Sioux

The Sioux lack artillery units like the Aztecs, but they have many cavalry options to choose from. The Sioux are very weak against enemy Pikeman and Musketeers, so to counter these units the Sioux can train some Wakina Riflemen or some Cetan Bowmen. To be succesful in attacks the Sioux should make their attacks short and quick. A good way the Sioux could attack is to use a large group of cavalry led by a War Chief, the Sioux should also spot weak spots in the enemy civilization's economy and attack and harass the enemy there constantly. Later in the game when the Sioux gets a substantial army of cavalry units they could use the Fire Dance and raid enemy villagers and destroy their buildings. Have unique Teepees, which you can only build up to 10 (exception when card sent) to provide a little health bonus to nearby, friendly units.
 * WarChief Bonus: Boosts the speed of nearby units
 * Personality: Chief Gall

Unique Units

 * Lakota
 * Cetan Bow
 * War Club
 * Wakina Rifle
 * Axe Rider
 * Bow Rider
 * Rifle Rider
 * Tashunke Prowler
 * Dog Soldier
 * Sioux Warchief

Buildings

 * War Hut
 * Corral
 * Teepee

Fire Pit

 * Fire Dance
 * War Song Dance