Talk:The Lion's Den/@comment-128.119.202.202-20181127220101

I played it first time on hard with the update and it was Too EASY!! I am actually disappointed because it’s a nice strategic map but the nerf has made it boring (or maybe I had a bug?) I lost 6 units in the end and believe you could win it with no loss in principle.

1. Immediately build and send several vils to gather stone. At the same time send a vil to the front and wall up. I didn’t go as far as the bridge but rather built defence near the cliff in the top part of the map. After walling up, build a castle on the edge of the cliff and produce 5 - 10 ghebos to help defend the wall. The terrain gives a bonus attack, the castle oversees the sea very well, and the narrow land in front of it makes it easy to counter the trebs from the sea.

2. Sumanguru’s navy would suicidally attack the castle instead of harassing the island base. Land invasion is no threat either. Quickly gather wood and gold, make 8 canon galleons. Combine force with the initial warships, take out the fortresses on the sea and head for the docks. Once the docks are destroyed you control the sea.

3. Establish a beach head. After taking out the fortresses on the beach, knockout the side of wall that faces the sea. Then land ghebos and cannons onto the small areas that are walled in. At the time when the beach is secured, Sumanguru’s wonder is about half-way.

Starting with castle age would make it more challenging.