Wars of Liberty

Wars of Liberty is a non-commercial and fan-based modification for Ensemble Studios' last RTS game before its demise, Age of Empires III. This mod features a great deal of reworked new gameplay elements and a huge amount of new civilizations. The game is focused on the world history during the long 19th century (1789–1914).

Latest Updates
Latin American: Colorado, Lanceiro Negro, Zuavo Baiano, Jamaican Black Shot. Asian: Filipinos Manilamen, Huai Muslims.
 * Now the mod work independently and no longer overwrite Asian Dynasities (just like Napoleonic Era mod)
 * Japanese explorers (Ikko-Ikki monks) is now replaced by Miko, shrine priestesses with same role.
 * Chinese AI and home city cards are updated, featuring Empress Cixi AI personality.
 * Story campaign is disabled again. Skirmish only.
 * Belgian and Korean now playable.
 * Russian now have a third option in Revolution after sending specific cards. Revolt as Lenin unlock the Red Guards unit.
 * New native/mercenary units: African:  Ruga Ruga, Poacher and Dahomey Amazon.

Gameplay
These civilizations are very different from each other, most receive a new AI personality, new technologies, new cards, and the new ones receive their own Home City. All of the new civilizations and most of the existing ones have many new unique units, in addition to several new standard units. All these new units have had care put into them to make them as distinctive, realistic and interesting as possible. A new feature, called Immigrants is available for the South American Countries instead of mercenaries, where the player can essentially play as those Immigrants.
 * Over 40 new civilizations have been announced, with 24 added in the current version: the Argentinians, Paraguayans, Tupi, Brazilians, Colombians, Americans, Canadians, Mexicans, Egyptians, Ethiopians, Zulu, Australians, Bulgarians, Greeks, Romanians, Serbians, Habsburgs, Chileans, Incas, Mapuche, Peruvians, Italians, Maltese, and Haitians.
 * Over forty new random maps have been included. The WotTA-only ones can be found in the main list; the others, by clicking on "Custom Maps" at the skirmish screen. Total of 100 total random maps by the time the Delta version is released.
 * Nine new Native Settlements can appear on the new maps: Bandeirante, Republiqueta, Quilombola, Guarani, Guaicuru, Aymara, Pirate, Order of Christ and Sertanejo. 21 additional African native settlements will be added, known as "African Commodities".
 * 40 new huntables appear on the new maps when the Delta version is released.
 * Age up to a new age: The Great War age. This will enable World War I-themed units such as zeppelins, airplanes, dreadnoughts, tanks, and several new techs.
 * Six brand new cultures: Africans, Balkans, Latin Americans, Anglos, Middle Easterners, and Polynesians.
 * Church completely redesigned. When playing as any civilization, a religion can be adopted, enabling the redesigned priest and multiple religion-specific techs. There are ten different religions to choose.
 * Revolutionaries redesigned with new bonuses, new politicians, and new units.
 * Spies completely redesigned in a new Espionage system. Now available to all civilizations.
 * UI redesigned in 1440p Ultra HD resolution, compared to the original UI was only designed in 1024x768.

Delta civilizations
Cultures

Anglos
 * Their shared units are Militia, Spontooner, Rifleman, Light Cavalry, Sapper, Napoleon, Blakely, Whitworth, Dictator and Parrot.
 * They have a unique building called the Congress, allowing: choosing between two different factions, gaining access to faction battalions, and voting on issues for effects.
 * They have a unique building called the Congress, allowing: choosing between two different factions, gaining access to faction battalions, and voting on issues for effects.


 * Can choose between two different factions at the Congress.


 * Unlock unique units based upon faction and the politicians in each faction.


 * Each politician possesses a unique tech.
 * They have two types of towers: Lookouts, that provide line of sight, and Shelters, that have to be garrisoned by infantry to fire.
 * They start with a variable number of Fur Traders (which double as hunters) and Shepherd Dogs. The dogs are immortal pets who can gather treasures and mark territory

Immigrants

 * Italians: Best plantation gatherers, can train Redshirts and Tatterdemalions.
 * Germans: Best builders can train Brummers, Chevaulegers and Krupp Cannons.
 * Ukrainians: Can train Scarlet Sails, Serduks and Oprishoks.
 * Confederates: Best miners, can train Filibusters.
 * Irish: Best fighters, can train Patricio, Fenian and Wild Goose.
 * Polish: Best hunters, can train Auxiliars and Infernal Picadores.
 * Scandinavians: Best fishermen, can train Immigrant Fishing Boat and Ski Trooper
 * Lebanese: They can train Maronite Riflemen.

