Talk:Cyprus/@comment-38749670-20200130071810

As the guy below said, lots of changes. Starting force isn't large, but gathering the gaia troops can amass a huge force. Aim to take down Teal's castle quickly so you can take over their base. Res-wise there isn't much to go on; some starting gold and stone within your base will quickly run out.

Navy first is best since their defenses aren't much. A quick army of Galleons and Cannon Galleons will decimate the naval base. It may take a few tries but they don't rebuild docks so you can simply use two waves to destroy them.

Gold will be hard to come by, but isn't impossible. The long stretch of land down the middle of the map is virtually untouched after you clear it out; build a market at the very end and trade with the enemy Navy after it's defeated (spare the market). The enemy probably won't destroy your trade route.

Building a few outposts near your base is good as both an early-warning for enemy raid as well as a distraction. Enemy likes to target outposts so you can use that to your advantage to lure enemies around your base instead of charging through. A castle filled with longbows makes short work of enemy forces. Trebs can obviously be taken down with a few cavalry.

Attacking the land base is tough but not impossible. Longbows are strong in numbers and relatively cheap when you have a stable source of gold. A small force of trebs to punch through the base and destroy their military buildings would definitely help.

Don't try to outlast them with res; they have infinitely regenerating piles of gold and maybe wood. Punch through, kill their troops with cavalry+longbows, destroy buildings with trebs. Continuously creating troops is key to make sure the offensive stays on them.

Not very difficult, but not very fun either.