Talk:Boyar/@comment-106.105.136.18-20160723140338/@comment-33695347-20180816124343

@MasterBroccoli you forgot Goths I guess, all their bonus are focused on just one area, although their tech tree is quite surprisingly open for most strategies.

Civilization bonus: Not just the first 2 bonus even the Hunting bonus is basically to help them reach the first bonus a bit faster, and the pop bonus is once again focused on helping them use the 1 Civ bonus and their unique technologies *(and unique units) more effectively.
 * Infantry are 35% cheaper starting in the Feudal Age.
 * Infantry have +1 attack bonus against standard buildings.
 * Villagers have +5 attack against Wild Boars and carry +15 food from hunting.
 * +10 population cap in the Imperial Age.

Unique technologies:
 * Anarchy: Allows the creation of Huskarls at the Barracks.
 * Perfusion: Increases the working speed of Barracks by +100%.

Unique Unit:

Huskarl: Infantry unit that is virtually immune to archer fire