Talk:Cyprus/@comment-38749670-20200130071810/@comment-38749670-20200130102300

Hrm, maybe some info on the map itself.

You start on water with four transports filled with units and a small fleet of war galleys and fireships. Best choice is to go straight up and land where there is a gaia army with siege (1 treb and 2 rams) and mixed units. Directly left of your starting is a lone island with more units and 2 transports to move them.

There is only one landmass that takes up the top half of the map and some of the middle. A piece of land juts out directly down from it and almost touches the edge of the map which just keeps it from splitting the sea in two. An enemy tower is there though it doesn't do much to your fleet. On the other side to the far right there is another group of gaia units that need transports to move. As for the last group, it is northeast along the coast of where the siege-army was and is quite close to the enemy.

You have 4 enemies with one that can turn into your base. Teal requires the destruction of their castle before you can take it over, which is relatively easy with your trebuchet. Your army of longbows can defend it easily enough, while cavalry is there to pick off the stragglers or take down enemy siege. Destroy the castle and you take over Teal. Their army is negligible compared to your own.

Three enemies are basically the same color; purple. One enemy is the navy, another enemy is patrols, the final enemy is a large base to the far north. Navy consists of several docks and one fortress along with a few barracks. Destroy the docks and castle and their land units for them to resign.

Patrol is there to just patrol. Not much of a danger if untouched. Lots of infantry.

Northernmost base is the most dangerous. They will regularly send waves of halberdiers, champions, cataphracts, onagers, trebs, and skirmishers. Especially annoying. They only have a few villagers collecting infinite wood and gold so you can easily research Spies when you defeat the Navy.