Priest (Age of Mythology)

The Priest is an Egyptian hero unit. The Priest has a long (though weak) ranged attack and can heal most allied units. They can also build Obelisks; cheap, fragile structures that provide lasting line of sight. Priests also gain additional powers according to which Major God is worshipped:

Set: Priests of Set can convert wild animals into controllable units. This takes time and fills population slots but costs no actual resources - in this way a cheap army of animals can be converted when resources are low.

Isis: Isis' Priests can build Obelisks for a reduced price, enabling them to better maintain line of sight across the map.

Ra: Ra's Priests can empower in the same way as a Pharaoh, though the benefit gained from a Priest's empowering is less than that gained from a Pharaoh; nevertheless, Ra Priests are potent aids to resource building.

In the original Age of Mythology game, Priests were unable to carry Relics and there was no way of enabling them to do so, leaving Egyptian players only their Pharaoh able to perform the task. In the Titans Expansion, the Hands of the Pharaoh upgrade allows Priests to pick up Relics; despite this, Egyptian civilizations are still very slow at collecting them.