Talk:Welcome Home/@comment-74.59.79.73-20191213172052

In DE, scenario was revamped to include 2 starting locations, with city in the middle, and 2 fortified red locations north and south.

What I did: 1) West base is gold base so I build TC next to gold mine east of starting position close to Axum.

2) East base is stone base, build 2 TC (2nd once enough ressources) next to stone piles. Boom.

3) Priority is to wall off partially each side with one gap by the West TC and the other gap next to broken bridge at the east. Use wood palissade.  If you delay this too long, Red will attack your starting houses on the west side with a mix of Cav, Shotel, Cav Archers. You could consider building one archery range on the West base and create 5-8 skirmishers to help fend this early attack.

4) Once both east and west are partially walled in, the enemy will funnel through the gap of each side, making them decent castles locations. Red sometimes tried to bust to the east base south of town, thus I built another castle there (next to a small gold mine) and left 1 tile open in that south palissade to create a third killing zone. 2 castles to defend the east bridge as it will come under heavy pressure from 1-2 trebuchets every wave that red sends from its north base. I had 5 shotels garrisonned in castle, ungarrisoning to kill trebs when the castle had killed most of the attacking wave.

5) While this is happening I build a market to the far north of my east base to trade with blue market. This coincided with the west base running low on gold.

Then it's a matter of getting all the upgrades you want (mainly halb, arb and BBC aka chemistry) and a decent stockpile of ressources. Since pop is capped at 125, I went from 70-ish vils to 45 (including 16 trade carts) to provide me with a decent halbs, arbs, SO, BBC, monks blob that cleared both red bases before sacking and pillaging Axum. (not required to kill red, just OCD). Played on moderate diff.