Talk:A Most Unlikely Man/@comment-34337471-20200206183742

Thanks, DE. When I got hold of the village and the objectives didn't change, I assumed there might be a hidden timer like in Bari 5. I got to imperial age, had a couple of castles and kreposts up and still nothing had changed, so I thought maybe defending meant taking down the Tatars. But once they were defeated, I was stuck with two allies and the same objective.

So I created several siege onagers and started attack grounding yellow castles and the green base after I had cut through there with an onager. When the first bolyar popped out, I grounded him and they both switched to enemies. Based on the chat, green might have stayed as an ally if I hadn't still been grounding him when the messages came up. At least the objective was now to kill the Tsar. With him gone, the game crashed.

I'll probably have to do the other campaigns first and come back after the next update if they have fixed this.