Talk:The Fall of Rome/@comment-38749670-20200108085045

Urgh, I hate this map so much on DE. Had to retry a few times.

First off, use your starter army to invade Purple and destroy their town centers along with as many military buildings as possible. Cavalry archers can camp beside the wonder and take out straggling villagers. Don't worry if they are wiped out, you can rebuild. But if you want, after the villagers are dead just get your cavs back to base and let your trebs soak up enemies.

Back in base, send starter villagers up to stone res and mine it all. Make more villagers and build 1 castle directly west of the nearby lake, between the lake and the mountains so you can tank Green's units. They don't send much so you can just kill them with the castle and the cavs inside. Sometimes they send one or two trebuchets – destroy them with tarkans when you can.

Two TCs up, start booming. Build 5 stables where your army started. Churn out tarkans and garrison them in your castle to go against those trebs. Build another castle northwest of Purple's broken base, maybe 1 or 2 more cause you'll be soaking up attacks from Purple (rarely now), Red (only infantry, cavs, monks, and scorpions), and the most dangerous Orange (French Paladins + Throwing Axemen and to top it all off a bunch of Trebs).

First one to kill is red. Get an army of tarkans or paladins and Cavalry Archers. You'll find CAs to be really effective against enemy units. Sneak a bunch of trebs directly to the west of their wonder and you'll find a nice spot around 2 towers where you can snipe the wonder and a bunch of military buildings. Destroy the wonder and their TC to make them resign.

One enemy down. You can either storm and finish off Purple's base or head to Green if you wasted too much time. Either way, you need to be wary since Orange starts their wonder immediately after Green is invaded. I'd suggest taking down Purple, destroying their castles and gates, rebuilding your own gates there, then planting two castles inside of Purple's base to the North. Orange will make the trip around Purple's walls to head to your base so a nice team of cavalry or CA to destroy the wayward Trebs should deal with them fast.

Green is hella easy. Just an army of tarkans and trebs takes them down fast. Invade, destroy TC, destroy Wonder, done.

Orange is tough but it's the same as before. No more enemies around since Purple just amasses res. Cavalry + Cavalry Archers deals with the enemy forces well enough. Lots of trebs makes taking down buildings easy.

Res-wise, your starter res won't last long. Wood line it's impressive, nor is the starter gold. Starter stone goes quickly as you prop up castles.

There is gold to the east of Green's first castle. Down to the far south you'll see a bridge leading to Blue. Near that bridge to the direct south is a large gold pile.

If you invaded Purple early, you'll see an untouched gold pile inside their walls. More gold southeast of Purple's walls on the outside. Orange is rather dumb so you can probably mine it under their nose.

Another gold pile between Orange and Blue. Small.

Hidden stone pile to the north of the bridge alongside the hills. It's right under the 'aquaduct' thingy.

Enemies quickly get rid of stone so take advantage of that and buy stone when you can. Spam castles since arrowfire is a unit's worse nightmare. Trebs are really the only thing that can break castles so don't be sparing.

In terms of danger level:

Purple: (Easy - Med. Take down early makes them stupid).

Green: (Med. Trebs can be dangerous so watch out that you don't get distracted and suddenly have your entire base broken)

Red (Easy. No big siege to worry about so spamming castles can beat them. Don't be stupid and send cavalry against their halberdiers like I did. Use Cavalry Archers).

Orange (Hard. Strong paladins, annoying axemen, regular trebuchets. Only when you have multiplee enemies do they become really dangerous. Otherwise, in a one-on-one it's still a dumb AI against you).