Talk:Bombard Tower/@comment-26283073-20160429093200

To be honest, I feel as though the fact it does pierce damage now has made me like them less. Which is a shame, because I love them to death.

It means they don't deal as much damage to Trebuchets and Rams now (being able to easily take down them both). I just can't see that happening. If a large cannonball flew into a Trebuchet or Ram, it wouldn't bounce harmlessly off them like it does now, it would smash into them and put them out of commision. Since Trebuchets and Rams are some of the only units that cannot be one shot by them (others I know being the War Elephant and Paladin), it makes no difference if they deal melee damage over pierce damage (even now, it doesn't change the number of shots to kill a War Elephant and Paladin), appart from suddenly making them worthless towards Trebs and Rams.

The way I see it, melee damage fits the projectile better (a large cannonball works the same as a small arrow since when?) and would make them able to stop rams better (as I imagine it would work in real life). Since there are only eight civs that get the Bombard Tower, and it is outranged by the Trebuchet anyway, I feel like they should have kept the projectile as melee damage. Or give it an attack bonus verses Trebuchets even, since that is how it would realistically work.