User blog comment:Izalith/Combined Articles, More Content/@comment-31031245-20170503213115/@comment-31614236-20170504140622

On "Each Tech an article" I agreed at the granular level. Also the AoE2-Techlist is muuuuuch better than the one for AoM, which is very chaotic. Where AoE2 lists technologies by groups like economic, building, monk-techs, AoM is really bad organized and if completed this way will have multiple techs listed multiple times, since they go by civ too.

Like the LOS-Article I'd like technology (for AoM) to be organized this way:

- Explain what Technologies are and how Research works as a gameplay element. - Explain a specific group of technologies, like baseline-upgrades for human soldiers. How they work, where to find them (below the trainable unit affected by them) and why sometimes there are no medium upgrades, also maybe how costs for researching cavalry are food-heavy while cavalry itself is gold-heavy. Also like that for norse/atlantean/greek they cover multiple units in most cases, while egyptians have a base-line for every unit available. List all the Upgrades in a table explaining cost/availability (civ & buildings), research time, effects. About the kind of table AoE2 has. - Explain the next group of technologies, like how basic eco updates for gold never cost gold, and updates for food never cost food. List them. ... and so on.

In one article you'd have everything about the research-complex covered and linked every technology. That would be the Technology (Age of Mythology)-Article I'd like with Research and stuff redirecting there, though again multiple games make use of that mechanic.. thus the introduction should go into the Technology-Article and everything stays organized as it is, but gets polished x.x

On AoE2 I dont see why Unique Technologies require to be an own article. Availability is kinda covered with Ages already and can be done (and will need to be done) for AoM with another column in the table anyways.