Talk:Elephant Archer (Age of Empires II)/@comment-27726014-20190328190031/@comment-2003:DB:F709:7F17:85AD:9AAE:CA2B:114B-20191126190235

"I dont' know if it's possible but it would be nice to see them having a melee attack as well as the ranged attack (elephant doing 16 in melee and the archer doing 7-8)."

I like the idea, also; but as you guessed, that isn't (should not be?) possible in the game. While it is possible to put a unit into to different attack-categories (e.g. fire-ships), it is probably not possible what you are hinting at, doing "actual" close-combat-damage ("melee") up close while "also" doing far-range-damage" afar ("pierce"). The trample-damage some other units provide is directly tied to their [same-y] melee attack they have, anyway, while, what you propose, would -probably- necessitate a "two [independent] attack modes" sort of approach, that the engine could not handle: the archer fires arrows [afar], the elephant does it's thing up close, both being independent from one another, with their attacks being tied to their animations, solely...

// maybe I should get myself an account here. Does SOTL have one, btw.?