Talk:Halberdier (Age of Empires II)/@comment-27977344-20160316102215/@comment-27274076-20160316131654

That is because the attack speed (rate of fire) and the animation of melee units are not always synchronous. It's like that with a lot of melee units. I have no idea why that is, though. They did a good job on the ranged units, so it should have been possible to do the same for the non-ranged ones.

Another good example: Battering Ram, totally asynchronous.