / Blockhouse
The Blockhouse is only available to the Russians.
 * Ashigaru Musketeer: The Japanese version of the Musketeer, with high hit points and a bayonet for fight against cavalry in a melee. (Japanese only)
 * Boneguard: Powerful heavy musketeers and swordsmen with hit points to spare. (Circle of Ossus/ Available in the Scenario Editor only)
 * Cassador: Portuguese skirmishers with low hit points but very high damage. (Portuguese)
 * Crossbowman: Archaic bowman. Common early-game anti-infantry unit. (Most European civilizations)
 * Doppelsoldner: German sword armed units that have an area of effect swing attack. Good against cavalry. (Germans only)
 * Gurkha: An Indian skirmisher that, although somewhat fragile, has a high attack. (Indians only)
 * Halberdier: A heavy pikeman with good damage and sustainability. Good against cavalry, light infantry and buildings.
 * Janissary: A powerful musketeer-type unit that costs more food. Effective against cavalry in a melee. (Ottomans only)
 * Longbowman: A powerful anti-infantry archer with long range. (British only)
 * Musketeer: A heavy musket-armed soldier. The bread-and butter of most armies. Good against cavalry and light infantry in melee.
 * Pikeman: An anti-cavalry melee soldier with a long pike. Common early-game anti-cavalry unit. (Most European civilizations.)
 * Rajput: Fast Indian melee unit. Similar to the Spanish Rodelero. (Indians only)
 * Rodelero: Fast, heavy sword and shield armed units effective against cavalry. (Spanish only)
 * Samurai: Heavy infantry with a high cost, offset by its high-damage swing attack. (Japanese only)
 * Sepoy: Heavy rifle armed infantry. Similar to the Musketeer. (Indians only)
 * Skirmisher:  Anti-infantry. Fragile but powerful light ranged infantry.
 * Strelet: Weak skirmisher that trains in groups of ten. (Russians only)
 * Yumi Archer: A high damage bowman. (Japanese only)

Galleon

 * All infantry and cavalry normally available to a civilization.
 * Pirate: Available to the Spanish with a Home City Card. Good against cavalry and light infantry.

Stable

 * Cavalry Archer: Horse archer ranged cavalry. Similar to the Dragoon. (Ottoman and Russian only)
 * Cossack: A medium strength sword-armed melee cavalry. Similar to the Hussar. (Russian only)
 * Cuirassier: Strong French melee cavalry, one of the strongest cavalry units. Known for its trample attack. (French only)
 * Dragoon: Pistol-armed ranged cavalry. Good against heavy cavalry.
 * Hussar: Powerful sword-armed melee cavalry. Good against light infantry.
 * Lancer: Heavy lance-armed cavalry with high damage against infantry. (Spanish only)
 * Naginata Rider: Japanese Naginata (lance)-armed cavalry. Good against infantry. (Japanese only)
 * Oprichnik: Melee cavalry with low hit points but effective attack against artillery, light infantry, and raiding settlements. (Russian only)
 * Ruyter: Dutch equivalent of the Dragoon. Good against heavy cavalry. (Dutch only)
 * Uhlan: German version of the Hussar with very high attack. (Germans only)
 * War Wagon: A wood-roofed wagon with large inside rifles pulled by horses. Good against heavy cavalry. (Germans only)
 * Yabusame: Bow-armed cavalry with one of the longest ranges in the game. Good against heavy cavalry. (Japanese only)

Artillery Foundry

 * Abus Gun: Ottoman light infantry. Similar to the skirmisher, but is classified as light artillery like the Grenadier. (Ottomans only)
 * Culverin: Light cannon good against other artillery and ships.
 * Falconet: Light cannon effective against infantry and buildings.
 * Gatling Gun: Fast-firing machine gun-like artillery only available to European civilizations that revolt instead of going into the Imperial age. (The WarChiefs onwards)
 * Grenadier: Grenade lobbing light artillery. Since they function like infantry, they are trainable as early as the Colonial Age.
 * Hoop Thrower: Throws burning hoops at the enemy. Especially effective against Janissaries. (Knights of St. John only)
 * Horse Artillery: Fast light cannon similar to the Falconet. Capable of keeping up with other cavalry. (The WarChiefs onwards)
 * Mortar: Slow, heavy cannon for shelling enemy buildings and ships.
 * Organ Gun: A small, six-barreled cannon with a fast rate of fire. Better against infantry than buildings. (Portuguese only)
 * Petard: A unit that does high explosive damage to buildings but kills itself in the process. (The WarChiefs onwards)

