Talk:Arrow Knight/@comment-38661291-20190424004506

Very powerful unit lategame for aztec. The siege might seem low compared to artillery pieces but the rate of fire actually puts it higher over a given time than most artillery. The range and los lets them deal with far away units and the 40 range resist lets them fight well against most other ranged infantry. The damage may seem low (and it is) but when fighting other units (not siegimg) it fires at twice the rate of a skirmisher or musketeer. They scale very hard by imperial maxing out after all cards amd full fire pit to 31 attack with no negative multipliers, 30 range and r.o.f. of 1.5. Nothing really counters them at range apart from grenadiers and abus guns, and behind a wall (or line of eagle runners) will even take out tanky heavy cav very quickly. A versatile unit, countering war ships, fishing boats, buildings, artillery, and nearly anything else that moves near it. Their primary weakness is their 2 pop and slow speed, and to some extent, their heavy coin cost. Fortunately they are more mobile than other artillery and by using the noble's hut big button or infinite 1000 coin shipment, can be massed fairly easily. They are not super strong in early fortress age but with your knight cards and attack dance,and later scorched earth and temple support card, will quickly scale into a very powerful unit. In imperial age these combined with eagle runners and Janey Jaguars, with your warchief of course, should form your primary army composition