Talk:Arambai/@comment-173.89.25.186-20170124071247

after playing around with them vs friends (we aren't that good, around 1550-1650 HD) and then testing multiple units vs them in a scenario we came to the conclusion that cav archers are probably the most effective counter in the imperial age. parthian tactics, the high hp, and full archer upgrades give them enough staying power to fight the arambai and come out on the positive side.

halberdiers, if they can make it, also obviously destroy them but arambai chew through halbs quite easily.

skirms en masse work but on equal numbers arambai win easily with higher damage and the ability to chase them down.

mostly what we figured out was in castle age the arambai can wreck pretty much anything. high base damage and 80 health and no unit have plate armor yet means they can face quite literally any castle age unit and come out on top. cav archers only work in imperial. the crazy high base damage also makes them an amazing base raiding unit, especially vs buildings, without even needing manipur cavalry because only masonry is available in castle age. 20-30 arambai in castle can take down a masonry TC in less than a minute. without masonry it's even faster. slap some howdah upgraded elephants with them? their castle age is downright terrifying

once you get imp though, skirms and cav archers start being able to take them on much easier. camels and knights can get the job done if you get a good engagement.

best counter if your opponent doesn't have good micro is to just throw a couple of rams in the mix. arambai, with their terrible accuracy, take a long time to kill even capped rams. so using them as a distraction is a viable option.

but seriously, fast castle into arambai and raid. it's disturbing how good they are when the enemy doesn't have the imp armor upgrades.