Talk:Throwing Axeman (Age of Empires II)/@comment-27202541-20171013130506/@comment-2.247.251.8-20171121202828

" So the axemen actually have a higher DPS than hand cannons because of firing rate and accuracy." - your math is iffy. The accuracy sure helps, and if your argument was all about that - it's probably fair. But if you think "3*12 is more than 2*17" you are doing it wrong. In one of those cases, the enemy unit's armor applies three times [eating away on the damage-output], in the other only twice (in other terms: of any value >= 2, the ETX falls short in damage-output); you need to factor that in, also.

Additionally you need to factor in range and frame delay; having less of a fame delay is being given a head-start; this can be the difference between life and death/win or loss. Same goes for greater range, albeit that being a two-edged sword for an inaccurate ranged unit (see above).

And then there's the bonus damage... oh my god, the bonus damage...

And nothing of what I say here is an indictment on the throwing axemen, albeit I am not a fan of them.

PS: Damage-output isn't even that great a stat to look at; atleast not in a vacuum. You would need to look at the unit you want to kill with it first; like it's respective health (+armor) and rate of fire. In many cases a superior damage can arrive at just the same result, because the higher damage unit just overshoots the target-output, whilst the other just hits the sweet spot. (let's not even talk about boni here)

In other cases the theoretically better DPS-output falls flat in a 1-on-1, as rate of fire + frame delay let it get to the final blow just one split-second too late...

And then there is over-matching; I often see that problem with ranged units; can't micro them all, so regularly they'll waste salvos by hitting on a target 20v1, where (e.g.) 6v1 may have been enough (that's why the stationary "0+1"range of the Kamayuk may actually yield better results in some situation, than the range of your ETX; they gang up on opponents, by reaching past their mates, and then quickly turn around and do the same thing in reverse, w/o ever wasting many "shots" on single targets)