Knights of St. John

The Knights of St. John or the Order of St. John was a European christian organization that fought during the Crusades and controlled Malta and parts of Italy. They are featured in Age of Empires III, and appeared briefly in Age of Empires II as a minor opponent in the campaign "Saladin".

In the New World the Knights of St. John didn't do much, but in Act I of the Age of Empires III campaign, Morgan Black and the Knights went to attack the Ottoman Empire, the Spanish, and later the Circle of Ossus.

Age of Empires II
In Age of Empires II, the Knights of St. John were only minor opponents in one of the battles of the campaign "Saladin". There, they were known as the Knights Hospitallers, and were of the Teuton civilization.

Age of Empires III
Civ Bonus: Home City shipments are earned faster and ship faster.

Unique Units: Hoop Thrower

Best Units: Lancer, Hussar, Morgan Black, Falconet, Priest

Commander: Alain Magnan > Morgan Black


 * The Knights of St. John are a campaign civilization that is only avalaible for play in either the story mode of Age of Empires III or custom scenarios made from the Scenario Editor.


 * The Knights of St. John, though based in Malta, are in many ways very similar to the Spanish civilization because they have similar architectural styles, units, and Home City.


 * The Knights of St. John have produced many heroes, though in the confines of the game Morgan Black is the primary example. He constantly attacks the Ottoman Empire and is fixated on destroying the Circle of Ossus and the The Fountain of Youth.


 * With the exception of the mortars, falconets and warships, the Knights are the only major campaign civilization to be unable to train or ship gunpowder units and may face difficulties against the Ottomans or Spanish if managed carelessly. Their lancers somewhat make up for this fact as they can kill most infantry in 2-3 hits and you get alot of them for free using home city cards.


 * Priests have the best build xp to population ratio out of all of the Knights units, each Priest trained is worth 20 experience points and only costs 1 population. When used in conjunction with Mill construction you can build up quite a few levels in a game which runs for an hour and a half. Use the maps wood to build mills after the enemy is crippled, the gold to build priests and the food from the mills as a source of limitless gold (to train more priests or buy more wood).

Knights of St. John Card List
The following lists all of the cards available to the Knights, columns in italics can be sent an unlimited number of times. It's not important to earn large amounts of experience in the campaign (cheats), this is due to the fact you won't be able to Build a Deck as you can in skirmishes. Any new cards you unlock will not be able to be switched out for inferior cards, you are stuck with both. Furthermore if you reach the maximum number of cards allowed in a single age (9) the next card purchased for that age will push one off the list (can never be used again), maybe even one you wanted to keep.