Age of Kings

LOS(Line of Sight)
Line of sight is represented by fog of war, and black, unexplored territory. The fog of war is basicly just a darkness where your units cannot see. The black unexplored territory is pushed aside, and does not return when your unit's line of sight overlaps it, but fog of war remains..

Militia
The militia is the most basic military unit, and it's also the only military unit created in the Dark Age.

Stats
40 Hit Points (HP)

4 Attack Points (AP)

0 Armor

1 Pierce Armor

Unit Upgrades
Attack: Forging, Iron Casting, Blast Furnace - in the Blacksmith

Armor: Scale Mail Armor, Chain Mail Armor. Plate Mail Armor - in the Blacksmith

Sight (LOS): Tracking - in the Barracks

Speed: Squires - in the Barracks

Unit Creation Speed: Conscription - in the Castle

More resistance to Monks: Heresy, Faith - in the Monastery

Creation
Created at: Barracks

Cost: 60 food, 20 gold

Strong vs: Skirmisher, camel, light cavalry

Weak vs: archer, scorpion, cavalry archer, mangonel, cathaphract

Evolution
The Militia is the first unit in the Militia-line. It can be upgraded to the Man-at-arms in the Feudal Age. For informatin about the whole evolution, click the Militia-line link.

History
From the manual, provided when you buy the game

Local peasants and workers called up for military duty in times of emergency made up the militia. These temporary soldiers were usually equipped with second-rate weapons and armor. They returned to their normal occupations when the emergency had passed. Levies of militia were often used as second-line troops when great warlords assembled their vassals for a campaign. The militia was available for less demanding fighting and other tasks in support of the main army. England's Harold Godwinson stood his ground in 1066 at Hastings with only his vassals. If he had fallen back and called up the Anglo-Saxon militia, known as the furd, some historians believe he would not have lost his kingdom to William the Conqueror. For much of the Dark Ages there were only small professional armies in the West. Militia led by strong leaders and their few retainers carried on much of the Dark Age fighting.

Tracking
Tracking is a technology in the game that can be researched at the Barracks during the Feudal Age. It gives all ground infantry units +2 LOS.

Cost

75 food

Armor
Armor is the blunt armor that a unit wears, blunt armor meaning that it protects against swords, clubs, and other melee weapons.

Pierce Armor
Pierce armor is not like blunt Armor, being that it does not protect units from blunt melee weapons. Pierce armor protects units from weapons that are meant to pierce, such as arrows, maybe spears.

Man-at-arms
The man-at-arms is the second unit in the Militia-line and one of two infantry units to be built in the Feudal Age, the other one being the Spearman.

Stats
45 Hit Points (HP)

6 Attack Points (AP)

0 Armor

1 Pierce Armor

Unit Upgrades
Attack: Forging, Iron Casting, Blast Furnace - in the Blacksmith

Armor: Scale Mail Armor, Chain Mail Armor. Plate Mail Armor - in the Blacksmith

Sight (LOS): Tracking - in the Barracks

Speed: Squires - in the Barracks

Unit Creation Speed: Conscription - in the Castle

More resistance to Monks: Heresy, Faith - in the Monastery

Creation
Created at: Barracks

Cost: 60 food, 20 gold

Strong vs: Skirmisher, camel, light cavalry

Weak vs: archer, scorpion, cavalry archer, mangonel, cathaphract

Evolution
The Man-at-arms is the second unit in the Militia-line, upgraded from the Militia. It can be upgraded to the Longswordsman in the Castle Age. For informatin about the whole evolution, click the Militia-line link.

History
From the manual, provided when you buy the game

Men who had received weapons and training and wore armor of some sort in battle were referred to as men-at-arms. By defition, all knights were men-at-arms, but not all men-at-arms were knights. The class of men-at-arms also included professional fighting men of no nobility called sergeants and knights in training called squires. The armies of feudal warlords were divided in two disticnt groups, the men-at-arms of all classes and the peasant militia. The trained fighting men provided the principal fighting power of the army. Men-at-arms on foot fought with swords. this was an effective weapon and helped to distinguish the men-at-arms from soldiers of lower social standing like spearmen, skirmishers and missile troops. Men-at-arms wore armor, usually from head to toe, and were highly trained. They were especially effective against spearmen if they could close under the spear points. They fought besides dismounted knights under certain conditions, such as castle assaults. During the Hundred Years War, the English often fought dismounted because the French knights usually outnumbered them by a large margin. On the open battlefield, a man-at-arms was a great disadvantage against a mounted knight. Knights kept a body of men-at-arms on retainer to help maintain local order within the local fief and to accompany the knight when called up for military service.


 * This content was imported from the Age of Kings Wiki. It was created by Lord Basse, Commander ACE, and unregistered users.