God power

God Powers are powerful bonuses given to you every time you advance an age. Most God Powers are straight forward, but some have many alternate uses.]]

=Greek God Powers=

Archaic Age
Instantly kills any enemy unit. This power is extremely useful for taking out units formed by other God Powers such as the Son of Osiris and Nidhogg. This power can not be targeted on transport ships, ox carts, or Atlantean Citizens. It will not kill titans, but it will damage about a third of their health.
 * Bolt (Zeus):

Makes a structure which attracts animals. After a set amount of Food is attracted the Lure collapses.
 * Lure (Poseidon):

Summons four Sentinels, stationary stone giants armed with bows, around friendly or allied Town Centers.
 * Sentinel (Hades):

Classical Age
Prevents combat from occurring for one minute’s duration. Fortress and tower construction is halted while in effect. God powers can still be invoked, however. Good for dealing with God Powers that enhance an opponent's army such as Flaming Weapons or Bronze.
 * Ceasefire (Hermes):

Causes friendly units and buildings in a large area to recover hit points over 5 seconds.
 * Restoration (Athena):

Causes military buildings in the target area to stop producing units for 45 seconds. Has no effect on town centers, and technologies can still be researched.
 * Pestilence (Ares):

Heroic Age

 * Underworld Passage (Apollo): Creates two tunnel portals between any locations on the map. Units entering one are instantly transported to the other. The portals can be destroyed by enemy units.


 * Bronze (Dionysus): Increases the hack armor and pierce armor of all friendly human units in a small area for one and a half minutes.


 * Curse (Aphrodite): Turns a number of enemy units in the target area to pigs. The change is based on HP, so it will change more injured units, or less tough units. Does not affect MU’s or heroes. Has a reduced effect on villagers.

Mythic Age

 * Plenty (Hephaestus): Creates a vault that generates 15 food, wood and gold every 5 seconds. The vault can be captured by enemy units – it is controlled by whoever has the most units in the area.


 * Lightning Storm (Hera): Deals significant amounts of damage to enemy units in the target area. The more units there are in the area, the more damage is done. Does not harm friendly units, deals almost no damage to buildings.


 * Earthquake (Artemis): Deals massive amounts of crush damage across a wide area – with more damage being dealt towards the center of the area of affect, and less towards the edges. Does not affect farms.

=Egyptian God Powers=

Archaic Age

 * Prosperity (Isis): Allows you to gather gold twice as fast for a short period of time
 * Rain (Ra): Boosts your own farm gather rates by 300% for one minute, boosts those of other players on the map by 200%. No god powers can be invoked while Rain is in effect. Only affects farms within range of a settlement.


 * Vision (Set): Reveals a large area of the fog of war to the player for 20 seconds.

Classical Age

 * Eclipse (Bast): Increases the attack of all myth units (including their special attacks) by 50% and their speed by 20%. Eclipse lasts for just over one minute, and no other god powers can be cast while it is in effect.


 * Shifting Sands (Ptah): Instantly transports a group of units from one point on the map to another. Can be used to move both the player's units and the enemy's, however it will choose the enemy units to be transported randomly, and may not transport all of them, whereas it will transport most or all of the player's units. Has a reduced effect on enemy villagers.


 * Plague of Serpents (Anubis): Summons friendly cobras to guard the target location on the map. The player has no control over the serpents, but shares their line of sight. If cast on water, this god power creates 'sea serpents', which are naval versions of the cobras summoned on land.

Heroic Age
Summons a swarm of locusts to attack enemy positions. Raises the dead in either land warriors or an undead fleet. Turns your Town Centre into a fortress.
 * Locust Swarm (Hathor):
 * Ancestors (Nephthys):
 * Citadel (Sekhmet):

Mythic Age
Converts the Pharaoh into Son of Osiris, which has greatly increased attack and HP, and hits up to four enemies at once when attacking. A powerful unit with a devastating attack. When Son of Osiris dies, the regular Pharaoh regenerates, so you can only use Son of Osiris once, and he cannot be healed in any way. Causes Meteors to rain down randomly over the target area. Meteor strikes do massive amounts of damage to buildings, but not much to units. Lasts 20 seconds.
 * Son of Osiris (Osiris):
 * Meteor (Thoth):
 * Tornado (Horus): Creates a tornado that deals a large amount of damage to both units and buildings (including yours). The tornado will wander randomly about the target area for 20 seconds before dissapearing.

=Norse God Powers=

Archaic Age

 * Great Hunt (Odin): Causes the amount of animals in the target area to multiply (Thereby increasing your food production-to get the most out of this god power, find a group of hunting animals, move all your herd animals there, then cast the god power).


