Talk:Heavy Cavalry Archer/@comment-85.148.131.23-20191207143148

How much an issue is the 10 Frame Delay of this unit, relative to its general hit and run maxim? It seems to interrupt the fluidity of that intent. Much less so for Camel Archers, or Mangudai, who have less Frame Delay, and/or better Rate Of Fire. Take Turkish Heavy Cavalry archers FU for example. They pack max stats +20 HP, but still have that high Frame Delay. It if anything turns them more into endurance archers, than hit and run archers. I am not sure how effective the Kipchak is compared to the Camel Archer or Mangudai, and it also lacks Bracer, and is limited to 6 range. Cavalry Archers are larger than Arbalests, and from a Hunnic Castle Age perspective are typically employed in numbers of 7 to 15, not 40+ as one might do with Arbalests, who are more Onager prone, as they are slower, and have less hp. But Should the Heavy Cavalry Archer not have its enormous Frame Delay reduced to say 6 or 7 to expedite better hit and run tactics, as is its primary maxim of contextual use?