Eitri's Journey

Eitri's Journey is the second scenario of the The Golden Gift campaign in Age of Mythology. Brokk heads to the underground forge to create the Golden Boar, but Skult approaches Eitri's village and tells the Dwarf about his brother's plans. Eitri decides to travel to the forge and create the boar first.

Objectives

 * 1) Gather resources and build a Dock. (Be careful with your village's Ragnarok Heroes! They're the only ones who can build buildings, and you can't train any more of them.)
 * 2) Bring Eitri and six dwarves to the entrance to the mines. (You'll need a strong navy to clear the oceans of pirates, raiders, and monsters. Be careful with your village's Ragnarok Heroes! They're the only ones who can build buildings, and you can't train any more of them. Your Ragnarok Heroes do not count as dwarves for the purposes of victory.)

Enemies

 * Rolf's Raiders (Odin): They have a base on the western side of the map. They will send ships to strike at Bjarnar's Brigands, but will also attack the player's units if they come across them.
 * Bjarnar's Brigands (Odin): They have a base on the eastern side of the map. They will send ships to strike at Rolf's Raiders, but will also attack the player's units if they come across them.
 * Monsters (Loki): They consist of a few Krakens and Jormund Elvers around the northern part of the map. They represent a great danger to the player's ships.

Strategy
Eitri starts out in the Heroic Age, with Thor as his Major God and Forseti and Njord as the Minor Gods, but he has the Frost God Power instead of Walking Woods. He starts with a small base to the south, including some Heroes of Ragnarok - the exact number depends on the difficulty. The player cannot build Gatherers, only Dwarves, and cannot train human soldiers - Eitri's forces are limited to Myth Units and ships.

The goal is to get Eitri and six dwarves to the northern side of the map. This will require the player to gather enough resources to build a Dock and create a Transport Ship, as well as a few warships to protect it. The player should place Eitri, the dwarves, and a few Heroes of Ragnarok in the Transport Ship, and sail north. Rolf's Raiders and Bjarnar's Brigands will attack the player's ships, but it doesn't matter if the warships are lost, as long as the Transport Ship reaches the northern shore. Note that the area around the shore contains Krakens, which can sink the Transport Ship in a single attack, so caution is required.

The best place to land is the southern-most part of the northern landmass. Once Eitri's forces come close to the cave to the north, groups of Rolf's and Bjarnar's soldiers will charge each other and begin battling. The player can wait for them to finish and then use Eitri and the Heroes of Ragnarok to slay the survivors, or just use Frost and walk right past them. Further north is the cave entrance, guarded by a single Fenris Wolf Brood. Once it has been killed, Eitri and the dwarves can enter the forge.

There are two Relics on the map. The Ring of the Nibelung can be found on the southwestern island, while the Arrows of the Alfar can be found on the southeastern island. The central island has a Settlement, but there isn't much point in claiming it, as it's right in the path of the enemy ships and will be continuously attacked. Also, the player doesn't really neeed the population.

If the player wants to explore the map in peace, they can destroy the enemy Docks, as they won't be rebuilt. Rolf's Raiders and Bjarnar's Brigands have three Docks each. Note that if the player destroys all three Docks on one side, the ships from the other side won't have any other targets than Eitri's forces, so the player should destroy Docks on both sides if using this tactic.