Goths/Strategy

The Goths are a purely offensive civilization that focuses on its infantry. They are great at rushing since their infantry are cheaper and created faster than those of other civilizations. In addition they get additional population space in the Imperial Age. Their unique unit, the Huskarl, is an infantry unit that is almost immune to archer fire. They are powerful units and usually form the core of a Gothic army. Once they research thier unique technologies they can create an army of Huskarls rapidly and can swamp an opponent with sheer numbers. This also means if an attack fails they can rebound very quickly and have an army again before the opponent can recover.

However the Goths have some large drawbacks. They have the weakest defense of any civilization in the game as they cannot build walls and upgrade their towers. They must rely only on palisades and basic towers for defense. As such Gothic players must constantly be on the attack since they won't last long if on the defensive.