Talk:Slavs/@comment-79.116.194.181-20151226171359/@comment-85.140.2.199-20170804171000

The fact is, Russian history goes this way: heavy knights and cavalry at the begging and early mongol's supremacy, after that -- great easternisation, light cavalry and archers, as u said, and, at the end, pretty specific turkish-like (janissaries were prototype for russian infantry and served as an example for Ivan the Formidable) mass gunpowder units with close-combat capability (check/google "Streltsy") and some siege units. Should be mensioned, that after mongol invasion Russian system allowed to mass-produce middle-efficient armies in large numbers. Exactly mass and middle-efficient. And this should be the point, there, in my opinion, game-designers are to work on.