Talk:Vikings/Strategy/@comment-2A02:C7F:5045:9A00:F10E:25D8:A385:C385-20190424011512

Everything this strategy guide said is wrong.

Longboats don't counter Galleons, they hold their owns If Vikings get no bonuses to their Fuedal rush why would you do it? You can counter hand cannons cost effectively with good quality arbs

Advantages

- Longboats which as well as being as good as Galleons vs Naval can also devastate the coast! Seriously they're like Chu-ko-nu which are immune to being charged just tonnes of arrows hailing down and loads more Hp.

- Beserker is an excellent raiding unit! (It's almost like vikings were designed for this) - send 10 of em in kill some vills dash out and regen - rinse and repeat, normally go for Champion over Elite beserk but regular beserks in castle age are strong.

- Chieftains tech makes your entire army essentially immune to light calv

- Free Wheelbarrow helps you get to castle quicker, free hand cart helps you build up a force quicker. - Excellent castle age army with fully upgradable crossbows, Beserkers

- Good defence to back up very strong eco (no seriously can't describe how strong the wheelbarrow/handcart for free is)

Disadvantages

- No Halberds or Camels so heavy calvary is tough

- Limited end game choice of units, Arbs and Zerkers or champions is good but pretty predictable

- Misses a lot of bonuses when no water

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