Talk:Malay/@comment-174.228.8.223-20161228123234/@comment-405747-20161229110250

Their strong bonuses is offset by their incredibly weak lategame in land maps since their land army composition is incredibly limited. 2H-Swordsmen, stat-wise, are not stat-efficient units when compared to the Champion even if you factor Forced Levy tech in, and even so, this is only used in incredibly rare situations that you would need to enter "Trash Wars". Their cheaper Battle Elephants will not be as reliable lategame since they lack both the Castle Age and Imperial Age armor as well as lacking Bloodlines (Or if Spirit of the Law were to analyze this civilization, he's give their cavalry an F here).

Hell, the entire army composition of the Malays are easily countered by the Goths with Huskarls, Champions, and Halberdiers, who has a much stronger lategame than them. A Malay 2h-Swordsmen cannot 1v1 a Huskarl (Resonance22 said that if you want to counter the Goths properly, you need at least the Champion upgrade), Huskarls can easily deciminate the Malay Karambit Warrior, Halberdiers, and Arbalests (although Goth's champions is sufficient enough to deal with the former two), and the Goth's cheaper Halberdiers outshine the Malay's incredibly fragile Battle Elephants. Even the Ethiopians have a better lategame than the Malays due to their wide variety of siege weapons (as opposed to Malays where Bombard Cannons is their only reliable siege weapon option).