Relic (Age of Empires: Mythologies)

Relics are magical objects in Age of Empires: Mythologies that each confer a different bonus to a player once picked up by a hero. Unlike in Age of Mythology, heroes do not need to deposit the relic in a Temple to gain its benefits. Instead the benefits are automatically granted to the player should a hero stand on the same time as one and is instructed to collect the relic as its action. Some relics even affect enemy units. A Hero can only carry one relic, but players who managed to train several heroes (notably the Greeks) can collect multiple relics. A hero drops a relic on the tile they were standing on when killed.

Relics are found in skirmishes and campaigns. In the former they are randomized but in the latter they are not. In both cases, they can be found by defeating neutral myth units scattered around the map who will then make the relic appear upon death. Heroes can easily defeat the myth units guarding a relic but would have to wait until next turn to collect it.

List of Relics
Each relic is listed with its name, effect and rarity. Common relics do not need to be unlocked but uncommon, rare and epics (the rarest ones) do.


 * Achilles' Black Armor (common): equipped hero has +5% Defense. Friendly heavy infantry have +10% Attack.


 * Adze of Anubis (common): equipped hero has +10% Attack. Friendly heavy infantry have +10% Attack.


 * Alecto's Unceasing Blade (rare): counterattacks made by hostile units against friendly units are reduced by 10%.


 * The Ankh of Ra (common): equipped hero has +20% HP. Friendly light infantry have +20% HP.


 * Anubis' Mask of Death (common): all friendly buildings gain +10% defense.


 * Ares' Savage Spear (common): equipped hero has +10% Attack. Friendly light infantry have +10% Attack.


 * Artemis' Bow of the Hunt (uncommon): all friendly ranged units gain +1 Range. This affects heroes and myth units.


 * Athena's Breastplate (common): equipped hero has +5% Defense. Friendly light infantry have +5% defense.


 * Balmung, Blade of Sigurd (campaign only): all friendly light and heavy infantry gain +20% attack.


 * The Black Lotus (rare): all friendly Units recover HP at the beginning of your turn as if they were heroes.


 * The Boots of Kicks Everything (epic): all friendly heroes and units gain +2 movement, +10% attack and +5% defense.


 * Bow of Satis (common): equipped hero has +1 range. Friendly ranged units have +10% Attack.


 * Brisingamen, the Flaming Jewel (uncommon): equipped hero regenerates and additional 10% health at the beginning of each of their turns.


 * Dionysus' Mask of Madness (common): equipped hero has +20% HP. Friendly Priests have +2 movement.


 * The Dwarven Calipers (common): equipped hero has +5% Defense. Friendly civic units have +20% HP.


 * The Eye of Horus (common): equipped hero has +1 Sight. Friendly cavalry have +1 Sight.


 * Famine, The Knife of Hel (common): equipped hero has +10% Attack. Enemy light infantry have -5% Defense.


 * Freyja's Cloak of Changing (common): equipped hero has +2 movement. Friendly cavalry have +20% HP.


 * Freyr's Bronze Boar (common): equipped hero has +5% Defense. Friendly light infantry have +5% Defense.


 * The Girdle of Hippolyta (common): equipped hero has +5% Defense. Friendly ranged units have +5% Defense.


 * Gleipnir, the Wondrous Ribbon (uncommon): all friendly human units gain +8% Defense.


 * The Golden Fleece (common): equipped hero has +20% HP. Friendly cavalry have +20% HP.


 * Gunnarr's Runeshield (common): equipped hero has +5% Defense. Friendly heavy infantry have +5% Defense.


 * Hades' Helm of Invisibility (common): equipped hero has +5% Defense and has its HP hidden from enemies.


 * The Hammer of Hephaestus (common): equipped hero has +10% Attack. Friendly civic units have +2 movement.


 * Hathor's Harp of the Stars (common): all food income is increased by 20%.


 * The Head of Medusa (common): equipped hero has +10% Attack. Friendly ranged units have +10% Attack.


 * Hermes' Winged Sandals (common): equipped hero has +2 movement. Friendly cavalry have +1 movement.


 * Imhotep's Chisel (common): equipped hero has +10% Attack. Friendly buildings have +20% HP.


 * Knot of Isis (rare): all friendly income is increased by 10%.


 * Megaera's Grudging Spear (rare): friendly units deal counterattack damage even if they would be kiled by an attack.


 * The Megingjord Belt of Strength (common): all friendly human units gain +10% Attack and cost 10% Less food to train.


 * Mithril Horseshoes (common): equipped hero has +2 movement. Friendly cavalry have +1 movement.


 * Mjolnir, Hammer of Thor (epic): all friendly units gain +10% Attack. All Friendly Archers gain +1 Range.


 * The Nemean Hide (common): equipped hero has +5% Defense. Friendly heavy infantry have +5% Defense.


 * Odin's Spear, Gungnir (epic): equipped hero and all other friendly units gains +20% attack.


 * Osiris' Sickle (common): equipped hero has +10% Attack. Friendly mills, farms and ox carts generate +10% food income.


 * Pandora's Box (epic): human units become myth units, while myth units become human units. Units change into a random unit of the same class (example: a spearman which is a light infantry would transform into an Avenger). The change is instant for all players but units trained afterwards are normal.


 * Poseidon's Trident of Fury (common): equipped hero gains +10% Attack and +1 movement.


 * Prometheus' Fire (uncommon): all friendly ranged and siege units gain +20% Attack.

shown in forests. All friendly units gain +10% Attack (does not affect equipped hero).
 * Ra's Sun Disk (rare): the fog of war is revealed. The terrain must still be explored but units are


 * The Ring of Power (epic): all friendly units cost 15% less resources to train.


 * Sceptre of Set (common): all gold income is increased by 20%.


 * Sekhmet's Crown of Lions (common): equipped hero has +5% Defense. Friendly buildings and heavy infantry have +5% Defense.


 * Set's Kepesh of the Desert (uncommon): all heavy infantry gain +20% Attack (does not affect equipped hero).


 * The Sistrum of Bast (common): equipped hero has +1 Sight. Friendly ranged units have +20% HP.


 * Skuld's Needle of Necessity (common): equipped hero has +10% Attack. Friendly cavalry have +10% Attack.


 * Sobek's Redeeming Net (common): equipped hero has +5% Defense. Friendly civic units have +2 movement.


 * The Soul of Osiris (epic): a hero carrying this relic is reborn at full health when killed. This consumes the relic.


 * Thoth's Book of Wisdom (uncommon): all favor Income is increased by 20%.


 * Tisiphone's Vengeful Bow (rare): all friendly ranged units gain +2 Range.


 * The Tyrfing Blade (common): equipped Hero has +10% Attack. Friendly heavy infantry have +10% Attack.


 * Urd's Shears of Endings (common): equipped Hero has +20% HP. Friendly Priests have +20% HP.


 * Verdandi's Vase of Being (common): equipped Hero has +20% HP. Friendly Priests have +2 movement.


 * Wellstone of Mimir (common): all friendly myth units cost 20% less favor to train.


 * Zeus' Lightning Bolts (common): equipped hero gains +10% Attack and +1 Range.

Trivia

 * Some relics are bugged as they don't always affect all units in the class listed but just human units of the class.
 * The Hades' Helm of Invisibility relic's effect is similar to Nyx's Mother of Deceit research.
 * The Megingjord Belt of Strength relic also reduces the food cost of buildings by 10%. This may be an oversight.