Dock

 * Atakabune Similar to a Galleon in all but with a different name. Trains infantry and cavalry only if close to shore. (Japanese)
 * Canoe A fast, cheap but low damaging bow unit. Can attack or transport units. (Available only to the "Natives" of The WarChiefs expansion or on American maps when a Trading Post has been made for the Natives when playing as European or Asian civilizations)
 * Caravel Small, fast, weak European/ Indian Warship that can fish. Suitable for exploring naval maps.
 * Fire Junk A ship filled to the brim with gunpowder and drifted towards the enemy, it explodes on contact doing large amounts of damage. Effective against buildings. (Chinese)
 * Fishing Boat a small boat that cannot attack but can only fish.
 * Fluyt A strong Dutch ship good at transport and attack. Like the Galleon, can train units only if close to shore. (Dutch)
 * Frigate A powerful large Warship available only to European civilizations and Indians. It is one of the strongest and most durable warships in the game.
 * Fuchuan The Chinese version of a Galleon, it costs slightly more, but it is actually the strongest warship. (Chinese)
 * Fune It is almost indistinguishable from a Caravel in all but shape. (Japanese)
 * Galleon A moderately fast Warship that can train infantry and cavalry units on the shore.
 * Galley A stronger version of the Caravel with less hit points. (Ottomans)
 * Ironclad A long range, high hit points and high attack warship covered in iron. Usable after a revolution or an Asian civilization that allies with the Portuguese through the Consulate. (The WarChiefs onwards)
 * Marathan Catamaran A small boat that can fish and transport units, although has a weak attack and low hit points. Also trains Orangutans and Asian outlaws. (Available only on Asian maps when a Trading Post has been constructed on Native settlements)
 * Monitor Visually similar to a Frigate, but has a long range mortar mounted on the deck.
 * Tekkousen Similar to a Frigate in stats. (Japanese)
 * Tlaloc Canoe Strong Aztec canoe capable of defeating a Frigate. Can fish. (Aztec)
 * War Canoe A long, upgraded version of the standard canoe available to all Native American nations.
 * War Junk Almost identical to a Caravel in stats. (Chinese)
 * Wokou Junk Although not particularly strong, (Somewhat weaker than the Caravel) they are shipped with a small army of Mercenaries. (Available only on Asian maps after allying with a Native civilization or shipped from Asian home cities.)

Fort

 * All infantry, cavalry, and banner armies.

Factory

 * Great Bombard: A large cannon with a low rate of fire, firing huge cannonballs doing massive damage against infantry, buildings and ships. (Ottoman only)
 * Heavy Cannon: A large cannon, effective against infantry, buildings and ships and available to most European civilizations. (Select Europeans and Chinese)
 * Rocket: A fast firing explosive rocket, effective against infantry, buildings and ships. (British only)

War Hut

 * Aenna Cheap anti-infantry archer. (Iroquois)
 * Cetan Bow Cheap anti-infantry archer. (Sioux)
 * Coyote Runner High class elite light infantry with clubs. (Aztecs)
 * Forest Prowler Rifle armed stealthy skirmisher. (Iroquois)
 * Macehualtin Sling armed anti-infantry unit. (Aztecs)
 * Puma Spearman Melee heavy anti-cavalry infantry (Aztecs)
 * Tomahawk A Tomahawk throwing heavy infantry. (Iroquois)
 * Wakina Rifle Similar to the forest prowler. (Sioux)
 * War Club Basic heavy infantry of the Sioux (Sioux)

Siege Workshop
The Siege Workshop is only available to the Iroquois.
 * Light Cannon: Slow and strong heavy artillery pushed by humans.
 * Mantlet: Ranged siege unit pushing a large wooden shield.
 * Ram: A strong melee siege unit usable only against buildings.

