Civilizations (Age of Empires III)

The Civilizations of Age of Empires III do not function the same way as civilizations in both Age of Empires and Age of Empires II. Instead of having a large list of numerous civilizations, choices are more limited. In addition, each civilization can only be played by one player in a singleplayer skirmish or multiplayer match.

Spanish spanishflag.png
Civilization Bonuses: Experience points (XP) (and subsequent Home City shipments) are earned faster.

Unique Units: Lancer, Rodelero, Missionary, and War Dog.

Royal Guard Units: Garrochista Lancer, Espada Rodelero, Tercio Pikeman

Home City: Seville

British Britishflag.png
Civilization Bonus: Extra Manor Houses that spawn villagers, economy is good in early game and Military comes in later.

Unique Units: Longbowman, Rocket

Home City: London

French Frenchflag.png
Civilization Bonus: Coureurs gather faster and fight better.

Unique Units: Coureur des Bois, Cuirassier

Home City: Paris

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Civilization Bonus: Extra Covered Wagon whenever you advance an Age, Explorer has ability to use Spyglass.

Unique Units: Cassador, Organ Gun

Home City: Lisbon

Dutch Dutchflag.png
Civilization Bonus: Villagers cost Coin, Banks produce Coin,can field early defensive skirmishers.

Unique Units: Envoy, Ruyter, Fluyt

Home City: Amsterdam

Russians AoE3Russianflag.gif
Civilization Bonus: Villagers and infantry are trained in groups, low cost military great for overwhelming other players with their large armies, can build Blockhouses Unique Units: Strelet, Cossack, Oprichnik Home City: St. Petersburg

Germans Germanflag.png
Civilization Bonus: Free Uhlans arrive with every Home City Shipment, there are two kinds of settlers, more mercenary cards available.

Unique Units: Uhlan, Settler Wagon, Doppelsoldner, War Wagon

Home City: Berlin

Ottomans Ottomanhflag.png
Civilization Bonus: Town Centers spawn villagers at no cost and they also have strongest artillery unit in the game, the Great Bombard, and also the most powerful infantry unit in the basic game, the Jannisary (in expansions it no longer holds this distinction).

Unique Units: Abus Gun, Janissary, Spahi, Galley, Great Bombard

Home City: Istanbul

The WarChiefs expansion
The WarChiefs' civilizations have only Unique Military Units with the exception of Canoes and War Canoes.

Iroquois Flag of the Iroquois Confederacy.svg
War Chief Bonus: Boosts hitpoints of nearby units. Civilization Bonus: The Iroquois have Travois that the Iroquois start with in the beginning of the game and can build most buildings for free. The Iroquois also have a unique Founder Dance in the fire pit which spawns Travois.

War Council: Caughnawaga

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War Chief Bonus: Boosts speed of nearby units. Civilization Bonus: Start with 200 population slots automatically. Have unique Teepees, which you can only build up to 10 (exception when card sent) to provide a little health bonus to nearby, friendly units.

War Council: Hunkpapa

Aztecs Flag of the Aztec Empire.svg
War Chief Bonus: Doubles experience gained in combat by nearby units. Civilization Bonus: Have warrior priests that can heal or count as 2 people at the Fire Pit. Start with one Warrior Priest. Except ordinary War Hut, Noble's Hut also acts as a blockhouse, but with a longer range.

Home City: Tenochtitlan

Chinese 744px-China Qing Dynasty Flag 1889.svg.png
Civilization Bonus: This civilization can build villages that support more population than houses, and has migration cards that allow them to spawn one villager at each town center and village. Trains Infantry and Cavalry in groups. Only get one monk at the start of the game, along with a disciple.

Unique Units: Chu-ko-nu, Steppe Riders, Flamethrower, Flying Crow, Hand Mortar,

Home City: Beijing

Indians Indiaflag.png
Civilization Bonus: The civilization can build Sacred Fields to increase livestock XP. There are no villager cards, but they receive one villager with each shipment All villagers that are not shipped from the Home City cost wood instead of food.

Unique Units: Mahout Lancer, Sowar, Zamburak, Howdah, War Elephant

Home City: Delhi

Japanese Japanflag.png
Civilization Bonus: This civilization does not hunt animals for food. Instead, shrines can act as houses and can be set to produce resources when built close to animals for bonuses. They may also build cherry orchards, which are built from rickshaws. As a special advantage, most cards in the Japanese Home City may be sent an twice.

Unique Units: Samurai, Daimyo, Flaming Arrow Artillery,Shogun (elite cavalry)

Home City: Edo