Talk:Paladin/@comment-190.237.183.252-20151112170619/@comment-2.247.248.206-20171122125728

other comparables

...Heavy Camel (23 attack after upgrades and bonusses?) - civ boni aside:

-> Fully upgraed paladin dies after 7 blows; either frankish version dies after 8 (they have 16 vs 8 HP remaining after 7 hits) = no meaningful difference

... Genuese crossbows (11 damage?):

-> 19/18/17 arrows to die -> 200HP survives another arrow; marginal advantage; quickly offset by overmatching (shooting more arrows at one Paladin, than is needed = damage potential being vasted = leveling any advantage to be had), as happens frequently in large groups of ranged units.

... arbalests:

-> too many arrows to give an eff; see above.

... mameluks (20 attack?):

-> Both versions of the Frankish paladin die at the same time (10 hits), the other one after 9; you should avoid that matchup either way. Also: overmatching! ... (200HP and 180HP both end in flat "0HP", which brings up the "any healing whatsoever helps" thing from before)

... fully upgraded Pikes (24 attack?):

-> 9 and 8 and 8 blows to death. I give this one a "meh!" at least... it's low enough (let's ignore the bad rof) to matter atleast somewhat frequently... (192 Paladin dies at exactly 0HP; see above!)

But, seriously: after all of this. . . Do you honestly think that an 200HP frankish Paladin would be "OP"????

I don't think so...