Talk:Chinese (Age of Mythology)/@comment-65.28.183.104-20190817071734

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Chinese Human Soldiers seem poorly implemented. Four of them, the Cataphract, Cavalry Archer, Halberd and Scout Cavalry all have 7 base attack.

The Scout Cavalry only takes one population slot, despite being only slightly weaker and less expensive than the Norse Raiding Cavalry. This allows for colossal armies of Scout Cavalry to swarm enemies and achieve victory in sheer numbers, essentially removing skill from the fight.

The Cataphract is another concern. It costs 10 less resources than the Norse Jarl yet only has 2/3 the health, 7/9 the attack and a lower bonus vs infantry (x3) than the Jarl has vs Myth Units (x4). Although the fact that it takes up only 2 population slots may half justify this, its lower damage output and durability largely deprives the Chinese from having a hard hitting cavalry unit until the War Chariot in the Mythic Age. Cataphracts loose in one-on-one combat against the heavy cavalry of every other civ due to their low attack and health. Although they can be seen as counter units, other 'heavy cavalry' units of other civs fill similar roles, such as the anti-cavalry Camelry and the anti-myth unit Jarl. Of the three, only the Cataphract is so weak. Although Camelry has similar health and only slightly higher attack, it moves 20% faster and can be upgraded to move 20% faster beyond that (Desert Wind). The Jarl is slow, but has immense health.

The Cavalry Archer is very strong for a counter unit. It's damage, 7, is greater than any other archer save for the Chariot Archer or both shots of the Chu Ko Nu combined. It also has high health, far higher than the Turma and costs only two population slots. This allows for armies of counter units to be fielded and perform multiple tasks, which is especially broken given that it is supposed to be a 'hard counter' unit, a ranged one at that, and not simply a unit that 'does better against another type of unit.'

The Halberd has several issues. Its attack is low--equaling that of the Egyptian Spearman--and its health scales weirdly. Fully upgraded Champion rank units have 45% increased health over their non-upgraded counterparts (prior to god technologies), however the Halberd only has a 30% increase, making it get less durable relative to its counterparts as it is upgraded. Surprisingly, the Chu Ko Nu has 45% increased health, suggesting that the devs mixed the health scaling between the two. This low attack and lower health allow all 'soft' counter cavalry units to defeat it in one-on-one combat save the Egyptian Spearman.

TLDR:

Increase Scout Cavalry stats slightly and cause it to take up 2 population slots.

Increase Cataphract stats moderately and cause it to take up 3 population slots.

Weaken Cavalry Archer attack though increase its anti-cavalry bonus.

Increase Halebradier attack slightly and fix its scaling.