Talk:Malians/@comment-62.87.242.136-20170113145532/@comment-37.6.3.207-20170119210712

Personally, I don't think mixed blessing/jack-of-all-trades civilisations are a bad thing, or that they are a blatant proof of lack of imagination, though I agree the devs might have nerfed the Malians too much.

Mixed blessing civs, can actually be highly versatile, which means that how they will be used depends on the player himself/herself. Take the Khmer for example: they have the most blatant "mixed blessings" available. Their unconventional start is a double-edged sword, if one neglects needed structures, but also unpredictable, powerful and one of a kind. Also, casual players, like me always want to test something that can hone their skills without crippling overspecialisation (e.g I strongly dislike Franks due to bland light cavalry, but the best Paladins, a bad UU and archers that are actually worse than the Burmese ones).

BTW, the Spanish aren't a Guerilla culture in-game, their late game is heavily dominated by gunpowder, great cavalry and OP Villagers (they are a brute force/industrial civ if anything). Though free Conscription is indeed meh, I'd rather give them the bonus to construct Sea Walls, Sea Gates and/or Sea Towers with Fishing Ships or a heavy boost to Palisades, to emphasise them being a crafty guerilla civilisation with ambush warfare bonuses.