User blog comment:Blappp/AoE II Tech Tree revamp/@comment-27274076-20170202051124/@comment-26842175-20170203150429

I think that MB has a point about the logical structure. Currently Ranges, Baracks and stables are at spot 1,2 and 3, while Siege workshop comes at 17(for Magyars). There is no point in that.

Also wonder is at spot 4? In game it is really like the 'final' building and it is not really relevant for the tech tree, so why is it a spot 4.

If do the tech tree list, it would be good to consider a logical structure. I would say that we have a structure like

- Barracks, archery range, stable and Siege workshop in one group, they are really somewhat similar in their position when building with a vill. This group is followed by monastry(also solely for unit production) and castle(as it is also a tech building). I think dock would also be in this group.

- Black smith and  University (they are more like tech building for millitairy). Then we follow with Lumber camp, mining C, and mill. Finally I suggest Market and TC. Thereafter we can list all buildings that do not provide any unit or tech.

I would put TC in a lower 'rank' as it is quite unintersting, since everyone has the same TC techs and units.

However after all, we might not list trees in a list at all.