Civilizations (Age of Empires)

Following is a list of civilizations in Age of Empires (I) and the Rise of Rome expansion along with associated bonuses.

Assyrians

 * +40% Archery Range unit fire rate
 * Villagers 30% faster

Babylonian

 * Double wall and tower hit points
 * +30% Priest rejuvenation rate
 * +30% Stone mining

Choson

 * +80 Long Swordsman and Legion hit points
 * +2 tower range
 * -30% Priest cost

Egyptians

 * +20% Gold mining
 * +33% Chariot, Chariot Archer and Scythe Chariot hit points
 * +3 Priest range

Greeks

 * Hoplite, Phalanx and Centurion 30% faster
 * Warships 30% faster

Hittites

 * Double Stone Thrower, Archer, Bowmen and Heavy Catapult hit points
 * +1 Archery Range unit damage
 * +4 War ship range (except Fire Galley)

Minoans

 * -30% ship cost
 * +2 Composite Bowman range
 * +25% Farm production

Persians

 * +30% hunting
 * War Elephant,Armored Elephant, Elephant Archer units 50% faster
 * Trireme +50% fire rate
 * -30% Farm productivity (removed in Rise of Rome expansion)

Phoenicians

 * -25% War Elephant, Armored Elephant and Elephant Archer cost
 * +30% Wood cutting (After the Age of Empires v1.0c / Rise of Rome v1.0a patch, this was changed to +15%. )
 * +65% Catapult Trireme and Juggernaught fire rate

Shang

 * -30% Villager cost (Each villager cost 35 food)
 * Double wall hit points

Sumerians

 * +15 Villager hit points
 * +50% Stone Thrower, Catapult and Heavy Catapult fire rate
 * Double Farm production

Yamato

 * -25% Horse Archers, Scout, Cavalry, Heavy Cavalry and Cataphract cost
 * Villagers 30% faster
 * +30% ship hit points
 * -20% Horse Archers, Scout, Cavalry, Heavy Cavalry and Cataphract speed

Carthaginians

 * +30% Transport speed
 * +25% Fire Galley attack
 * Academy units and all elephant units +25% hit points

Macedonian

 * Academy units have increased armor from missile damage by 2 points
 * Units with no range +2 line of sight
 * Siege Workshop units cost -50%
 * Units 4 times more resistant to conversion

Palmyran

 * Free tribute
 * Gold per trade ship doubled
 * Villager +25% working speed and have +1 armor but are 50% more expensive
 * Camel Rider +25% faster

Roman

 * -25% building cost except Towers, Walls and Wonders
 * -50% tower building cost
 * Swordsmen attack +33% faster