Nobles' Hut

 * Arrow Knight: A bowman Aztec noble that fires flaming arrows. Good against artillery and buildings.
 * Eagle Runner Knight: A ranged Aztec warrior, throws javelins from an atlatl. Good against cavalry and Coyote Runners.
 * Jaguar Prowl Knight: A Melee unit, armed with an obsidian sword, with the second highest melee damage of any unit. Good against cavalry, light and heavy infantry.

Corral

 * Axe Rider: Melee cavalry with high attack but low hit points. (Sioux)
 * Bow Rider: Ranged light cavalry archer good against heavy cavalry. (Sioux)
 * Kanya Horseman: Average melee cavalry with a low cost of food and wood. (Iroquois)
 * Musket Rider: Ranged fast cavalry with bonuses multipliers vs. cavalry and artillery, making them good at hit and runs against other cavalry. (Iroquois)
 * Rifle Rider: Ranged cavalry good against heavy infantry, heavy cavalry and artillery with a fast attack and good range. (Sioux)
 * Tashunke Prowler: Stealth heavy cavalry that gains 10% attack and 5% hit points for every other Tashunke Prowler nearby. (Sioux)

Fire Pit

 * Dog Soldier: Powerful cavalry spawned either by the Town Center or the Fire Pit. (Sioux)
 * Medicine Man: Native healer, equivalent of the European Priest. (Iroquois and Sioux only)
 * Skull Knight: Aztec elite berserker with high hit points, high melee attack but low speed. Good against calavary and light infantry. (Aztecs)
 * Travois: Civilian unit that transforms into any Iroquois building. (Iroquois)
 * Warrior: Light infantry archer that loses hit points over time, similar to Minuteman and Irregular.
 * Warrior Priest: A Aztec healer that can also hold its own in combat. Cannot attack buildings. (Aztecs)

War Academy

 * Old Han Army Archaic infantry group. Chu Ko Nu's are slightly weaker versions of the crossbowmen, and Qiang Pikemen are weaker versions of Pikemen but both are good in numbers. (Chu Ko Nu & Qiang Pikemen)
 * Standard Army Early-game anti-infantry group. the steppe riders are poor cavalry but cheap and can be fielded in large numbers. (Chu Ko Nu & Steppe Riders)
 * Ming Army Early-game anti-cavalry group. the Keshiks are fast moving Mongol horse-archers. (Qiang Pikemen & Keshiks)
 * Territorial Army Heavy infantry group. Changdao swordsmen are heavy anti-cavalry similar to halbredeirs, while Arquebusiers are Chinese skirmishers. (Changdao Swordsmen & Arquebusiers)
 * Forbidden Army Heavy cavalry group. Iron flails are High damage heavy cavalry. Meteor hammers are similar.(Iron Flails & Meteor Hammers)
 * Imperial Army Strong anti-infantry group (Arquebusiers & Iron Flails)

Caravanserai

 * Sowar: Sowars would be your standard powerful heavy cavalry, but they ride camels. Good against infantry and artillery.
 * Zamburak: A fast and cheap but weak light cavalry, whose rider has a rifle and ride camels. Good against heavy cavalry, artillery and Coyote Runners.
 * Mahout Lancer: Although they are expensive and slow, these elephant lancers are the melee version of the Howdah. Inflicts wide-area damage. Exceptionally effective against infantry.
 * Howdah: A platform on an elephant supports a gunman. Effective against heavy cavalry and artillery.

