Megalopolis

Megalopolis is a random map in Age of Mythology. It is uncanningly similar to the Savannah map.

Overview
Allies start close to each other and share a large defensible position.

Similarly to the other two "African grassland" maps, Megalopolis features open spaces with lower-than-average forests and African fauna and flora. There are also no cliffs, and water is limited to scattered, fishless ponds.

What differentiates this map from Savannah and Watering Hole is the fact the allies start next to each other, not unlike in the Lombardia map. This means that unlike other Arabia-style maps, Megalopolis does allow room for some Turtling, not because of chokepoints, but simply because their shared starting position is more easily defended.

Players should try a mixed defensive and offensive strategy, sometimes focusing on one more than on another, but nonetheless, close cooperation is imperative in this map. On the offensive, use units such as cavalry (Theia's hero Contarii are the best for this role) and other fast units, such as Centaurs. On the defensive, a player and their allies must partially wall sections of their position, and connect them to their allies' Walls, saving Gold and time.

Environment
The fauna is plentiful and variable on this map. Herdables include solely Goats, but harmless huntables include Baboons, Chickens, Gazelles, Giraffes and Zebras. Dangerous huntables include Hippopotami, Hyenas (rarely), Lions and Rhinoceroses. Vultures also soar through the skies.

An interesting detail, concerning the native flora, is the presence of mixed Oak and Palm forests, coexisting with Acacias. Oak trees can make it somewhat difficult to pinpoint the exact location in Africa.