Babylonians/Tree

The Babylonian Technological Tree determines whether or not the units and technologies are available for the civilization.

Town Center
 * Villager

Barracks
 * Clubman
 * Axeman
 * Slinger
 * Short Swordsman
 * Broad Swordsman
 * Long Swordsman
 * Legion

Academy
 * Hoplite

Archery Range
 * Bowman
 * Improved Bowman
 * Composite Bowman
 * Chariot Archer
 * Horse Archer

Stable
 * Scout
 * Camel Rider
 * Chariot
 * Scythe Chariot
 * Cavalry

Siege Workshop
 * Stone Thrower
 * Catapult
 * Heavy Catapult

Dock
Temple
 * Priest
 * Astrology
 * Mysticism
 * Polytheism
 * Afterlife
 * Fanaticism
 * Jihad
 * Monotheism
 * Martyrdom
 * Medicine

Granary
 * Small Wall
 * Medium Wall
 * Fortification
 * Watch Tower
 * Sentry Tower
 * Guard Tower
 * Ballista Tower

Storage Pit
 * Leather Armor
 * Tool Working
 * Bronze Shield
 * Metalworking
 * Scale Armor
 * Chain Mail
 * Iron Shield

Market
 * Domestication
 * Gold Mining
 * Stone Mining
 * Woodworking
 * Artisanship
 * Plow
 * Wheel
 * Coinage
 * Craftsmanship
 * Irrigation
 * Siegecraft

Government Center
 * Architecture
 * Nobility
 * Writing
 * Logistics
 * Alchemy
 * Aristocracy
 * Ballistics
 * Engineering