Knights of St. John/Tree

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These are the buildings, units and technologies available for the Knights of St. John in Age of Empires III.

Town Center
Units
 * Settler

Upgrades
 * Colonial Age -> Fortress Age

House
No units or upgrades are available.

Market
Upgrades
 * Hunting Dogs -> Steel Traps
 * Gang Saw -> Log Flume -> Circular Saw
 * Placer Mines -> Amalgamation
 * Blunderbuss
 * Great Coat

Mill
Upgrades
 * Seed Drill -> Artificial Fertilizer

Livestock Pen
Upgrades
 * Selective Breeding

Dock
Units
 * Fishing Boat
 * Caravel
 * Galleon

Upgrades
 * Gill Nets -> Long Lines
 * Armor Plating
 * Carronade -> Percussion Lock

Outpost
Upgrades
 * Frontier Outpost -> Fortified Outpost

Wall
Upgrades
 * Bastion

Church
Units
 * Priest

Upgrades
 * Bastion
 * Mission Fervor
 * Town Watch
 * Gas Lighting
 * Mercantilism

Barracks
Units
 * Crossbowman
 * Pikeman
 * Rodelero

Upgrades
 * Veteran and Guard Infantry

Stable
Units
 * Hussar
 * Lancer

Upgrades
 * Veteran and Guard Cavalry

Artillery Foundry
Units
 * Hoop Thrower
 * Mortar

Upgrades
 * Upgraded Artillery

Arsenal
Upgrades Infantry Breastplate Socket Bayonet]] Ranged Cavalry Caracole]] Heated Shot]]
 * [[Arsenal#Infantry|Counter Infantry Rifling
 * [[Arsenal#Cavalry|Cavalry Cuirass
 * [[Arsenal#Artillery|Gunner's Quadrant
 * }