Castle

 * Black Flag Army: Anti-infantry group. Flamethrowers are fast firing "Siege" units better against infantry than buildings. (Arquebusiers & Flamethrower) (Chinese)
 * Flail Elephant: Melee siege unit. An elephant with a huge iron flail on its trunk for area damage. Good against buildings. (Indians)
 * Flamethrower: Short-range anti-infantry artillery, that unit has the highest rate of fire of all units. Better against infantry than buildings. (Chinese)
 * Flaming Arrow: Anti-infantry artillery similar to the Falconet that shoots flaming arrows, it is effective against infantry, artillery and ships. (Japanese)
 * Hand Mortar: Weak anti-building artillery. Strong in large numbers, made easier to mass by the "Cheap" cost in terms of siege units. Unlike Mortars, it can fire at units, doing them low damage. (Chinese only)
 * Mongolian Army: (Keshiks & Hand Mortars) (Chinese)
 * Morutaru: It is like a Mortar, only it is cheaper, takes less population, less siege damage and move slower than Mortars when in Limber mode but also move faster when in Bombard mode. (Japanese)
 * Siege Elephant: A cannon mounted on the platform of a siege elephant. These were literally the precursors to tanks. Effective against artillery, buildings and ships. (Indians)

Consulate

 * British Allies
 * (Chinese & Indians)


 * British Expeditionary Company A shipment of Readcoats, similar to Guard Musketeers but with 10% more hit points. (Musketeers)
 * British Expeditionary Force A powerful force for any Asian civilization.(Musketeers and Falconet)
 * British Expeditionary Army(Hussars and Falconets)
 * Surgeons A useful healer for any Asian civilization, who usually have a lack of healers without upgrades..
 * Spies Assassins, something most Asian civilizations lack.
 * Petards Although they die on contact, Petards to massive damage.
 * British Brigade A shipment effective against heavy infantry bust also buildings and infantry in general. (Skirmishers & Falconets)


 * Dutch Allies
 * (Japanese)


 * Dutch Expeditionary Company A shipment of Musketeers can be useful to a civilization that usually lacks heavy gunmen. (Musketeers)
 * Dutch Expeditionary Force Effective against and cavalry and archers (Musketeers and Ruyters)
 * Dutch Expeditionary Army A shipment effective against buildings and Ruyters which counter the hand cavalry which could otherwise destroy the Mortars. (Ruyters and Mortars)
 * Church Wagon A church can provide upgrades which Asian civilizations cannot get regularly.
 * Bank Wagon Although this may seem redundant when Shrines are available, it allows you to focus the shrines on other resources while still producing coin.
 * Arsenal Wagon The arsenal wagon can be very useful, as the improvements from there can be extremely helpful.
 * Dutch Brigade An effective combo alone, but does wonders when with a group of your own army.(Musketeers and Mortars)


 * French Allies
 * (Indians & Chinese)


 * French Expeditionary Company. This small army gives you a combination of anti building and infantry, (Grenadiers)
 * French Expeditionary Force The Horseman support the Grenadiers against cannon, while the grenadiers protect the cavalry. very reliable and self-supporting. (Grenadiers and Cuirassiers)
 * French Expeditionary Army The Cannon gives support to the horseman against anti cavalry infantry.(Cuirassiers and Horse Artillery)
 * Food Crates Prevents you from having to send these from the home city.
 * Wood Crates
 * Coin Crates
 * French Brigade A Shipment of light effective light cavalry, something Asians somewhat lack. (Cuirassiers)


 * German Allies
 * (Chinese)


 * German Expeditionary Company A shipment of anti-cavalry swordsmen. (Doppelsoldners)
 * German Expeditionary Force A shipment of swordsmen who protect the skirmishers also included. (Doppelsoldners and Skirmishers)
 * German Expeditionary Army The cannon protects the skirmishers from enemy infantry, but watch out for cavalry when fielding this army. (Skirmishers and Heavy Cannons)
 * German Brigade Skirmishers are protected form artillery by the Uhlans, who can also batter it out against other cavalry. (Skirmishers and Uhlans)


 * Japanese Isolation
 * (Japanese)


 * Konsha Yamabushi A cheap unit that easily decimates small groups of cavalry without assistance.
 * Shinobi A unit with strong range and siege attacks, as well as the ability to use stealth.
 * Ninjutsu-Zukai A Hero massacring mercenary killing machine, although counted as a mercenary themselves ironically
 * Hatamoto Samurai A highly effective buffed up samurai.
 * Military Rickshaw Transforms into an early military building saving 200 wood.


