User blog comment:Izalith/Combined Articles, More Content/@comment-31031245-20170503213115/@comment-31614236-20170503222838

As I commented in the Hit Points article there is at least one occasion on which regeneration and healing might get confused. The article states that units garrisoned in AoE2 regenerate, at different rates in different buildings and increasable. This sounds a lot like the building is healing every unit at once at a range so little that only garrisoned units are affected, where buildings healing multiple units at once is used in AoM. Also I on first reading of the Regeneration article was confused and added all healers (and some missed regenerations) to it, because at first I just looked for HP being regained and did not make a distinction there. Also information is partially redundant with hit points featuring regeneration, healing and repairing already.

On the Counter System I have not found yet how such units are called, like there's an article about halo wars: http://www.halowars.com/news/devblog/archive/2009/04/15/Rock_2C00_-Paper_2C00_-Spartan-and-what-it-means-in-Halo-Wars.aspx .. and on StarCraft people complain that Zergs have no Hard Counters at all.

But I found other things I'm missing on the wiki yet: Baseline-Upgrades have no article (medium/heavy/champion) explaining just everything about them. Sure, every tech has an own article like Medium Cavalry but this is another occasion of information weirdly spread. Especially with this long lists of unconnected data: Technology_(Age_of_Mythology) I would really prefer an article about Technologies in general, explaining the concept of research, which with training, building, gathering and fighting is like one of the main actions the player is able to execute, and afterwards explaining the research groups of Base-Line, Armor, Unit improvements (like Muspell or God granted techs), economic and such. Some groups are kinda listed in Technology though it misses the most important ones, Aging up / Age upgrades. This is another thing which can be spread among ten tiny articles or just go into a big one.

I agree that "Medium Cavalry" is okay and useful as the tiniest part of information available to be looked up easily. But I also want an article explaining what technology, research and mainline-upgrades are without clicking through 5 articles. Thus: Research Complex & Granular Lookup-Articles sounds good to me. But this endless lists of unorganized stuff are not presentable to anyone and don't provide much information. Anyone interested in core game mechanics is lost at such sites. I often try to read up tech trees on strategy games I never played and this is about the most horrible way to present them possible.