User blog comment:Izalith/Combined Articles, More Content/@comment-31031245-20170503213115/@comment-31614236-20170504192623

I started to rework Technology (Age of Mythology) into what I had in mind. Categories (economic, baseline, armory) start with explanations and afterwards a table granting an overview and making technologies comparable where they should be. Even god powers like prosperity should be included since they work as a temporal tech/boost on economy.

Still requires a lot of work. I'm probably not going to complete this article anytime soon.

The general technology article still should explain what technologies are and how the mechanic of research works. Like in some games when you research armory you still have to bring back military individually to update/equip the soldiers with the new researched armory, while in Ao-Series they apply immediately to every unit in the game and every unit recruited later or in production as well.