Deep Jungle

Grassy clearings in a sea of trees. Follow the paths through the forest to find your allies and enemies.

-Map description Deep Jungle is a random map introduced in Age of Mythology: Tale of the Dragon.

Overview
This map is a defensive player’s haven. Practically the entire map is covered by trees aside from clearings that connect players with additional settlements and one another. Starting Town Centers are located in larger clearings which are typically accessible from only one or two paths. This makes it very easy to predict where enemies will approach from and the narrow paths are easy to wall off at low cost. The only way past these natural barriers are by using worker units to cut down the trees one by one and bringing them into enemy territory is extremely risky. There is little need for players to risk harvesting from the very barriers that protect them as there are plenty more trees by the map perimeter. Ideal major gods for Deep Jungle include Gaia, Hades and Shennong. However, gods that can easily bypass the jungle are also viable options, notably Ra and Isis who can train Rocs, as well as Odin and Thor who have access to the Forest Fire God Power.

Environment
Deep Jungle has the highest number trees relative to surface area of any random map. Most of the map is covered in jungle trees so wood should never be in shortage. Animals found here include deer, lizards and yaks. Jade mines will be found in various cul-de-sacs throughout the jungle.

Similar Maps

 * Jotunheim
 * Highland
 * Watering Hole