Nirvanapada

Game condition

Player's civ: Khmer

Pop. cap: 200

Unavailable: Canon galeon

Enemy to Ally:

Dai Viet (Vietnamese)

Yellow player at the norhern part of the map. At the beginning is this AI non-alied with the player, but after a while he will offer an alliance. It is very important to make this alliance because not only won't the yellow player attack you, but he will take care of green almost himself (green won't be defeated but there will be almost no force to bother with after the alliance).

Enemy:

'''Southern Cham (Malay)'''

The magenta player who is the eastern enemy. This player is producing land army of karambit wariors arbalests with occasionally halberdiers or two-handed swordsman mixed in, and navy consisting primarily of galleons and sometimes also heavy demo-ship or fast fire ships.

'''Northern Cham (Vietnamese)'''

ThVietnamese player send attack forces of the rattan archers and skirmishers. As soon as the player make alliance with Dai Viet they won't be problem at all.

(Khmer)

The orange player's army mainly consist of battle elphants, balista elephants and scorpions. Orange player has no villagers during the game, so he is unable to recreate his buildings.

'''Lavo Kingdom (Burmese)'''

The blue player who is the western enemy. His army consists of champions, halberdiers and siege rams. Blue enemy can be frustrating for player who try to pump out many elephants (which is not advised at all).

Hariphunchai (Burmese)

The red player who is the north-western enemy. His army consists of arambai, cav. archers, hussars and trebuchets. Because of the trebuchets he is the most harassing player, who can wrack your defence down if left unattended. Red player has no villagers during the game, so he is unable to recreate his buildings.

 Strategy: 

There are two ways how to win this scenario.

One way is to defeat three of the five main oponents, the other way is to build and defend a wonder.

Start of the game:

There are a lot thinks to do in small amount of time at the start. The player has two bases, the northern one consists of military buildings, two docks as well as the monastery, the southern one has the town center, monastery, univerity and one dock. Between theese bases is area with gold, stone and some trees, where the player has few villagers.

Main goal of the game start is to eliminate at last the nearest red's and magenta's base, they are too close to the player and achieve victory without killing them is almost impossible.

First move player should do is immediately produce 3 trebuchets from the two castles in the north base. One of theese trebuchets should be send to the south base to attack the magenta malay, the rest two trebuchets should be used for attacking red player's base.

After trebuchet's production is started, send one light cav. to the south relic - blue player will send monk immediately to pick it. Start building TC by the villagers between the bases, start fast fire ships upgrade and pick all the relics you can (there is one in the south which should be guarded by light cav. player send here - try pick this relic as soon as possible, because blue player will send attacking force soon, other is a little bit north from the northern-player's base, two relics are in the north base and one is in the south base). As soon as player has enough stone he should build castle between his south base and the southest magenta base.

Then it will be while for multi-tasking, because it is almost necessary to push both lines and protect the water simultaneously:

Protect the water:

Because it is not possible to make cannon galeons in this scenario, it is useless to make big fleet. Enough is to build 6-8 fast fire ships and send them to the southern docks (in south base). Very helpful is to build 1 or two towers (but first there has to be built the castle in the south base) by the south-base dock together with the FF ships is enough to take care of every water attack that magenta will send. Because the player can not produce cannon galeons it is impossible to put any pressure to any of enemy bases. But you can produce few galeons and send them to the north base to help you protect against the orange player.

Pushing the south:

Starting army in south base together with one trebuchet and newly-build castle should be easily enough to kill south magenta base. Primar target for the trebuchet is the production building, because it will stop the unit's flow and killing the fortification without unit protection is easy with trebuchets. Just try not to engage biger battles anywhere else than under your own castle-fire. After you raze down this red base, wall yourself by using the forest and red walls - by this you can stop at least majority of magenta's harrasment.

Pushing the north:

This is by far the most difficult part, which is consisting of multitasking by its own. Pushing north strategy include few rounds of back and forth action. When the monk with south relic come back it is wise to build wall in the "forest neck" leading to blue player's base - this is the only way how blue can attack - so you can slower blue's progress a lot by this wall. Simultaneously with walling should player build 1 or 2 archery ranges and pump out as many skirmishers and pikeman/halberidier as possible because main threat is the red who produce mainly arambai and cav. archers together with few light cav. Try to destroy archery range and castle of the red as soon as possible, do not bother red's trebuchets which will shot your own trebs, just focus down the building. If you are fast enough you can kill the red's castle with your first two trebs, if they are killed before the castle is destroyed, build another two and start produce the halberdiers together with light cav., crosbowman and monks - this army you should build anyway. You need light cav. to take down orange scorpions, red trebuchets and blue rams, crosbows can take down blue's infantry as well as red cav. archers and arambai (due they have only +1 armor) and halberdiers cane take down all elephants and light cavalary. If you have enough money 6-8 monks should be placed around the castles and take control over oranges elephant - it is nice free power to your army.

After destroing suthern red base and southern magenta base it depends on player if he wish to build a wonder or if he will continue the bloody way. Any of this wil be cakewalk but it is reachable. Most pain for both ways is the second red base with trebuchets, but destoying this base goes hand to hand with destroying both orange bases, so than there is no reason to build the wonder.