Civilizations (Age of Empires II)

 Aztecs

The Aztecs are a Mesoamerican civilization appearing in The Conquerors Expansion. Their unique unit is the Jaguar Warrior, an infantry unit which is strong against other infantry units. Along with the Mayans, the Aztecs are unable to field cavalry. Therefore instead of starting the game with a Scout Cavalry, they receive an Eagle Warrior, a fast moving infantry unit with extensive LOS. One of the Aztecs' strongest features are their Monks, which, once all Monastery technologies have been researched, possess a total of 95 hit points.

Unique Unit: Jaguar Warrior

Unique Technology: Garland Wars

Villagers carry +5 resources

</li><li data-rte-spaces-before="1">Military units are created 15% faster

</li><li data-rte-spaces-before="1">+5 Monk hitpoints for each Monastery technology researched

</li><li data-rte-spaces-before="1">Loom research free

</li><li data-rte-spaces-before="1">Team Bonus: Relics generate +33% gold

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Britons

<p data-rte-fromparser="true">The Britons</a> are a Western European civilization appearing in the Age of Kings. Their unique unit is the Longbowman</a>, an exceptionally long-ranged archer able to keep well away from melee action as well as the range of other archers. A high number of Longbowmen can even triumph against large quantities of Skirmishers. The Britons possess several bonuses which significantly improve their foot archers, making them a vital part of any British army. However, their lack of access to Paladins or Hussars sets them back in terms of cavalry, meaning that infantry are often still relied upon even in later stages of the game.

<ul><li data-rte-spaces-before="1">Unique Unit: Longbowman

</li><li data-rte-spaces-before="1">Unique Technology: Yeomen

</li><li data-rte-spaces-before="1">Town Centers cost -50% wood upon reaching the Castle Age

</li><li data-rte-spaces-before="1">Foot archers (excluding Skirmishers) have +1 range in Castle Age, +1 in Imperial Age (for +2 total)

</li><li data-rte-spaces-before="1">Shepherds works 25% faster

</li><li data-rte-spaces-before="1">Team Bonus: Archery Ranges work 20% faster

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Byzantines

<p data-rte-fromparser="true">The Byzantine Empire is what is left over of the East Roman empire. The Byzantines were led by King Constantinople I &amp; II. Their unique unit is the Cataphract, a type of heavy cavalry. The Cataphract can take down a small group of infantry, and even one or two other cavalry. Although not as fast as any of the scouts, the cataphract is one of the faster cavalry. The Cataphract is slightly stronger than both paladins and hussars, and can attack archers. The Byzantines have a strong cavalry including camels.

<ul><li data-rte-spaces-before="1">Unique Unit: Cataphract</a>

</li><li data-rte-spaces-before="1">Unique Technology: Logistica</a>

</li><li data-rte-spaces-before="1">Buildings have +10% HP in Dark Age, +20% HP in Feudal Age, +30% in Castle Age, +40% in Imperial Age.

</li><li data-rte-spaces-before="1">Counter units (camels, skirmishers, pikemen, halberdiers) cost 25% less.

</li><li data-rte-spaces-before="1">Fire ships have +20% attack.

</li><li data-rte-spaces-before="1">Advance to Imperial Age costs -33%.

</li><li data-rte-spaces-before="1">Town Watch is free.

</li><li data-rte-spaces-before="1">Team Bonus: Monks +50% heal speed.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Celts

<p data-rte-fromparser="true">The Celts were a Central European civilization known for their woodworking and metalworking. They mostly were in Germany, Poland, France, Austria, and Hungary. Their unique unit is the Woad Raider, a type of infantry strong against buildings and other infantry. Because of their wood and metalworking, they had stronger siege units and faster building in general. They relied more on their infantry and siege weapons due to the bonuses for both.

<ul><li data-rte-spaces-before="1">Unique Unit: Woad Raider</a>

</li><li data-rte-spaces-before="1">Unique Technology: Furor Celtica</a>

</li><li data-rte-spaces-before="1">Infantry move 15% faster.

</li><li data-rte-spaces-before="1">Lumberjacks work 15% faster.

</li><li data-rte-spaces-before="1">Siege weapons fire 20% faster.

</li><li data-rte-spaces-before="1">Sheep cannot be stolen if within one Celt unit's line of sight.

