Mongols

Not to be confused with Mangonel, the siege weapon.

The Mongols were a collection of nomadic tribes from the steppes of Central Asia and Siberia. They were fierce warriors who were best known for establishing the largest contiguous overland empire in human history. At the beginning of the thirteenth century, the Mongol clans became united under Temujin who later became known as Genghis Khan following a campaign of foreign conquest of more developed and technologically advanced civilizations to the east and west. At its height, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.

Although greatly outnumbered in many key battles, the Mongols utilized a variety of guerilla tactics involving highly skilled cavalry archers whose long range and accuracy provided by the unprecedented Mongol recurve bow gave them a great advantage on the battlefield. Much of the army consisted of light cavalry which were extremely light troops compared to those of other armies. This allows them to execute tactics and maneuvers that would have been impractical. Having this mobility made it possible to send them on successful scouting missions, gathering intelligence about routes and terrain suited to the preferred combat tactics of the Mongols. This is reflected by their civilization bonus, team bonus and their unique technology.

Overview
The Mongols' greatest advantages lie in their cavalry archers and their siege weaponry. They also have complete access to all regular infantry technologies with the exception of Halberdiers and all siege weapons except for the Bombard Cannon can be upgraded to their maximum level. This means that Mongol games often include at least some (if not hordes) of Cavalry Archers and Mangudai along with siege rams filled with champions. With their Drills upgrade, a small group of Mongol siege rams can perform hit-and-run attacks on isolated bases and resource collecting operations. Mangonels and Scorpions become unusually deadly as well. Overall, the Mongols excel at mobility and quick devastation. However their defense is somewhat lacking, as their Watch Towers can only be upgraded once and cannot build Bombard Towers. Mongols can also rely on Camels, being, beside the Chinese, one of the two only Far Eastern civilizations to possess camels, compensating for their lack of effective heavy cavalry.

Gameplay wise, the Mongols will endure a hard time against civilizations that either have strong anti-cavalry archer capacity (i.e. Berbers' Camel Archers and Genitours, Goths' Huskarls, and Italians' Genoese Crossbowman) or civilizations with very strong camels (i.e. Saracens and Indians) to deal with the Mongol's frontline cavalry. The Mongols will have no problem facing civilizations with less mobile army compositions and/or weaker cavalry (i.e. Teutons, Vikings, Celts, Chinese, Britons, Ethiopians, and many Mesoamerican civilization such as the Aztecs, Maya, Incas) due to their high mobility of their siege weapons and faster firing Mangudai makes it incredibly hard to deal with late game due to the lack of a mobile army that would deal with the Mongol's lategame hit-and-run tactics.


 * Unique UnitMangudaiMangudai (anti-siege weapon cavalry archer)
 * Unique Tech: Drill (Siege units move faster), Nomads (Houses retain population even after destroyed)

Civilization Bonuses

 * Cavalry Archers fire 20% faster
 * Light Cavalry and Hussar have 30% more HP
 * Hunters work 50% faster
 * Team Bonus: Light cavalry have +2 line of sight

Changes in The Forgotten

 * Elite Cannon Galleons removed
 * Mangudai Siege bonus limited to Rams
 * Mangudai (non-elite) delay -50% (from 10 to 5)

General

 *     tiim uu    (yes)
 *     zuite  
 *     za za  
 *     belen baina  
 * <span id="cke_bm_134S" style="display: none;">  bi bodhroy/-o<span id="cke_bm_134E" style="display: none;">
 * <span id="cke_bm_135S" style="display: none;">  zasah<span id="cke_bm_135E" style="display: none;">  (correct)
 * <span id="cke_bm_136S" style="display: none;">  amar menduu<span id="cke_bm_136E" style="display: none;">  (hello; also means how are you doing?)
 * <span id="cke_bm_137S" style="display: none;">  tek kim<span id="cke_bm_137E" style="display: none;">
 * <span id="cke_bm_138S" style="display: none;">  modchin<span id="cke_bm_138E" style="display: none;">  (lumberer)
 * <span id="cke_bm_139S" style="display: none;">  amtin tejeegch<span id="cke_bm_139E" style="display: none;">  (sounds like "amhuntujudge", gatherer)
 * <span id="cke_bm_140S" style="display: none;">  anchin<span id="cke_bm_140E" style="display: none;">  (hunter)
 * <span id="cke_bm_141S" style="display: none;">  zagaschin<span id="cke_bm_141E" style="display: none;"> /zaskching (fisher)
 * <span id="cke_bm_142S" style="display: none;">  <span id="cke_bm_142E" style="display: none;"> Hudachmuyrchtytch/Hudahoihrooch (farm)<span id="cke_bm_143E" style="display: none;">
 * uurhaichin (miner)
 * barilgachin (builder)
 * zasvarchin (repairer)
 * tushaal sons (your command)
 * Bechin
 * khim
 * ouskhri
 * mehiin yosloyo
 * hurailan davsh (attack)
 * aeltchant (attack)

Monk

 * soyuchri
 * amr ueno
 * sowaeh sanz
 * tsa tzutey
 * bosrous no
 * bodhray
 * tiimo