Huns

The Huns are an Eastern European cavalry civilization in Age of Empires II: The Conquerors, and are based on the Hunnic Empire controlled by Attila the Hun. Historically, the Huns were a civilization with no discernible origin besides the steppes of Central Asia who were most active in Eastern Europe during the Middle Ages. They are one of the few civilizations that invaded Eastern Europe and displaced many other "barbarian" tribes which caused the Roman Empire to crumble. As a result, their unique unit is the Tarkan, a medium cavalryman armed with a torch who does strong damage against buildings. Their Castle Age unique technology, Marauders, grants the creation of Tarkans at the Stables. The most ferocious and courageous Huns warriors were the Tarkans, and they exemplify the Huns as horse riders who raid and pillage buildings. The Huns were known for their irreverence towards artifacts and works of art as well as architectural wonders were no exception. The destruction of Rome brought by the Goths, Vandals, Huns and other barbarian tribes would later create the term vandalism to describe any senseless destruction, particularly the barbarian defacing of artwork. Their Imperial Age unique technology, Atheism, is a representation of that concept, forcing Wonder and Relic victories to take longer and reducing the cost of the Spies/Treason technology. Being nomads, the Huns have no need for houses and are only restricted in building units by their resources. The Huns were among the many horse civilizations of Central Asia, and their primacy in battle was because of their horses so their Stables produce units faster. To emulate the fact that their principal fighting force were horse mounted archers, Huns get considerably cheaper Cavalry Archers. In spite of being nomads, the Huns were skilled in siege warfare, having laid siege to several cities in France, and thus have more accurate Trebuchets.

Overview
The Huns are pretty easy to play and as a cavalry civilization, they are noted for their strong cavalry. The Archery Range lacks Arbalest, but they get powerful Cavalry Archers with access to all standard technologies available and they cost a lot less. The Barrack lacks the Champion upgrade. The Stable creates remarkable heavy and light Cavalry with access to all Barracks' and Blacksmiths' upgrades, but they do miss Camels. Their unique unit: the Tarkan is an excellent Cavalry unit for sacking bases. The Dock is mediocre, for instance they lack Cannon Galleons (which was removed in The Forgotten; but added in The Conquerors). The Siege Workshop gets the Siege Ram, but lacks the Siege Onager and the Heavy Scorpion. One of their greatest advantages is that they do not need to build houses to sustain population. This is especially important in the early game where players must increase their Villager count and military quickly; the time and Villagers saved from collecting Wood in the early game that would otherwise be used to build houses, is a crucial advantage for the Huns. The Huns are a great rushing civilization; the fact that they do not have to build houses compounds this. The Huns have both effective Cavalry and Cavalry Archers. This makes them a good civilization for those who prefer fast games or tend to play offensively. However they do have some weaknesses. They are unable to upgrade Mangonels or Scorpions and also lack the Champion upgrade. Their defense is also weak, with only Stone Walls and Watch Towers available. The Huns lack Siege and gunpowder units making hard to deal with archers and anti-cavalry infantry and they are very easily countered by Camel civilizations, such as the Indians. Ordinarily, the Huns enjoy an easy time with infantry civilizations like the Teutons, who miss Camels and have a not so fast infantry.


 * Unique Unit: Tarkan (anti-building cavalry)
 * Unique Technologies: Atheism (+100 years for Relic/Wonder victories and Spies/Treason cost -50% less), Marauders (Create Tarkans at Stables)

Civilization Bonuses

 * Houses not required, but start game with -100 wood
 * Cavalry Archers cost -25% in Castle, -30% in Imperial (changed in African Kingdoms)
 * Trebuchets are 35% more accurate
 * Team Bonus: Stables work 20% faster

Changes in The Forgotten

 * Tarkan (non-elite) gets +10 HP, +1 attack
 * No longer has access to the Elite Cannon Galleon.
 * The technology Treadmill Crane is removed
 * Castle Age Technology: Marauders (Create Tarkans at Stables)

Changes in The African Kingdoms

 * Cavalry Archers cost -10% Castle Age/-20% Imperial Age (instead of -25%/-30%)
 * Marauders cost changed from 500f/200g to 300w/200g

Language
Their language is the same as the Mongols, since the origin of both civilizations is approximately from the same location and the knowledge about the original Hunnic language is nearly non-existent.
 * tiim uu (yes)
 * zuite
 * za za
 * belen baina
 * bi bodhroy/-o
 * zasah (correct)
 * amar menduu (hello; also means how are you doing?)
 * tek kim
 * modchin (lumberer)
 * amtin tejeegch (sounds like "amhuntujudge", gatherer)
 * anchin (hunter)
 * zagaschin/zaskching (fisher)
 * Hudachmuyrchtytch/Hudahoihrooch (farm)
 * uurhaichin (miner)
 * barilgachin (builder)
 * zasvarchin (repairer)
 * tushaal sons (your command)
 * Bechin
 * khim
 * ouskhri
 * mehiin yosloyo
 * hurailan davsh (attack)
 * aeltchant (attack)

Monk

 * soyuchri
 * amr ueno
 * sowaeh sanz
 * tsa tzutey
 * bosrous no
 * bodhray
 * tiimo