Patch 1.0b (Age of Empires)

}}Patch 1.0b is a patch in Age of Empires, that came with some upgrades and bugfixes (but not new features) of The Rise of Rome (1.0) expansion to the original game. It included the 1.0a patch of the vanilla game.

Enhancements

 * Population Limits -- If you are playing a multiplayer game, the game host can increase or decrease the 50.
 * Stand Ground - The Stand Ground button prevents Stone Throwers, Catapults, Heavy Catapults, Catapult Triremes, and Juggernaughts from firing. For all other units, the Stand Ground button causes the unit to remain in its location and fire at military units, boats, buildings, and walls within its range.
 * Attack Response - When a unit is attacked, all units and allied units within two tiles of the unit under attack respond, even if the attacking unit is out of their sight. Villagers that have been assigned a task but are no longer working now react to attacks.

Bug Fixes

 * Infinite Resources During High Latency - Buildings no longer return more resources than they originally cost if you press the DELETE key several times during high latency.
 * Multiple Town Centers During High Latency - You can no longer build multiple Town Centers if you delete your Town Center in the Tool Age or Stone Age and then quickly build several new ones during high latency.
 * Way Points -- Villagers no longer complete tasks at a way point that is not at a work site. The way point or villager must be at the actual work site (fishing spot, building site, etc.) before they can work. For example, you can no longer use way points to construct a building on the other side of a wall.
 * Group Movement - Grouped units no longer stop when they bump into each other. Also, movement has been improved so a group of units can move through narrow passages more efficiently.
 * Pathing Options - There is now an option to choose how many pathing possibilities your units calculate when moving a long distance across the map.