Citadel (Age of Empires: Mythologies)

"Mighty is the Citadel, bastion of war. Ride into war confident that your kingdom is protected by Sekhmet!"

- Sekhmet upon casting Citadel Citadel is an Egyptian god power in Age of Empires: Mythologies available to worshipers of Sekhmet. It converts a selected friendly town center into a mighty citadel.

Strategy
Like its Age of Mythology counterpart, Citadel serves to reinforce a friendly town center, the most important building in Age of Empires: Mythologies. Players simply target a Town Center and it will grow in size, doubling its defense stat and resource income while also increasing its HP by 7.5%. Players may either cast it as early as Age II to benefit from the higher resource income or save it for when a second Town Center is built to make it more resilient to attacks especially if it is located closer to the enemy town.

Statistics

 * Type: Building
 * Defense: 60
 * HP: 215
 * Income Rate: //

Trains

 * Villager

Age I

 * Blacksmith (/): all friendly human units gain +5% Attack.
 * Town Watch (/): all friendly town centers gain +2 Sight.

Age II

 * Marketplace (/): allows the exchange of food and gold at the town center.
 * Masonry (/): all friendly buildings gain +10% Defense.

God Bonuses and Upgrades
Set increases defense by 5%

Sekhmet increases HP by 10%

Horus enables Citadels to deal damage to enemy units that destroy it


 * Animal Servants (Set) : enables the training of Hyenas of Set
 * Necropolis (Anubis) : generates +10% Favor

Trivia

 * Unlike its Age of Mythology counterpart, this Citadel does not increase the player's population cap.