Talk:Kamayuk/@comment-2.247.251.8-20171121214210

"A common dilemma for Inca players is whether to use  Halberdiers  or Kamayuks, this will depend on resource availability. If there is gold to spend, the Kamayuk should be always the cavalry counter unit of choice, if there isn't enough gold, the player can mix in some Halberdiers that are cheaper than the more expensive and effective Kamayuk."

Iffy-logic

The +32 bonus damage against cavalry of the halberdier is nothing to snuff at; as it comes w/o any gold cost - even better! The benefit of the Kamayuk is it's versatility; it does not hurt to have an emergency-troop of halberdiers ready, though, to back them up when the enemy relies on much cavalry; not only will that maximize the benefits and save the kamayuks for later (good asset managment), it also saves some much needed gold for all the other gold-expensive units, like slingers and eagles.

All in all: this tip is shortsighted.

To rely on the Kamayuk as your go-to [+primary] cavalry counter is not a smart idea, no matter it's own bonus against them. The Incas have access to halberdiers with all upgrades: use them! If anything they can be the backbone of your army, only really being threatened by masses of archers and siege (to be countered by Eagles, obviously... incas with access to Paladins would be nasty); they are not a real counter-unit! Their strength lies in their numbers and their range, to gang up on masses of close-combat enemy units. Rather lose a number of heavy-bonus-hitting halberdiers against the costly knight-forces of your opponent (make him pay dearly for that), than put your 30-gold kamayuks on the line, *if you do not have to*

Besides: if you upgrade the Kamayuk, you already have so many upgrades in place for the Halberdier also...

PS: 690g ... thats the needed amount to go from spearmen to halbs. The equivalent of 23 Kamyuks. In mass battles, that's pretty much nothing! (and mass-battles are the natural habitat of Kamayuks, so...) the 515 food are hardly even worth mentioning (that's enough for less than 9 kamayuks, out of those 23 already mentioned)... After that it's a whole lot of nothing (resources, esp. 0 gold) for a whole lot of something (bonus damage, quick creation)