Talk:Trade Workshop (Age of Empires II)/@comment-36.78.186.96-20170716133659/@comment-5157002-20180820190031

That's the way it works in some of the Command and Conquer games - if you have too much tiberium/ore (depending on the game), your gatherers can't drop off resources, and you must build storage silos to gather more.

It would be interesting to see it in the Age of Empires series, but I'm not sure whether it's a good idea or not.