Technology (Age of Mythology)

This is an article explaining the tech-tree of Age of Mythology.

Economic Technologies
Economic technologies improve gather rates, carry capacity or the speed of economic units. Carry capacity and speed decrease the time units spend walking to drop of their gathered resources, thus increasing the time they spend actually gathering. With the exception of market technologies, economic technologies never cost the resource whose gathering will be increased in any way.

Consecutive technologies for farming, fishing, wood- and gold-gathering require the associated technology from the earlier age to be researched, starting with Plow, Purse Seine, Hand Axe and Pick Axe.

Villagers, Laborers, Gatherers and Dwarves start with carry capacities of 15 food, 10 gold and 10 wood. Fishing Ships start with a carry capacity of 25 food.

Atlantean Economy
Because Atlanteans have no need for drop of spots, increasing their carry capacity does not benefit them. This is one reason why civilizations gain over time a greater increase in economic power than Atlanteans, the other being the Atlantean Citizens less efficiency per population count, making Atlanteans overall economically strong in the early game.

Egyptian Farming
Due to the availability of Farms for the Egyptians in the Archaic Age, their workers are exceptionally worse at farming until they research Plow in the Classical Age.

Economic

 * Hand Axe
 * Bow Saw
 * Carpenters
 * Pickaxe
 * Shaft Mine
 * Quarry
 * Hunting Dogs
 * Husbandry
 * Plow
 * Irrigation
 * Flood Control

Town Center

 * Masons
 * Architects
 * Fortified Town Center
 * Secrets of the Titans

Tower

 * Watch Tower
 * Crenellations
 * Signal Fires
 * Carrier Pigeons
 * Boiling Oil

Wall

 * Stone Wall

Fortress

 * Engineers

Market

 * Ambassadors
 * Tax Collectors
 * Coinage

Armory

 * Copper Weapons
 * Copper Mail
 * Copper Shields
 * Bronze Weapons
 * Bronze Mail
 * Bronze Shields
 * Iron Weapons
 * Iron Mail
 * Iron Shields
 * Burning Pitch

Dock

 * Purse Seine
 * Salt Amphora
 * Enclosed Deck
 * Arrow Ship Cladding
 * Reinforced Ram
 * Naval Oxybeles
 * Conscript Sailors
 * Heroic Fleet (Only available in Age of Mythology:The Titans)

Temple

 * Omniscience

Partially Common Techs

 * Fortified Wall (Chinese, Egyptians, Greeks)
 * Guard Tower (Chinese, Egyptians, Greeks, Atlanteans)
 * Medium Infantry (Greeks, Norse, Atlanteans)
 * Heavy Infantry (Greeks, Norse, Atlanteans)
 * Champion Infantry (Greeks, Norse, Atlanteans)
 * Medium Archers (Greeks, Atlanteans)
 * Heavy Archers (Greeks, Atlanteans)
 * Champion Archers (Greeks, Atlanteans)
 * Medium Cavalry (Greeks, Norse, Atlanteans)
 * Heavy Cavalry (Greeks, Norse, Atlanteans)
 * Champion Cavalry (Greeks, Norse, Atlanteans)
 * Draft Horses (Chinese, Greeks, Egyptians, Norse)

Regular Techs

 * Medium Archers
 * Levy Infantry
 * Conscript Infantry
 * Levy Archers
 * Conscript Archers
 * Levy Cavalry
 * Conscript Cavalry
 * Beast Slayer (Only available in Age of Mythology:The Titans)

Myth Techs

 * Olympic Parentage (Zeus)
 * Lord of Horses (Poseidon)
 * Vaults of Erebus (Hades)
 * Aegis Shield (Athena)
 * Sarissa
 * Labyrinth of Minos
 * Phobos' Spear of Panic (Ares)
 * Deimos' Sword of Dread
 * Enyo's Bow of Horror
 * Will of Kronos
 * Spirited Charge (Hermes)
 * Winged Messenger
 * Sylvan Lore
 * Sun Ray (Apollo)
 * Oracle
 * Temple of Healing
 * Roar of Orthus (Aphrodite)
 * Golden Apples
 * Divine Blood
 * Thracian Horses (Dionysus)
 * Anastrophe
 * Bacchanalia
 * Forge of Olympus (Hephaestus)
 * Weapon of the Titans
 * Hand of Talos
 * Shoulder of Talos
 * Flames of Typhon (Artemis)
 * Shafts of Plague
 * Trierarch
 * Face of the Gorgon (Hera)
 * Monstrous Rage
 * Athenian Wall

Wall

 * Citadel Wall

Temple

 * Hands of the Pharaoh

Tower

 * Ballista Tower

Barracks

 * Medium Khopesh Swordsmen
 * Medium Spearmen
 * Medium Axemen
 * Medium Slingers
 * Heavy Khopesh Swordsmen
 * Heavy Spearmen
 * Heavy Axemen
 * Heavy Slingers
 * Levy Barracks
 * Champion Khopesh Swordsmen
 * Champion Spearmen
 * Champion Axemen
 * Champion Slingers
 * Conscript Barracks

Migdol Stronghold

 * Heavy Chariots
 * Heavy Camelry
 * Heavy Elephants
 * Levy Migdol Soldiers
 * Champion Chariots
 * Champion Camelry
 * Champion Elephants
 * Conscript Migdol Soldiers

Trivia

 * Due to an Error in the protox definition (Human error) the Atlanteans don't have Draft Horses.
 * Originally more technologies were planned to have been "less common". This is confirmed in the Multiplayer Alpha language.dll that states: "Isis grants players all common technologies".