Hittites/Strategy

Strategy
The Hittite are primarily an offensive civilization on both water and land maps but can also make a good defensive civilization depending on the type of map chosen for each game. The Hittite are strictly a Bronze Age and an Iron Age civilization since their increased warship Range allows them to penetrate heavily fortified areas (except for Trireme and Fire galley) much further than even a Ballista Tower with +3 range from woodcutting technologies at the Market. Although their ships are a formidable force in the Bronze Age, their naval power steadily decreases upon the Iron Age since they cannot develop a Trireme, making them vulnerable to other civilizations that can create an armada out of Juggernauts and Triremes. The Hittites can only create a powerful Bronze Age navy so an offensive naval strategy in later games will have to replaced with a land strategy after the Iron Age. Unless a large number of War Galleys are built and escorted by Fire Galleys, a naval victory is possible. Due to their wide range of elite units and technologies available during the Iron Age, the Hittite are one of a few civilizations that can mount a powerful offensive strategy, making them very useful on standard Deathmatch games where building and maintaining Wonders leads to victory. Although the Hittite are a good civilization, they are not really as powerful if played a game where resources are low since they are not an economic civilization.

Strengths and Weaknesses
Strengths
 * Can train a variety of elite units.
 * Have the most available technologies for combat.
 * Are powerful from the Tool Age to the Iron Age.
 * Excellent in Death Matches.

Weaknesses
 * Cannot improve their Priest.
 * Cannot build elite warships.
 * Cannot train elite cavalry.
 * Not as powerful if played in Random Map.