Capture (Definitive Edition)

"Nara, 180 CE War has raged over the islands for many years, and the spirits are angry. Their disharmony is felt in the trembles of the earth and the waves which fall over and sweep away the coastal villages. Though you are young, Himiko, as a shaman queen, you know how to assuage the gods and restore the harmony of Japan and her people. Many proud kings remain untouched by the spirits, however. Use your magic and show them the folly of their ways."

- In-game campaign description

Capture is the third scenario of the Yamayto Empire of the Rising Sun campaign in the Age of Empires: Definitive Edition, replacing a scenario with the same name of the original. The player must convert and destroy all Izumo Barracks and bring the War Chest to the Temple.

Starting conditions

 * Starting Age: IronAgeIcon.jpg Iron Age
 * Starting resources:
 * Population limit: 50
 * Starting units:
 * 2 s
 * Gaia units:
 * 4 s
 * 4 s
 * 1

Hints

 * 1) A priest's healing can help even a simple Axeman defeat many opponents.
 * 2) If used smartly, two Priests can defeat groups of units.
 * 3) Chariots are nearly immune to Priests. Use converted units against them.

History
The introduction of rice agriculture in Japan had profound impacts on Japanese culture. Population increased tenfold from the earlier Jomon period and Yayoi sites featured large structures suggestive of grain storehouses. As in other parts of the world following the introduction of large-scale agriculture, these changes were followed by increased social stratification, tribal warfare, and the construction of military fortifications to defend grain stories and farming lands.

Chinese records from the 3rd century CE mentions a kingdom called Yamataikoku, a possible precursor state of the later Yamato. According to these sources, the kingdom was ruled by Queen Himiko, a spiritual leader who ascended the throne as a young woman after the great civil war in the islands. It was said in the Chinese histories that Himiko used magic and her knowledge of the spirits to bewitch the people into placing her on the throne. As Queen, she established diplomatic relations with the Chinese kingdom of Cao Wei, famed for it's role during the Three Kingdoms Period of Chinese history. Himiko remained unmarried during her long reign and resided in a grand palace with one thousand women and one man as attendants.

Unlike the Chinese accounts, however, the Japanese chronicles are less certain of Himiko's existence, with the two oldest Japanese histories making no mention of the queen. In later centuries, Japanese would identify Himiko, with other women, most notably Empress Jingū, anther legenday figure who reigned as regent during the minority of her son, Homutawake, later known as the Emperor Ōjin.

Objectives

 * Destroy the four Izumo Barracks
 * Capture the War Chest and bring it to your Temple.

Player

 * Player (Yamato): The player starts with only two priests in the west corner, and also posses a Temple in the east.

Enemies

 * Izumo (Shang): Consists only of four barracks. They won't train units.
 * Izumo (Shang): The yellow Izumo player are soldiers that guards the roads. Their patrols are composed of Axemen, Scouts, Archers and some Chariots.

Allies

 * Villages (Shang): represents the towns with civil buildings along the river. They act as spies for the player.

Historical outcome
"Queen Himiko, you have pleased the spirits and saved unfold lives from the blight of war. Japan is finally united under your rule and harmony has been restored. You will send envoys to China to establish relations with the mighty Cao Wei kingdom. And when you finally breathe your last, your people will inter your remains in a great earthen mound built to honour your illustrious life."