Talk:Knights of St. John/@comment-3171148-20170809234904

The Knights of St. John I feel was kind-of a waste, they could've been an actual proper civilization, like the United States.

So Here I'll list some features/stuff they could've done:

Unique Units: Knight (Heavy Cavalry, like the lancer), Man-at-Arms (Slow, Powerful Sword Infantry, like the AoE2 Teutonic Knight), Hoop Thrower (Unique Grenadier), Cranequinier (Mounted XBow) and the Arquebusier (Would be actually a generic rifleman available to the Ottomans, British, Spanish and Germans, good vs Heavy Infantry)

Best Units: Knight, Man-at-Arms, Hoop Thrower

Barracks units: Man-at-Arms, Pikeman, Crossbowman, Arquebusier and Halberdier

Stable units: Hussar, Cranequinier, Knight

Siege Foundry/Workshop/whatever it's called: Hoop Thrower, Falconet, Culverin, Petard

Dock units are the same as every other civilization :P

Language: Greek

Explorer: Looks like an upright Boneguard swordsman

Playstyle: Good early game, best played against Boom, and Ottoman civilizations, have access to a third wall: Fortified Walls, good defense, but due to eh-late game, that is there only good-late game aspect. Soldiers are best fought at by range, due to the Maltese' slow ability and lacking range units. Settlers gather 10% slower by default, but this can be boosted by 20% using nearby Priests.

Features: Priests and Explorers have Aura feature that boost Villagers in Gathering, and Soldiers in Combat. All Non-Siege and Ship units regenerate at a rate of 0.5 HP/sec (Knights of St John were fervorus, and religiously devout, and a defensive group)