Isis, Hear My Plea

Isis, Hear My Plea is the fourteenth scenario of the Fall of the Trident campaign in Age of Mythology. The main objective is to have Amanra destroy Gargarensis’ Migdol Stronghold and reach the prison where the other heroes are being kept.

Summary
Shortly after bringing the first Osiris Piece Box to the center of Osiris’ Kingdom, Amanra leaves the other heroes behind to find Setna. However, they are shortly captured by Kemsyt and his men and taken to an offshore prison. Witnessing the ambush, Amanra makes her way to Isis’ monuments, imploring her blessings. She is soon granted ownership of several Myth Units and buildings which she can use to raze the enemy Migdol Stronghold as a diversion to reach the harbor.

Objectives

 * 1) Destroy Gargarensis’ Migdol Stronghold.
 * 2) Amanra must reach the Transport Ship.
 * 3) Send Amanra to the Abydos harbor to convert a navy.
 * 4) Use your navy to break Amanra into the prison.

Players

 * Amanra (Isis) – Starts in the Heroic Age with no means of advancement. Controls Amanra, five Scorpion Men, three Sphinxes, three Petsuchos and two Scarabs. Numerous Laborers, some Barracks and two Citadels are also available to the player.

Neutral

 * Abydos (Isis) – Supplies Amanra with buildings and a Transport Ship to assist her in her mission.

Enemies

 * Gargarensis (Set) – Occupies a large fortified city atop a plateau. Will regularly attack with large armies made up of a variety of units.

Strategy
This guide is applied to hard difficulty. It is, of course, also applicable for the other grades of difficulty.

First task is to queue Laborers into gathering resource, especially Gold. There are two large Gold Mines located south of Abydos near a Monument to the Gods but Laborers sent there will need protection from attacks so a Migdol Stronghold should be built near it. There is a safer Gold Mine located not far from Abydos itself. A Priest can be sent to claim the pigs located in an enclosure north of the starting Citadels. Farms will be needed until the pigs fatten up enough but the ones in Abydos’ city can be taken rather than spending Gold into growing new ones. Before sending Laborers there, a Scorpion Man should be sent to kill some enemy Spearmen who will be busy scouting that area.

In the meantime, Amanra must move closer to many of Abydos’ buildings in order to convert them to her cause. These will include various Monuments and a Temple. The Favor income in this scenario will be extremely high so Myth Units will be easy to mass produce. The first attack will come from an opening near the pigs but the starting Myth Units and Heroes should be enough to dispose of them. A Pharoah will shortly spawn and can be used to heal them, then can be tasked to speed up the Laborers gathering rate.

All attacks that follow will come from a southern gate to Gargarensis’ plateau, so players should start with a defensive approach and send units there to stand guard. The player's units will lack upgrades so it would be best to invest in technologies until they are strong enough. Although the Favor income will encourage mass production of Myth Units, Gargarensis will produce many Priests to counter them. Therefor, the player should train many Chariot Archers to protect their Myth Units. Siege Towers and Scarabs are too large and sluggish to make their way through the constant output of enemy units so Sphinxes will need to be trained instead as they are faster building killers. The Petsuchos can attack anything at a great range (they will outrange Towers if improved with the Crocodopolis technology) and so will provide excellent support. The enemy will also produce Slingers and War Elephants. Seeing how the player already has many Barracks, they can produce Spearmen to counter both as they deal bonus damage to Cavalry and move fast enough to close-in on Slingers.

Once the player’s army is large enough and fully upgraded, they can simply break through the southern gate and defeat all buildings and units they encounter. After destroying certain buildings, Isis will spawn three Scarabs to assist in breaking down the inner gate. These should not be left unescorted as Gargarensis will quickly retaliate with more units, including a Son of Osiris (three Sons of Osiris in the Titan difficulty). It may take several attempts to push through so the output of the player’s units must exceed the enemy’s. Once the Migdol Stronghold is destroyed, the enemy will fall back, allowing Amanra and some other units to pass through Abydos and garrison inside a waiting Transport Ship (another gate will need to be torn down but now it will be unguarded).

The prison will be heavily protecting by ships and naval Myth Units so Amanra must first recruit some Transport Ships, Ramming Galleys, War Barges and a War Turtle (even more ships can be trained from the available docks). The War Barges can be used to defeat a Catapult as well a a Guard Tower sitting atop a choke point in the water. The enemy may send Kebenits and a Scylla to attack which the War Turtle and Ramming Gallery can counter. Once they’re defeated, Amanra can be dropped off at the flagged area on the prison island (the waiting Slingers should be no threat). Once Amanra made it within the prison walls, the gates should break down, rewarding the player with victory.

Additional Tips

 * If the Gold Mines run out, the player can build a Market and send Camel Caravans to Abydos’ Town Center.
 * Amanra may try to jump over the walls so it’s best to keep her in the rear of the army, otherwise she may get herself trapped or fainted.
 * When the player is ready to siege the Migdol Stronghold, they can task the Eclipse God Power to strengthen their Myth Units.

Trivia

 * Although Chiron appears in the opening cinematic, he is not seen taken prisoner by Kemsyt but merely disappears. He is however seen with the others in the prison.