Magyars/Strategy

The Magyars are an offensive civilization that focuses on Light cavalry units and Cavalry archers. They focuses on guerrilla tecniques an raidings

Strengths
The Magyars are good at rushing in Feudal age, they have many bonuses that allows them to strike enemies with light cavalry very early in the game and on. Villagers can strike wolves or their equivalent with one hit, this bonus allows their villagers move quick near to a opponent and build forward bases without interruption. Magyars get Forging, Iron Casting and Blast Furnace for free requiring only to build a Blacksmith and their light cavalry units (Scout Cavalry, Light Cavalry and Hussar) have a 10% discount so they can make a large number of them quickly and at a very low price. they have almost all blacksmith upgrades and complete Cavalry upgrades except camels. Magyars unique technology "Mercenaries" eliminate the gold cost from their unique unit the Magyar Huszar making them a "trash unit", the Magyar Huszar is a light cavalry unit very similar to a regular Hussar but with a bonus against siege units instead a bonus against monks or resistance to convertion.

Their Archery Range units are also well equipped they have all archer upgrades, their team bonus gives +2 line of sight to foot archers this is especially useful for archer-based civs like the britons. Their second unique technology the Recurve bow gives +1 range to the Cavalry archers enhancing their capabilities for hit and run tactics.

Magyar economy is very good only lacking Stone Shaft mining and Guilds, and at their Barracks they have Champion and Halberdier

Weaknesses
Magyars defenses are mediocre. At University they lack Keep, Bombard tower, Architecture, Siege engineers and Fortified wall. They also lack gunpowder units and have mediocre siege units lacking Siege Onager and Siege Ram.