User blog comment:Blappp/Camelry & Elephantry armor classes & changes/@comment-27198062-20170118182353

Maybe I explain my thought process behind creating the class and changing all the infoboxes a little better: Armor classes are one of the least explained features of the game, the only information we are given in-game is that certain units have an attack bonus versus others, but neither is it explained how much exaclty (not even flat addition or multiplier). This is already very well documented in the wiki, thanks to everybody for testing this out. But also the armor classes themselves aren't really explained, one can guess the basic ones like cavalry or infantry, but there are others, for example "cavalry archers" or "camels" which one might think are cavalry which doesn't always tell the whole story. For example Skirmishers deal additional damge to Cavalry Archers on top of their anti-Archer bonus. On the receiving end Camel Archers are Camelry and Cavalry Archers, but not Cavalry, so they don't take the huge +32 anti-cavalry bonus from Halberdiers, only the +17 anti-Camelry, while intuitively one might think they are Cavalry and take the immense +32 damage or even the +32+17 combined (which is the case for Mamelukes). That's why i thought it was a good idea to reflect that in the infoboxes to on the one hand immediately see all the units the Halberdier deals the +17 damage to and on the other hand from which bonus damages a unit is affected (for example in case of the Camel Archer anti-Cavalry Archers and anti-Camels, but not Cavalry)