Talk:Huns/@comment-4855012-20190828163154

Bonuses that I would apply for the Huns:

> Don't require Houses to upkeep the population, but they start with -100 units of Wood.

> Instead of Castles, the Huns can build Ordus. Ordus produce civilization Unique Unit, Trebuchets and Sappers (non-gunpowder replacement for the Petard), aside garrisoning up to 20 units inside and heal them, but cannot defend themselves from incoming attackers and has the same hit points like a Town Center. Nevertheless, Ordus can be packed like Trebuchets and move, acting like a mobile drop site for Villagers while in Caravan mode (packed) or in Encampment mode (unpacked) and can produce Infantry, Archery Cavalry, Monks and Siege units in Encampment mode as long there's a Barracks, Archery Range, Stable, Monastery and Siege Workshop already built.

> Upon destroying an enemy building, they receive 20% of its cost as a reward in resources until Feudal Age, 40% in Castle Age and 55% in the Imperial Age.

> Cavalry units receive +2 hit points per each Blacksmith upgrades for Cavalry armor and Archer Cavalry units gain +1 range per Blacksmith upgrades for Archer attack. Stable upgrades for free.

TEAM BONUS: Stables work 20% faster.

Unique unit -Tarkan: heavy-armored light cavalry, expensive to train, but armed with a bardiche that can deal splash damage in a small area and regenerate hit points. Large attack bonuses against buildings. Its Elite upgrade is renamed as Hephtalite. NOTE: the Tarkan/Hephtalite it's taken from Slavs Boyar, Boyar is replaced by the Tabor/Wagenburg, a powerful War Wagon with cannon attack and unit-garrisoning abilities, and the Korean War Wagon it's replaced by the Juhwa Rocket Battery/Hwacha Battery, an artillery unit that shoots multiple bolts to the enemy in an arc.

Unique Castle Age technology -Scourging Raids: razed buildings also restore a 30%-40% of hit points for each unit within a range of 3 from the destroyed building.

Unique Imperial Age technology -Hunnic Storm: Cavalry and Archer Cavalry units gain the ability to regenerate 25 hit points per minute.