Talk:Feitoria/@comment-27291286-20151126073314

This building is good, just not game breaking.

It's not a mindless eco spam building. Its use rewards good ecenomic decision making and slow play.

Its 'real' cost is 370 wood and 250 gold, as it will require four houses. It also diminishes in value if the popcap is smaller. I don't know what standard popcap is these days, but if they're at 500 then the maxpop things isn't really an issue. If it's 200 then this has very limited value.

It produces as much as approximately four villagers, but costs as much as twelve. You cannot benefit from economic techs, nor, can you select one resource you want more than the others, but you don't need to reseed farms or replace camps, and you're able to go past maximum mine saturation. The building itself is very resilient, and therefore your economy is less raidable. You're also converting villager seconds into effective villagers, rather than TC seconds into villagers - this means that just like a market, monastery and dock, you're able to produce resources without additional TCs, though only in the Imperial Age.

I think its something worth making if your opponent gives you the space when you hit Imperial age so long as the pop cap is high; especially on maps with limited resources such as El Dorado and islands, or slow maps like BF. If your opponent is running out of gold, you know you have the space to make this so you can plan on outlasting them, so it will trump trashwars too.

So just like people are saying, its good in limited resources. But its not a cheat or a no-brainer. Porteugese are not that good on land, and you're likely to die before you ever reach the point where this becomes an option.