Talk:Jarl (Age of Mythology)/@comment-24444169-20150625230326/@comment-24444169-20151204085254

See, now that I recall my statement was mainly due to the fact that the main infantry in AOM is generally good against cavalry, whereas in AOEII Cavalry generaly slaughter eveything  but pikemen (excluding every unit's respective weakness, e.g. massed archers>group of Boyar). Like in the real middle ages, there's no truly effective counter to cavalry. We all know it simply required a good manoveur to take down hundreds of pikes in the blink of an eye. Now AoE isn't a tactical strategy game to that extent like TW would be, but still they made it powerful as a class in general.

Back to the point, Jarls are unlike some other cavalry in the game high in hitpoints and decent in armour. Moreover, being human they do good against heroes and having that bonus makes them deal with mythic units pretty fine. The Gods' bonuses help them perform even better. So my comparison between them and the paladin was justified by the fact that the Jarls are overall powerful and all rounded units.

I haven't played AOE games in the last few months so if there's any mistake prove me wrong, no problem.