Talk:Throwing Axeman (Age of Empires II)/@comment-27202541-20171013130506/@comment-2.247.251.8-20171121205100

I really don't see, why the HC should be a good comparison.

When I think of "good counter against trash-units, esp. those endangering knights" I do not think of fragile HC's - I think of cheap, versatile militia units, which are even easier to mass than throwing axement, thanks to them being trained at the barracks.

Axemen are fast and have the range bonus; not sure though how much hit and run is possible with that huge frame delay (I hate to micro such things (takes away too much attention from other important foci), so I don't have much personal experience on that front); if it isn't really a viable option, then the range only acty like an additional attack, which can be accounted for by virtually adjusting the HP of a given unit. At the same time, Champs do considerably more damage, so they can balance out that delayed start rather well.

the real advantage, I always thought, was hitting units with a ranged attack, that aren't used to being hit like that; units with great projectile armor like rams, being dealt with through walls. -- and for having your army, when in the middle of n obstacle course (like many houses, forest), maintain damage-output; again with the rare benefit of dealing melee- rather than pierce-damage.

I am curious though to give them another try after some of those updates; haven't played them in a long looong while....