Talk:Regicide (game mode)/@comment-25934666-20141228162829/@comment-203.104.11.28-20170214235610

Hmmm

1) Have a generic "Hero" unit, that depending on civilization is based on their unique unit, and will take the player/AI name. 2) Should have identical stats to unique units, however health is set to 700. 3) Can very slowly heal, and is classified as a Hero unit. 4) Dies it dies. 5) IF a civ has a non-human unique unit (Koreans, Portuguese, etc) they will use the Byzantine "Hero" Cataphract. This means Persians and Khmer too ;)

Apart from little stats, all generic player heroes are designed to be strategized, and depending can be either easy, or hard. Heroes are also affected by blacksmith, unittype upgrades and unique unit upgrades.