Talk:Konnik/@comment-2003:DB:F709:7F63:60D6:AAE7:85C1:EEC2-20191124140649/@comment-2003:DB:F709:7F32:356C:59B3:8C5:4B7C-20191220142009

... also remember that Spearmen have their own armor class, and can be balanced from the outside, also, by giving other units more bonus damage against them.

... or you could make them slower in turn (in movement and/or attack speed), similarly, to how the Paladin attacks slower than the Cavalier; molding them into a more sturdy, hold the line sort of unit (in line with late medieval military tactics, like the deep formations deployed by the swiss), rather than a quick counter.

There are so many options for balancing. The only ones loudly protesting against that are an odd breed of purists, who do not care how much the original Age of Kings gets distorted with all the changes over the years, but -strangely (for lack of imagination, maybe?)- is up in arms against any more creative way of balancing units against one another in game, and making civs and units more interesting.

Rather than having a bigger circus of different civs, I'd rather see the ones that are already in the game get a few extra specialties here and there (i). Like some of the weaker teambonuses basically scream for being accompanied with a secondary [weak] teambonus; like something that helps only in early game (think Portuguese) being helped out by something in late game (eg: make the Feitora viable destinations for tradecards, yielding +10% in gold or something)

i) and I would have loved to pay more for a definitive edition actually deserving it's name; one that would finally do away with the oddity, that all civs have plate-armor wearing two-handed-swordsmen in their arsenal; a really irritating anachronism at times. Just skins and animations: they don't have to reinvent the weel here! - but, o/c, that would be a whole lot of work, giving middle eastern civs, for instance, their appropriate form of a standard infantry unit.