Talk:Age of Empires II: The Conquerors/@comment-162.222.82.130-20171118231157

Here's the final iteration of my mod for AOE2 The Conquerors

New Civs and Their New Units:

Tanguts

Castle Unique Unit: Shenbigong, a crossbowman with high pierce and melee armor, good against cavalry, though rather slow and expensive

Barracks Unique Unit: War Mastiff,  a Tibetan war dog that deals bonus damage against infantry, looks like wolf but has much more HP and is affected by infantry armor upgrades

Southern Chinese

Castle Unique Unit: Zhanmadao, a slow-moving heavy infantry wielding the legendary Chinese horse-chopping polearm Zhanmadao, has bonus attack against cavalry units

Barracks Unique Unit: Zhijia Firelancer, a flamethrowing infantry with high pierce armor, good against siege units and buildings

Khmer

Castle Unique Unit:  Ballista Elephant, basically a scorpion mounted on the back of an elephant, deals bonus damage against infantry

Archery Range Unique Unit:  Jungle Skirmisher, a fast moving skirmisher with a speed similar to that of the Eagle Warrior and a large line of sight. However, it has the same range and attack as a regular skirmisher

Siamese

Castle Unique Unit:  Siege Elephant, similar to the Siege Elephant in AOE3, an elephant with a small cannon mounted on its back. Deals bonus damage against buildings and siege units. However, its range is gonna be much shorter than a regular bombard cannon

Barracks Unique Unit: Daab Song Mue, swordsman that wields two swords at the same time, deals bonus damage against regular swordsman and samurais.

Annamese

Castle Unique Unit:  Elephant Archer, similar to the one in Forgotten Empires

Dock Unique Unit:  Mong Dong, a light and fast warship with high pierce armor that shoots out musket balls similar to the Hand Cannoneers and the Conquistadors, deals bonus damage against fire galleys and demolition ships, can be viewed as a Hand Cannoneer on water

Malays

Castle Unqiue Unit: Kris Swordsman, a swordsman wielding the legendary Malay Kris curved sword, has a fast movement speed, fast attack rate, and high attack, though very low HP. It excels at raiding and has bonus attack against other scout infantry (such as Eagle Warriors), villagers, and buildings

Dock Unique Unit: Perahu, a fast moving sailship with a small cannon mounted on board, cheaper than regular cannon galleys, but has lower HP and lower range

Polynesians

Castle Unique Unit: Ula, Polynesian warrior armed with a throwing club, has a high attack deals bonus damage against infantry and siege units, however it only has 40% accuracy

Barracks Regional Specific Unit: Maori Warrior, similar to the Eagle Warrior in almost all aspects except having slightly more HP. This is to compensate for their lack of cavalry

Dock Unique Unit: Pahi, a fast moving war canoe that shoots out javelins, deals bonus damage against archers, fishing boats and war galleys, can be viewed as a skirmisher on water

Iroquois

Castle Unique Unit: Tomahawks, a fast moving infantryman that throws two axes at the same time. The projectiles would still deal half the damage even if they miss their target, has bonus attack against infantry

Barracks Regional Specific Warrior: Iroquois Warrior, basically the same thing as a Eagle Warrior except having slightly higher attack, although with a different appearance

Archery Range Unique Upgrade: The Iroquois doesn't have access to crossbowman and arbalest upgrades, instead they have a unique upgrade for their archers, called the Native Archer. It's very similar to the crossbowman, though with slightly higher HP and attack

Siege Workshop Unique Unit: Mantlet, a infantry unit that carries a large wooden shield, has the highest pierce armor out of all infantry units, can be effectively used as a meatshield. It throws torches to attack, has a bonus damage against buildings, kind of like a infantry version of the Tarkan

Newly Added Unque Units for Pre-Existing Civs that Lacks a Secondary Unique Unit

Aztecs

Archery Range Unique Unit: Atlatl, a skirmisher with higher range and higher attack than a regular skirm, though its speed and HP remain the same

Britons

Archery Range Unique Unit: Mounted Longbowman, a cavalry archer with a bonus attack against cavalry

Byzantines

Their secondary unique unit would be a unique defensive structure called the Fire Tower, which would burn down enemy siege units

Celts

Stable Unique Unit: Hobelar, light cavalry with a bonus attack against archers and skirms

Chinese (this one is the original AOE2 Chinese civ, not to be confused with the newly added Southern Chinese civ in my mod)

Archery Range Unique Unit: Guaizima, a heavy cavalry archer with substantially more pierce and melee armor than a regular one, making it much more tanky. And it also has a higher attack than a regular cavalry archer. However, it is more expensive and slower. It has a bonus attack against infantry and archers

Franks

Stable Unique Upgrade: Elite Paladin, even more powerful than the Paladin, though very expensive to upgrade and to train them

Goths

Archery Range Unique Unit: Mounted Skirmisher, deals bonus damage against archers and horse archers

Huns

I feel that they don't need another unique unit, as they are already very powerful with their cavalry archers and paladins

<p style="font-size:14px;">Japanese

<p style="font-size:14px;">Archery Range Unique Unit: Teppo Ashigaru, a hand cannoneer with bonus attack against cavalry

<p style="font-size:14px;">Mayans

<p style="font-size:14px;">Monastery Unique Unit: Female Warrior Priest, a female priest wielding a obsidian spear that is able to attack enemy units and to heal friendly units, though she cannot pick up relics. Has a bonus damage against infantry and monks

<p style="font-size:14px;">Persians

<p style="font-size:14px;">Stable Unique Unit: Cataphract Camel, a heavy camel that has more pierce and melee armors than a regular one, deals bonus damage against knights and other camel units

<p style="font-size:14px;">Saracens

<p style="font-size:14px;">Archery Range Unique Unit: Camel Archer, similar to the one added in African Kingdoms, deals bonus damage against other cavalry archers

<p style="font-size:14px;">Teutons

<p style="font-size:14px;">Archery Range Unique Unit: Pavise Gunner, a hand cannoneer that carries a large pavise shield, has a high pierce armor, and deals bonus damage against archers and skirmishers

<p style="font-size:14px;">Turks

<p style="font-size:14px;">Archery Range Unique Unit: Camel Gunner, a hand cannoneer mounted on the camel, deals bonus damage against regular hand cannoneers and specifically against Conquistadors

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