 * Ottoman Allies
 * (Indians)


 * Ottoman Expeditionary Company Similar to a shipment of Musketeers, it fills the gap of no tanged heavy units the Indians have. (Janissaries)
 * Ottoman Expeditionary Force This shipment is powerful against hand infantry and buildings, with a high output of damage. (Janissaries and Grenadiers)
 * Ottoman Expeditionary Army (Grenadiers and Great Bombards)
 * Levy (Minutemen)
 * Settlers
 * Great Bombards A powerful cannon for the Indians, who usually lack siege guns.
 * Ottoman Brigade A explosive and powerful anti building and infantry combo. just watch for cavalry. (Grenadiers and Great Bombards)


 * Portuguese Allies
 * (Japanese & Indians)


 * Portuguese Expeditionary Company A shipment of crossbowmen. (Crossbowmen)
 * Portuguese Expeditionary Force The Culverin protects the Crossbowmen from artillery while they pour bolts on the enemy.(Crossbowmen and Culverin)
 * Portuguese Expeditionary Army Similar purpose to the shipment listed above, but with gun armed Musketeers instead of Crossbowmen. (Musketeers and Culverins)
 * Fishing Fleet (Fishing Boats)
 * Exploration Fleet Useful for a stealthy waterfront raid blowing up the enemy's buildings. (Caravel with 3 Petards inside)
 * Expeditionary Fleet A powerful ship useful for any water battle. (Ironclad)
 * Portuguese Brigade Artillery and cavalry combo make it an all around effective group of soldiers. (Dragoons and Horse Artillery)


 * Russian Allies
 * (Chinese)


 * Russian Expeditionary Company A group of raiding cavalry. (Cossacks)
 * Russian Expeditionary Force A group of cavalry and a Culverin, effective against artillery. (Cossacks and Culverin)
 * Russian Expeditionary Army Ranged Pistol armed dragoons counter the cavalry which could otherwise run the Culverin down. (Dragoons and Culverins)
 * Blockhouse Wagon Although you cannot train units, it can still shoot.
 * Fort Wagon A fort can be a powerful asset to any civilization, so this is a major defensive boost.
 * Factory Wagon mass-producing artillery is a boost to any nation.
 * Russian Brigade The hussars protect the Culverins from most threats. (Hussars and Culverins)


 * Spanish Allies
 * (Japanese)


 * Spanish Expeditionary Company: A effective and cheap cavalry counter. (Pikemen)
 * Spanish Expeditionary Force: The Pikemen protect the Falconet from cavalry, while the Falconet takes care of heavy infantry. (Pikeman and Falconet)
 * Spanish Expeditionary Army: Similar to the shipment above, but with powerful Rodeleros instead of Pikemen.(Rodeleros and Falconet)
 * Spanish Brigade: A strong anti-cavalry and anti-infantry troop. (Rodeleros and Lancers)

Livestock Pen / Farm

 * Cow (Portuguese and Spanish through Ranching Home City Card)
 * Llama (Portuguese and Spanish through Llama Ranching Home City Card)
 * Sheep

Village

 * Goat
 * Water Buffalo (with the Water Buffalo Ranching Home City Card)

Sacred Field

 * Sacred Cow: Herd animal. Generates experience points. Increased experience points generation when tasked to a Sacred Field.

