Civilizations (Age of Empires)

Following is a list of civilizations in Age of Empires and Rise of Rome along with associated bonuses.

Assyrians

 * +40% Archery Range unit fire rate
 * Villagers 30% faster
 * Missing technologies: Chain Mail, Bronze Shield, Nobility, Architecture, Aristocracy, Alchemy, Engineering
 * Missing units: Slinger, Improved Bowman, Heavy Horse Archer, War Elephant, Elephant Archer, Phalanx, Heavy Transport, Catapult Trireme

Babylonians

 * Double wall and tower hit points
 * +30% Priest rejuvenation rate
 * +30% Stone mining
 * Missing technologies: Metallurgy, Chain Mail, Iron Shield
 * Missing units: Heavy Horse Archer, Heavy Cavalry, War Elephant, Elephant Archer, Phalanx, Ballista, Heavy Transport, Trireme, Catapult Trireme

Choson

 * +80 Long Swordsman and Legion hit points
 * +2 tower range
 * -30% Priest cost
 * Missing technologies: Chain Mail, Iron Shield, Nobility, Aristocracy, Alchemy, Engineering
 * Missing units: Chariot, War Elephant, Camel Rider, Composite Bowman, Chariot Archer, Heavy Horse Archer, Elephant Archer, Phalanx, Catapult, Heavy Transport, Catapult Trireme

Egyptians

 * +20% Gold mining
 * +33% Chariot, Chariot Archer and Scythe Chariot hit points
 * +3 Priest range
 * Missing technologies: Bronze Shield, Broad Sword, Siegecraft, Coinage
 * Missing units: Broad Swordsman, Cavalry, Horse Archer, Phalanx, Catapult, Ballista

Greeks

 * Academy units and Warships 30% faster
 * Missing technologies: Metallurgy, Broad Sword, Monotheism, Jihad, Martyrdom
 * Missing units: Broad Swordsman, Chariot, Cataphract, War Elephant, Camel Rider, Improved Bowman, Chariot Archer, Horse Archer, Elephant Archer

Hittites

 * Double Stone Thrower, and Heavy Catapult hit points
 * +1 Archery Range unit damage
 * +4 Scout Ship and War Galley range
 * Missing technologies: Long Sword, Mysticism, Polytheism, Medicine, Afterlife, Monotheism, Fanaticism, Jihad, Martyrdom
 * Missing units: Slinger, Ballista

Minoans

 * -30% ship cost
 * +2 Composite Bowman range
 * +25% Farm production
 * Missing technologies: Fortification, Guard Tower, Astrology, Mysticism, Afterlife, Monotheism, Fanaticism, Jihad, Martyrdom
 * Missing units: Chariot, War Elephant, Chariot Archer, Horse Archer, Elephant Archer

Persians

 * +30% hunting
 * War Elephant, Armored Elephant, Elephant Archer units 50% faster
 * Trireme +50% fire rate
 * -30% Farm productivity (removed in Rise of Rome expansion)
 * Cannot build Academies
 * Missing technologies: Artisanship, Siegecraft, Coinage, Wheel, Plow, Aristocracy, Ballistics
 * Missing units: Ballista, Hoplite

Phoenicians

 * -25% War Elephant, Armored Elephant and Elephant Archer cost
 * +30% Wood cutting (After the Age of Empires v1.0c / Rise of Rome v1.0a patch, this was changed to +15%. )
 * +65% Catapult Trireme and Juggernaut fire rate
 * Missing technologies: Metallurgy, Chain Mail, Siegecraft, Architecture
 * Missing units: Horse Archer, Ballista

Shang

 * -30% Villager cost (Each villager costs 35 food (40 in 1.0a patch))
 * Double wall hit points
 * Missing technologies: Long Sword, Siegecraft, Coinage, Aristocracy, Alchemy, Ballistics, Engineering
 * Missing units: War Elephant, Elephant Archer

Sumerians

 * +15 Villager hit points
 * +50% Stone Thrower, Catapult and Heavy Catapult fire rate
 * Double Farm production
 * Missing technologies: Metallurgy, Iron Shield, Craftsmanship, Coinage, Astrology, Afterlife, Monotheism, Fanaticism, Jihad
 * Missing units: Cavalry, Elephant Archer, Ballista

Yamato

 * -25% Horse Archers, Scout, Cavalry, Heavy Cavalry and Cataphract cost
 * Villagers 30% faster
 * +30% ship hit points
 * -20% Horse Archers, Scout, Cavalry, Heavy Cavalry and Cataphract speed (removed in The Rise of Rome expansion)
 * Missing technologies: Tower Shield, Astrology, Mysticism, Fortification, Guard Tower, Broad Sword, Medicine, Polytheism, Monotheism, Fanaticism, Jihad, Martyrdom
 * Missing units: Chariot, War Elephant, Camel Rider, Chariot Archer, Elephant Archer, Ballista

Carthaginians

 * +30% Transport speed
 * +25% Fire Galley attack
 * Academy units and all elephant units +25% hit points
 * Missing technologies: Metallurgy, Chain Mail, Fortification, Siegecraft, Astrology, Polytheism, Fanaticism
 * Missing units: Chariot, Chariot Archer

Macedonians

 * Academy units have increased armor from missile damage by 2 points
 * Units with no range +2 line of sight
 * Siege Workshop units cost -50%
 * Units 4 times more resistant to conversion
 * Cannot build Temples
 * Missing technologies: Fortification, Long Sword, Craftsmanship, Siegecraft, Wheel, Nobility, Engineering
 * Missing units: Camel Rider, Elephant Archer, Priest

Palmyrans

 * Free tribute
 * Gold per trade ship doubled
 * Villager +25% working speed and have +1 armor but are 50% more expensive
 * Camel Rider +25% faster
 * Missing technologies: Metallurgy, Tower Shield, Long Sword, Craftsmanship, Coinage, Plow, Mysticism, Polytheism, Medicine, Monotheism, Martyrdom, Logistics, Aristocracy, Engineering
 * Missing units: Elephant Archer

Romans

 * -15% building cost except Towers, Walls and Wonders
 * -50% tower building cost
 * Swordsmen attack +33% faster
 * Missing technologies: Guard Tower, Irrigation, Astrology, Afterlife, Alchemy
 * Missing units: War Elephant, Camel Rider, Chariot Archer, Horse Archer, Elephant Archer