Sekhmet (Age of Empires: Mythologies)

Sekhmet is the goddess of blood and an Egyptian minor god in Age of Empires: Mythologies. She is solely available to worshipers of Set.

God Power
Citadel: transforms a Town Center of the player's choice into a mighty Citadel, which is stronger and generates more resources.

Bonuses

 * Buildings gain +10% HP
 * Human Siege gain +10% HP

Researches

 * Fortified Defense: Human Units deal 15% more damage when they counterattack while on the same tile as a friendly Building.
 * West Wind Ram: Human Siege gain +15% Attack.
 * Tide of War: Heroes and Scarabs regenerate +5% of their HP at the end of the player's turn.
 * Golden Scarabs: Scarabs gain +10% HP, +10% Attack and +5% Defense.

Myth Unit

 * Scarab: Slow but powerful giant beetles that act like organic siege weapons.

Strategy
Sekhmet should only be selected if the player is forced in a defensive position and may be fighting close to their Town Center. Her buildings are made stronger, especially the Town Center. They also enable Human Units (but not Heroes or Myth Units) to regenerate more HP if Fortified Defense is researched, but that is very situational. Sekhmet also strengthens Siege Units, especially the Scarabs she provides. They are more durable than the Catapult but lack a ranged attack, meaning they are forced to close in onto a building to be effective. They are also very slow, which makes them dangerously vulnerable to counterattacks before they can even reach an enemy building. Siege units are typically strong enough without her researches and bonuses as well, so they do not contribute as much as those of other gods. Nonetheless, Sekhmet grants players a chance to hit hard if they manage to recover from an enemy attack.