</li><li data-rte-spaces-before="1">Team Bonus: Siege Workshops work 20% faster.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Chinese

<p data-rte-fromparser="true">The Chinese were a East Asian civilization similar to the Japanese and the Koreans, but with their own major differences. The Chinese were known for being the inventors of gunpowder and the first guns, which were primitive and used concrete barrels. The unique unit of the Chinese is the Chu Ko Nu, an infantry unit that used gunpowder to fire a projectile at enemy forces. The Chu Ko Nu was strong against cavalry and buildings. The Chinese also had more armored Demolition Ships, allowing them to take more damage before exploding before reaching their target. They have an advantage early in the game due to the fact that they started with three extra villagers, for a slight deficit in wood and food. This allowed faster expanding and advancing of the civilization (This also reflects the high population).

<ul><li data-rte-spaces-before="1">Unique Unit: Chu Ko Nu</a>

</li><li data-rte-spaces-before="1">Unique Technology: Rocketry</a>

</li><li data-rte-spaces-before="1">Start game with 3 extra villagers but -50 wood and -200 food.

</li><li data-rte-spaces-before="1">Technologies cost -10% in Feudal Age, -15% in Castle Age, -20% in Imperial Age.

</li><li data-rte-spaces-before="1">Town Centers support 10 population instead of 5.

</li><li data-rte-spaces-before="1">Demolition ships have +50% HP

</li><li data-rte-spaces-before="1">Team Bonus: Farms provide +45 food.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Franks

<p data-rte-fromparser="true">The Franks are a Western European civilization appearing in the Age of Kings. Their unique unit is the Throwing Axeman, an infantry unit with a short ranged attack useful for taking out siege from a distance or eliminating skirmishers. However, the main strength of a Frankish army lies not with their infantry, but with their knights. With a whopping 20% extra hitpoints, fully upgraded Frankish paladins are a truely formidable force in the late stages of the game. The Franks also have significantly cheaper castles, saving a fair amount of stone that can be used elsewhere.

<ul><li data-rte-spaces-before="1">Unique Unit: Throwing Axeman</a>

</li><li data-rte-spaces-before="1">Unique Technology: Bearded Axe</a>

</li><li data-rte-spaces-before="1">Castles are 25% cheaper.

</li><li data-rte-spaces-before="1">Knights have +20% HP.

</li></ul>

<ul data-rte-empty-lines-before="1"><li data-rte-spaces-before="1">Farm upgrades are free (Mill is required to receive bonus).

</li><li data-rte-spaces-before="1">Team Bonus: Knights have +2 line of sight.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Goths

<p data-rte-fromparser="true">The Goths are a West European civilization known for their absence of a proper ruling system or government. This is also known as an Anarchy. The Goths were known hunters, and have a bonus in hunting. The goths have a strong infantry, as they are stronger vs. buildings, are produced for less and produced faster. They can also have more people in the Imperial Age (210 instead of 200). Their unique unit is the Huskarl, a type of heavy infantry. The Huskarl is strong but slow, but its main strength lies in its 6 base armor points. Therefore, The Huskarl is a good archer hunter, as archer arrows mostly deflect off the armor. However, the Goths can only build palisade walls and no gates, so their main defence has to come from elsewhere.

<ul><li data-rte-spaces-before="1">Unique Unit: Huskarl</a>

</li><li data-rte-spaces-before="1">Unique Technologies: Anarchy</a>, Perfusion</a>

</li><li data-rte-spaces-before="1">Infantry cost 33% less (starting in Feudal Age) (as of 1.0b, the help file has not been changed, but it could be found in the patch changelog).

</li><li data-rte-spaces-before="1">Infantry have +1 attack against buildings.

</li><li data-rte-spaces-before="1">Villagers have +5 attack versus wild boar.

</li><li data-rte-spaces-before="1">Hunters carry +15 meat.

</li><li data-rte-spaces-before="1">+10 to population limit in Imperial Age

</li><li data-rte-spaces-before="1">Only have the ability to construct Palisade Wall</a>, and cannot build Gates</a>.