 * Dwarven Mine (Thor): Creates a gold mine at the location specified by the player. The amount of gold held by the mine differs according to the age you cast it in. In the Archaic Age: 500 gold. Classical Age: 1000 gold. Heroic Age: 3000 gold. Mythic age: 6000 gold.


 * Spy (Loki): Using this GP on an enemy unit allows you to see its line-of-sight until it is killed. (Actually the god power generally shows you a larger line of sight than the unit has.) Unlike other god powers, the enemy receives no notification that the spy GP has been used.

Classical Age

 * Forest Fire (Freyja): Sets trees on fire. The fire spreads to other trees in a limited radius before they collapse. Any units and buildings nearby the flames take damage.


 * Undermine (Heimdall): Deals damage to walls, towers, town centers and fortresses. Undermine is powerful enough to destroy walls and towers instantly, but only deals limited damage to town centers and fortresses.


 * Healing Spring (Forseti): Creates a healing spring which heals any idle friendly units within range at a rate of 2.5 HP/second. The spring can be captured by enemy units.

Heroic Age

 * Walking Woods (Njord): Transforms several trees into walking trees that will attack any enemy units or buildings they sight. The player has no control over the trees, but shares their line of sight. The trees remain until killed.


 * Frost (Skadi): Freezes in place all enemy units in a large area for a minute, but gives them 99% armor to all attacks.


 * Flaming Weapons (Bragi): Increases the attack of all human units and heroes on the map by 50% for one minute.

Mythic Age

 * Ragnarok (Baldr): All villagers/dwarves are instantly converted into Heroes of the Ragnarok. Heroes of the Ragnarok are similar to Norse Hersir, they are melee infantry units with a huge bonus against myth units. http://aom.heavengames.com/strategy/articles/11 (Useful article on using this god power.)


 * Fimbulwinter (Tyr): Summons four packs of Fimbulwinter Wolves to attack enemy towns on the map. The player has no control over the wolves, and they die after the god power finishes. No other god powers can be invoked while Fimbulwinter is in effect. Fimbulwinter lasts for 20 seconds.


 * Nidhogg (Hel): Summons the powerful dragon Nidhogg to serve the player. Nidhogg is particularly tough and quite effective against buildings, and does splash damage against groups of enemy units. Nidhogg cannot be healed.

=Atlantean God Powers= Atlantean God powers can be used more than once. glowing orbs above each god power button show how many times that power can be used.

Archaic Age
Undo the construction of an enemy building, putting the building’s cost back into your enemy’s stockpile.
 * Deconstruction (Kronos):

Generates a forest, of which you can harvest from. This power is similar to the Dwarven Mine.
 * Gaia Forest (Gaia):

Generates a shockwave which scatters enemy units in a relatively small radius. Scattered units are stunned for several seconds as well.
 * Shockwave (Oranos):

Classical Age
Target an area to place spider eggs that will hatch a burrow. Enemy units will be killed by the spiders when they cross through the area. Eggs can be killed before they hatch.
 * Spider Lair (Leto):

Transforms a group of general units into heros, instantly.
 * Valor (Prometheus) :

Generates a giant plant, which eats other units.
 * Carnivora (Okeanus):

Heroic Age
Gives you control of an enemy unit.
 * Traitor (Rheia):

Makes a group of enemy units neutral for a period of time, causing them to attack anything nearby.
 * Chaos (Hyperion):

Generates a tree where you can create dryads and also protects against god powers.
 * Hesperides (Theia):

Mythic Age
Casts a spherical 'black hole', which sucks in nearby units and explodes, causing damage to all nearby units and substantial damage to buildings.
 * Implode (Atlas):

Teleport all military units of a player to another point on the map.
 * Vortex (Helios):

Generates a gate to the underwold, lodging creatures which attack everybody.
 * Tartarian Gate (Hekate):

=Cheat God Powers=

The staff of Ensemble Studios addded a few Easter Egg cheats into the game type these into the chat window to activate.


 * GOATUNHEIM turns all units on map to goats.
 * FEAR THE FORAGE makes Walking Berry Bushes, similar to Walking Woods.
 * BAWK BAWK BOOM makes chickens fall from the sky in an event similar to a Meteor Shower. The chickens explode and deal damage to units.
 * Also Remember you can use ZENOS PARADOX to randomize your God Powers. If you don't want the chance of receiving Atlantean God Powers this way, you can simply use PANDORAS BOX.


 * Lastly, the cheat DIVINE INTERVENTION will allow you to reuse your God Powers.