Talk:Cuirassier/@comment-113.165.42.97-20160214004013/@comment-187.74.76.46-20190102221350

"I think the late French is invincible and can even handle 2-3 countries at the same time" Let's say you have 99 de bois, you're left with 101 pop to use, now you're left using 33 cuirassiers (33x3pop cost = 99) and 2 opponents have the same number of settlers (99 each) and went full counter on your cuirassiers, having 50 dragoons and maybe 1 muskeeter each (making a 102 men army), your 33 cuirassiers will barely touch the dragoons (poor musketeer), since they are faster and will do short work of your Cuirassiers, now you start spawning more of them, but you can't just let them go 1 at a time, since he will die before having a chance to even try and touch the dragoons (but from the start, the dragoons should have had minimal to 0 casualities if proper micro, since they are faster and attack from range), so you regroup, and try again, now you do this until you've spawned 100 new cuirassiers that are still trying to chase down the dragoons (with little to no sucess), and even with an strong economy, you just lost 15000 on gold and food, wich is a mighty blow to your pockets (I'm just ignoring the fact that you may not be that rich, since one surely have to waste money on defensive actions as rebuilding structures and creating new units lost in battle). Now imagine playing against 3 nations against you. In the hipotetical situation that you're rolling on resources (thanks to the lack of your opponent's action), your enemies don't have an effective counter and you had enough time (again, thanks to your opponent), you can take on a dozen of nations at the same time, now, if your opponent is always giving you trouble, also gathering a strong army and noticing that you're using the same type of unit, you will have problems keeping an strong (and costly) army even if you managed to boom with some degree of sucess in the late portion of the game, cause it maybe not be enough. To wrap it up, what I mean is that you can't rely on only a singular unit to win a war, it may be very effective in many situations, but some opponents may also have their tricks against it, so it all depends on the players playing the game.