Talk:Frame delay/@comment-37.4.251.66-20170602090138

"so, as with the  Rate of Fire, the lower that value is, the faster the unit starts the first attack."

That doesn't make sense.

the first attack doesn't start after "rate of fire" it starts at "zero" (first tick after attack starts)

So the frame-delay only *offsets* the start. -- whilst a lower or higher "rate of fire" doesn't do anything to how quickly the FIRST attack comes in; the count starts after that. Maybe, whoever wrote that, just assumed, because the damage taking time (esp. ranged units - > projectile speed), the attack speed factored into the first attack... it only factors in for every succeeding attack, though!

... like that other commenter on april 27th asked, I too, would like to know, how many ticks (or frames) there are to a second? -- 20?