Red Cloud's War

Red Cloud's War is the second scenario of Act II: Shadow in ''Age of Empires III: The WarChiefs. ''

Summary
The scenario starts off with the cinematic "Sioux Country" where Chayton and Sheriff Holme stumble upon remains of an ambushed travel caravan, leaving Chayton disoriented as to why innocent lives were butchered by the Sioux. Sheriff Holme reassures that ambushes are too common in lands controlled by the Sioux and explains Chayton of thr times during theAmerican Civil War where he seen so many deaths that he became used to it. The two then continue off to search for the perpretators of the attack.

Player
Falcon Trading Company (Black Family Estate) - The player is initially provided with Sheriff Holme, Chayton, and several Outlaw units as protection. Will later on be provided with an entire settlement, and a wide balance of troops consisting of Musketeers, Colonial Militia , and several mercenaries.

Allies
United States - Consist entirely of Railroad Workers, all of which join the player's side and change their color into blue upon rescue. Buildings consist of several Houses and Outposts constructed in the main settlement.

Enemies
Red Cloud (Sioux) - Forces are lead under Red Cloud and consist of multiple different Sioux cavalry and infantry units including War Clubs, Wakina Rifles, Axe Riders, Rifle Riders, and Bow Riders.

Wall Gang - Will consist of a medium sized band of powerful Outlaw Renegados and Pistoleros, guarding the Saloon in the central map.

Primary

 * Save 20 Railroad Workers from the Sioux
 * Build 3 Trading Posts and upgrade the Trade Route

Secondary

 * Take out the hole in Wall Gang's hideout

Stratedgy
The scenario is of moderate difficulty, and is on the shorter spectrum. The player doesn't have to rush to save all 20 Railroad Workers, as the attacks will continously keep spawning and gathering. Red Cloud's forces will however commit relentless attacks, constantly harassing Outposts and stray Railroad Workers.Throughout the scenario, it will be important to keep a strong sized defensive army to guard the main settlement from Native attacks.

Players start out in the map, and engage in a short skirmish with Red Cloud's forces attacking 2 Railroad Workers. After driving away the forces, the player is provided with their first objective of saving 20 Railroad Workers. The player is at this point also provided with a friendly settlement consisting of a Bank, Fire Pit, several Houses, and a 3 Outposts. A trade route will cut through the settlment, leaving outposts and buildings on both halves. The player will also be gifted with several free Cows.

The player can begin by sending Black and Holmes up north along the trade route to scout the map for treasures and enemy units. As Black and Holmes head up north they will arrive upon a Saloon guarded by 2 enemy Renegados. Using Chayton's Hawk Eye ability, the player can snipe down one of the Renegado before finishing off the second promptly. At the same time 3 Railroad Workers attacked by an enemy Axe Rider will scramble in from Northwest and towards Black and Holmes. The player can use Chayton's other crackshot ability, Eagle Eye to take down the Axe Rider and save the workers.

The player at this time should focus back at their settlement and start training at least 6 Comancheros and 4-5 Renegados as the settlment's many houses will provided the more than enough population. Once trained, the units should be sent up north towards the Saloon referred as Wall Gang's Hideout.

After the Railroad Workers are sent safely south to the settlement, a secondary objective of saving the Taking out the hole in Wall Gang's hideout will be revealed. Wallgang''s hideout will consist of 7-8 enemy Renegados and 4 Pistoleros, using the player's outlaw forces and Chayton's crackshot ability, a close but victorious battle will ensue and the player will manage to defeat Wall Gang and proceed to raze the saloon, thus completing the secondary objective.

With this happening, multiple Railroad Workers will pour in towards the player's settlement from the west and east, eventually adding up 20 Railroad Workers and completing the objective. A final primary objective of building 3 Trading Posts and upgrading them will be revealed,The player can begin training additional reinforcements to protect the home settlement from Sioux attack. At least 12-13 Muskeeters and 5-6 Pistolero should be trained to protect the player's settlement from waves of attack by Crazy Horse and Red Cloud's forces. It is recommended to upgrade them to Veteran and Guard status and to age up to the Industrial Age whenever possible.

At this point, the player will need to be patient. There is no need to rush to build and upgrade the 3 Trading Posts, and the player should begin to focus on their economy, upgrading their units, and to age towards the Industrial Age. Sioux attacks will happen here and there, although won't be of major threat. Shipments should be directed towards economic upgrades and additional VIllagers. The player should split their villagers to gather mainly on wood and the remaining on coin and food.

Once the player reaches the Industrial Age, they can use Chayton and Holmes to build the the 3 Trading Posts and upgrade them to the Iron Horse upgrade. Back at the main settlement, enemy Sioux War Clubs, Rifle Riders, and Axe Riders will attack the player's bases, the artillery, Musketeers, and Pistoleros will help fend off the attacks. After the 3 Trading Posts are complete and fully upgraded, the player has completed the scenario.