Trebuchet

"Powerful siege weapon used to destroy buildings, walls from long distance."

- Age of Empires II description

The Trebuchet is a long-range siege unit in Age of Empires II that can be trained at the Castle once the Imperial Age is reached. It is the most powerful siege weapon with the longest base range and attack of all the units in the game. Its ability do take out buildings from the distance is unprecedented.

Gameplay
Trebuchets with Siege Engineers get 17 range, a value that is only matched and Turkish Elite Cannon Galleons with Artillery. It has the most damage of any unit in the game, on top a heavy attack bonus against buildings, and is mainly used to take out defensive structures such as Castles or Bombard Towers from a safe distance. It can also be used to take out enemy siege units, such as Rams, Mangonels, and Trebuchets. However, due to the Trebuchet's low accuracy at range, Trebuchet duels can be literally a hit-and-miss affair.

The Trebuchet is constructed at the Castle in its undeployed form. It must spend about 8-10 seconds setting up in order to attack, during which it is unable to either attack or move. However, the unpacking process can be canceled instantly if necessary to move to a safer location. When playing as the Japanese, Kataparuto gives Trebuchets a shorter pack/unpack time.

It can target, attack and remove trees to allow free passage. The Siege Onager (and also the Onager in The Forgotten), however, can perform this task better and all the trees in the area of its splash damage are destroyed.

Tactics
The Trebuchet is slow and defenseless against most units, but excels at destroying any building within its path. It can also be used to counter enemy Trebuchets to good effect. However, due to its high cost, losing too many in one sitting can have a serious effect on the turnout of a battle. Utilizing Walls and natural barriers allow Trebuchets to attack with greater ease and destroy incoming and unpacking Trebuchets without facing much counterattack. It is imperative to guard Trebuchets with a standing army if they are used offensively. Like all siege units, they may be repaired and the presence of some Villagers may greatly prolong its combat ability. Using the "Attack Ground" option is an important skill to master when using the Trebuchet as commanding them to directly attack a unit causes any AI target to automatically flee.

When facing enemy Trebuchets, cavalry works best due to their high speed and good damage. A small group of Knights makes short work of a group of them. Archer units are ineffective, due to the Trebuchet's high pierce armor and Hit Points. In The Conquerors, Mangudais could also be used effectively to counter Trebuchets due to their attack bonus. Infantry and foot archers can be useful if no other units are at the player's disposal but are less desirable due to their lack of speed (except for Eagle Warriors, Woad Raiders and Condottieri). This allows the enemy to respond to the situation more effectively by simply unpacking the Trebuchets and/or retaliating with an army of their own. When facing a group of archers, it is better to unpack the Trebuchet and wait for reinforcements rather than pack and retreat due to its much higher pierce armor compared to their packed version. Although immobile, it is more likely to sustain that attack. However, supplementing the player forces with archers can help, as they can whittle down the opponent's defensive army leaving the Trebuchets unguarded.

Further Statistics
Civilizations Bonuses=
 * Aztecs: Trebuchets are created 15% faster.
 * Chinese: Technologies that benefit Trebuchets are 20% cheaper.
 * Celts: Trebuchets fire 20% faster. Herdables cannot be stolen within a Trebuchet's Line of Sight.
 * Huns: Trebuchets are 30% more accurate.
 * Portuguese: Trebuchets cost 15% less gold.
 * -|Team Bonuses=
 * A team containing Teutons: Trebuchets are more resistant to conversion.
 * -|The Forgotten Changes=
 * Trebuchets can attack trees a lot better.

Variations
There are different versions of trebuchets that are categorized as heroes which can't be found or built anywhere else in the game other than the Scenario Editor and "The Lion and The Demon", the last Saladin scenario. These units are named God's Own Sling and Bad Neighbor. Despite their name differences, both of them are exactly the same thing since their stats are identical and take about 7 seconds to pack or unpack.

Trivia

 * The Trebuchet is the only unit that, like buildings, catches fire when damaged.
 * Although Trebuchet Heroes in their packed version feature an attack as shown in the statistics, giving an attack order against an enemy unit or structure will immediately cause them to unpack.
 * With 16, Trebuchets have the longest base range of all units or buildings in the game. With Siege Engineers, they get 17 range, a value that is only matched by Turkish Elite Cannon Galleons.

History
"The most powerful of the Middle Age nongunpowder siege engines was the trebuchet. This was a large catapult-like weapon with a long throwing arm and missile bag suspended by ropes. When released the arm swung up and the bag was brought up and forward. Centrifugal force acting on the suspended bag increased the range and height achieved by the released missile. Stones fired by the Trebuchet plunged down on their target and did great damage to the tops and roofs of walls, towers, and other structures. Trebuchets were expensive and complicated machines, requiring specialists to build and operate. They could only be moved in parts and required assembly before use. Edward I of England refused the surrender of Stirling Castle in Scotland on one occasion so that he could watch his most recently acquired Trebuchet in action."