User blog:FlygonAU/Test

The below is a test example article for some friends on what a theoretical Australian Civilization would have access to. Complete "Throwing things at the wall" here.

Civilization bonuses

 * Start the game with an Eagle Scout.
 * Skirmishers have no Minimum Range.
 * Australian Villagers drop-off food from huntables (1 unit at a time) without needing a drop site.
 * Monks gain 4%+ movement speed for every researched Monastery technology.
 * Skirmishers benefit from Infantry Armour Technologies, free Thumb Ring in Castle Age
 * Team bonus: TODO

Unique units

 * Scorpionavailable.png Bargan Warrior (Ranged Melee Infantry, benefits from Scorpion-like area-of-effect damage)

Unique technologies

 * CastleAgeUnique.png Parying Shields (All infantry, including Skirmishers gain +1 armour)
 * Unique-tech.jpg Woomera (All projectiles fired 20% faster, benefit from Ballistics)

Archery Range - Skirmishers buildable at Barracks, theoretical Civ doesn't get Archery Range. Thumb Ring comes free at Castle Age.
requires Barracks

Stable
requires Barracks

Siege Workshop - Scorpion Unavailable
requires Blacksmith

Market
requires Mill