Market

The Market is a building that provides economic improvements in Age of Empires, Age of Empires II, Age of Empires III and Age of Mythology. It also exchanges one resource for another. Markets also serve as the main drop-off point for traded goods in Age of Empires II and Age of Empires III.

Age of Empires
For other uses of Market, see the disambiguation page.

The Market in Age of Empires unlocks the ability to pay tributes to other players, and provides the ability to develop many useful upgrades that benefits the economy of a civilization. Most of these technologies found in this building increases the rate of resource collecting as well as ones that improve the food quantities of Farms. The Wheel is considered by some as the most useful upgrade since it makes villagers move and collect resource faster as well as enabling the development of chariots units.

Tool Age

 * Woodworking - Increases Villager gathering rate of Wood and the range of archers
 * Stone Mining - Increases Villager gathering rate of Stone
 * Gold Mining - Increases Villager gathering rate of Gold
 * Domestication - Increases Farm capacity of Food

Bronze Age

 * Artisanship - Increases Villager gathering rate of Wood and the range of archers
 * Wheel - Increases Villager speed, also enables Chariot units from Archery Range and Stable
 * Plow - Increases Farm capacity of Food

Iron Age

 * Craftsmanship - Increases Villager gathering rate of Wood and the range of archers
 * Siegecraft - Allows Villagers to attack Walls and Buildings
 * Coinage - Increases more Gold productivity and also makes market tributes free
 * Irrigation - Increases Farm capacity of Food

Age of Empires II
First available: Feudal Age

Cost: 175 Wood

Hitpoints: 2000

The Market allows for selling and buying resources, building Trade Carts which trade for Gold in other Markets, and developing teamwork-related upgrades: Cartography (allows a player's allies see what they see) and Tribute fee reducing technologies such as Coining and Banking. Markets operate based on exchange rate: for example, the more Wood one buys, the more Gold it would cost.

The Market counts as a Feudal Age building.

Age of Empires III
First available: Discovery Age

A Market in Age of Empires III provides early game upgrades, as well as resource trading abilities. Cost: 100 Wood

Hitpoints: 2000

A market is a store where you can buy food and wood in exchange for coins or you can sell one of the resources and earn coins. having this way of trading gives you more options in managing your colony's economy. You can also buy some upgrades in the market also.

Discovery Age

 * Hunting Dogs, costs 50 Wood and 50 Gold. Settlers gather Food from hunted animals 10% faster.
 * Blunderbuss, costs 110 Food. Settlers have +4 Range, +4 Line of Sight and +3 to all damage.
 * Placer Mines, costs 75 Food and 75 Wood. Settlers gather Coin from mines 10% faster.
 * Gang Saw, costs 100 Food. Villagers gather Wood 10% faster.
 * Great Coat, costs 75 Food. Villagers have 35% higher hitpoints.

Colonial Age

 * Steel Traps, costs 125 Wood and 125 Gold. Villagers gather Food from hunted animals 20% faster.
 * Log Flume, costs 150 Food and 250 Gold. Villagers gather Wood 20% faster.
 * Amalgamation, costs 200 Food and 200 Wood. Villagers gather Coin from Mines 20% faster.

Fortress Age

 * Circular Saw, costs 240 Food and 480 Gold. Villagers gather Wood 30% faster.

Age of Mythology
The Market is a Heroic Age structure used by most civilisations. To see the markets used by those races, see the individual entries.

Greek

 * Units
 * Technologies

Egyptian

 * Units
 * Technologies

Norse

 * Units
 * Technologies

Atlantean

 * Units
 * Technologies