Talk:Teutonic Knight/@comment-71.10.81.24-20170911023036

People should really view the TK as a siege unit and not a combat unit. A battering ram which can attack back. This would help with the perception of the unit.

Yes, they will be kited for days if you try to use them for combat, especially early on, but when sieging an enemy base they are highly effective. The normal counter against battering rams doesn't work on them, as TK's will just turn around and fight back. This puts the enemy in an uncomfortable position. Do you engage the TK's destroying your buildings and deal with their massive stats? Or do you ignore them while they chop down your buildings at ridiculous speed? And the entire time you are trying to make this decision, the Teuton's other combat units still need to be dealt with.

Don't play the kiting game. Force the enemy's hand by making them choose between the destruction of their base or fighting your TK's.