Patch 5.3 (Age of Empires II)

5.3 is the current patch in Age of Empires II HD: Rise of the Rajas, released on April 18th 2017. It adresses a variety of bug fixes and balance changes.

Improved Network Speeds:

 * Removed the added network delay on game start
 * Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow.
 * Lowered the minimum command delay to allow max performance on faster machines
 * Improved the throttling system to allow for faster network speeds (where applicable)
 * In game ping/lag icons have been updated to appear in the correct situations
 * Yellow ping circles appear for players above 200ms ping
 * Red ping circles appear for players above 400mp ping (previously 700ms)
 * Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)

Community Focused Bug Fixes:

 * Repeatedly pressing hot keys during loading screens will no longer crash
 * Using standard AI and the original dataset will no longer randomly crash
 * Removing a unit from a queue should no longer randomly crash
 * Spectators opening the tech tree in the game lobby should no longer crash
 * Repeatedly loading into treaty mode games will no longer crash
 * tool tip should no longer crash in Russian localization
 * Saving during a game should no longer cause a desync when watching the replay
 * Unit selection circles now behave correctly when unloading Transport Ships
 * Line of site [sic!] circles should now correctly follow units (in rare cases they would be misaligned)
 * s should no longer stop and attack Wolves (ordering a move command will now take priority so users can move villagers if desired)
 * Player units should be less likely to get stuck in forests or teleport through walls
 * Full Random should no longer select maps that players do not own
 * Rise of Rajas main menu music should now randomly be selected
 * Custom campaigns should now unlock in order rather that always being unlocked by default
 * Custom campaign instruction images should now display correctly
 * Custom campaign instruction scrollbar should now display correctly and not hide text
 * Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario

Community Focused AI Improvements:

 * AI Huns housing bonus should now function correctly with the original dataset
 * AI pathing around walls and gates is improved to avoid teleporting through them
 * AI should now attack correctly and no longer freeze during a game
 * AI improvements when sn-enable-patrol-attack set to 1
 * Soldiers should no longer get stuck in animation loops
 * Soldiers should now attack the wonder correctly
 * s should now respond to weak units attacking
 * Villagers should now attack towers correctly inside town-size

Campaign Fixes:

 * Saladin 2 Trade Carts now travel to the correct Market
 * Dracula 4 should now advance correctly after completing the first objective
 * Dracula 4 no longer gets stuck due to an issue with the AI monk during the cinematic
 * Sforza 1 should now reward soldiers after completing the correct objective
 * Sforza 3 now has a clearing visual path to the Monastery
 * Sforza 3 has improved resign logic so you should no longer have to destroy every pavilion
 * Dos Pilas triggers should now behave correctly
 * Prithviraj 2 should now finish correctly even if purple is the last to go
 * Sundjata 4 should now complete the rescue princess objective correctly
 * Sundjata 5 should now be easier
 * Yodit 2 AI should now function and attack correctly
 * Yodit 3 triggers should now function correctly when Dagnajan reaches the pass
 * Yodit 3 ending dialogue should now appear correctly
 * Yodit 3 cyan AI should not be easier to defeat
 * Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
 * Yodit 4 Stelae should all provide resources now
 * Yodit 4 Stelae should now correctly change ownership to the AI when they’re next to it
 * Yodit 5 no longer triggers two Petard triggers
 * Le Loi 5 AI should now attack correctly
 * Bayinnaung 1 cinematics should now appear correctly

Balance Improvements:

 * cheaper Fishing Ship cost removed
 * Malay Battle Elephants 25% cheaper (rather than 20%)
 * Malay age up bonus decreased from 100% to 80%
 * s +1 bonus attack vs infantry removed
 * s +1 bonus attack vs infantry removed
 * pierce armor reduced from 2 to 1
 * speed modifier on Bombard Cannons and Bombard Tower removed
 * s reload time increased from 2.5s to 3s
 * Harbors HP reduced from 2200 to 2000 (Docks are 1800)
 * search radius increased by 2 (so they target easier)