Talk:Franks/@comment-93.39.155.136-20150513141255/@comment-27202541-20180220015600

Franks in the expansions can be very potent in late game trash wars because they can make light cav 40% faster, which is huge when you're trying to spam as many units as possible. Unfortunately Frank Light Cavalry only have 72 HP whereas regular ones have 80 HP, but it's not really that big of a deal (obviously they don't get the Hussar upgrade either, but often civs don't research the tech anyway because it costs 600 gold which could be invested into gold units). They also get fully upgraded Halberdiers, however they have some of the worst Elite Skirmishers in the game, and should only make them in imp if they are forced to.

Frank Paladins in mid/late imperial age are incredibly strong, and they can be backed up with Elite Throwing Axemen or Hand Cannoneers. So with lots of gold they are very strong, and are one of the best team game pocket civilizations for imperial age (and their Knight rush to boot is one of the best).

In 1v1s when you might not want to invest so many resources into the Paladin upgrade, Halberdier + Elite Throwing Axeman + Bombard Cannon is a potent combination, or Hand Cannoneers in place of ETX if you don't have enough stone.

Certainly not a bad civilization in the expansions.