User blog comment:Wildoneshelper/My proposed category tree (revised)/@comment-127769-20140211171100/@comment-127769-20140213163646

1 yes  all the games makes a clear difference betwen units and buildings, if you go to scenario editor, and then go to "place object tool" you can notice that, the game have a list of full items and specific lists of units, and buildings.

2.- I think holding a shield is ot necesary a criteria for classify units in any game of the series. by your definition of  " units that old a shield" this category could have units that are not related except for its graph.

3.- if you want to classiffiy articles for this wiki and understand better why i am trying to improve the category siystem please first check out the other 3 games of the series.

4.- I told you in all this debate that gunpowder (gunners as you call them) units are a subcategory of ranged units, so what is your problem?. There is no such a thing that units that throw weapons to the enemy, ( archers SHOOT arrows with the bow, Bloggunners SHOOT they dont throw their weapon, slingers shoot stones or  but not the sling) please instruct a little more yoursef about this issue of what a ranged weapon is. here is an article: http://en.wikipedia.org/wiki/Ranged_weapon

5.- wait for that categories when i finish the proyect ok, not all infantry fit in a specific category, many can´t. tha is why many articles have more categories ( for example swiss pikemen is a mercenary and a n infantry).

6.-, in the particular case of infantry and many subcategories is better to follow a more realistic definition, it is not a contradicction it is only a classification criteria.

7 . well just wait till I finish the proyec ok changing categories take and relabling them take its time.