</li><li data-rte-spaces-before="1">Team Bonus: Barracks operate 20% faster.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Huns

<p data-rte-fromparser="true">The Huns were a North Asian civilization known for their barbaric tactics in battle and their nomadic living. The Huns were fierce and ferocious in battle, and rarely ever retreated. The Huns were known for winning battles against the Roman Empire. The most famous Hun is Attila the Hun, the Great Scourge of the East. Attila was a ferocious leader, and the Huns looked up to him while other civilizations feared him. The unique unit of the Huns is the Tarkan, a cavalry archer capable of taking down other light cavalry and infantry. The Huns do not require houses for population due to the fact that the Huns were a nomadic tribe. They also had faster stables and more accurate trebuchets.

<ul><li data-rte-spaces-before="1">Unique Unit: Tarkan</a>

</li><li data-rte-spaces-before="1">Unique Technology: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Atheism%22%2C%22link%22%3A%22Atheism%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BAtheism%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Atheism" title="Atheism" class="mw-redirect">Atheism</a>

</li><li data-rte-spaces-before="1">Houses are not required to support population, start game with -100 wood.

</li><li data-rte-spaces-before="1">Cavalry Archers cost -25% in Castle Age, -30% in Imperial Age.

</li><li data-rte-spaces-before="1">Trebuchets are 30% more accurate.

</li><li data-rte-spaces-before="1">Team Bonus: Stables operate 25% faster.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Japanese

<p data-rte-fromparser="true">The Japanese were a Far East civilization on the island of Japan and extending slightly into mainland Asia. The Japanese were probably the world's greatest fishermen, and have a great advantage when it comes to fishing, as their fishing boats are faster and stronger. Their unique unit is the Samurai, a type of medium-heavy fast-moving infantry strong against other infantry and cavalry. The Samurai was the elite class in Japanese society, and required dozens of years of training. The Samurai were armed with twin Katanas, or extra-sharp, thin bladed longswords. The Japanese were also known for woodworking and mining as well as teamwork. The Japanese relied on their infantry and naval warfare and not as much on their cavalry.

<ul><li data-rte-spaces-before="1">Unique Unit: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Samurai%22%2C%22link%22%3A%22Samurai%20%28Age%20of%20Empires%20II%29%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSamurai%20%28Age%20of%20Empires%20II%29%7CSamurai%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Samurai_(Age_of_Empires_II)" title="Samurai (Age of Empires II)" class="mw-redirect">Samurai</a>

</li><li data-rte-spaces-before="1">Unique Technology: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Kataparuto%22%2C%22link%22%3A%22Kataparuto%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BKataparuto%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Kataparuto" title="Kataparuto" class="mw-redirect">Kataparuto</a>

</li><li data-rte-spaces-before="1">Fishing Ships have 2x HP and +2 armor.

</li><li data-rte-spaces-before="1">Fishing Ships work +5% faster in Dark Age, +10% in Feudal Age, +15% in Castle Age, +20% in Imperial Age.

</li><li data-rte-spaces-before="1">Lumber Camps, Mining Camps, and Mills are 50% cheaper.

</li><li data-rte-spaces-before="1">Infantry attack 25% faster (starting in Feudal Age).

</li><li data-rte-spaces-before="1">Team Bonus: Galleys have +50% line of sight.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Koreans

<p data-rte-fromparser="true">The Koreans were a far east civilization similar to the Japanese and the Chinese, but with their own major differences. The Koreans were not as successful as either the Japanese or the Chinese, and were not as well known. The Koreans are one of the few civilizations that have two unique units. The Castle-based unique unit is the War Wagon, a horse-drawn carriage. The War Wagon fires a bolt similar to the Galleon. While stronger and more-armored than the cavalry archers, they are slower and more expensive. The Dock-based unique unit is the Turtle Ship, an armored and spiked ship used to ram into other ships. The Turtle Ship is slower than many other ships, but makes up for speed in raw power. A single Turtle Ship can take down a small fleet of ships, while a fleet of them can annihilate a large part of an opponent's navy.

<ul><li data-rte-spaces-before="1">Unique Units: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22War%20Wagon%22%2C%22link%22%3A%22War%20Wagon%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BWar%20Wagon%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/War_Wagon" title="War Wagon">War Wagon</a>, <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Turtle%20Ship%22%2C%22link%22%3A%22Turtle%20Ship%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BTurtle%20Ship%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Turtle_Ship" title="Turtle Ship">Turtle Ship</a>

</li><li data-rte-spaces-before="1">Unique Technology: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Shinkichon%22%2C%22link%22%3A%22Shinkichon%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BShinkichon%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Shinkichon" title="Shinkichon">Shinkichon</a>

</li><li data-rte-spaces-before="1">Villagers have +3 line of sight.

