Cavalry Archer (Age of Empires II)

"Fast, with ranged attack. Ideal for hit-and-run attacks."

- Age of Empires II description

The Cavalry Archer is a mounted archer unit in Age of Empires II that can be trained at the Archery Range once the Castle Age is reached. Their high speed and ranged attack make them excellent harassers, a hit-and-runner, and a good counter for infantry units. With enough micromanagement, a small force of Cavalry Archers can take out whole contingents of foot-soldiers. However, they are hindered somewhat by their slow rate of fire. Their armor gets upgraded through the archer line but in terms of attack bonus against them they count as both archers and cavalry.

Cavalry Archers are available to all civilizations except for the Aztecs, Incas, and Mayans.

Tactics
Cavalry Archers are one of the best harassers of the game, along with the the Conquistador and the Mangudai. When attacking with Cavalry Archers the player must always micromanage them properly in order to maintain distance from the enemy targets. Tactics that employ these units require a large amount of resources since these units work way better if used in large numbers. Cavalry Archers are an excellent way to deal with slow moving melee units like most infantry.

The most popular pairing involving Cavalry Archers is with Hussars, which is the preferred combination for the Mongols, Huns, Saracens, Magyars and Turks. While a few other cavalry and/or archer based civilizations can utilize this as well, it is not as effective for them. Arguably, it is also the signature attack technique of the Mongols since in addition to their excellent Hussars, their Cavalry Archers fire faster. Likewise, the Huns have cheaper Cavalry Archers and their Hussars are created quicker. Since Cavalry Archers cost wood and gold, the food can be invested in Hussars which can make melee support for the Cavalry Archer army in order to create a mobile yet devastating force. As a substitute to the Hussar, Knights can be used as well.

Playing against an AI or just anyone in general, massing Cavalry Archers by themselves is a great way to win the game in the Castle Age.

Further Statistics
Civilizations Bonuses=
 * Celts: Herdables cannot be stolen within a Cavalry Archer's Line of Sight.
 * Chinese: Technologies that benefit Cavalry Archers are 15%/20% cheaper in the Castle/Imperial Age.
 * Huns: Cavalry Archers are 25%/30% cheaper in the Castle/Imperial Age.
 * Mongols: Cavalry Archers fire 20% faster.
 * Saracens: Cavalry Archers have +3 attack against buildings.
 * Spanish: Blacksmith upgrades that benefit Cavalry Archers don't cost gold.
 * Turks: Chemistry is free.
 * -|Team Bonuses=
 * A team containing Britons: Cavalry Archers are created and upgraded 20% faster. Researching Thumb Ring and Parthian Tactics is 20% faster.
 * A team containing Malians: Researching Chemistry and Ballistics is 80% faster.
 * A team containing Teutons: Cavalry Archers are more resistant to conversion.
 * -|The Forgotten Changes=
 * Cavalry Archers now cost 40 wood and 65 gold.
 * Huns: Cavalry Archers are 15%/25% cheaper in the Castle/Imperial Age.
 * -|The African Kingdoms Changes=
 * Cavalry Archers now cost 40 wood and 60 gold.
 * Huns: Cavalry Archers are 10%/20% cheaper in the Castle/Imperial Age.

History
"Archers mounted on horses originated in ancient times on the great plains of Asia and continued to make up the bulk of the armies from this region throughout the Middle Ages. The Mongol armies that conquered most of Asia, the Middle East, and much of Europe were predominately cavalry archers. For the time they were a unique combination of firepower and speed. They could cross almost any kind of terrain quickly, strike unexpectedly, and withdraw if necessary before heavy cavalry or infantry units could react. The Mongols especially mastered the tactics of hitting, running, and ambushing, avoiding hand-to-hand fighting until the enemy was completely demoralized. Cavalry archers were most effective on open ground with plenty of maneuvering room. They were least effective against fortified positions that could not be starved out and required a hand-to-hand assault."