Regicide (map)

Regicide is a Random Map, featured in Age of Mythology and Age of Empires III: The Asian Dynasties. The goal is to defend the Regent, as if he dies, the team losing him instantly loses. Unlike in Age of Empires II, Regicide is not a game mode, available to all maps, but a single map.

Age of Mythology
In Age of Mythology, Regicide is a random map scenario where each faction must defend their Regent hero from the opponents. Every player is divided by an extended barren trench, even between allies on the same team. Each faction's territory has a particular aesthetic: Greek land is grassy, Norse lands are snowy, Egyptians have savannah, Atlanteans have a tropical island look, and the Chinese have a more eastern jungle appearance.

Age of Empires III
In Age of Empires III: The Asian Dynasties, the Regicide: Honshu map is the only map that features the game mode Regicide. In this mode, the player and all players start off in a small, walled fort, with a Town Center, a few military buildings and a Regent's Castle. The Regent is usually garrisoned inside the castle for protection. The objective is to kill the enemy Regent/s and thus defeating all opponents. To accomplish this, the Regent's Castle usually has to be destroyed as well.

Age of Mythology

 * Despite being unable to attack, Regents in have an unused attack model/animation however.
 * Due to an error (whether missing code in the .xs script or generation rarely spawning it) player's Fortresses, Hill Forts, Migdol Strongholds, Palaces, and Castles will not spawn, despite the description saying otherwise.
 * Regicide was originally intended to be a game-mode rather than a random map in early versions of Age of Mythology.

Age of Empires III

 * The Regent is reusing a Daimyo skin. This is justified, as Regicide is set in Japan.
 * Ironically, he wields a sword, but cannot fight, likely for balance reasons.