Talk:Heavy Cavalry Archer/@comment-24.239.107.16-20160119231024/@comment-27202541-20171101135034

> the problem is, however, that onagers rule the Imperial Age as a counter to archer units. Just about any of the units above mentioned when they are paired with onagers will beat HCA's. Unfortunately, HCA's are simply not great units in this game except in very specialized situations like raiding

Wtf 11 so HCA are not viable because they are countered by Onagers, what's next, Paladins are not viable because they are countered by Halberdiers?

By your logic, Arbalests, Hand Cannoneers, and Elite Skirmishers are all bad units, because they are countered by Onagers. In fact, HCA perform better than the former archer units when facing Onagers; they can tank a direct Onager shot, and are fast enough to dodge the shots. They are also bigger and therefore less densely clumped up than the foot archer units, meaning Onager shots don't hit as many of them, and get less value. Arbalests and hand cannons, however, die in a single Onager shot, are too slow to avoid shots

The Turks have arguably the best Hussar + HCA + Siege Ram combo. Their HCA are the bulkiest of all  with their 100 HP and 6 pierce armor, especially against archer units. Siege Rams are much more gold efficient than Bombard Cannons, and they get the free Hussar upgrade.

Japanese HCA are better than arbs in team games because cost efficiency doesn't matter, only pop efficiency