Talk:Keshik (Age of Empires II)/@comment-44010056-20191109130547/@comment-2003:DB:F709:7FA3:40E1:FFDA:F04F:B80F-20191116213633

They need 80 (!!) Gold to train, a whopping 900 to upgrade, only (as far as I understand it) generate gold hitting units (not buildings), at THAT rate (0.37g/hit? - LOL??), given a normal (?) attack speed? (i)

I whish there was a "spirit of the law" video right away on this, trying it out and crunshing the numbers, but that all seems to point to a severe, severe disappointment, if you count on them beating the gather rate of trade carts let alone gold miners (and their fraction of costs to train, w/o ANY gold needed); to me it even seems like in their current state they are pretty damned useless right now, having a gimmick as their specialty, nothing more.

If you can train them and send them everywhere searching for easy targets (villagers? - so you don't lose the investment for any tough opponent), chances are you already have gold aplenty and your enemy has nothing to defend himself any more, which renders the point moot of gathering further (abysmal) amounts of resources, for this hefty price.

And with all that, the ability it has seems to be more fitting for the Tarkan; which could need some help, to be more viable, that's for sure...

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i) if we assume an attack speed like, let's say, the Tarkan, the Keshik does win you one gold every 4.26s, counting from first hit to third; obviously he won't "milk" the same target for long, esp. if it is as weak as suggested above, so he'll have to reposition to start "gathering" again (I assume no frame delay, because it is a melee unit; but still!). That's lots of time being lost; even if he has a tanky unit that does not retaliate, for him to milk for gold ad nauseam, it doesn't look good; it's 4.26s for the first gold, but 6.39 for any additional piece. Can you immagine how much villagers would have to slow down (maybe sliding in frequent coffeee-breaks for the Keshik to catch up?), for them to be remotely "equal"? And forget about this unit helping you in trashwars. With that price and no considerable hidden bonus damages to help it out, it's just way too costly to ever expect it to even BREAK EVEN...

I am really at a loss to find any specific use for, or intelligent thought behind this bizarre unit. It's like they thought one thing (helping out for trash-wars) and then, after implementing it, got cold feet for people to complain it being "OP", and nerfed it to the point of it being an utter joke...