Talk:Technology (Age of Mythology)/@comment-31031245-20170604200929/@comment-31614236-20170607044156

Yeah, gp negation is a units property and can be granted as an effect of a technology. Imagine Njords Ring Giver granting gp negation to Jarls, that would be a technology, right?

Now we have god powers such as Plenty. It's effect is just as Flood of the Nile and Vaults of Erebus. Just the condition is different, including placing and holding a building instead of paying.

I mainly wanted to go for Prosperity, Rain, Eclipse, Flaming Weapons, Restoration, Bronze and Plenty, as they grant effects close to technologies. Probably Lure, Curse, Great Hunt, Dwarven Mine, Gaia Forest and maybe Deconstruction could be added for their involvment in gathering/economic activities and Valor, as cheapening stuff & frost-armor is also pretty present. Looking at Chinese, Goat-Year, Timber, Great Journey, Call to Arms and Examination.

Maybe just a title introduction as "God Powers with effects similar to technologies" might be right for that.

Again the goal is to have it comparable, like knowing how many armory updates a bronze is worth and stuff like that. The multiple complex dependencies are what makes all this stuff interesting, so we should present it to (potentially new) players reading up on it.