Talk:Trade Workshop (Age of Empires II)/@comment-30831233-20171206221717/@comment-100.36.175.86-20181123161444

For balance, it may need upgrades to get to that level. Starting out, maybe it takes 1 food and 1 wood to make 1 gold.

Research:

Apprenticeships (Castle): Generate 2 gold every 3 seconds from 1/1 Food/Wood instead of 1 Gold per garrisoned villager. 600 Gold/300 Wood/300 Food

History: Skilled craftsmen of the era took the time to take new workers under their wing, teaching them crafting skills to last a lifetime and increasing the skill and productivity of the next generation

Merchant League (Castle): Reveal all allied and enemy trade units, along with docks, markets and trade workshops on the map. Vision disappears after 2 seconds but leaves buildings visible in fog of war (like you scouted it manually): 150 Gold

History: Merchant leagues such as the Hanseatic League were formed in the middle ages. Merchants travelled far and wide, mapping out their trade networks and sometimes ignoring diplomatic feuds and wars to sell goods

Artisans Guild (Imperial): Trade Workshops can garrison 8 villagers, up from 5. 100 Gold 150 Food

History: An early middle class began to develop at the end of the middle ages, formed by classes of craftsmen and artisans who had more complex skillsets than simple labourers and peasants

Renaissance (Imperial): Each trade workshop increases base research rate by 5%. 200 Gold

History: The Renaissance saw a boon of art and science, often guided by a look back to antiquity and sometimes a rediscovery of old technology and ideas