Home City shipment

 * Aenna (Iroquois)
 * Abus Gun (Ottomans)
 * Arquebusier (Chinese)
 * Ashigaru Musketeer (Japanese)
 * Axe Rider (Sioux)
 * Beiyang Army (Steppe Rider & Keshik) (Chinese)
 * Cassador (Portuguese)
 * Cavalry Archer
 * Cetan Bow (Sioux)
 * Changdao Swordsman (Chinese)
 * Chu Ko Nu (Chinese)
 * Congreve Rocket (British)
 * Crossbowman
 * Cossack (Russians)
 * Cuirassier (French)
 * Dog Soldier (Sioux)
 * Doppelsoldner (Germans)
 * Dragoon
 * Emperor's Army (Arquebusier & Hand Mortar) (Chinese)
 * Ever Victorious Army (Iron Flail and Flying Crow) (Chinese)
 * Falconet
 * Forest Prowler (Iroquois)
 * Flail Elephant (Indians)
 * Flaming Arrow (Japanese)
 * Flamethrower (Chinese)
 * Flying Crow (Chinese)
 * Great Bombard (Ottomans)
 * Grenadier
 * Gurkha (Indians)
 * Halberdier
 * Hand Mortar (Chinese)
 * Heavy Cannon
 * Horse Artillery
 * Howdah (Indians)
 * Hussar
 * Iron Cap Prince's Army (Changdao Swordsman & Flamethrower) (Chinese)
 * Iron Flail (Chinese)
 * Janissary (Ottomans)
 * Kanya Horseman (Iroquois)
 * Keshik (Chinese)
 * Lancer (Spanish)
 * Light Cannon (Iroquois)
 * Longbowman (British)
 * Mahout Lancer (Indians)
 * Mandarin Duck Squad (Chu Ko Nu & Flamethrower) (Chinese)
 * Mantlet (Iroquois)
 * Mongol Scout (Chinese)
 * Mortar
 * Morutaru (Japanese)
 * Musket Rider (Iroquois)
 * Musketeers
 * Naginata Riders (Japanese)
 * Oprichnik (Russians)
 * Organ Gun (Portuguese)
 * Nitro Petard (Germans)
 * Pikemen
 * Qiang Pikeman (Chinese)
 * Rajput (Indians)
 * Ram (Iroquois)
 * Rifle Rider (Sioux)
 * Rodelero (Spanish)
 * Ruyter (Dutch)
 * Samurai (Japanese)
 * Sepoy (Indians)
 * Skirmisher
 * Siege Elephant (Indians)
 * Sowar (Indians)
 * Spahi (Ottomans)
 * Spy
 * Steppe Rider (Chinese)
 * Tashunke Prowler (Sioux)
 * Tomahawk (Iroquois)
 * Urumi (Indians)
 * Wakina Rifle (Sioux)
 * War Club (Sioux)
 * War Wagon (Germans)
 * Yabusame (Japanese)
 * Yumi Archer (Japanese)
 * Arsonist (Indians)
 * Barbary Corsair
 * Black Rider
 * Carib Blowgunner (Dutch)
 * Chakram (Indians)
 * Cherokee Rifleman (British & Iroquois)
 * Cheyenne Rider (Sioux)
 * Comanche Horse Archer (Sioux)
 * Comanchero (Sioux)
 * Cree Tracker (Germans, Iroquois & Sioux)
 * Elmeti
 * Hackapell
 * Hessian Jaeger
 * Scottish Highlander
 * Huron Mantlet (French & Iroquois)
 * Jat Lancer (Indians)
 * Landsknecht
 * Li'l Bombard
 * Mameluke
 * Manchu Horse Archer
 * Marathan Catamaran (Indians)
 * Holcan Spearman (Spanish & Aztec)
 * Ming Iron Troop (Chinese)
 * Ninja
 * Nootka Clubman (Russians)
 * Pistolero (Sioux)
 * Privateer
 * Renegado (Sioux)
 * Rattan Shield (Chinese)
 * Ronin Samurai
 * Sohei (Japanese)
 * Stradiot
 * Swiss Pikeman
 * Tiger Claw (Indians)
 * Tupi Blackwood Archer (Portuguese)
 * War Elephant (Indians)
 * Wokou Junk
 * Yojimbo Cavalry Archer (Japanese)
 * Daimyo Kiyomasa (Japanese)
 * Daimyo Mototada (Japanese)
 * Tokugawa Ieyasu (Japanese)
 * Atakabune (Japanese)
 * Canoe
 * Caravel
 * Fluyt (Dutch)
 * Fire Junk (Chinese)
 * Fishing Boat
 * Frigate
 * Fuchuan (Chinese)
 * Fune (Japanese)
 * Galleon
 * Galley (Ottomans)
 * Monitor
 * Tekkousen (Japanese)
 * War Canoe
 * War Junk (Chinese)
 * Colonial Militia
 * Gatling Gun
 * Ironclad
 * Bank Wagon (Dutch)
 * Castle Rickshaw (Asian)
 * Covered Wagon
 * Factory Wagon
 * Fort Wagon
 * Outpost Wagon
 * Shrine Wagon (Japanese)
 * Town Rickshaw
 * Village Rickshaw (Chinese)
 * Trading Post Travois (Native American)
 * Travois (Iroquois)
 * Pet Black Bear (Iroquois)
 * Pet Cougar (Sioux)
 * Pet Coyote (Sioux)
 * Pet Grizzly Bear (Sioux)
 * Pet Lion (Indians)
 * Pet Monitor Lizard (Japanese)
 * Pet Rhino (Indians)
 * Pet Tiger (Indians)
 * Coureur des Bois (French)
 * Envoy (Dutch)
 * Hot Air Balloon
 * Medicine Man
 * Missionaries (Japanese)
 * Settler
 * Settler Wagon (Germans)
 * Surgeon
 * Villager
 * Cow
 * Sheep

