Goths/Tree

As of patch 5.0, the Goths have access to the following buildings, units, and technologies.

Civilization Bonuses

 * Infantry are 35% cheaper starting in the Feudal Age.
 * Infantry have +1 attack bonus vs buildings
 * Villagers have +5 attack bonus vs wild boars and carry +15 food from hunting
 * +10 population cap in Imperial Age
 * Team Bonus: Barracks work 20% faster

Unique Unit

 * Unique Unit: Huskarl (anti-archer and arrow-resistant infantry)

Unique Technologies

 * Unique Technologies:  Anarchy  (Huskarls can be created from Barracks, available in Castle Age), Perfusion (Barracks create units 100% faster, available in Imperial Age)

The Age of Kings

 * Goths have access to Treadmill Crane.
 * Infantry are 10% cheaper in Feudal Age, 15% cheaper in Castle Age and 25% cheaper in Imperial Age.

The Conquerors patch 1.0c

 * Infantry are 35% cheaper starting in the Feudal Age.

The Forgotten

 * Treadmill Crane removed from the technology tree.

Clicking on the icon links to the corresponding page.

Red: Buildings

Blue: Units

Green: Technologies

Purple: Unique Units

Archery Range
requires Barracks

Stable
requires Barracks

Siege Workshop
requires Blacksmith

Market
requires Mill