Units (Age of Empires II)

This article is entirely dedicated to the Units from the award winners Age of Empires II and The Conquerors Expansion. Units are the core of the game as they take the roll of protagonists which battle, siege, and build economies.

Trainable
The following Units are available in a single player game. Not all of these units are available to all civilizations, unless the All Techs option is checked.

Units from the Conquerors expansion are marked by an *

Town Center
The most important building in your city. Serves as a drop off point for all resources, trains Villagers, researches some technologies, and fires on enemies when Villagers are garrisoned inside. In the expansion, the Teutons can research Crenellations, allowing their Infantry to fire out of the town center as if they were Villagers.


 * Villagers

Barracks
Expansion units are marked with a *

One of the main military buildings. Units trained there can be garrisoned inside when the gather point is set on the building. No other units can be garrisoned inside and the units that can may only enter once. The barracks trains foot infantry, researches some infantry improvements, and garrisons infantry. These units can be trained from the Barracks:
 * Militia -&gt; Man-at-Arms -&gt; Long Swordsman -> Two-Handed Swordsman -> Champion
 * Spearman -&gt; Pikeman -&gt; Halberdier*
 * Eagle Warrior* -&gt; Elite Eagle Warrior*
 * Huskarls (see note below)

The Goths can train Huskarls from the Barracks with the Anarchy upgrade. Any other civilization's Unique Units must be trained at the Castle (aside the Longboat and Turtle Ship, and the Missionary the first two which can only be trained from the Dock and the last one that belongs to the Monastery).The Eagle Warriors can only be built by Aztecs and the Mayans, but when the mode is set to Full Tech Tree, then any player can build them

Archery Range

 * Archer -&gt; Crossbowman -&gt; Arbalest
 * Skirmisher -&gt; Elite Skirmisher
 * Cavalry Archer -&gt; Heavy Cav Archer
 * Hand Cannoneer

Stable

 * Scout Cavalry -&gt; Light Cavalry -&gt; Hussar*
 * Knight -&gt; Cavalier -&gt; Paladin
 * Camel -&gt; Heavy Camel

Siege Workshop

 * Battering Ram -&gt; Capped Ram -&gt; Siege Ram
 * Mangonel -&gt; Onager -&gt; Siege Onager
 * Scorpion -&gt; Heavy Scorpion
 * Bombard Cannon

Monastery

 * Monk
 * Missionary*

Castle
Unique Units Note that each unique unit has his 'Elite' form, available at the Imperial Age only.
 * Trebuchet
 * Petard*
 * Jaguar Warrior (Aztecs)*
 * Longbowmen (Britons)
 * Cataphract (Byzantine)
 * Woad Raider (Celts)
 * Chu Ko Nu (Chinese)
 * Throwing Axeman (Franks)
 * Huskarl (Goths)
 * Tarkan (Huns)
 * Samurai (Japanese)
 * War Wagon (Koreans)*
 * Plumed Archer (Maya)*
 * Mangudai (Mongols)
 * War Elephant (Persians)
 * Mameluke (Saracens)
 * Conquistador (Spanish)*
 * Teutonic Knight (Teutons)
 * Janissary (Turks)
 * Berserk (Vikings)

Dock

 * Fishing Ship
 * Trade Cog
 * Transport Ship
 * Galley . War Galley . Galleon
 * Fire Ship . Fast Fire Ship
 * Demolition Ship -&gt; Heavy Demolition Ship
 * Cannon Galleon -&gt; Elite Cannon Galleon
 * Longboat (Vikings unique unit)
 * Turtle Ship (Koreans unique unit)*

Heroes and Kings are units which cannot be created in buildings. Heroes usually have high attack, defense, and health. They always have importance to the story of a scenario and the game is usually lost when these types of unit die. The Longboat and Turtle Ship both require a Castle to be constructed before they are available.