Strategy:Rush

"" The best defense is a good offense. ""

- Sun Tzu

Rush refers to a military build-up as early as possible, a strategy where the player focuses almost exclusively on building troops to harass the enemy economy in the shortest possible amount of time. It is commonly used to counter the Boom strategy or the Turtle strategy if the enemy is unable to get their towers and walls up in time.

A rushing player will typically have a weak economy in favor of a strong military, ideally most rushes are executed within the first six minutes of gameplay (even less versus human opponents). The longer a match draws on without the rush inflicting significant damage, the more likely it is that a rushing player will not be able to seize victory due to their slower economy.

A good Rush deck typically consists of the basic villager cards and Discovery Age resource cards while possessing a heavy number of troop shipments and troop upgrade cards in the Colonial Age with little focus on economic cards. The Spanish are considered a strong Rush civilization due to their fast Home City shipments.