Talk:Qilin/@comment-71.82.170.253-20190102063056

I find it odd/unfortunate the devs implemented the "heal on death" feature using a frequent-running game-script, instead of a unit action! This has 2 undesirable side-effects:

1. It's kind of a CPU hog. If implemented with a unit action it would not be because the effect would be executed by a specific event (ie, the unit's death), like how scarab blood is implemented. 2. The heal-on-death effect doesn't occur at all unless "extendedmechanics.xs" or the standard victory condition script (which brings in extendedmechanics on its own) is used and specified as the scenario's victory condition script.

This is likely too technical to put in a trivia section but it's good to know, especially #2 for scenario designers.