Carib

A Caribbean tribe in Age of Empires III that valued the exploits of its warriors, and was also known to raid local colonies. They defended their lands fiercely and caused the frightened Spanish to avoid lands owned by their tribe. Trains Carib Blowgun Warriors and offers improvements for all Carib.

Units
Carib Blowgun Warriors and Ambushers excel at killing villagers in the Colonial Age even without the drum upgrade. They inflict 3 more damage than crossbowmen, and have more hitpoints than crossbowmen or musketeers. Their ranged resistance is less than a crossbowman, but the 60 extra hitpoints more than make up for this fact, this allows them to be more durable than crossbows (especially against Outposts) at the same cost as a musketeer (100 resources total). The fact the ambushers can be replaced at the explorers location after bypassing enemy towers makes them quite flexible as raid units.

The Ambushers train nearly 2x as fast as the their trading post counterparts, 3x faster than most european units and nearly 4x faster than all Colonial Age cavalry as well. Only Town Centers with bunkered villagers, massed outposts (focus fire), large armies and melee cavalry can threaten a party of ambushers with total annihilation in the Colonial Age.

Upgrades
Carib upgrades focus on boosting archer damage versus villagers, infantry attack, Carib damage upgrades and allowing an Explorer to train an ambush party.

Carib Kasiri Beer (Colonial Age): Improves infantry damage by 20%. Cost: 250 Food, 250 Coin Carib Garifuna Drums (Colonial Age): Archer multiplier vs villagers +2. Cost: 150 Food, 150 Coin Carib Ambush Party (Colonial Age): Your Explorer can train 12 ambushers. Cost: 200 Wood, 200 Coin Carib Warrior Societies (Fortress Age): Carib attack and HP raised by 25%. Cost: 200 Wood, 150 Coin Carib Champions (Industrial Age): Carib attack and hitpoints raised by 40%. Cost: 400 Wood, 300 Coin