Betrayal at Sikyos

Betrayal at Sikyos is the seventh scenario of The New Atlantis campaign in Age of Mythology: The Titans. The main objective is to fend off armies of Prometheans until it is time to rescue Kastor.

Summary
Having escaped the peak of Mount Olympus, Kastor is devastated to find Sikyos nearly leveled by the Titan Prometheus. Krios, now confirmed to be a Servant of Kronos, reveals that he tricked Kastor into destroying important monuments and killing followers of the Gods so that their hold on the Titans would weaken. The Atlanteans are now divided between those who continue to follow Kastor and who felt betrayed by him, with Kastor being cornered by the latter. Amanra and Ajax arrive just in time to rescue him, but it’s only a matter of time until Prometheus notices them.

Objectives

 * 1) Build up a base and survive the Titan’s onslaught for fifteen minutes.
 * 2) Build three Rocs and send them to Kastor’s Town Center.

Players
Amanra (Ra) – Starts in the Mythic Age with Ajax, Amanra, a Son of Osiris, four Priests, six Laborers, four Hoplites, four Axemen, a Town Center and Guard Towers.

Neutral
Sikyos (Hades) – The city is currently being destroying by Prometheus. Once it’s completely gone, the Titan will move on to another target.

Enemies
Tricked Atlanteans (Kronos) – consists of Prometheus and a town of angered Atlanteans attacking Kastor. Only the Titan and its Prometheans will disturb the player.

Allies
Kastor (Oranos) – will be busy fighting off the followers of Krios. He is of little concern and can actual handle himself well enough for the duration of the scenario.

Strategy
This guide is applied to hard difficulty. It is, of course, also applicable for the other grades of difficulty.

Players should immediately cast Citadel to strengthen their defenses and obtain the population boost. Next some laborers should gather Food to train more Laborers while others build a Temple. Enemy attacks will be frequent but will consist solely of Prometheans. Using the Temple and Citadel, the player should train Priests and nothing else. They are ideal as they have great range, do bonus damage to Myth Units and can heal each other, increasing their longevity. Ajax and Amanra should still be at the front of the army at all times as they regenerate. To fund the mass production of Priests, at least a dozen Laborers should be tasked on mining Gold. There is one medium Gold Mine directly south of the Town Center but also two large ones hidden to the east.

Some Laborers should wall off the north and south-west passes to focus the attacks on the west pass, making attacks more predictable. One enough priests have been trained to hold off the attacks, monuments need to be build to generate Favor necessary to train three Rocs. Once trained, they can be sent off immediately to Kastor’s Town Center. It will be explained why when the fifteen minutes run out.

If Prometheans arrive before the player is prepared, they can cast Ancestors to buy time. The Son of Osiris will deal the greatest damage to the Prometheans and their offspring, but as he cannot be healed and so should always stand behind the Priests for protection. If there are spare Priests available, they can be used to empower the Citadel or Temple to speed up training times or the resource drop sites to increase the player’s income.

When there is less than three minutes left, Prometheus will have finished destroying Sikyos and will head towards the player’s base. There is no use in fighting the Titan as its regenerating speed is too high. Instead, he should be baited by sending lone units running past it away from the Town.

When the timer runs out, Amanra will request that three Rocs be sent to Kastor’s Town Center to rescue him from the tricked Atlanteans. If the previous instructions have already been followed, the Rocs should already be present and victory will be granted.

Additional Advice

 * Players may build an Armory if they need to strengthen their Heroes, but any technology increasing Pierce Armor will be useless.
 * A useful technology to research is New Kingdom, which will grant an extra Pharaoh, useful for either empowering buildings or fighting off attacks.