Confucian Academy Wonder

 * Flying Crow: Flying crows are large, rocket slingshoting siege machines. Good against infantry and buildings.

Summer Palace Wonder

 * Standard Army
 * Old Han Army
 * Ming Army
 * Territorial Army
 * Forbidden Army
 * Imperial Army

The Shogunate Wonder

 * Daimyo Kiyomasa: A powerful Japanese warrior that can train units and enhance units near it.
 * Daimyo Masamune: A powerful Japanese warrior that can train units and enhance units near it.
 * Daimyo Mototada: A powerful Japanese warrior that can train units and enhance units near it.
 * Shogun Tokugawa: A more powerful version of the Daimyo who trains Yamabushi, Shinobi and artillery instead of infantry and cavalry. It can also increase the hit points of nearby friendly units.

Agra Fort Wonder

 * All Barracks units available, if upgraded into the Delhi Gate also train Caravanserai units and if upgraded into the Red Fort also train Castle units.

Charminar Gate Wonder
.
 * Mansabdar Rajput
 * Mansabdar Sepoy
 * Mansabdar Gurkha
 * Mansabdar Sowar
 * Mansabdar Zamburak
 * Mansabdar Mahout Lancer
 * Mansabdar Howdah
 * Mansabdar Siege Elephant
 * Mansabdar Flail Elephant

Saloon / Monastery

 * Barbary Corsair: A upgraded version of the Rodelero from the Barbary Coast of North Africa. Good against cavalry and light infantry.
 * Black Rider Upgraded Dragoon from Germany. Good against heavy cavalry and artillery.
 * Comanchero Powerful Dragoon, dangerous outlaw on horseback. Good against cavalry.
 * Elmeti Powerful Lancer from Italy. Effective against infantry. (The WarChiefs onwards)
 * Fusilier Powerful Colonial Militia from Sweden. (The WarChiefs onwards)
 * Hackapell Very high attack, low hit points melee cavalry based on Uhlan from Finland.
 * Scottish Highlander A powerful Musketeer from Scotland.
 * Jaeger Powerful Hessian Skirmisher. Good against infantry.
 * Landsknecht Powerful flamboyant German heavy infantry mercenary. Based on the Halberdier.
 * Li'l Bombard Powerful artillery from Italy. Based on the Great Bombard. (The WarChiefs onwards)
 * Mameluke Very high hit points, low attack bold cavalry from Egypt based on the Hussar.
 * Manchu: Chinese cavalry archer mercenary. Based on the Cavalry Archer.
 * Dacoit Powerful Musketeer from India. (The Asian Dynasties onwards)
 * Thuggee Powerful Skirmisher from India. (The Asian Dynasties onwards)
 * Ninja Powerful Spy from Japan. Good against heroes, explorers, mercenaries and native warriors. (The WarChiefs onwards)
 * Outlaw Pirate Powerful Pikeman. Can be upgraded to "Buccaneer" status with a Home City Card exclusive to the Spanish.
 * Pistolero Powerful Musketeer.
 * Renegado Powerful Skirmisher.
 * Ronin Powerful Samurai.
 * Stradiot Powerful Hussar from the Balkans.
 * Swiss Pikeman Powerful Pikeman from Switzerland.
 * Blind Monk Powerful archer from Japan. Based on the Crossbowman. (The Asian Dynasties onwards)
 * Wokou Horseman Powerful Cavalry Archer. (The Asian Dynasties onwards)
 * Wokou Pirate Powerful Pikeman. (The Asian Dynasties onwards)
 * Wokou Ronin Powerful Samurai. (The Asian Dynasties onwards)

