Priest (Age of Empires: Mythologies)

The Priest is a Light Infantry unit in Age of Empires: Mythologies. Unlike Priests in Age of Mythology, these can be trained by all civilizations from the Shrine starting in Age III.

Special Ability
Healer: all Priests can heal the HP of a friendly unit by a small amount once per turn.

Egyptian

 * Cost: 100 Food, 100 Gold, 5 Favor
 * Type: Light Infantry
 * Range: N/A
 * Attack: 20
 * Defense: 10
 * HP: 70
 * Movement: 13
 * Sight: 2

Greek

 * Cost: 90 Food, 90 Gold, 10 Favor
 * Type: Light Infantry
 * Range: N/A
 * Attack: 20
 * Defense: 15
 * HP: 70
 * Movement: 13
 * Sight: 2

Norse

 * Cost: 110 Food, 110 Gold, 5 Favor
 * Type: Light Infantry
 * Range: N/A
 * Attack: 20
 * Defense: 15
 * HP: 70
 * Movement: 13
 * Sight: 2

Specific
Thoth enables Priests to attack at range 2 and melee (they remain Light Infantry)

Osiris increases HP by 10% and Movement by 2
 * Holy Orders (Thoth): can be trained from Shrines


 * Dedication (Thoth): gains +20% HP and +5% Defense
 * Smile of Angrboda (Loki): gains +10% Attack and +5% Defense

General
Age I: Attack x0.6, HP x0.6

Age II: Attack x0.75, HP x0.75

Age III: Attack x0.9, HP x0.9

Anubis increases Defense by 5%

Baldr increase Defense by 5%
 * Gift of Wisdom (Athena): gains +1 Sight


 * Arboreal Passage (Hermes): moves through hills or forests as if they were plains
 * Blessing of Aphrodite (Aphrodite): is trained with 40% of its HP instead of the usual 25%
 * Mother of Death (Nyx): is reborn in place as a Shade if killed by an enemy Hero
 * Mother of Deceit (Nyx): hides its HP from enemy units unless there is an enemy unit directly adjacent to it
 * Blades of Anubis (Anubis): gains +10% Attack
 * One-Eye's Blessing (Odin): gains +1 Sight and +5% Attack (possible oversight)
 * Eyes of the Forest (Loki): can see into Forest tiles in the Fog of War from an extra tile away

Trivia

 * Regardless of which civilization they belong to, all Priests have the same appearance.
 * Occasionally in Skirmishes, the AI can cheat and let their Priests heal units twice per turn.