Civilizations (Age of Empires)

=Age of Empires=

Assyrians

 * +40% Archery Range unit fire rate
 * Villagers 30% faster

Babylonians

 * Double wall and tower hit points
 * +30% Priest rejuvenation rate
 * +30% stone mining

Choson

 * +80 Long Swordsman and Legion hit points
 * +2 tower range
 * -30% Priest cost

Egyptians

 * +20% gold mining
 * +33% Chariot, Chariot Archer and Scythe Chariot hit points
 * +3 Priest range

Greeks

 * Hoplite, Phalanx and Centurion 30% faster
 * Warships 30% faster

Hittites

 * Double Stone Thrower, Catapult and Heavy Catapult hit points
 * +1 Archery Range unit attack
 * +4 war ship range (except Fire Galley

Minoans

 * -30% ship cost
 * +2 Composite Bowman range
 * +25% Farm production

Persians

 * +30% hunting
 * -30% Farm production (removed in Rise of Rome expansion)
 * War Elephant, Armoured Elephant and Elephant Archer 50% faster
 * +50% Trireme fire rate

Phoenicians

 * -25% War Elephant, Armoured Elephant and Elephant Archer cost
 * +30% Wood cutting
 * +65% Catapult Trireme and Juggernaught fire rate

Shang

 * -30% Villager cost
 * Double wall hit points

Sumerians

 * +15 Villager hut points
 * +50% Stone Thrower, Catapult and Heavy Catapult fire rate
 * Double Farm production

Yamato
=Rise of Rome Expansion=
 * -25% Horse Archers, Scout, Cavalry, Heavy Cavalry and Cataphract cost
 * Villagers 30% faster
 * +30% ship hit points

Carthaginian

 * +30% Transports speed
 * +25% Fire Galley attack
 * Academy units and all elephant units +25% hit points

Macedonian

 * Academy units +2 armour vs Slinger, Ballista, Heliopolis and other missile weapons
 * Units with no range +2 line of site
 * Siege Workshop units cost -50%
 * Units 4 times more resistant to conversion

Palmyran

 * Free tribute
 * Gold per trade trip doubled
 * +50% Villager cost
 * +20% Villager speed
 * Villagers have armour
 * +25% Camel Rider speed

Roman

 * -15% building cost except towers, walls and Wonders
 * -50% tower building cost
 * Swordsmen attack 33% faster