Talk:Eagle Runner Knight/@comment-172.219.8.92-20180602170239

Fire rate of these units is actually 1.5, not 3. It is probably the most cost/pop effective unit in the game when all knight combat cards (scorched earth, knight attack, combat and hitpoints) and temple support card is sent in. With a full fire pit on attack dance they can do 43 damage a shot (more if you age at imperial with the 20% unit boost), at twice the rate of a musketeer/skirm. This puts them above a highlander, redcoat, fusilier, etc in damage per second. They also do not carry the "infantry" tag so falconets, lancers, elmeti, etc. have no multipliers against them either and they can just tank damage as they can have well over 350 hitpoints and 30% range resist. They beat out skirms, ashigarus, musks... such an underrated unit. They actually only do 1 less damage to heavy infantry than maces when you first hit fortress, and have so many more cards to help them, with no weakness to cav, and move faster too. Late game, these should be your go-to unit against anyone except a dutch halb spammer, japanese samarai spammer, or german dopp/war wagons. Think of them like a dragoon+musketeer unit and use them like you would either of those units. Backed with maybe 10-15 stealthy coyotes, jags or 10 arrow knights depending if they favor skirms, heavy infantry/light cav, or artillery you can take on anyone with these guys as the backbone of your military