Breed's Hill

Breed's Hill is the third scenario of Act I: Fire in Age of Empires III: The WarChiefs. The scenario starts out with the cinematic " The Militia" and revolves around the Iroquois Confederacy dissolving after the rescue of Nonahkee, forcing the Iroquois members to choose sides on the revolutionary war. Some sided with the British while others like Nathaniel decided to fight for the colonists, and Nathaniel headed out to Boston become a volunteer militia and is assigned to defend a redoubt on Breed's Hill from the British. Overall the scenario is fairly hard and will require very fine tuning and very strong balancing.

In this scenario there are two Fixed Guns, one to the east and one to the west. The western Fixed Gun is very close to player's town and if it is captured they will lose the town. The fixed gun to the east will hit your secondary outpost if it is captured. For this reason the player can ignore the eastern fixed gun and the workers can just gather from other areas.

Players
Black Family Estate - (Black Family Estate)

Allies
American Revolutionaries - (Patriots)

Enemies
British (British) - Troops will consist mostly of Musketeers with a few Skirmishers aiding their side

Primary

 * Protect the redoubt on Breed's Hill

Stategy
Player's start out in the Boston region with a friendly settlement provided as well as Villagers. The settlement will include a Town Center, War Hut, Church, Artillery Foundry, Saloon, Market, and Manor Houses for population. A 20 minute countdown clock will also begin, and the player must protect the redoubt before the time runs out. Immediately, the player can task the idle Villagers to evenly gather resources, but should task the bulk to allow the large amounts of Colonial Militia to be trained. The player can also start using the Market improvements to allow faster resource gathering; this will help training a military in the long run.

Once the first shipment is available, the player should use it on the 1 Farm Travois shipment to allow Villagers to faster gather food and allow more Colonial Militia to be trained later throughout the game. Once the player gets a second shipment, they should use it on the 5 Colonial Militias card to prepare the forces against the British assault. Right at the 16 minute mark, the player gets news received that the British are about to attack the Boston harbor and the player must prepare their forces. As the British move their forces and head west inland towards Boston, the Player should send at least 10 Colonial Militia, 5 Forest Prowlers, and Nathaniel to station the redoubt. The player should send the other remaining forces to the western Fixed Gun to protect the area.

As soon as the first brigade Muskeeters start marching toward the player, the player should let them raze the War Hut before shortly after shooting full on assualt. while the War Hut is being razed, the player should train 5 Colonial Militia from the War Hut. Using Nathaniel's special abilities will help quickly take down the enemy Muskeeters and when the 5 Militia are trained, the Muskeeter will if not be on the verge of being defeated. As soon as the brigade is defeated, the entire map is revealed and the player must take out the enemy British ships with the Fixed Gun's on both sides.

The player should send numbers of reinforcements of either 7-10 Kanya Horsemen or Tomahawks to the eastern Fixed Gun. As soon as a British Caravel sails by, the player can use the eastern Fixed Gun to take it down in one fire. An additional brigade of Musketeers and Skirmishers will arrive and attempt to conquer the eastern Fixed Gun, the Kanya Horsemen will come into play and will help defeat the enemy British troops. Make note however that the Musketeers will take down a number of the horsemen and the player must train more either from the Corral or shipments to compensate for the loss.

In order to counter the British's dominant land forces, the player should train Canooes from the Dock to help protect the western Fixed Gun as this should be the more focus of attention. If there are no troops available to defend the western Fixed Gun, the player can use Villagers to fight off the Musketeers but only as a last resort.

At this point the countdown will be close to ending, besides large waves of attacks on the redoubt which should be manageable, the Player should send any Canoes and merge them into one large fleet, they can use these cheap and quick Canoes to distract British ships with the hit and run strategy, thus helping waste time. Once the 20 minute countdown ends, the player has successfully fought of and defended against the British and has completed the scenario.

The map
The map features a large round shaped peninsula surrounded by sea on 3 sides to the north while a smaller more jagged land mass is seen towards the southern edge of the map. The terrain is similar to Saguenay and New England with the trees coming in vibrant bright colors of reds, oranges, yellows, and greens. Trees will be plentiful in the map and will provide for the player. Herds of Deer are found cautiously foraging throughout the northern landmass although they aren't a recommended source of food as they are far from the main settlement. Berry Bushes are found in less quantity and found near the coast. Silver Mines are dotted throughout the map and near the settlement where Villagers can. Cod are found swimming in the vast expanse of ocean although aren't a reliable source of Food due to the enemy British ships constantly sailing by and attacking anything upon sight.