Crossing the Pyrenees

Crossing the Pyrenees is the fourth scenario of the Tariq ibn Ziyad campaign in Age of Empires II HD: the African Kingdoms. After Tariq and Musa were forced to return to Damascus, the Umayyad Caliphate have found a new leader, Abd ar-Rahman al-Ghafiqi, who wants to take vengeance against the Franks for invading their lands 10 years ago. But to reach the land of the Franks, he must take his army across the treacherous mountain ranges of the Pyrenees.

Allies

 * Umayyad Army (Saracens): They have a small camp at the northern edge of the map, across the Pyrenees mountain range and the player's main objective is to bring Abd ar-Rahman al-Ghafiqi, at least 15 other soldiers and at least one supply cart to their camp. Other than this, they have no role in this scenario.
 * Locals (Goths): The Locals have a small camp at the southern edge of the map, where the player starts, along with two villages - one at the western edge and another one near the south-eastern edge of the map. Once the player brings their amy to these villages, the player will ge some particular Blacksmith upgrades. Reaching the village on the east will give all the non-ranged units of the player one more armor and two more pierce armor (i.e. Plate Mail Armor and Plate Barding Armor will automatically be researched). Reaching the village on the west will give all the units two more attack (i.e. Blast Furnace, Bracer and Chemistry will automatically be researched).

Enemies

 * Asturians (Goths): They are present along the central part of the map and have a large fortress at the center of the map, which should be avoided at all costs. they will have a large army of Cavaliers, Hussars, Heavy Cavalry Archers and Halberdiers waiting to ambush the player's army right at the start. They will again have a large army waiting for the player near the end of the journey once the player has crossed the cliffs at the sides of the map.
 * Basques (Celts): They are present on the western part of the map and mainly train Woad Raiders, Halberdiers, Light Cavalry and Cavalry Archers. They have a large base to the north-west of the Asturians' base, which must also be avoided. They have small batches of 5-10 soldiers partolling almost every part of the western side of the map, particularly the two cliff faces at the south-western and north-western edge of the map. they also have a few Watch Towers spread across the area.
 * Visigoths (Goths): The Visigoths are present on the eastern part of the map and have a well-balanced army of infantry, cavalry and ranged units, along with Scorpions. They will also have an army ready to ambush the player at the start, along with Asturians' army. They have a strong base to the east of the Asturians' base which, again, should be avoided. They also have batches of soldiers patrolling different parts of the moutain and have a few Watch Towers placed at strategic points.