Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition is an upcoming remaster of Age of Empires II.

It features 4K resolution graphical upgrades, a fully remastered soundtrack, and new civilizations. . It is expected to be released on November 14th, 2019.

New features

 * The Age of Empires II HD base game and all expansions ported into the Definitive Edition
 * New graphics and effects, including building demolition
 * Remastered soundtrack
 * Toggleable options for old school fans
 * Automatic reseeding
 * Global queue
 * Mixed units and tech queue
 * Progress bar for buildings, effects on them if they are working
 * Zoom
 * Challenge maps to learn mechanics such as boar luring and build orders
 * New server based multiplayer
 * New AI that doesn't cheat, and a new level of difficulty: extreme
 * Reworked GUI with villagers working in each resource displayed in the top
 * Reworked and improved old campaigns, including changes to the civilizations displayed for a more accurate representation
 * Changes to some civilizations architectural sets: Byzantines and Spanish now use the Mediterranean European set.
 * The Last Khans content
 * Includes popular mods, like smalltree and grid
 * Modding possibility via Age of Empires web
 * New units and objects, and redesign for some old ones (p.e "sea wall")
 * Improved spectator mode and multiplayer, including native streaming support
 * Crossplay between Steam and Microsoft Store

Civilizations
Like Age of Empires II HD: The African Kingdoms and Rise of the Rajas, this expansion adds four new civilizations from the same general geographical area (Eastern Europe and Central Asia, in this case).


 * Bulgarians (Eastern Europe)
 * Lithuanians (Eastern Europe)
 * Cumans (new Central Asia architecture)
 * Tatars (Central Asia)

Common

 * Steppe Lancer: Ranged melee cavalry available at the stable for the Cumans and Tatars.

Unique

 * Konnik: Castle unique unit of the Bulgarians, heavy cavalry unit.
 * Dismounted Konnik: Heavy infantry unit created when a Konnik is killed, at no cost.
 * Leitis: Castle unique unit of the Lithuanians, cavalry with an attack that ignores armor.
 * Kypchak: Castle unique unit of the Cumans, multi-shot cavalry archer.
 * Keshik: Castle unique unit of the Tatars, cavalry that generates gold while attacking.

Technologies

 * Silk armor (Tatars): Scout line and Cavalry Archer +1 pierce armor
 * Timurid Siegecraft (Tatars): Trebuchets +1 range
 * Stirrups (Bulgarians): Scout line and Konnik +25% attack speed
 * Bagains (Bulgarians): Militia line +3 melee armor

Civilization bonuses

 * Tatars: Sheep contain +50% food. Units deal +25% hill damage (on top of regular hill bonus). Free Parthian Tactics.
 * Bulgarians: Militia line upgrades free (Champion not available). Town Centers only cost 50 stone. Can build Kreposts.

Team bonuses

 * Bulgarians: Blacksmith works 50% faster
 * Tatars: Cavalry Archers +2 LOS

Buildings

 * Krepost: Unique building of the Bulgarians, small Castle that can train Konniks but not research technologies.

Fauna

 * Pig (herdable, name unconfirmed)
 * Ibex (huntable, name unconfirmed)

Unknown

 * Large ox cart (name unreleased)
 * Small ox cart (name unreleased)
 * Pack camel (name unreleased)
 * Chariot (name unreleased)

Campaigns

 * Tamerlane (Tatars)
 * Ivaylo (Bulgarians)
 * Köten Khan (Cumans)

Changelog

 * Tracking removed: Effects apply to all civilizations for free upon reaching the Feudal Age. Slavs receive free Supplies instead.
 * New technology: Supplies. Militia-line units cost -15F. Cost: 150F, 100G. Available to all civilizations except Goths.
 * Tower HP reduced.
 * Camel renamed Camel Rider.