Talk:Magyars/@comment-208.72.5.1-20161229201727

Good civ but a bit confusing. Their cheap scouts and free melee attack bonus seems to suggest an early aggressive rushing civ. But there's no early eco bonus to accompany the military bonuses. The Huns and Berbers, for example, have an eco bonus and a military bonus working in concert to help them attack sooner and also stronger. The Magyars only attack stronger but not sooner, they're slow as heck. Also their scout rush is veeeeeeery predictable to the point where I completely stopped doing it. In fact it helps me more to just focus on a castle age strategy knowing that my opponent is expecting a feudal age scout rush. I suppose that's helpful but I doubt that's how the bonus was intended to work.

So if they're slow in the early game, you'd think they'd be strong in the late game right? Wrong. No siege rams, no siege onagers, no bombard cannons, no hand cannoneers, no fortified walls, no architecture, no siege engineers, and a list of other highly inaccurate lack of techs.

Don't get me wrong, the civ has excellent cavalry and is very fun to play but in a 1v1 scenario they just never seem to get into gear. Always scrambling and playing catch up to some economically superior civ. I realize it may just be my lack of skill but after a while a pattern seems to emerge...despite my best efforts and build orders, the lack of eco bonus is just too obvious.

Let's put it this way, this is why I'm confused about the Magyars: in a 4 vs 4, are they a good pocket civ or flank civ? The answer is neither...although probably better pocket...or no wait flank...bah I just can't make up my mind. That's the frustrating part of this civ...the military bonuses are basically wasted without an eco boost to help them apply them.