Town Center (Age of Empires II)

Town Centers are slightly more expensive in Age of Empires II and possess increased importance and versatility.

They retain their role of training villagers, advancing into the next age and serving as a main drop site for villagers to store the resources they have collected. In Age of Empires II, Town Centers can also be used as defensive structures. A Town Center can garrison up to 15 units; villagers and archer units increase its firepower. Town Center are some of the only buildings that have no minimum range without upgrades, apart from the Bombard Tower.

Unlike Age of Empires I or III, the number of Town Centers one can build is unlimited. However, more than one Town Center can only be built from the Castle Age onward. (Before reaching the Castle Age, if a player has no Town Center, e.g. when playing the Nomad gametype or if the initial Town Center is destroyed, a single new Town Center may be built.)

The Town Center is particularly useful for setting up camp in a new area to gather resources, as it spawns villagers, and is the center of any encampment.

Overview
''All villages and towns had an administrative center that was the seat of governmental power and leadership. During the Dark Ages this might have been the local leader's home. Later it might have been the town hall or local lord's manor house. The town center was often the place where important supplies were stored, especially food surpluses. The destruction of the town center usually meant the loss of the town's governmental infrastructure. If this could not be restored, the town or village ceased to function.''

Upgrades available

 * Dark Age - Loom
 * Feudal Age - Town Watch
 * Feudal Age - Wheelbarrow
 * Castle Age - Town Patrol
 * Castle Age - Hand Cart

Civilization Bonuses

 * Britons Town Centers cost -50% Wood in Castle age and on.
 * Chinese: technologies that benefits Town centers cost is 10%/15%/20% in Feudal/Castle/ Imperial age. Also supports 10 population instead of 5.
 * Persians Town centers have 100% more hp and works 10%/15%/20% more faster in Feudal/Castle/Imperial age.
 * Spanish Town centers are built 30% faster.
 * Teutons Town centers have +5 LOS. Crenellations Imperial age unique technology allows garrisoned infantry in Town centers to fire arrows.
 * Byzantine Town centers have 10%/20%/30%/40% more hp in Dark/Feudal/Castle/Imperial age. Town Watch (+4 LOS for buildings) is free.

The Forgotten Changes

 * Town centers now benefits from Chemistry.
 * Chinese: Town Centers +5 LOS (moved from Teutons).
 * Incas 15% stone discount on buildings applies to the Town Center.
 * Teutons now can garrison +10 units in Town centers instead of having +5 LOS.