Talk:Cerberus/@comment-31031245-20170528173257/@comment-32164803-20170612120233

Hi.

Well, you don't have to wall of the passes. You have to leave a gap at the middle pass. That's where you should construct your defenses and where the bulk of the enemy forces should try to pass through while your defenses eliminate the enemy army. Walling is good, but relying on those almost entirely would not benefit you. You may be able to keep the enemy outside of your walls, but not for long, unlike when you eliminate them, it will take them some time for a follow up attack and it would also deplete their resources

At the start, here are the primary things that should be done:

1.) Send all of your heroes and most of your army at the middle pass (the one's with the Temple) including the Son of Osiris.



2.) With your initial resources, send villagers (about 5) down to the third pass and have them build walls to block the passage.

3.) Locate the caravans, then task them to the Green's Town Center with micromanagement. With this tactic, all you have to do is defend the middle pass to secure the trade route and Gold deprivation is no longer an issue

As for the startup, it is true that the enemy has lots of myth units, but they are manageable with all of your starting heroes plus your starting chariot arches and axemen. Remember to send the units whom you tasked to collect the camels to the middle pass where your army awaits. If you feel overwhelmed at the first waves of attack, you may cast Ancestors, together with Plague of Serpents. Also, it is very crucial during the first attacks to micromanage your Heroes at the middle pass to lead the army. While those myth units attack the Heroes, the axemen may kill the Murmillo. The Son of Osiris is also very useful, while the enemy myth units (espeically Tartartian Spawns) are busy attacking your Heroes, the Son of Osiris can easily eliminate them. However you must watch out for those Arci Heroes sent by the other Followers of Oranos (represented by Hades). They almost always focus fire on your Son of Osiris. When this happens, pull your Son of Osiris back (garrison him if you already have a Tower at the middle pass) and have the rest of your army eliminate those archers. When they are eliminated, repeat the cycle, have your heroes first face the other units, while the Son of Osiris shoots at them. In between attacks, you may task the laborers that you used earlier to build a wall on the third pass to start building Towers at the middle pass. You may use the Son of Osiris to empower laborers to construct the defenses faster, however, the priority of the Son os Osiris is help the heroes defned the pass.Empowering should only be done if there are no attackers. By the time the enemy starts to increase their numbers (particulary the main Followers of Oranos), you should have already gathered enough Gold with the trade routes enough to build more Towers and some barracks after some time.

Meanwhile at your main base, you may train 4 to 5 priests defending your Town Center to thwart the Roc sneak attack by the enemy and to eliminate Tartarian Spawns which may attack your starting wall. Also do not forget to produce more villagers to build farms and to gather Wood to fund your army at the middle pass. Also, pay attention to your starting Wall north of the Guardian, rebuild it ASAP in case the Tartarian Spawn manages to break through it.

NOTE: I prefer towers over Migdol since they take very minimal space, meaning you can build lots at the middle pass despite being very narrow (it may also be possible for you to reach the Tower build limit if you build them all at the middle pass). Although it is not a bad idea to build a Migdol at the middle pass, you have to prioritize building at least 8 up to 10 towers first.

Also, this is not the typical Son of Osiris, he CAN be healed, so don't be afraid to use him for defense, but watch out for his health though.