Talk:Teutonic Knight/@comment-24444169-20150710060628

As for my edit, I removed the part mentioning the use of supporting 10(?) TK's to take off camelry and mamelukes, because the TK's are too slow to catch up with the former. They are indeed good, like almost any unit in the game that's not cavalry, to take out Halbs and Pikemen - but that's about it.

I consider the Teutonic Knights good only in the later phases of a siege, when most defensive enemy buildings have been destroyed. In that context, the slow TK can advance into the enemy town and help finishing off the remaining of your foe's forces.

The original user who wrote that part didn't specifically refer to a siege situation, but as he mentioned the Trebuchets I thought it was intended. Indeed, in other situations such as an ambush, a random battle on an open field or defensively, they can move more freely and face enemy infantry whilst Paladins and siege units deal with archers and other ranged units that may pose a threat to the aforementioned TK's.