User blog comment:Dark Paladin X/Dark Paladin X Civ Crafting Corner: The Tibetans/@comment-27274076-20161002044123/@comment-27274076-20161002191926

I know that, but even with 7 pierce armor, Paladins screw over archers. And giving them 9 (almost making them immune) removes one of the very few weaknesses Paladins have. Combined with the OP Cavalry Archer (which is not to compare with the Turkish one, since it is significantly faster and cleares infantry - which, by the way, sweepes the second weakness of the Paladins if combined) they make a force that is impossible to counter cost effectively, since they can also always flee. There is absolutely no other military formation or strategy that can even think of matching that. The Cavalry Archer you created can even hit-and-run Camels which is, excuse me, kind of ridiculous.

Two more things - I did not forget the +10 HP bonus, but that bonus makes little difference compared to the other things, so not really worth mentioning. :) And about historical accuracy.. The Chinese invented gunpowder and block printing.. remember? :P

A last hint: You say the Turkish Cavalry Archers also have high HP, the Magyar ones also long range, and so on.. But you forget, they all have one buff for these units and that alone is sufficient to make them the best of the game, like the Frankish Paladin. Now what you do is combine all those bonuses and throw a couple more on top (pierce armor, attack bonus, speed..), even for multiple units. Now honestly say.. who would play with the Magyars or Franks anymore once your civilization was actually introduced?

I really like some of the ideas you have (building, the Monk magic technology is also a nice idea) and the effort you put into it, but you should really try to balance things out, maybe spread these bonuses over three or four new civilizations?^^