Priest (Age of Mythology)

The Priest is an Egyptian hero unit. The Priest can heal allied units, and, from the Classical Age, has a long ranged attack. Priests function mainly as support units as they are fragile and do little damage to human soldiers. However they are still a crucial part of any Egyptian army: they do a vastly increased amount of damage to Myth Units and their ability to heal prolongs the army's life. Priests are also the Egyptians' designated scout, and can be used as such, at least in the Archaic Age. Although they are slow and have poor line of sight, they can build Obelisks: cheap but fragile structures that provide broad Line of Sight until they are destroyed. In the original Age of Mythology game, Priests were unable to pick up Relics, meaning Egyptian players had to use the Pharaoh to do this. The Titans Expansion adds the Hand of the Pharaoh technology, which enables Priests to pick up Relics. This allows the Pharaoh to stay back at base and boost the player's economy in the early stages of the game.

Priests gain additional powers according to which Major God is worshipped.

Set
Priests of Set can convert wild animals into Animals of Set. This takes variable amounts of time (from 30 seconds for a lion to a lengthy 6 minutes for a giraffe) and fills population slots but it costs no resources - in this way a cheap army of animals can be converted when resources are low.

Isis
Isis' Priests can build Obelisks for a reduced price, making them better scouts and enabling them to better maintain line of sight across the map.

Ra
Ra's Priests can empower like the Pharaoh, though less effectively. The effects of Priest empowerment are as follows:
 * Buildings are built 30% faster
 * Units are trained 20% faster
 * Technologies are researched 20% faster
 * Buildings fire arrows twice as fast
 * Drop sites create 15% 'extra' resources
 * Monuments accumulate favor 15% faster

Hence, Ra's Priests can substantially boost the economy, especially if several of them are used.