Russians

The Russians was a European campaign and they controlled Russia and other parts of the world. In the New World the Russians took little land, but they did take Alaska and placed trading posts in Alaska, the Aleutian Islands, British Columbia, Washington, Oregon and as far south as Fort Ross in northern California. Fort Ross, some 50 miles north of San Francisco. In Age of Empires II the Russians appeared in the Genghis Kahn scenario, depicted under the Goths civilization.

Age of Empires III
Civilization Bonus: The Villagers and Infantry units are trained in groups, also a low cost military.

Unique Units: Strelet, Cossack, Oprichnik

Royal Guard Units: Grenadier, Cavalry Archer

Home City Ruler/Personality: Ivan the Terrible

Explorer: Vitus Bering

Unique Techs/Cards

 * Polar Explorer - +2x attack bonus to guardians, to 5x normal dmg
 * Reformist Tsar -
 * Westernization (Fortress Age, 900 Wood) Upgrades all infantry and cavalry to Veteran
 * Kalmucks (Fortress Age, 1000 Wood) ships 9 Kalmucks (Guard Dragoons with more attack)
 * Petrine Reforms (Industrial Age, 2500 Gold) Upgrades all infantry and cavalry to Guard (prerequisite: Westernization)
 * (Bashir Ponies) (Industrial Age, 1800 Gold) ships 8 Guard Hussars with extra attack

Home City upgrades
New World- Military - Ransack- (Preq. level 25 home city) Increases infantry siege attack by 50% Means that russian infantry are extremely good at siegeing buildings for being so cheap
 * Cheap Priests (prerequisite. Surgeons) - TEAM card, slashes costs of Monks, Missionaries, Imams etc by 75%. Healer costs are reduced.
 * Strelet Combat (prq. lvl 10 Home City, 3rd Strelet shipment) - all Streltsy have +15%hp/attack, if you stack this with other cards you can have very powerful very cheap units.
 * Strelet Horde (prq. all Strelet shipments, lvl 25 city) - every Blockhouse you own will run out 5 strelets. With the max of 7 Houses, this means a free 35 Strelets. Strelet hp is also increased by 10%.
 * Boyars (prq. all Oprichnik shipments, lvl 25 city) - all unique units (strelets, Cossacks and Oprichniks) get 10% hp boost.
 * Unicorne Mortars ( prq. all Mortar shipments) - 20% dmg bonus, 50% less training time, 50% less gold cost for mortars. Your mortar (before howitzer upgrade) will cost 100w/175g, will train in half the time and do the same damage as an unupgraded Howitzer.


 * Assassins-spys do extra damage to normal units and higher bonus to heros and [mercenaries].

Church -

Factory -

Harbour -
 * Cold Water Port ( prq. Admiralty) - TEAM card, 15% off warship cost

The Russians start out in the game with extra reasources for their economy, but only a few villagers. So with the extra boost of supplies the Russians can turn their reasources into more settlers or a large raiding army that might be useful later on in the game. The Russian infantry are only 4/5 the cost of other infantry, but only have 4/5 the hit points and attack, so they can't match an equal amount of enemy units of the same type (eg 20 Russian halberdiers would lose to 20 halberdiers from any other civilization). The Russians also has the Strelet which is the cheapest and weakest unit in the game.

The Russians can also train infantry and settlers in groups, this allows the Russians to train them faster, but it costs more resources to group train. Thankfully, there is no 'squad tax' of charging extra for bulk buying, but it means you have to get the resources for the whole group before training begins, instead of buying one to put in a production queue and adding more as you get the resources.

The Russians also have a unique military building that replaces the Barracks called a Blockhouse, this building can train infantry units as well as defend territory such as the Outpost. This makes the Russians a tough opponent when attacking their colony. Since the Russian Barracks are also an Outpost, they can be built starting in age one, so the Russians normally have their Barracks up by the time they hit Colonial Age, making their rush very early and powerful.

Russian message of conquest:

Водительство, Ivan направит нас в нашу экспедицию к новому миру. Мы должны колонизировать Америки, и если мы должны воевать, то, мы будем!

(roughly translated to : Guidance, Ivan will direct us to our expedition to the new world. We should colonize America and if we should be at war, that, we shall be!

History (based from the game)
In the Age of Empires III campaign, Russia is only involved once. The Russian Ossus is the new center of the Circle, and is preparing to invade America through Canada. They are stopped by John Black, at the cost of his life. Ivan the Terrible, its ruler, is not involved, though the Russian Ossus is exactly the same civilazation type as the normal in-game Russian civilization..