Talk:Age of Empires II: Definitive Edition/@comment-212.133.196.52-20191224235457

New Civs


 * Czech => unique unit : hussite


 * Swiss => unique unit : swiss pikeman


 * Flemish/Dutch

Also for new patch should buff these civs to make them more viable in a way that makes sense for them


 * Goths

-Supplies tech made them less unique they need somethings to light them up again.


 * Teutons

new bonuses

-Town center +1 attack,1+ range in feudal,castle,imperial age(+3 attack,+3 range in total).

-Give them Bracer or Crenellations should also give towers extra +1 range maybe but cost of tech also should be increased if thats the case.

-some speed boost for teutonic knight or give them siege rams or maybe both

-Architecture maybe.

- Ironclad should give units(infantry or cavalry or maybe both because right now bulgarians semi-teutonic knight two handed swordsmen are with free upgrade and better speed despite lower armor overall makes them more viable) +2 melee and +1 pierce armor and siege units +5 melee,+4 pierce but cost should also be increased accordingly.


 * Turks

- Sipahi can effect all cavalry instead of just CAs after all turks had great cavalry during this time period

Result would be fully upgraded

Hussar 115 HP, Cavalier 160 HP and CA 100 HP

but also cost increased again or to balance it differently make it percentage based(cavalry + %25 HP) rather than just straight 20 HP boost which will end up like

Hussar 113 HP, Cavalier 170 HP and CA 95 HP

I dont think 170 HP cavalier would be OP or unbalanced after all malians have very similiar tech just gives extra attack rather than HP.

-Janissary needs to be buffed it makes no sense to choose them instead hand cannoneers.


 * Byzantines

-Give them Siege engineers(they are romans after all)

-Either Bloodlines or blast furnace(for catas)

-Masonry(buldings stronger but its not a bonus but rather a trade off some armor would be nice)


 * Chinese

-Siege engineers

-Hand cannoneers and bombard cannon.


 * Franks

-Give them hussar.

-Make cav. HP bonus +%25

Result would be

125 HP knights, 150 HP Cavalier and 200 HP Paladin

56 HP Scouts, 75 HP light cav. and 93 HP hussar


 * Celts

-lower %15 speed bonus to %10(staring in feudal age)

-give them squires


 * Mongols

-Give final archer armor and cavalry armor.

-Give them steppe lancer(its nerfed now anyway)


 * Huns

-Replace atheism with something else(just like persians boiling oil tech)


 * Indians

-Elephants archers needs to be buffed in some way.

-Give them battle eles.


 * Incas

-Replaces their team bonus.

-Start with 2 llamas instead of one.


 * Italians

-Give them siege engineers


 * Magyars

-Replace their team bonus.


 * Ethiopians

-Replace their team bonus.

 * Vietnamese

-foot ranged unit hp boost to %25 or %30 maybe(like %20 FA, %25 CA and %30 IA)


 * Tartar

-Replace team bonus

Also some new ideas I think that can be used but I didnt think about where.

-Gold mines lasts longer(like mayans bonus but only for gold)

-Stone mines lasts longer(like mayans bonus but only for stone)

-Trees lasts longer(like mayans bonus but only for stone)

-Huntables lasts longer(like mayans bonus but only for stone)

-Farms lasts longer

-Team bonus:Castles work rate +%10