Talk:Langshan Jiang/@comment-74.59.79.73-20191202195310

In DE, the "blocking the transport" strategy still works, but at some point a couple Orange galleys + cavalier drop will occur next to the tiny gold mine where your Gaia Treb is, so you need some defence. Also, red now has ludicrous range + damage tower (Range is 16 I believe and damage around 215 so it sinks ships or any units in 2 hits.  I destroy the one southeast of starting position protecting the Grey village by microing a Galley in a zigzag fashion to buy enough time for my cannon galleon to destroy it.  Build a Halbs+Arb+Rams to clear that village, got the relic in upper right corner, paid the pirates 2000 gold, cleared the central northern islands. I couldn't find any strategies against the Main Red base and it's eastern seabase.  50+ ships at boths spots, supports by numerous God Towers is just too tough to crack open, probably made in response to avoid cheesing the map.

Every transport ship spawned extra orange ship next to both Red Main and Red East Naval base with the fourth/fifth spawning a small detachment next the Grey base (the latter which I secured with 1 castle+towers). I built some tower on both gold mines island to help ward against red attacks.