User blog:Dark Paladin X/Dark Paladin X Civ Crafting Corner: Going forward.

So, I've been posting a few civilization ideas in my own personal blog in this very wiki. For those who aren't familiar who I am, I'm Dark Paladin X from Age of Kings Heaven. Recently, I've been posting some of my civilization ideas in a spreadsheet. So far I've gotten some positive and negative feedback on several of my civilization ideas.

Apparently, I will not be updating the said spreadsheet since I find it too tedious to constantly update. Not to mention, Posting my civilization ideas in wiki blog format would allow me to go in-dept detail on some of my civilization ideas and why I design them that way. Note that I will not exactly follow everything from my spreadsheet in my blog posts since I'll be readjusting some of the civ bonuses and UT to TRY to be a bit balanced, but some of the civilization feel and ideas from my spreadsheet will be present (for example, I'm not going to make one of the Uighurs unique units to be extremely OP). My goal with my civilization ideas is to brainstorm both historical accuracy AND gameplay balance for my civilizations. So far, it's a bit difficult, as staying true to historical accuracy have led to people crying out OP.

So far, this is what I have : Anyways, here are some of the preview of my upcoming civilization ideas, which is very similar to the civilization layout from my spreadsheet, but expect some of the tech tree to be a bit different from my spreadsheet
 * Tibetans (an East Asian civilization that put focus on a strong cavalry line, very powerful cavalry archers, and strong monk line)
 * Khners (a well-rounded Southeast Asian civilization with primary focus on siege weapons and archers and strong economic bonuses. The civilization also encourages an under utilized game mechanic, repairing)
 * Jurchens (East Asian civilization with strong cavalry and cavalry archers akin to the Tibetans, but more focused on gunpowder units instead of monks)
 * Indonesian (a Southeast Asian civilization with strong focus on infantry and navy and a unique unit ship that functions as a warship/transport ship hybrid)
 * Polynesian (a "Pacific" naval civilization that encourages players to build Fish Traps on water maps instead of Farms)
 * Armenian (a Eurasian civilization, using the Slavic architechture set, that primarly focuses on cavalry archers and strong cavalry line, but their cavalry will sacrifice offensive power for better mobility and defensive stats.  And in the case with their cavalry archers, sacrifincg range for mobility and raw power, also has good monk and economic bonuses).
 * Uighurs (basically the cavalry version of the Goths of zerg rushing players with numerous cavalry units, heck they don't even get Bloodlines to balance that out. Also a decent siege line)
 * Dutch (a team-dependent naval civilization with economic bonuses on Farms and trade units with a well-rounded tech tree)
 * Swiss (a defensive civilization with strong anti-cavalry capacity)
 * Austrians (a well-rounded civilization with strong monks and good economic bonuses. Their unique unit will be very similar to the original dev team's concept of the Samurai in AoC that has both melee and ranged attack).
 * Mississippians (a Native American civilization with strong defensive capacity that does not rely on Stone Walls.  In fact, they can't even build Stone Walls).
 * Iroquois (an archer/siege Native American civilization.  Will be designed very similarly to the Iroquois in Age of Empires III. Will also be the only Native American cvilization to have access to cavalry and gunpowder units)