User blog:Devang.nivatkar21/Infantry Unique Units / Teutonic Knights

I was wondering, what's the consensus if all the Infantry Unique Units had stats derivative of the Teutonic Knight? The most obvious concern is that the Teutonic Knight is balanced because of its slow speed. I'd like to know what others think of it. I've made a data file that implements the changes I'm talking about, if anyone is interested in playtesting. The base data file is AoFE 2.2, modified to be upto date with AoF 3.8 (I used this topic http://aoczone.net/viewtopic.php?f=638&t=99150 as the reference). A Changelog is included with the file. One mistake in the changelog says M@A to 2Hand swords get -1 bonus vs. buildings, it's just applicable to M@A. Also Huskarls have +1 bonus vs. buildings.

To install, first backup your original empires2_x1_p1.dat file in the Installation Folder/Games/Forgotten Empires/Data folder. Now replace it with the file provided in the mediafire link. If you want to play multiplayer, all the players must have the same data file.

http://www.mediafire.com/download/rqjk3fcowqr55hh/AoFE_2.2_Super_Infantry.zip

Changelog (Highlights in bold)

Men-at-Arms to Two Handed Swordsmen get +1 melee armour (1)

Men-at-Arms - 50 HP, +1 attack (7), +2 bonus vs. Eagles (4), -1 bonus vs. buildings (1)

Two Handed Swordmen - 70 HP, -1 attack (11)

Champion - 80 HP

Spearmen-line has +1 LoS compared to their Militia-line counterparts

Spearmen-line +0.05 speed (1.05)

Spearmen - -5 HP (40), +1 attack (4), +1 bonus vs. Camels (10)

Pikemen - -5 HP (50), +1 attack (5), Bonus/Extra bonus vs. Cavalry and War Elephants reversed (25/22 i.e +3 bonus vs. Cavalry)

Halberdier - +3 bonus vs. Camels (20)

Eagle Scout - Start with 40 HP (+10 HP from Castle Age auto upgrade), Bonus vs. Camels fixed

Eagle Warrior - Increased speed, +1 attack (8), increased attack bonuses (+1)

Elite Eagle Warrior - +1 bonus vs. camels (3)

Condotierros - +2 bonus vs. eagles

Camels +1 base pierce armour, +1 LoS compared to their Knight-line equivalent

Camel - +1 bonus vs. cavalry (10, same as AoC)

Heavy Camel - +1 attack (8)

Imperial Camel - +1 attack (10)

Scout Cavalry - Feudal Age auto upgrade fixed (used to give 1.55 speed, fixed to 1.50), +2 bonus vs. Monks (8)

Skirmishers get -1 bonus vs. Spearmen (2), +3 extra bonus vs. cavalry archers (3)

Elite Skirmishers get +1 extra bonus vs. Cavalry Archers (4)

--Unique Units--

Tarkans +0.05 speed (1.40), attack rate 2 instead of 2.1 (same as Champions etc)

Magyar Huszar - -1 attack (8), +1 bonus vs. siege (6), increased LoS

Boyar - Attack 12 @ 2 instead of 1.9

Throwing Axemen cost -5 Food (50), train time -2 seconds (15)

Throwing Axeman +1/+1 bonus/extra bonus vs. Infantry/Spearmen

Elite Throwing Axeman +2/+1 bonus/extra bonus vs. Infantry/Spearmen

Huskarls +0.05 speed (1.1), +1 bonus vs. buildings

Elephant Archers cost 100 Food

War Wagons cost 100 Wood

-

Elite Berserk - HP 83, Attack 16, 5/5 bonus vs. eagles/buildings, 4/3 armour
--Techs--

Hunting Dogs re-enabled

Celtic Infantry Bonus moved to Feudal Age

Mongol Light Cavalry bonus kicks in during Castle Age, gives +15, +20 and +25 HP to the Scout-line

Frankish Cavaliers and Paladins +25% HP (150 and 200)

Couriers applies to Eagles, Slingers, Spearmen and Skirmishers (Not Kamayuks)

Chieftains +6/+3 bonus vs. Cavalry/Camels, cost 400 Food 400 Gold

Berserkgang cost 500 Food 500 Gold.