User blog:Wildoneshelper/My proposed category tree (revised)



Here is my revised version of the category tree. You can see there are different "stages" for different categories. There must be a category from stage 1 and stage 2. (Correction: The category of Age of Empires 1, 2, 3, Mythology should be included articles as well, not excluded)

Now, most of you would ask how do you categorize "Light Infantry", "Heavy Infantry", "Light Cavalry" and "Melee Cavalry" in other games, like Age of Empires 1 and 2 and Mythology.

Light Infantry is a type of infantry which are good against infantry, especially heavy infantry. They are also good at "light cavalry". However, they are weak against artillery and melee cavalry. They usually have low cost and are often archers, riflemen, pistoleers, slingers, which are grouped to "ranged infantry". For other Age of Empires games, light infantry is equal to ranged infantry.

Heavy Infantry is a type of infantry which are good against cavalry. However, they are weak against artillery and light infantry. They usually have a bonus against buildings. They are often spearmen, pikemen, swordsmen, axemen, beaters and musketeers, which are grouped to "melee infantry", with the exception of musketeers though. An exception of a swordsman not a heavy infantry is the Coyote Runner. For other Age of Empires games, heavy infantry is equal to melee infantry.

Light Cavalry is a type of cavalry which are good against cavalry and artillery. However, they are weak against infantry. They usually have lower health and move fast. Almost all light cavalry are ranged cavalry, which means musketeers, archers, riflemen, pistoleers and slingers. An exception would be the mameluke in Age of Empires 2 (not 3, as the base hitpoints is more than 1000)

Melee Cavalry is a type of cavalry which are good against light infantry and artillery. However, they are weak against heavy infantry. They usually have higher health and some bonus against buildings.

Siege unit is a special type of units. The reason why this one is AoE 3 exclusive, because this type is different from what we call "artillery". They can be considered "light artillery" but they usually don't own a cannon. There is a special multiplier against these units. Examples would be "grenadier". They are good at destroying buildings though.

Special terms:
 * Pistoleers: Soldiers who use pistol as their main weapon.
 * Axemen: Soldiers who use axes as their main weapon. In this definition, Tomahawk can be considered an "Axeman", while an Axe Rider is also an "Axeman", but they differ from each other a lot.
 * Slingers: An informal term to describe soldiers who throw weapons to kill opponents, like Macehualtin and Tomahawk. Carib Blowgunner is a special soldier which kills opponents by blowing arrows. By using the above definitions, the arrow is "thrown", but not by hand. Therefore, it is also called "slingers" also.
 * Beaters: Soldiers who beat others. It is different to melee infantry as it also includes pikemen, spearmen, lancers (which I think can be grouped under spearmen), and swordsmen. They beat others by using weapons or fists. If it is by using weapons, the opponent should beat the opponent slightly upwards to downwards. Example: Inca Huaminca
 * Shielded units: Soldiers who have a shield. Beware that Rattan Shield is not a shielded unit, as it does not have a shield, unless I remember it wrongly. This type of unit exists in Age of Empires 2 also.
 * Knights: It will be regarded as a knight if the unit has this name or it matches with the definition.
 * Warriors: This category can be used to War Elephants or wildlife which can attack other units.
 * Anti-mercenary: Soldiers who do an exceptional high multiplier to mercenary units. If you are scared by the sudden shipment of Ninjas by the Japanese civilization. These are good soldiers against mercenary, so don't kill them. You should know that AI loves mercenary.