User blog comment:Dark Paladin X/Dark Paladin X Civ Crafting Corner: The Khmers/@comment-27023515-20161010113016

The civ bonuses are mostly alright, the farm bonus might potentially have to be adjusted. Scorpions with no minimum range sounds nice, and faster repairing could be interesting, but might also be relatively useless.

Negative attack bonus vs. a unit is not a thing, that won't be possible for your elephants.

The unique techs are really OP. Giving farmers, lumberjacks and trade BOTH 20% more resources AND 20% faster gathering is crazy. Sna just makes scorpions insane, mix in a few long-range BBC to kill any onagers or enemy bbc early and nothing will be able to stop them. Gutting infantry and cavalry by removing the imp age upgrades does not make up for that, it just turns the civ into a one-dimensional, but overpowered civ. That's not good design.