Talk:Keshik (Age of Empires II)/@comment-2003:DB:F709:7FE4:2D61:B38F:227:2215-20191117125419/@comment-2003:DB:F709:7FE4:2D61:B38F:227:2215-20191117131525

... now that I think about it:

if I multiply the second result of "695 per 1000 hits" with "0.96", I get to the "correct" result for the first test (53.375 Gold; obviously only the full number is being displaid). So in some way the formula takes note of the relative health being taken, rather than being purely about the number of attacks?!?

This could have been so much easier, if they went for some "0.1 gold per health being destroyed" sort of approach (maybe "0.05" ?)... as it would also give a clear incentive to attack weaker units w/o much armor.

All things considered I am really disappointed with SOTL here. He didn't really crunch any numbers, didn't make any actual comparison etc. Like how the health and cost stack up to the knight-line (and the Steppe-Lancer for that matter, who's currently terribly OP!), how much damage it actually does (to extrapolate the real attack speed, rather than guessing; is it 1.93 now? 1.83?). Things like armor or total-HP may have factored into it, but he was satisfied to see if it gets "any" gold from "each" unit, not actually how much... Common, SOTL: you can do better, and I expect better!