Civilizations (Age of Empires III)

The Civilizations of Age of Empires III do not function the same way as they do in Age of Empires and Age of Empires II. Instead of having a large list of numerous civilizations, the choices are much more limited. In addition, each civilization can be played by only one player.

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Civilization Bonus: Home City Shipments are earned faster and Military is able to be produced faster.

Unique Units: Rodelero, Lancer, War Dog

Home City: Seville

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Civilization Bonus: Extra Manor Houses that spawn villagers, economy is good in early game and Military comes in later.

Unique Units: Longbowman, Rocket

Home City: London

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Civilization Bonus: Coureurs gather faster and fight better, The French also have the strongest cavalry unit in the game, the Cuirassier

Unique Units: Coureur des Bois, Cuirassier

Home City: Paris

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Civilization Bonus: Extra Covered Wagon whenever you advance an Age, Explorer has ability to use Spyglass

Unique Units: Cassador, Organ Gun

Home City: Lisbon

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Civilization Bonus: Villagers cost Coin, Banks produce Coin,can field early defensive skirmishers.

Unique Units: Envoy, Ruyter, Fluyt

Home City: Amsterdam

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Civilization Bonus: Villagers and infantry are trained in groups, low cost military great for overwhelming other players with their large armies, can build Blockhouses

Unique Units: Strelet, Cossack, Oprichnik

Home City: St. Petersburg

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Civilization Bonus: Free Uhlans arrive with every Home City Shipment, there are two kinds of settlers, more mercenary cards available.

Unique Units: Uhlan, Settler Wagon, Doppelsoldner, War Wagon

Home City: Berlin

Ottoman Ottomanhflag.png
Civilization Bonus: Town Centers spawn villagers at no cost and they also have strongest Artillery unit in the game, Great Bombard

Unique Units: Abus Gun, Janissary, Spahi, Galley, Great Bombard

Home City: Istanbul

War Chiefs Expansion
The WarChiefs civilizations have only Unique Military Units with the exception of Canoes and War Canoes.

Iroquois
War Chief Bonus: Boosts hitpoints of nearby units. The Iroquois have Travois that the Iroquois start with in the beginning of the game and can build most buildings for free. The Iroquois also have a unique Founder Dance in the fire pit which spawns Travois.

Sioux
War Chief Bonus: Boosts speed of nearby units, start with 200 population slots automatically. Have unique Teepees, which you can only build up to 10 (exception when card sent) to provide a little health bonus to nearby, friendly units.

Aztec
War Chief Bonus: Doubles experience gained in combat by nearby units, have warrior priests that can heal or count as 2 people at the Fire Pit. Start with one Warrior Priest. Except ordinary War Hut, Noble's Hut also acts as a blockhouse, but with a longer range.

Chinese
Civilization Bonus: This civilization can build villages that support more population than houses, and has migration cards that allow them to spawn one villager at each town center and village. Trains Infantry and Cavalry in groups. Only get one monk at the start of the game, along with a disciple.

Unique Units: Chu-ko-nu, Steppe Riders, Flamethrower, Flying Crow, Hand Mortar,

Home City: Beijing

Indian


Civilization Bonus: This civilization can build Sacred Fields to increase livestock XP. There are no villager cards, but they receive one villager with each shipment All villagers that are not shipped from the Home City cost wood instead of food.

Unique Units: Mahout Lancer, Sowar, Zamburak, Howdah, War Elephant

Home City: Delhi

Japanese


Civilization Bonus: This civilization does not hunt animals for food. Instead, shrines can act as houses and can be set to produce any resources when built close to animals for bonus production. Japanese may also build cherry orchards, which are built from freely-obtained Rickshaws. As a special advantage, most cards in the Japanese

The Home City may be send an individual card twice.

Unique Units: Samurai, Daimyo, Flaming Arrow Artillery,Shogun (elite cavalry)

Home City: Edo

The Napoleonic Era
The Napoleonic Era Modification for Age of Empires III includes 7 brand new civilizations. The German and French civilizations have also been modified extensively.

Americans


The Americans have several types of gatherers available to them, each with different strengths and weaknesses. They do not start with an Explorer, but need to use their Frontiersmen to gather treasures. At each age, the player also gains an additional Frontiersman. Covered Wagons can also turn into mills or plantations. Instead of mercenaries, Americans can ship auxiliary troops and immigrants from European countries.

Austrians


The Austrians have special technologies and bonuses that make them a powerful civilization. Austrian settler are much cheaper than those of other civilizations and get even cheaper by every age. They have special unique fortified buildings for defense. The Home city contains powerful cards for improving their native allies and mercenaries. Buildings repair themselves automatically.

Italians


The Italians have access to more technologies than other civilizations. Their economic upgrades and market exchange are slightly better than they are for other civilizations. They also have stronger buildings; most of their buildings are constructed by their architect heroes. Italy starts with resources already in their inventory. They also gain their first shipment earlier than other civilizations.

Poles


The Poles start with an outpost wagon, allowing them to establish early map control. All Polish units and buildings have extra line of sight. Buildings are cheaper, but weaker than those of other civilizations, and their farms and plantations have a lower gatherer limit than typical. The Polish use farms rather than mills and livestock pens, and they gather faster from their farms early on. Their farms and plantations also provide housing space. The Polish cannot hunt without using a card to enable Settlers to do so. They can construct stables in the Discovery Age, allowing them to muster cavalry earlier in Colonial than most civilizations.

Prussians


The Prussians have the largest array of unique military units of any European civilization. Instead of Settlers, Prussia gets Landwehrs, powerful military villagers. With each military building they construct, they get free military units. All Prussian infantry and cavalry units autoheal over time. Prussian Outpost wagons can construct Barracks, Stables, and Foundries and they gain a free outpost wagon at each age-up.

Swiss


The Swiss are a mobile army civilization. They require few and inexpensive buildings, and have few gatherers.Their gatherers can also be used as skirmishers. The Swiss have early access to Halberdiers, but late access to Musketeers. They have access to additional Arsenal -style upgrades for their Halberdier-type units.

Swedes
The Swedes' military units that are more expensive and train more slowly, but stronger than those of other civilizations. Swedish military unit line upgrades are much cheaper than those of other civilizations, also all Swedish non-archaic units can be upgraded to Royal Guard status. Swedish settlers are more expensive and train slowly, and limited to only 50 settlers. Sweden gains all woodcutting upgrades and the Hunting Dog and Placer Mines for free. The Swedish Explorer can create copper and gold mines.

The Ancient Age
The Ancient Age Modification is a total conversion mod for Age of Empires III. All civilizations have been replaced by five cultures from classic antiquity, Carthaginians, Celts (Gauls), Hellenes (Greeks), Persians and Romans. In the alpha version, only the Romans and the incomplete Hellenes have been released.

Romans


Civilization bonus: Fortifications are cheaper, one free Hastatus for every barracks. Infantry and siege equipment are more versatile, officers are better. Cavalry, mercenaries and archers are more expensive.

Archaic unit: Voluntarius (Spearman), Ensiferus (Swordsman)

Campaign: Legio VI Ferrata

Hellenes


Civilization bonus: Free villagers and scholars with every age advancement. Armies are well balanced, and has a better economy and technological advances. The army's core, the heavy infantry units, are relatively slow and military upgrades are fairly mediocre.

Archaic unit: Sphendonetes (Slinger)

Campaign: Macedonians