Trading Post / Native Embassy

 * Apache Cavalry: Similar to Dragoons, but good against villagers with upgrades. (Apache, The WarChiefs onwards)
 * Carib Blowgunner: A Native that excels at killing villagers, even without upgrades. Effective against heavy infantry and light cavalry too. (Carib only)
 * Chakram: A hoop throwing native whose hoops ricochet of enemies, hitting adjacent foes. (Udasi Temple, The Asian Dynasties onwards)
 * Cherokee Rifleman: High hit points Skirmishers with a slightly smaller range. (Cherokee)
 * Cheyenne Rider: Heavy cavalry weaker than a Hussar but more cost effective. (Cheyenne, The WarChiefs onwards)
 * Comanche Horse Archer: A more cost effective "Dragoon" with a bow. (Comanche)
 * Conquistador: Basically a Dragoon. Effective against heavy cavalry. (Jesuit Mission, The Asian Dynasties onwards)
 * Cree Tracker: A Light infantryman with few resistances but an impressive 300 hit points. Good against heavy infantry and light cavalry. (Cree)
 * Cree Coureur des Bois: A Courerur des Bois with a build limit of 5. Unlike most native units, they use up population. (Cree)
 * Huron Mantlet: An average overall unit with high durability. (Huron, The WarChiefs onwards)
 * Inca Bolas Warrior: A splash damage ranged infantry. (Incas)
 * Inca Huaminca: A powerful Inca Pikeman. Good against cavalry. (Incas)
 * Klamath Rifleman: A skirmisher with less range but more hit points. (Klamath, The WarChiefs onwards)
 * Mapuche Ironwood Clubman: Similar to Halberdiers but can be potent siege machines with upgrades. (Mapuche, The WarChiefs onwards)
 * Maya Holcan Spearman: A powerful Maya Pikeman with high siege damage. Good against cavalry too. (Maya only)
 * Medicine Man: Poor attack units that can heal units but not themselves. (Maya)
 * Navajo Rifleman: Although seemingly bad, they can turn invisible like a spy. (Navajo,The WarChiefs onwards)
 * Nootka Clubman: Nootka warrior armed with a wooden club. Effective against cavalry and light infantry. (Nootka)
 * Rattan Shield: Cheap fodder with no bonuses. (Shaolin Temple, The Asian Dynasties onwards)
 * Seminole Sharktooth Bowman: Similar to Crossbowmen, they have less range but fire twice as fast. Effective against buildings with upgrades. (Seminole)
 * Sohei: Similar to Pikeman but with a higher base attack than Swiss Pikeman when fully upgraded. (Zen Temple, The Asian Dynasties onwards)
 * Tiger Claw: Effective melee fighters similar to the Rapjut but better. (Bhakti Temple, The Asian Dynasties onwards)
 * Tupi Blackwood Archer: A strange archer combining elements of a Crossbowman and a Skirmisher. (Tupi)
 * War Elephant: The strongest native unit, it also has the lowest build limit. (Sufi Temple, The Asian Dynasties onwards)
 * Zapotec Lightning Warrior: Like a Pikeman but casts 20 extra wood and has higher hit points. (Zapotec, The WarChiefs onwards)