Talk:Andean Sling/@comment-68.147.244.68-20170504183207

a fast castle drop into a scary early number of skirmishers w/ 2/2 upgrades and this tech in mid-castle is really powerful with incas. it forces cavalry or siege, which kamayuks and eagle warriors do very well against respectively. in the rare case of swords or unique infantry counters, just switch to slingers.

the major disadvantage of this strategy is that by getting archery upgrades instead, you lose the early 4 attack/2 dura/3 pierce, +1,+2,+3 vils or as I call them, 'tinkers' (a play on the words 'tankers' and 'inkers', a silly word i made up for the incas) which are very handy for fighting off feudal aggresion while dropping the fast castle. risk/reward.

don't let your opponent scout your skirmishers while you're massing. garrison them in your castle/TC unless actively defending. activating thumb ring during your attack will certainly demonstrate its own value.