User:Gooback/British defensive musk spam

The objective of this strategy is to initially play defensively well working up a huge economy, and then mass a huge army to destroy your opponents. This stratey will work against most civs, but you may have to adjust your unit choices.

 Cards that you NEED :

AGE 1:

3 settlers

AGE 2:

700 wood

 Cards that you SHOULD have: 

AGE 2:

600 wood

700 food

700 coin

5 settlers

4 settlers

6 Musketeers

6 Longbowmen

AGE 3:

Yeomen

 How the strategy is executed  :

AGE 1:

- Put 5 settlers on food crates, then wood crates, then hunts, and send one to start herding towards your Town Center

- Queue 7 settlers, and put them all on to food

- Immediately build a manor house if you have 2 crates of wood, and 2 manor houses if you have 3 crates of wood

- Send 3 settlers first

- Age up with 17/18 settlers depending on crates, age up with the governor (200 coin/outpost wagon)

TRANSITION:

- Put 13 settlers on wood, and build 2 new manor houses, putting the new settlers on food

- Queue a new villager

AGE 2:

- There are a lot of things that now have to be done as quickly as possible:

- Ship 700 wood

- Build a barracks, and leave 4-5 settlers on wood, and put 4 on gold, and 11 on food, new villagers to food

- Build your outpost wagon in a defensive position, near a hunt or your town center, have it protect villagers

- As soon as your barracks is up, queue a musk

- Build many manor houses using your 700 wood, to boost your economy

- Keep building manor houses, musks, and settlers

- Put a second barracks up at around 7 minutes, to have increased musketeer production, or a stable if your opponent is building lots of light infantry

- Continue building large military, and ship 5 settlers next

- Your fourth card should be either 4 settlers or 600 wood to continue economic production, or 700 food if you have food shortage, or 6 musks/6 lbows for a quick military boost

- If done correctly, you should have a much bigger eco than your opponent, and will now be able to outmass him, and destroy his base and army

- If he ages, or you are doing well, but can't finish them, send 700 coin and age up to age 3, where 10/13 jaegers and 9 highlanders are good cards, as well as yeomen if you are doing longbow production, or 2 falconets is an exceptional card if you are facing a lot of infantry

- GL & HF