Civilizations (Age of Mythology)

There were three original races in Age of Mythology and with The Titans expansion pack added an extra. Each race had different abilities and bonuses in certain areas and there are no copied models in the game (i.e. each race has its own models).

Greeks
The Greeks are the starting race in the AoM campaign and as such are the easiest to get used to using. They have unique units called Heroes which are strong and immune to several Myth unit special attacks.

Economy
The basic villager builds and gathers resources as well as worshipping at a temple to gain the favour of the gods.

Society
Society led by heroes.

Worship
Gain favour by assigning villagers to a temple to worship.

Economy
Basic villager unit builds and gathers resources.

Military
2 main types of military units, Barracks and Migdols. Barracks are cheap but weak and Migdols are more expensive but a lot more effective. Make use of exotic animals such as Camels and Elephants as well as chariots.

Society
The Pharaoh is in charge of Egypt.

Worship
Gain favour by building certain structures.

Economy
Dwarfs are very good at mining but less good compared to other units at other tasks. Buildings are built by military units. Special portable drop-off point.

Military
Major units are heroes (Hersir) and are very good against Myth units as well as main units. Both mounted and foot units but includes giants and units drawn from the underworld.

Worship
Gain favour by killing enemies.

Economy
Villagers don't need to return to a building to drop of materials although each unit is more expensive.

Military
Advanced technology backed up with powerful myth units. Many units can be upgraded to hero status making them more powerful and effective against myth units.

Worship
Worship the Titans, defeated long ago in the Titanomachy by Zeus and other gods. Includes Cronus and Gaia.