Teutons

The Teutons are a civilization available in Age of Empires II and Age of Empires II: The Conquerors. They represent the Holy Roman Empire in both titles.

Overview
The Teutons main strengths are defense and economy. Their defensive structures and Town Centers both have bonuses. Town Centers have an additional +2 for their Attack, and a +5 for their Line of Sight. Towers can garrison twice the number of units than other civilizations and all tower technologies are available. With this bonus, Teutonic Keeps with full garrison of Archers can deal twice the amount of damage compared to an ordinary Keep with full garrison. In addition, a Teutonic Bombard Tower with ten garrisoned Archers can fire up to two cannons simultaneously, dealing up to a whopping 240 damage. They also recieve Murder Holes for free thus eliminating the minimum range of towers and Castles. This provides their Towers an earlier defense against Battering Rams. Their Monks are able to heal at twice the distance of other civilizations' monks. Their Farms are 33% cheaper. Their units resist conversion due to their Team Bonus.

Their Unique Unit is the Teutonic Knight, which is an extremely strong but slow infantry unit possessing a significant attack (also an attack bonus versus buildings), Hit Points and Armor. It is almost unaffected by Archer, Infantry and Cavalry attacks. Their Unique Technology is Crenellations which gives Castles an additional +3 range and infantry units that garrison in the castle can fire arrows. This makes their castles very powerful.

The Teutonic civilization is given high profile in the Barbarossa campaign, as you play as Barbarossa commanding a Teutonic army, in addition, many of the opponents encountered early in this campaign are also Teutons. Some opponents in the Attila the Hun campaign are also Teutons.

Civilization Bonuses

 * Town Centers +2 Attack, +5 Line of Sight
 * Towers garrison +100% units
 * Towers and Castles upgraded with Murder Holes free
 * Monks heal range +100%
 * Farms -33% cost.

Team Bonus

 * Units resist conversion

In-game dialogue language (Old and Middle High German)

 * Ja? ("yes?")
 * Heisse? (order?)
 * Bereite ("ready", modern German is "bereit")
 * He, ja (hi, yes)
 * Reite (right)
 * Das ich soll ("that I must [do]")
 * Des wahre (truly)
 * Hölzer ("Woodchopper")
 * Jäger ("hunter")
 * Fischer ("fisher")
 * Sucher (seeker)
 * Jebooere (farming)
 * Heowe (hack)
 * Bauwerke (build)
 * Flickmann (tinkerer)
 * Se sturmere! (storm them!)
 * Sassa! (to battle!)
 * Streitet! (fight!)