Teutons/Tree

As of patch 5.0, the Teutons have access to the following buildings, units, and technologies.

Civilization Bonuses

 * Monks have +100% heal range
 * Towers garrison +100% more units
 * Murder Holes technology free
 * Farms are 33% cheaper
 * Town Centers have +5 line of sight, +2 attack (removed in Forgotten)
 * Team Bonus: Units resist conversion


 * Unique Unit: Teutonic Knight (slow but very strong infantry. Excellent for hand-to-hand combat.)


 * Unique Technologies: Crenellations (Increased range for Castles; garrisoned infantry fire arrows),Ironclad (Siege weapons get +4 melee armor)

Changes in The Forgotten

 * Town Center LOS restored to normal (moved to Chinese)
 * Town Center garrison +10 units, maximum arrows +5
 * Town Center +2 attack removed
 * Teutonic Knight (non-elite) gets +10 HP
 * Monk healing range bonus fixed (didn`t work automatically in AoC)

Changes in African Kingdoms

 * Ironclad cost reduced from 500w/350g to 400w/350g
 * Teutonic Knight movement speed slightly increased.

Clicking on the icon links to the corresponding page.

Red: Buildings

Blue: Units

Green: Technologies

Purple: Unique Units

Archery Range
requires Barracks

Stable
requires Barracks

Siege Workshop
requires Blacksmith

Market
requires Mill