Khmer/Tree

As of patch 5.0, the Khmer have access to the following buildings, units, and technologies.

Civilization Bonuses

 * No buildings required to advance to the next Age or to unlock other buildings
 * Battle Elephants +15% faster
 * Villagers can garrison in Houses
 * Team Bonus: Scorpions +1 range

Unique Unit

 * Ballistaelephanticon.png Ballista Elephant (cavalry siege)

Unique Technologies

 * CastleAgeUnique.png Tusk Swords (Battle Elephants +3 attack)
 * Unique-tech.jpg Double Crossbow (Ballista Elephants and Scorpions shoot two projectiles)

Tech Tree Key
Clicking on the icon links to the corresponding page.

Red: Buildings

Blue: Units

Green: Technologies

Purple: Unique Units

Archery Range
requires Barracks

Stable
requires Barracks

Siege Workshop
requires Blacksmith

Market
requires Mill