Talk:The Dai Viet Uprising/@comment-27263122-20180414062918

This was hard. Not as hard as the last Bayinnaung mission, but still hard.

Firstly, always try to send at least 3 villagers to both your allies. Those three will build one or two castles, a stable, maybe a siege workshop, and lots of walls. Stone isn't plentiful, but there are a few caches. Largest one, however, is right in one of the Ming bases. Other than that you'll have some in your own base, one of the captured villages, and south of Trinh.

All you need on units is max of 5 knights in each ally's base. That's a total of 3 villagers and 5 knights. As for your own army, a cheap, constant army of skirmishers with rams can easily hold you until you liberate the two closest villagers. Afterward you'll have access to several caches of gold which you can mine, then start a rattan archer army if you want. Or an elephant army. I went rattan, though that was a rather bad choice since they don't last long. But elephants aren't that good either due to enemy pikes. Maybe stick with skirmishers all the way through?

DO NOT FINISH THE SIDE QUEST FOR THOSE MONKS!

This is the quest given when you meet those Vietnamese Villager monks in the southern corner of the map. You'll have to go east across the sea and capture back their holy relic. Let me tell you, risking resources in the small sea is dumb. You get nothing out of it. Once you finish the quest, all of the green villages come under your command. It's useless since they don't provide anything beneficial. Not only that, you'll lose potential trade routes since you just converted their bases.

Slow and steady is the way to go. Keep an eye out on your allies and keep rebuilding fortified walls whenever you can. Knights are comparatively cheaper than constantly trading for stone, so keep that in mind. I'd rather kill off 5 knights than let those rams enter and destroy my castle. Also keep an eye out on your ally's military buildings. While Trinh Cavalry spawn over time, all the other units require military buildings. In the end, Trinh for me only had a barrack and castle left which severely limited what they fielded. On the other hand, Nguyen had all of its building types intact so they always had lots of units to build.