Talk:Recurve Bow/@comment-79.164.176.3-20170217224719/@comment-79.164.176.3-20170617211751

My point regarding range is about a fact that range is good for 3 things: 1) first strike against less advanced unit or more strikes against melee unit; 2) outranging defences/defenders and forcing them to make a sally; 3) more firing units in same formation. CA have bad range and can hit-and-run most melee units, so the only benefit from +1 range is 3) and very rarely 1). That's why i see R.B. in Castle Age as pointless (it was your proposition afaik).

I usually use huszar harrasing with Castle Drop - huszars can easily destory rams, and in their free time they are raiding enemy villagers. Their low price, high attack and great speed make them perfect unit for both raiding and quick-responce team (with other units ofc) against enemy attacks on the castle. Huszars are also far cheaper than knights, while have better attack (same damage, but slightly better attack speed + attack bonuses), which means that they can perform fast raids (kill as many vills as possible, deny some resources and retreat) as good as knights.

I agree that currently the Magyars are kinda meh. Discount on light cavalry is very small - it doesn't help much in Feudal, and it is unlikely to have a deficit of food in Imperial. Their best bonus so far is free bonus attack techs (which save you a lot of resources for scouts and knights), but their scout rush is extermly predictable. That's why the Magyars have archers with additional LOS, i guess, since additional LOS on archers for civ that surely will have some light cav in army is good only for archer rushes. It must be painful to see archers if you were prepaired for scout rush.