Trust

Trust is the sixth scenario of Act II: Shadow in Age of Empires III: The WarChiefs. In this scenario, Chayton must earn the trust of the Sioux by killing the bandits in the area, as well as search for Holme to be turned over to Custer.

Summary
The scenario is preceded by the prologue "", where Chayton is greeted by Custer. Custer easily recognizes Chayton as Sioux, and informs Chayton that he has been sent to restore peace in the area. Chayton then explains that Holme is attacking the Sioux to drive them off their ands and claim the Gold for himself. Chayton asks Custer to give him one day so he could bring Holme to Custer and hear the story from Holme himself. Custer agrees then leaves.

Player

 * Black Family Estate(Black Family Estate): The player starts the the southeast of the map with a decent town, which includes a Town Center, few Corrals, War Huts and Houses. Te player is unable to train their own Villagers, however they have some Miners at their disposal which can help gather Coin from Mines, as well as Food and Wood from enemy crates and cords, respectivey.

Allies

 * Black Family Estate(Sioux): The Sioux has a small camp set up to the south of the map, close to the player's base. They have some Villagers gathering resources. Despite having a base, they will not be able to help the player

Enemies

 * Holme's Outlaws(United States): Holme's Outlaws have their walled town to the north of the map. They will train units, that will counter whichever type of unit(s) the player is training. They will actively attack the player throughout the scenario.


 * Holme's Outlaws(United States): Holme has another band of outlaws roaming the map. This player also controls the resources carts the player may kill to gain resources. This player also controls some Outposts protecting Holme's main camp to the north.