</li><li data-rte-spaces-before="1">Stone miners work 20% faster.

</li><li data-rte-spaces-before="1">Guard Tower and Keep upgrades are free (Chemistry still required for Bombard Tower).

</li><li data-rte-spaces-before="1">Towers (except bombard towers) have +1 range in Castle Age, +2 in Imperial Age.

</li><li data-rte-spaces-before="1">Team Bonus: Mangonels, Onagers, and Siege Onagers have +1 range.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Mayans

<p data-rte-fromparser="true">The Mayans were a Central American civilization known for their incredible archery and for staying nearby lakes or the ocean. The main force of the Mayan army was archers, as they used archers extensively. Their unique unit is the Plumed Archer, an archer with a slightly longer range and more power. They had a slight advantage in the early game due to the fact that they start with one extra vllager for a slight deficit in food. They also have an advantage in the later game because their walls cost half as much as normal. Resources also give off 20% more stuff, and archers cost significantly less depending on age.

<ul><li data-rte-spaces-before="1">Unique Unit: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Plumed%20Archer%22%2C%22link%22%3A%22Plumed%20Archer%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BPlumed%20Archer%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Plumed_Archer" title="Plumed Archer">Plumed Archer</a>

</li><li data-rte-spaces-before="1">Unique Technology: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22El%20Dorado%22%2C%22link%22%3A%22El%20Dorado%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BEl%20Dorado%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/El_Dorado" title="El Dorado" class="mw-redirect">El Dorado</a>

</li><li data-rte-spaces-before="1">Start game with 1 extra villager, -50 food.

</li><li data-rte-spaces-before="1">Natural resources last 20% longer.

</li><li data-rte-spaces-before="1">Archers cost -10% in Feudal Age, -20% in Castle Age, -30% in Imperial Age.

</li><li data-rte-spaces-before="1">Team Bonus: Walls are 50% cheaper.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Mongols

<p data-rte-fromparser="true">The Mongols were a Northeast Asian civilization known for halting the Chinese expansion northwards. The Mongols were slightly similar to the Huns, but had many Major differences. The Mongols had a an excellent cavelry, probably the reason they halted the Chinese. Their unique unit is the Mangudai, a type of heavy cavalry, once again showing the Mongol's superieority in cavalry. The Mangudai shares stats with other heavy cavalry, without rhe bones verses siege engines. The Mangudai are stronger than Heavy cavaly archers in every way, and cost less in terms of gold, but more in terms of wood. The Mongols have a strong cavalry, with faster firing Cavaly Archers, stronger Light Cavalry and Hussars, and farther seeing Scout Cavalry, Light Cavalry, and Hussars.

<ul><li data-rte-spaces-before="1">Unique Unit: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Mangudai%22%2C%22link%22%3A%22Mangudai%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMangudai%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Mangudai" title="Mangudai">Mangudai</a>

</li><li data-rte-spaces-before="1">Unique Technology: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Drill%22%2C%22link%22%3A%22Drill%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BDrill%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Drill" title="Drill" class="mw-redirect">Drill</a>

</li><li data-rte-spaces-before="1">Cavalry Archers fire 20% faster.

</li><li data-rte-spaces-before="1">Light Cavalry and Hussars have +30% HP.

</li><li data-rte-spaces-before="1">Hunters work 50% faster.

</li><li data-rte-spaces-before="1">Team Bonus: Scout Cavalry, Light Cavalry, and Hussars have +2 line of sight.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Persians

<p data-rte-fromparser="true">The Persians are a Middle East Asian civilization noted for defeating the Roman Empire several times and for being a part of the Crusades. The Persians had a strong cavalry and naval warfare, and have a bonus for Town Centers and Docks. The Persian unique unit is the War Elephant, a type of very-heavy cavalry. The War Elephant can take down several light to medium cavalry and infantry, and even withstand a little siege fire. The War Elephant is strong against buildings, but its shortcoming is archers, heavy siege weapons and heavy cavalry/infantry.

<ul><li data-rte-spaces-before="1">Unique Unit: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22War%20Elephant%22%2C%22link%22%3A%22War%20Elephant%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BWar%20Elephant%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/War_Elephant" title="War Elephant">War Elephant</a>

</li><li data-rte-spaces-before="1">Unique Technology: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Mahouts%22%2C%22link%22%3A%22Mahouts%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMahouts%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Mahouts" title="Mahouts" class="mw-redirect">Mahouts</a>

</li><li data-rte-spaces-before="1">Start game with +50 wood and food.

