Relic (Age of Mythology)

For other uses of Relic, see the disambiguation page.

A Relic is a piece of item that you find on a map. You can only pick it up with a Hero-type unit and take it to your Temple to receive a certain and specific bonus to your civilization. Players can collect and store multiple Relics. One temple can only store 5 relics. Priests (Egyptian) may pick up relics after researching technology.

There are 47 types of Relics in Age of Mythology:

Effect: Spawns a pair of golden lions you can control from your Town Center, they respawn one minute after they are killed.
 * A Pair of Golden Lions

Mythical Reference: The story of Atalanta, who was turned into a lion (along with her lover) when they fornicated in a Temple devoted to Artemis.


 * Ankh of Ra

Effect: Provides a slow trickle of Favor to the player.

Mythical Reference: Ankhs were regarded as symbols of eternal life in ancient Egypt.


 * Anvil of Hephaestus

Effect: Technologies at the Armory cost 10% less.

Mythical Reference: Being the God of Smithing, Hephaestus was commonly identified with an anvil.


 * Armor of Achilles

Effect: Infantry units take 5% less hack damage.

Mythical Reference: Achilles, the legendary hero of the Greeks who was invulnerable in all but one spot - his heel. After the Trojan War, Ajax and Odysseus competed for possession of Achilles' armor.


 * Arrows of the Alfar

Effect: Towers, Greek Fortresses, Egyptian Migdol Strongholds, Norse Hill Forts, Atlantean Palaces and Town Centers deal 20% more damage.

Mythical Reference: The Alfar, the Norse word for Elf. They lived in Alfheim, one of the nine worlds of Norse myth. Effect: Worker units collect Food from Farms 10% faster.
 * Black Lotus

Mythical Reference: Asian folklore. The Lotus was regarded as a symbol of purity by numerous Asian cultures. Effect: Buildings take 20% less crush damage.
 * Blanket of Empress Zoe

Mtyhical Reference: Possibly named after one of several Byzantine empresses named Zoe. Effect: Hero units move 20% faster.
 * Boots of Kick Everything

Mythical Reference: Magical boots that grant the wearer super-speed found in numerous fairy tales and myths. The name of the relic itself, however, is something of a joke. Effect: Archer units cost 15% less resources, Norse Trolls cost 15% less Wood, and Greek Centaurs cost 20% less wood.
 * Bow of Artemis

Mythical Reference: Artemis, the virgin Goddess of the Hunt, was a master archer. Effect: Summons a Pegasus for free, respawns after one minute if killed.
 * Bridle of Pegasus

Mythical Reference: Possibly the same bridle used by Bellerophon to tame the original Pegasus. Effect: Walls cost 25% less resources.
 * Buhen Flagstone

Mythical Reference: The ancient Egyptian settlement of Buhen, famously known for the fortress located there.


 * Canopic Jar of Imsety

Effect: Infantry units are trained 15% faster.

Mythical Reference: Imsety was one of the four sons of Horus and is commonly depicted as a mummified man.


 * Catoblepas' Scales

Effect: Myth units take 20% less crush damage

Mythical Reference: The Catoblepas was a mythical beast from Greek folklore. Described as having the body of a bull covered in scales and the head of a boar, its gaze or breath could petrify people.


 * Dwarven Calipers

Effect: Siege weapons cost 20% less resources.

Mythical Reference: Dwarves were said to be master smiths and craftsmen, capable of creating almost any object imaginable, from Mjollnir, Thor's hammer, to Gullinbursti, Frey's animated golden boar statue.


 * Eye of Horus

Effect: Town Centers support +2 population.

Mythical Reference: The Eye of Horus was a symbol of protection, good health, and royal power in ancient Egypt. Effect: Hypaspists, Axemen and Throwing Axemen deal 5% more damage.
 * Eye of Ornlu

Mythical Reference: Ornlu, the alpha male wolf from the first scenario of the Genghis Khan campaign from Age of Empires II: The Age of Kings. Effect: Worker units can kill nearly all wild animals in a single shot.
 * Fetters of Fenrir

Mythical Reference: Gleipnir, the ribbon that held the monstrous wolf Fenrir shackled until Ragnarok comes, where he would eventually break free of his bonds. Effect: Greek Toxotes, Egyptian Chariot Archers and Norse Throwing Axemen gain 5% more HP
 * Girdle of Hippolyta

Mythical Reference: The Queen of the Amazons, Hippolyta. One of Heracles' Twelve Labours involved stealing her girdle.


 * Harmonia's Necklace

Effect: Worker units collect Gold 10% faster.

Mythical Reference: Harmonia, the Greek goddess of harmony and concord.


 * Harter's Folly

Effect: Scout units gain +2 Line of Sight.

Mythical Reference: Unknown.


 * Head of Orpheus

Effect: Buildings gain +8 Line of Sight.

Mythical Reference: Orpheus, the ancient Greek poet, musician and prophet who failed to rescue his beloved Eurydice from Hades.


 * Hera's Thundercloud Shawl

Effect: All human soldiers take 5% less pierce damage.

Mythical Reference: Hera, Wife of Zeus and Goddess of Motherhood and Marriage. The Thundercloud Shawl in question is probably an allusion to her husband's role as God of Thunder.


 * Khopesh of Horus

Effect: Hero units' damage multiplier against myth units is increased by one.

Mythical Reference: Khopeshes were a type of bladed weapon in ancient Egypt.


 * Kithara of Apollo

Effect: Worker units move 20% faster.

Mythical Reference: The kithara was a Greek musical instrument and a variant of the lyre. Apollo was also indentified as the God of Music.