Oranos/Strategy

Oranos provides versatile bonuses focused on mobility and situational awareness.

Strengths
Sky Passages can send units instantly to any other Sky Passage on the map. This is extremely useful tactically and can be used in attack or defense. Players can send Oranos' extra-fast human units, especially Turmas, to harass enemy Villagers, or, alternatively, take their Citizens out of harm's way. Shockwave, Oranos' God Power, can also be attacking or defensive, and can turn the tide of small battles by stunning a mining operation or raiding units in their tracks. In team battles, Oranos provides excellent support, as all Settlements are visible and Sky Passages are a good tool to defend allied settlements. On certain maps where locating Settlements quickly is crucial, such as Nomad or Vinlandsaga, this bonus provides Oranos players a significant advantage. Oranos has access to the greatest number of healing or regeneration options of the Atlantean major gods, with two healers (Caladria and Servant) and two myth technologies (Heroic Renewal and Mythic Rejuvenation), providing players with multiple ways of maintaining the health of their army.

Weaknesses
In order to build Sky Passages in ideal location, Citizens must be sent to build them, most often away from the safety a Town Center. This puts them at risk of being detected by enemies and as they are rather slow moving, they can be attacked before the passage is completed. Sky Passages also have a build limit so their placements should be decided carefully. Without access to Rheia in the Heroic Age, Oranos does not have access to a true building-killer type unit until the Mythic Age and must rely on Destroyers until then.