Talk:Mangudai/@comment-27274076-20160424103620/@comment-5833753-20160426141027

Majority ranged units have a slight frame delay before they shoot their projectiles. Basic Archers, Plumed Archers, Camel Archers, Skirmishers and Hand Cannoneers wait for 5 frames. Cavalry Archers wait for 10 frames. Gbetos have a 10 frame delay, Throwing Axemen wait 10 frames (base) and 8 frames (Elite). It used to be 12 frames for Base Axemen in AoC, you'll find the statement in the AoF changelog.

Obviously lower the frame delay, the better. If I remember correctly only Elite Mangudais (Base 5 frames in AoF, 10 in AoC), Elite Jannissaries (Base can't remember) and Elite Mamelukes (Base 6) have a 0 frame delay. Which means, as soon as you order them to attack an unit, they will fire. If you order them to switch targets, they switch immediately. The basic Cavalry Archer has a delayed response when switching targets, it's especially noticable with Cav Archers vs. Elite Mangudais.

Lower the frame delay, higher the firing rate. Also depends on 'Reload Time'.

Longbows - 5 Frames.

Chu Ko Nu - 3 Frames.

Axemen - 10/8 (Base/Elite) Frames.

Mamelukes - 6/0 (Base/Elite) Frames.

Jannisaries - ?/0 (Base/Elite Frames (I have a modded file, edited the base Jannisary's frame delay).

Mangudais - 10/5/0 (Base AoC/Base AoF/Elite) Frames.

Basic Archers, Skirms and Hand Cannons - 5 Frames.

Cavalry Archers - 10 Frames.

Scorpions - 7 Frames.

Mangonels - 0 Frames. (Didn't know this)

Bombard Cannon - 7 Frames.

Trebs - 6 Frames.

War Wagons - 10 Frames.

Conquistadors - 4 Frames.

Plumed Archers - 5 Frames.

Slingers - 5 Frames.

Genoese Xbows - Dunno, modded file.

Elephant Archers - 4 Frames.

Camel Archers - 5 Frames.

Genitours - 4 Frames.

Gbeto - 10 Frames.

Organ Guns - 6 Frames.