Talk:Paladin/@comment-27.3.81.144-20160618013148/@comment-2.247.251.142-20171122113310

" This unit is so rare that no Mesoamerican, Asian, Mediteranean & African civ has access to it."

Or you could put it this way: "outside of a group of 6 from the original civs, only two other civs ever got access to those" ^^

" Well it doesn't really have so much to do with rarity, Knight were really a European idea, after all."

Which would mean, the entire knight-line would have to be inaccessible to a majority of civs; which would be cool with me, as it would force more thought to be put into more individual strengths and weaknesses of other cultures, and additional units to be brought in to balance things out...

But then; why have heavy, two-handed swords yielding infantry, being accessible to all civs? - why crossbows, gun-powder-units, trebuchets? - why helebards?...

All those units can be found with a majority of the civs of the originally euro-centric game setting ("knights and castles" - that was the image the original programmers went by; which also explains while many fans of the original AoK did not care much about it's successor, AoE3); it's accurate that way.

To include mesoamerican people into that, for the first addon still made sense, as was having certain asian and middle-eastern civs, as they are also interesting here. But the moment "they" included african nations and south-eastern-asian ones, they distorted the original game idea to the fullest, destroying the immersion, atleast for me and many others; -- as such all those typical european unitclasses seemed horribly out of place... may as well give paladins to all civs then, as the staying-in-touch-with-reality was thrown over board, anyway, for "politically correct" modern quirks and preconceptions, all spitting in the face of [even tentatively] historically accurate surroundings.