User blog:Dark Paladin X/Going forward with new civilizations

So with The Rise of the Rajas expansion released, some of my civilization ideas (such as Khmers and Indonesians, which the later civilization in the expansion is represented as Malays) are implemented into the game. Some of my civilization predictions are mostly correct (Khmers having Balista Elephants, strong Scorpion bonuses, units incredibly vulnerable to conversion, strong siege, and being a jack-of-all-trades civilization; and Malays being a naval/infantry civilization with having the worst cavalry in the game) while other areas are not (I'm a bit surprised that the devs didn't get the Khmers Arbalests since Khmer armies historically used crossbows a lot in warfare along with balistas). I'm actually more surprised that the Vietnamese are included into this game, but seeing that ZeroEmpires mentioned that this game is reasonably popular in Vietnam, it's no surprise why the devs included the Vietnamese.

With that being, there is a question whether or not there is more room for newer civilizations, seeing that the devs covered nearly every region. Well, there are civilizations that still haven't seen yet such as many civilizations in the central and northern Asian region (Armenians, Uighurs, Jurchens, Scythians and Tibetans in particular) or Native American tribes that AREN'T Mesoamerican (I'm referring to the North American Indian tribes such as the Pueblo, Mississippians, and Iroquois, and the Pacific Island civilizations such as the Polynesians, which these Native American civilizations do play a significant role during the Age of Empires II).

As such, I'm dividing my civilization ideas into two categories:

The Nomadic Empires (focusing on civilization around the Eurasian Steppe and central Asia: Tribes of the Woodlands and Beyond (focusing on the North American tribes in regions that would be United States and the Pacific tribes): That being said, I'll try not to make the civilizations really OP.  In fact, after looking through the Rise of the Rajas Southeast Asian civilizations, each civilization are unique on they're own.  They not only get their own common unit, the Battle Elephant, but each have their own clear strengths and weaknesses that can be exploited easily by other civilizations and tech trees and civilization bonuses that are unique on their own.  For example, the Malay and Burmese are missing Castle Age cavalry armor and archer armor respectfully, while the Khmer's quirk of not needing to build pre-requisite buildings to age advance or unlock buildings encourage unpredictability for the Khmers. Some of the civilizations strengths are offseted with clear weaknesses. For example, Malay's cheaper Battle Elephants and Forced Levy has the weaknesses of much weaker cavalry and not getting the Champion  upgrade, while the Khmer's faster moving Battle Elephants and bonus attack is offset with not having Heresy and Faith.
 * Tibetans (this civilization is going be reworked from my previous idea)
 * Jurchens (this civilization is also going be reworked from my previous idea)
 * Uighurs
 * Armenians
 * Scythians
 * Iroquois
 * Mississippians
 * Polynesians
 * Pueblo

Here is a preview of the Tibetan's civilization bonuses: I want to design the Tibetans to be a cavalry archer/monk civilization that focuses on strong micromanagement lategame and encourage players to create Monks in Imperial Age for utility support (both healing and converting expensive units). I also want the Tibetans have access to standard cavalry unit upgrades like the Hussar, Paladin, and Heavy Camels. So how would I balance their tech tree?
 * All cavalry units regenerate health
 * Cavalry archers +35% HP
 * Monastery techs cost food instead of gold
 * Can build Stupas in the Castle Age.

For starters, I would not give the Tibetans Bloodlines since the extra HP for cavalry archers and cavalry units regenerating health is very strong (for the record, Tibetan Paladins will regen health about 1 HP per 2.5 seconds, Heavvy Camels and Hussars 1 per 3 seconds, and cavalry archers 1 HP per 4 seconds), I would also not give the Tibetans the last Imperial Age archer armor, making them more pigeonholed into cavalry archers (they still will get Arbalest and Elite Skirmisher upgardes, but they will not be as strong). And yes, I'm still going to give the Tibetans the unique unit upgrade for their Heavy Cavalry Archers, the Imperial Cavalry Archer, and their UU is still the Dharmapala. However, I'll be readjusting their stats to be more reasonable than my previous idea.

That being said, there is always room for more ideas, it's up to the developers whether or not if they think there is more room for new civilizations (although I could say that including Tibetans would most likely get the game banned in China, which is why the Forgotten team can't risk doing something like this).