Mongols/Strategy

The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. They have many bonuses that allow them to move fast and hit very hard when used effectively.

Strengths
Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking of enemy units from a distance. The Mongols have access to all archer upgrades and technologies giving their ranged units an advanatage over many other civilizations. Their light cavalry have extra hitpoints and line of sight, making them very effective as scouts and raiders early in the game. Their unique unit, the Mangudai, is a cavalry archer with a bonus against siege weapons. Mangudai are difficult to hit due to their speed so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids efficiently. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. They also have access to all cavalry units and technologies except for the Paladin.

Weaknesses
One of the main weakness of the Mongols is their mediocre defense. They don't have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack.