Talk:Longbowman (Age of Empires III)/@comment-27977344-20160528044103/@comment-175.101.67.171-20160701110729

In AOE2 melee armour resists hack attack like attack of a sword/spear and pierce armour resists ranged attack like arrows/shots from rifles. The armour is like "2+3/3+4", "0+3/8+4" something like that. Isn't it?

Ex: Suppose an arbalest of attack: 6+4 armour: 0+3/0+4 is attacking a champion of attack: 13+4 armour:1+3/1+4

For each arrow the champion takes 6+4 attack but pierce armour is 1+4 so the champion loses 10-5 = 5 HP per arrow.

Arbalests don't usually have any attack bonus vs champions. In other cases attack bonus should also be included. Those calculations become difficult

In AOM and AOE3 since it is difficult to remember these numbers for different types of units, they put more simple system. "Resists: 0.3 vs ranged", "Resists: 0.2 vs melee" something like that. That means it resists 30% of ranged attack.

Ex: Longbowmen vs eagle runner knight.

Long bowmen attack(base) is 15, it resists 0.3 vs ranged, 1.5 ROF(rate of fire.Here it  means an arrow is shot for every 1.5 seconds)

Eagle runner knight attack is 15, it resists 0.3 vs ranged, 1.5 ROF

BUT Longbowmen(LI) have 2x bonus against Eagle runner knight. So each arrow of long bow men depletes 15*2=30 but wait...there's 0.3 resist vs ranged...so actually it is 30-(0.3*30) = 21. So each arrow of longbow depletes 21 HP of ERK.

Similarly each dart of ERK depletes 15-(15*0.3) = 10 HP of Longbowmen.

They both have same rate of fire but ERK has more(almost double) HP. So despite its bonus Longbowmen usually lose to ERK if they are face to face. So try to out range them if possible.