Kronos/Strategy

Kronos focuses on Siege Units and Myth Units.

Strengths
Both Siege Units and Myth Units are cheaper so a Kronos player can mass them more easily. Kronos players can time shift their buildings, moving them across the map at low cost. This makes Kronos good at rushing, as military buildings can be built in one place, then moved to another near the opponent with no risk to Citizens. Kronos' Deconstruction power can slow down enemies by deconstructing the buildings they need to age up, or create a hole in their defenses. Finally, Kronos' unique technology, Focus, improves scouting by making Oracles work more efficiently.

Weaknesses
Kronos' ability to time shift buildings comes with significant risks. The transfer from locations takes a considerable amount of time (especially for larger buildings), leaving watchful enemies with enough time to detect them. While being time shifted, the building has a foundation at both locations, making it possible for enemies to attack it from two different places. Furthermore, only one building can be time shifted at once, so transporting multiple buildings can be time consuming. Finally, buildings can only be time shifted within the player's line of sight so they must send their units to scout favorable locations at the risk of running into an ambush.

The goddess Theia is not available to Kronos players, so they are more vulnerable to god powers than those who worship the other two Atlantean major gods. Also, aside from Heroic Renewal, Kronos does not grant access to any means of healing or regeneration (one can always cast Traitor one a Valkyrie or Caladria assuming the enemy will train one) so prolonged battles will eventually wear out the player's units. Rushing is actually the recommend tactic with Kronos, which aims for an early victory. So even though the Titan has access to cheaper siege, by the time they become available, the player may find themselves at a disadvantage to other gods who fare better in a late game.