Talk:Bearded Axe/@comment-2405:204:5706:E674:4504:797F:460E:FBE3-20180822042710/@comment-2405:204:5102:4D8D:8511:6892:B728:FECC-20180825191437

But you're forgetting that for the same cost, I can make 2 Halbs (or more if masses need to be substituted) instead of 1 E Axe - so it works out to be the same vs Bldgs if at all I want to use Infantry vs Bldgs. Also, the Gbeto has more range straight out of the Castle with no additional research. You cant help thinking the FU Axe attack of 12 (8+4) is underwhelming - this is where the problem is and not the HP! This value is less than the FU Magyar Huszar attack of 14 (10+4) - and we all know the M Huszar is mainly used as expendable units and is not their primary offense even with an attack of 14 - kinda tells you how even 14 attack isn't very useful

Added HP is hardly useful as Axemen still cant handle gold units - he's mainly suited only vs trash units. 5 Axemen are enough to handle Capped Rams - they are good vs siege though. This is the only use of Axemen I have seen - but over time I have realized it's more cost effective (considering upgrades and B Axe costs) to use Halbs vs Siege - they are slower (than Axemen) but they do get the job done plus no expense of Gold.

To add, in the Axeman page of this site I have commented how Axemen fail to kill units that move diagonally across them even after Ballistics ( it doesnt affect them) so there's an added question of accuracy. Frequently, I have noticed Villagers escaping by walking diagonally across Axemen who miss them. They manage to get them only in the 3rd or 4th attempt (attempt = strike).

Those buffs (squires etc) had to be done because in AOC the Frankish Knightline had +20HP (really OP) and thus they had to remove Squires etc to balance the Civ. These had to be added back after introducing - Bloodlines! I don't think they've revisited the Axemen ever since and it is more than obvious that they NEED to revisit Axemen who have been conspicously overlooked!!