</li><li data-rte-spaces-before="1">Town Centers and Docks have 2x HP.

</li></ul>

<ul data-rte-empty-lines-before="1"><li data-rte-spaces-before="1">Town Centers and Docks operate +10% faster in Feudal Age, +15% in Castle Age, +20% in Imperial Age.

</li></ul>

<ul data-rte-empty-lines-before="1"><li data-rte-spaces-before="1">Team Bonus: Knights have +2 attack versus Archers.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Saracens

<p data-rte-fromparser="true">The Saracens are a civilization from the area of Modern-day Saudi Arabia and Syria. They have strong camels and a strong cavalry. They also have a small bonus when it comes to naval ships (not only naval warfare). Their unique unit is the Mameluke, type of light camel cavalry capable of taking down archers and light infantry. The Saracens have a bonus when it comes to trading as their trading cost is only 5%, a significant amount smaller than other civilizaions. The Saracnes are known as the desert tribe of AOE II, possibly because of their strong camels.

<ul><li data-rte-spaces-before="1">Unique Unit: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Mameluke%22%2C%22link%22%3A%22Mameluke%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMameluke%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Mameluke" title="Mameluke">Mameluke</a>

</li><li data-rte-spaces-before="1">Unique Technology: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Zealotry%22%2C%22link%22%3A%22Zealotry%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BZealotry%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Zealotry" title="Zealotry" class="mw-redirect">Zealotry</a>

</li><li data-rte-spaces-before="1">Market trade cost is only 5%

</li><li data-rte-spaces-before="1">Transport Ships have 2x HP and carry capacity.

</li><li data-rte-spaces-before="1">Galleys attack 20% faster.

</li><li data-rte-spaces-before="1">Cavalry Archers have +3 attack against buildings.

</li><li data-rte-spaces-before="1">Team Bonus: Foot archers have +1 attack against buildings.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Spanish

<p data-rte-fromparser="true">The Spanish Empire was a Southeast European empire known for exploring the world and also for discovering the Carribean Islands. The Spanish were also the first people to sail around the world. The Spanish are one of the few civilizations to have more than one unique units. The Conquistador is a medium-cavalry unit that is strong against archers and light to medium infantry. In history, Conquistadors took over both the Aztec and the Mayan civilizations. The Missionary is the most unique unit in the entire game. It is basically a Monk on horseback. The Missionary is produced at the Monastery, and can convert opponents' troops and also heal friendly troops. The Missionary cannot pick up relics however. The Spanish were famous for the amount of gold and riches they had.

<ul><li data-rte-spaces-before="1">Unique Units: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Conquistador%22%2C%22link%22%3A%22Conquistador%20%28Age%20of%20Empires%20II%29%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BConquistador%20%28Age%20of%20Empires%20II%29%7CConquistador%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/index.php?title=Conquistador_(Age_of_Empires_II)&amp;action=edit&amp;redlink=1" class="new" title="Conquistador (Age of Empires II) (page does not exist)">Conquistador</a>, <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Missionary%22%2C%22link%22%3A%22Missionary%20%28Age%20of%20Empires%20II%29%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMissionary%20%28Age%20of%20Empires%20II%29%7CMissionary%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Missionary_(Age_of_Empires_II)" title="Missionary (Age of Empires II)">Missionary</a>

</li><li data-rte-spaces-before="1">Unique Technology: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Supremacy%22%2C%22link%22%3A%22Supremacy%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSupremacy%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Supremacy" title="Supremacy" class="mw-redirect">Supremacy</a>

</li><li data-rte-spaces-before="1">Villagers construct buildings 30% faster.

</li><li data-rte-spaces-before="1">Blacksmith upgrades do not cost any gold.

</li><li data-rte-spaces-before="1">Cannon Galleons benefit from Ballistics (improved fire rate and accuracy).

</li><li data-rte-spaces-before="1">Hand Cannoneers and Bombard Cannons fire 15% faster.