Religions

 * Catholicism: Makes priests the best, but costs the most faith. Its healer is the Priest. It allows building a second temple. Its temple is called the Abbey. This religion is available to Mexico, France, Portugal and Spain.
 * Anglicanism: Unknown bonus. Its healer is the Deacon. The name of its temple is unknown. This religion is available to Britain, Canada and Australia.
 * Lutheranism: Unknown bonus. Its healer is the preacher. The name of its temple is unknown. This religion is available to Germany and the United States.
 * Baptism: A religion dominant in much of the new world; its techs don't cost faith and are cheap. Its healer is the Reverend. Reverends can be trained from houses with the home parish tech, and the name of its temple is the Parish. This religion is available to the United States and Mexico.
 * Orthodox: This religion is available to Russia and Greece.
 * Candomblé: An African religion that is unique to Brazil. Its healer is the Babalorixa, and its temple is called the Casa Branca.
 * Shamanism: A native religion. Its healer is the shaman and its temple is simply called the Temple.
 * Secularism: An emphasis on the scientific method rather than organized religion. The laws of physics give artillery increased range, the theory of evolution allows genetic breeding, making crops grow faster, and the healer can heal faster than any religious healer. Its healer is the Physician, and its temple is simply called the Temple.
 * Islam: Can call a jihad where units become much stronger but all units then will cost faith.(priest name: imam)
 * Judaism: Its healer is a Rabbi, and its temple is called the Synagogue. This religion is available to Portugal, Germany and Greece.
 * Calvinism: Its healer is a Huguenot, and its temple is called the Meeting house. This religion is available to Britain.
 * Hinduism: (priest name: Acharya)
 * Buddhism: (priest name: Bhikkhu)
 * Shintoism: (priest name: Kannushi)
 * Taoism: (priest name: Daoshi)
 * Animism:
 * Heliolatry:
 * Sunni Islam
 * Shia Islam
 * Zoroastrianism

Gamma random maps
Araucana .Gran Chacau .Gallopagos .Seratano . Marajo. Dunas. Coin foxes added to Alaska . Acre map and Marajo map have rubber trees that you can collect the sap for coin. Marajo map has sunny and rain cycles and has more wild herdables than any other map. Many non-WotTA custom maps .More Coming soon . (Note that this may not be entirely correct, as the method used to obtain this information is looking at the creation date at the top of the map script and guessing what version the creation date puts it in.)

Delta random maps
.
 * Gallapagos - Redone with new turtle model
 * New desert map with sand dunes shown in screen shots on the Facebook page, presumably African
 * Congo - the map goes dark again after you are outside of LOS of the area as shown in screen shots on the Facebook page
 * Dallol (Northern Ethiopia, volcanic desert)
 * Agreste (Northeastern Brazil)
 * River Nile (water trade route)
 * Gran Chacau redone with less vivid tree leave colors.
 * Iceland
 * Iberian Peninusla
 * British Isles
 * Verdon gorge (France)
 * Atlas Mountains (redone?)
 * Alps
 * Tuscany (place holder?)
 * Balkans
 * Black Forest
 * Scandinavia
 * Black Sea
 * Eastern European Plains
 * Llanos (Columbia)
 * Atacama (redone with a dry salt lake)
 * Panama
 * Cerrado
 * Andes
 * A lake map in Africa (Rift Valley?)
 * Lake Retba (pink lake water)
 * Cape (of Africa)
 * Madagascar
 * Abyssinia (placeholder? Changed to Horn of Africa?)
 * Sahara
 * Lower Sahara (placeholder?)
 * Barbary Coast
 * Savannah
 * Great Zimbabwe
 * Azores (placeholder)
 * [unnamed Ivory Coast area] (placeholder)
 * Himalayas
 * Steppes
 * Tianzi Mountains
 * Aegean Islands (placeholder?)
 * Valley of Kings (placeholder?)
 * Oasis (placeholder?)
 * Guinea Coast (placeholder?)
 * Sinai (placeholder?)
 * Arabia (placeholder?)
 * Red beach [China] (placeholder?, a red colored marsh)
 * Australia (whole continent).

African commodities
On African maps, the native villages each specialize in a product you trade with them.

There are 21 commodities in total. 8 of them revealed so far.


 * Palm Oil Merchants.
 * Silk Merchants.
 * Vanilla Merchants.
 * Slave Merchants.
 * Coffee Merchants.
 * Black oil Merchants.
 * Rubber Merchants.
 * Lost Treasures Merchants.

Active

 * Team leader: Takatmo Yereoc
 * Former team leader: Tahattus
 * Coding: Takatmo Yereoc, Daniel Pereira, Hoop Thrower, DayoftheNinja, Musketeer925, Christos, Tzommar, Septafolia
 * Art: Fenriz, Persian_Fusilier, Forsant, Alex Julio
 * Research: Hoop Thrower, Christos, Alex Julio, Septafolia
 * Design: Jutlander, Hoop Thrower, Christos, Alex Julio, Tzommar, Septafolia
 * Balance: Jutlander, Hoop Thrower
 * AI: AlistairJah, Musketeer925
 * Random map scripting: Will
 * Social media: DayoftheNinja, Hoop Thrower, Fenriz

Team members

 * Tahattus: former team leader, and was then put in a reduced role while he was in residency in medical school, he handles social media. Also learning random map scripting and 3D modeling now that he has graduated medical school.
 * Hoop Thrower: former co-team leader, now team leader, all coding, and civ concept design including research.
 * Christos: textures and civ concept design including research.
 * Alex Julio: textures and civ concept design including research.
 * Musketeer925: random map scripting, AI scripting, trigger scripting, and advanced tech coding.
 * arcalion: 3D modeling, not an active member any more.
 * DayOfTheNinja: random map scripting, textures, advanced tech codingand civ concept design including research, a ghost member who rarely appears.
 * Sufjanfan: random map scripting, not an active member any more.

Assistance from other mods

 * Peugout407 (Knights and Barbarians mod): textures.
 * AoE_Fan (Knights and Barbarians mod): random map scripting.
 * Alexastor (Napoleonic Era mod): 3D modeling.