Talk:Recurve Bow/@comment-79.164.176.3-20170217224719/@comment-27202541-20170617002222

> Mercnaries in Castle Age saves a lot more gold, especially if you choose to use MH as raider and build them before trash wars in considerable numbers rather then as late game trash unit only.

Why would you do that?????

There are tons of reasons why using Magyar Huszars as Castle Age raiders is a terrible idea.

1: Knights are way more statistically powerful.

2: Magyar Huszars need a Castle to create.

3: Mercenaries costs 200 food and 300 gold. That's quite a lot for the Castle Age. It also take 40 seconds to research; this is time spent not creating Magyar Huszars, and since you'd likely only have one Castle by then, you wouldn't be able to make any MHs while researching it. Finally, Mercenaries only pays back after 30 Magyar Huszars since it costs 300 gold and saves 10 gold per every one you create after the tech. You'd never make 30 of them in the Castle Age just to raid, especially since that's a shit ton of food down the drain that you could've used to get to imp, or just make Knights (which are better in just about every way).

> they would lost trash huszars in CA, which means less effective harrasing (you can't spam huszars so reckless, although they are already cheap)

Once again, why would you use Magyar Huszars in the Castle Age for harassing?

> +1 range for CA's isn't a really big bonus unless you play treaty game or manage to reach post-Imperial, as CA have small range, thus +1 range usually grants just one more firing line, which isn't useful unless you field a big horde of CA's

I really have no idea what you're talking about. +1 range isn't a big bonus currently because it's only available in imp where your HCAs will already have 4+3 range, so +1 on top of that would only be a 14% increase. In the Castle Age however, it would increase the range from 4+2 to 4+3 which is a 17% increase... wait that's not much more than in imp. But, still, the effect of +1 range is more significant when the unit has a smaller range in general; therefore, it's a bigger effect in Castle Age than it is in Imperial Age. Right now, Recurve Bow just acts as the last tech for your cav archers, to make them fully upgraded, it takes a while to get to that stage. There's no reason for you to not be able to research it in the Castle Age like you can with the Turks' Sipahi technology.

The Magyars aren't a very good civ TBH. Their only strength is these 3 areas:

1: Extended feudal scout wars (which aren't very common, but when both players are in scout wars, the effect of -10% cost becomes a lot more noticeable.

2: Knights in the Castle Age, since they have free Forging and Iron Casting so they have 10+2 attack when opponents will most likely only have 10 attack on their Knights.

3: Trash wars. The only hole in their trash tech tree is lack of Plate Mail Armor and Squires for their Halberdiers, although they do at least get access to the Halberdier upgrade anyway, and they also have the Magyar Huszar which is great here.

These strengths are decent but not enough to make them actually a good civ. They're definitely not unplayable but they could do with some small buffs, like changing the scout discount from -10% to -15%, making the free Forging not require a Blacksmith first (or giving them a 75 wood cheaper Blacksmith which I think is a cool idea), and making the team bonus also increase Cavalry Archer LoS rather than just foot archer LoS