</li><li data-rte-spaces-before="1">Team Bonus: Trade units generate +33%.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Teutons

<p data-rte-fromparser="true">The Teutons were a North European civilization known for their teamwork and strong infantry. They have many good bonuses such as Monks having longer healing range, Towers being able to garrison twice as many units, Murder Holes being free, Farms costing less, Town Centers being significantly stronger, and units being more resistant to conversion. Their unique unit is the Teutonic Knight, the strongest infantry unit in the game. The Elite Tuetonic Knight can take down a few heavy cavalry. Their downpoint is their extremely slow movement..

<ul><li data-rte-spaces-before="1">Unique Unit: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Teutonic%20Knight%22%2C%22link%22%3A%22Teutonic%20Knight%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BTeutonic%20Knight%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Teutonic_Knight" title="Teutonic Knight">Teutonic Knight</a>

</li><li data-rte-spaces-before="1">Unique Technology: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Crenellations%22%2C%22link%22%3A%22Crenellations%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BCrenellations%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Crenellations" title="Crenellations" class="mw-redirect">Crenellations</a>

</li><li data-rte-spaces-before="1">Monks have 2x healing range.

</li><li data-rte-spaces-before="1">Towers can garrison 2x units.

</li><li data-rte-spaces-before="1">Murder Holes is free.

</li><li data-rte-spaces-before="1">Farms cost 33% less.

</li><li data-rte-spaces-before="1">Town Centers have +2 attack and +5 line of sight.

</li><li data-rte-spaces-before="1">Team Bonus: Units are more resistant to conversion.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Turks

<p data-rte-fromparser="true">

<ul data-rte-empty-lines-before="2"><li data-rte-spaces-before="1">Unique Unit: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Janissary%22%2C%22link%22%3A%22Age%20of%20Empires%20II%3AJanissary%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BAge%20of%20Empires%20II%3AJanissary%7CJanissary%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Age_of_Empires_II:Janissary" title="Age of Empires II:Janissary">Janissary</a>

</li><li data-rte-spaces-before="1">Unique Technology: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Artillery%22%2C%22link%22%3A%22Age%20of%20Empires%20II%3AArtillery%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BAge%20of%20Empires%20II%3AArtillery%7CArtillery%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Age_of_Empires_II:Artillery" title="Age of Empires II:Artillery">Artillery</a>

</li><li data-rte-spaces-before="1">Gunpowder units have +25% HP.

</li><li data-rte-spaces-before="1">Gunpowder technologies cost 50% less.

</li><li data-rte-spaces-before="1">Chemistry is free.

</li><li data-rte-spaces-before="1">Gold miners work 15% faster.

</li><li data-rte-spaces-before="1">Light Cavalry and Hussar upgrades are free.

</li><li data-rte-spaces-before="1">Team Bonus: Gunpowder units are created 20% faster.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Vikings

<p data-rte-fromparser="true">

<ul data-rte-empty-lines-before="2"><li data-rte-spaces-before="1">Unique Units: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Berserk%22%2C%22link%22%3A%22Berserk%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BBerserk%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Berserk" title="Berserk" class="mw-redirect">Berserk</a>, <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Longboat%22%2C%22link%22%3A%22Longboat%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BLongboat%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Longboat" title="Longboat">Longboat</a>

</li><li data-rte-spaces-before="1">Unique Technology: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Berserkergang%22%2C%22link%22%3A%22Berserkergang%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BBerserkergang%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Berserkergang" title="Berserkergang" class="mw-redirect">Berserkergang</a>

</li><li data-rte-spaces-before="1">Warships cost 25% less.

</li><li data-rte-spaces-before="1">Infantry have +10% HP in Feudal Age, +15% in Castle Age, +20% in Imperial Age.

</li><li data-rte-spaces-before="1">Wheelbarrow and Hand Cart upgrades are free.

</li><li data-rte-spaces-before="1">Team Bonus: Docks are 25% cheaper.

</li></ul>

<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Sources

<ul><li data-rte-spaces-before="1"><a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Age%20of%20Empires%20II%20Tech-Tree%22%2C%22link%22%3A%22Age%20of%20Empires%20II%20Tech-Tree%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BAge%20of%20Empires%20II%20Tech-Tree%5D%5D%22%7D" data-rte-instance="659-20100684364e04cf162cd81" href="/wiki/Age_of_Empires_II_Tech-Tree" title="Age of Empires II Tech-Tree">Age of Empires II Tech-Tree</a>

</li></ul>

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