Town Center (Age of Empires III)


 * For the Age of Empires variant, see Town Center (Age of Empires)
 * For the Age of Empires II variant, see Town Center (Age of Empires II)
 * For the Age of Mythology variant, see Town Center (Age of Mythology)

The Town Center in Age of Empires III is the starting building for a colony and acts as the default Home City drop-off point. Town Centers can train Settlers/Villagers, call in one levy of Minutemen, and can advance to the next Age.

The Town Center is a strong building. It can defend itself from its top tower and can garrison Settlers/Villagers to protect them (more does not increase firepower). If the player's Explorer has fallen in battle too close to enemy territory, instead of manually retrieving the unit, he/she may choose to pay ransom money and receive his/her Explorer back safely. Also some civilizations can activate the "revolution" ability, which costs 1000 of every resource. The ability makes the player rebel against there home country which: 1. Converts all settlers to colonial militia. 2. Changes the player deck to the revolution deck which has 4 Gatling gun, 16 colonial militia, and 2 ironclads cards. Each may be sent infinite times. 3. Does not allow player to train more settlers.

Only the Explorer or a Covered Wagon can build a Town Center and each player is limited to only one before Fortress Age which after that increases to three.

The Portuguese receive a free Covered Wagon every time they Age up until the Industrial Age and together with some Home City shipments can have the maximum increase to six Town Centers.

The Spanish in the other hand have a shipment which increases Town Center population so much that Houses become unnecessary when they possess three Town Centers.

Germans also have a team shipment that increases the attack and hitpoints of their Town Centers.

Units

 * Settler - Not available for French
 * Levy - Calls forth Minutemen for one time.
 * Coureur des Bois - French only
 * Envoy - Dutch only

Improvements

 * Advance to Colonial Age
 * Advance to Fortress Age
 * Advance to Industrial Age
 * Advance to Imperial Age

Other options

 * Ransom - Buys a fallen Hero or Explorer back to Town Center
 * Home City Shipment - Triggers shipments to arrive here.

{| class="wikitable collapsible collapsed" style="width:100%; margin-bottom:0px; margin-top:1px;" ! sab="1148"| Click for a list of Town Center related home city cards
 * - sab="1147"
 * - sab="1149"
 * sab="1150"|